|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
ID G4f
XxAMBUSH FTWxX
9
|
Posted - 2015.09.25 08:37:00 -
[1] - Quote
I think it's funny how much complaining the swarms nerf is getting, while the pilots now have to compete with a whole new group of av weapons. Very little complaining from that. Who really want's a free ride? Honestly after the update i will probably spec away from tanks all together, i doubt the shield buff's will be enough to offset the new potential av damage on the field at any given time. I will probably keep my dropships because flying is fun even if you end with 0wp because you have to stay in the clouds to live. But as the pilots dwindle and people stop using tanks out of the redline if at all, the stats will point towards a buff hopefully. I also remember how happy i was when i first learned knives did substantial damage to vehicles i threw a jump suit together and waited, cloaked, for ads to swing in close to jump on the roof and knifed it till i blew it up... i can't wait to try it now that the damage will be higher. LoL. Think i'm going to focus into the ass suits since they seem to be better then commando's in every way now. And have the potential to be either as tough as a commando or as fast as a scout. i will give a few weeks after the update to see if they are as op as they seem to be getting. i'm verrrrrrrry happy to see the changes & i know you pick nerf's /buff's based on what most people use (in pc mostly i think) compared to what people don't use at all. So long run it'll all even out. I have faith that this hotfix will lead to even greater ones. o7
85mil sp and counting
ID's Escrow - trade safe
|
ID G4f
XxAMBUSH FTWxX
10
|
Posted - 2015.09.25 08:55:00 -
[2] - Quote
Also is there any eta on this update? I know it's been asked alot, since i read every post. So the question might seem redundant. But i just wonder if i have time to store up some sp.
85mil sp and counting
ID's Escrow - trade safe
|
ID G4f
XxAMBUSH FTWxX
10
|
Posted - 2015.09.25 11:48:00 -
[3] - Quote
I honestly think lock on should be removed from swarm launcher; or (a second less disirable option) added to large/small missile turrets. They are supposed to be the same weapon tech, & this was the original idea from what i understand. although i think removing lock on from this game is a far better idea. I also would like to see emplacement turrets treat infantry and vehicles equil. If infantry have to shoot them for the ai to attack back, same should be for vehicles. there is not alot of equality between vehicles and dropsuits, if they are to be equil, let them cost the same & let us deploy in them without a dropsuit, we can't escape death & our losses are on equil ground with dropsuits.
85mil sp and counting
ID's Escrow - trade safe
|
ID G4f
XxAMBUSH FTWxX
10
|
Posted - 2015.09.25 12:38:00 -
[4] - Quote
dropships isk efficient? Maybe when the rof was broken, certainly not anymore for all but the best of pilots, maybe after the update. We will see.
85mil sp and counting
ID's Escrow - trade safe
|
ID G4f
XxAMBUSH FTWxX
10
|
Posted - 2015.09.25 12:50:00 -
[5] - Quote
CELESTA AUNGM wrote:CCP Rattati wrote:Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img]
Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img] OMG! Was that fuel cell assembly ALWAYS sitting there like that, waving at us and smiling? Or did the devs do some cool redesigning of the vehicle for this Hotfix? This moment may qualify as "new vehicle design", introduced to the game! (...either way, yes I'm glad our Dropships don't have, err um something like THAT stuck up inside our--- --er, I mean, there's no crack between our-- Well, uh, what I'm trying to say is... Gosh, you know what I mean! Having red mercs running around the back of your DS trying to get a round up,-- I mean IN that--- well, it would be mighty uncomfortable for a dropship. ....oh )
It has always there, and has always been a crit damage zone. Apparently the crit damage zone is just getting bigger from what i understand.
85mil sp and counting
ID's Escrow - trade safe
|
ID G4f
XxAMBUSH FTWxX
10
|
Posted - 2015.09.25 12:55:00 -
[6] - Quote
Devadander wrote:ID G4f wrote:CELESTA AUNGM wrote:CCP Rattati wrote:Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img]
Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img] OMG! Was that fuel cell assembly ALWAYS sitting there like that, waving at us and smiling? Or did the devs do some cool redesigning of the vehicle for this Hotfix? This moment may qualify as "new vehicle design", introduced to the game! (...either way, yes I'm glad our Dropships don't have, err um something like THAT stuck up inside our--- --er, I mean, there's no crack between our-- Well, uh, what I'm trying to say is... Gosh, you know what I mean! Having red mercs running around the back of your DS trying to get a round up,-- I mean IN that--- well, it would be mighty uncomfortable for a dropship. ....oh ) It has always there, and has always been a crit damage zone. Apparently the crit damage zone is just getting bigger from what i understand. Dropships weak points are those huge thrusters on the back that rotate. I think... Idk that's where I aim lol
Not sure if they are crit zones or not, but it is where i aim as well.
85mil sp and counting
ID's Escrow - trade safe
|
ID G4f
XxAMBUSH FTWxX
21
|
Posted - 2015.09.25 14:38:00 -
[7] - Quote
Demandred Moores wrote:ID G4f wrote:I honestly think lock on should be removed from swarm launcher; or (a second less disirable option) added to large/small missile turrets. They are supposed to be the same weapon tech, & this was the original idea from what i understand. although i think removing lock on from this game is a far better idea. I also would like to see emplacement turrets treat infantry and vehicles equil. If infantry have to shoot them for the ai to attack back, same should be for vehicles. there is not alot of equality between vehicles and dropsuits, if they are to be equil, let them cost the same & let us deploy in them without a dropsuit, we can't escape death & our losses are on equil ground with dropsuits. No, just no. I fly in my amarr logi and farm dem points and make bank. I do it right. This idea completely removes a part of this game. Stfu and goml
Not really since blasters now have splash damage, they can still serve your needs in clearing high ground the same way. Probably will replace missiles completely on the next update for most ads pilots.
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
|
ID G4f
XxAMBUSH FTWxX
25
|
Posted - 2015.09.25 20:29:00 -
[8] - Quote
Like i said before if av is = to vehicles, then make them cost the same & make us spawn into the driver seat with no dropsuit. If my vehicle dies, i'll go with it, no problem. But make me lose the same isk instead of millions more. you can nerf the power to equilize them as well at that point. But if proto stomping is op because of all the isk spent why is my isk & sp investment valueless. My prediction of the new hotfix is the majority of tanks will disappear. Except a few redline tanks. Tanks will only be good for losing $ with all the new av damage on the field. I plan on punching and knifing a few tanks myself
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
|
ID G4f
XxAMBUSH FTWxX
28
|
Posted - 2015.09.26 00:56:00 -
[9] - Quote
Booby Tuesdays wrote:Tesfa Alem wrote:Vulpes Dolosus wrote:Welp, the ADS argument just hit full Tier 7 on the argument pyramid.Quit the name calling and address real issues: -ADS can't mitigate swarm damage through skilled flying (unlike forges) -Swarms take little player-skill to use effectively (unlike forges forges) -Rendering + small, indistinguishable targets assures swarms always get the first hit (unless taken by surprise and a lucky guess from the ADS) -Invisible swarms make retaliation in an ADS impossible and making adjustments in flying space ambiguous. -Minmando players who skilled it for the swarm bonus are getting screwed over; there's no explicit reason why the bonus changed suits other than lore (which is pretty poor if you ask me, see Min scouts and NKs) -A single swarmer will have trouble killing a properly flown and fitted ADS (aside: this is mainly due to ADS flying away, not inability to damage) -Multiple AV stacks much more effectively than multiple ADSs/ vehicles Etc. If I may, Swarms vs ADS is pretty complex web. Pull one string too hard and its easy for it all to come undone. But I prefer more rational debates than the ad hominem attacks soraya is chucking about left, right, and center. A normal rational, thought process should be demonstrating why 150m rather than 175m spells the end of swarms. The same way normal, rational players demonstrated that the gallente buff of 25% ROF might be too high, so Rattati dropped it down to 15%. Instead a good half of what looked to be a decent hotfix thread has been massively derailed by wild attacks and demands placed on Devs and players alike by one person, who is only armed with a few personal opinons, although contradictory in nature, is still based on a build replaced 12 months ago. Instead of all of this doomsday foretelling of what would happen if swarms lost 25m of lock on range, i would have expected people to revolt about swarms will now miss a hard manuevering, yank and bank dropship. Having to run 25m closer to an HAV or DS puts you 25m closer to the optimal range of RR and ScR. Infantry is the reason rational people like myself do not like the range nerf on swarms.
So you think you should be able to stand in perfect safety outside of the battle? dropships aren't engaging at 175 m anyway. And we find out your there by the first swarms hitting us, meaning the second set is in the air. We could really use a lock on warning & maybe allow us to see who is locking on, that would even it up a bit.
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
|
ID G4f
XxAMBUSH FTWxX
30
|
Posted - 2015.09.26 10:06:00 -
[10] - Quote
Foo Fighting wrote:ZED Regent wrote:FireBirdStar wrote:Thaddeus Reynolds wrote:FireBirdStar wrote:Quafe Weapons Not tradeable. ......... Ratman plz 'Quafe' Weapons might be trade-able...they are Standard Weapons after all Look Doc he Change it to Std Dropsuit Bpos I wonder why.... Makes me sad.... Why change this after the announcement? All feedback has been positive on this point. According to this thread the two main areas of concern are grenades and AV balance - not BPO weapon trading. CPM let's see you try to get this changed back.
I bet it has more to do with time it takes to make bpo's tradable or worries on stressing the trade system too much.
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
|
|
ID G4f
XxAMBUSH FTWxX
30
|
Posted - 2015.09.26 11:14:00 -
[11] - Quote
Echo 1991 wrote:Tesfa Alem wrote:Having to run 25m closer to an HAV or DS puts you 25m closer to the optimal range of RR and ScR. Infantry is the reason rational people like myself do not like the range nerf on swarms. I am going to use proto fits, because they have the ranges and sliders that tell you what damage any given weapon does at what range. Lets take a look at the Opimal ranges and damages of both A Rail Rfile is 75m, effective range is 100m, We are concerned with 150m and Prototype stats. Damage 75m : 397 base DPS, per round 51.70 Damage 100m: 139.19 base DPS, per round does 18.09 Damage at 150m: 92.8 base DPS, per round does 12.06 damage. vs shields 10.86 Scrambler rifle: Damage 75m : 715 base DPS, per round 71.5 Damage 100m: 243.75 base DPS, per round does 24.38 Damage at 150m: 92.8 base DPS, per round does 16.25 damage. vs shields 22.43 At 150, sure you can be hit and take damage. Compared to swarm fits: 412 (base shield) Minandos, at 150m Kalikiota RR needs 37.75 consecutive hits to break your shields, Viziam needs 18.36 Calmandos (500 base shield) Kalikioota RR needs 46 consecutive hits to break shields Viziam needs 22.2 consecutive hits to break shields. Whitout counting armor, both prototype weapons have to stop to either reload or deal with overheat. Thats if they hit you with every single shot they fire from 150m. Thats plenty of warning to stop looking at the sky. At 150m, I think you are going to be alright from the troops. If anything I would be more worried about HAVs, who can sit still, take punishment and thier gunners have time to sight you. But only slightly worried. That's on the assumption that all their troops are standing next to the tank. We both know that won't happen ever. Short of you being in the redline, or the enemy tank being in its own redline, enemies are almost always gonna be within range of you unless the area is cleared. The problem with swarms has never been range. The damage projection it has is crazy because of how fast it fires and how much damage it can deal per volley.
And the fact you usually find out the swarmer is near by the first volly hitting you. Meaning the second volly is most likely in the air and you are getting ready to start locking on the third. With the hardner delay vehicles must have hardeners on before we know there is a reason for them. Again, i think even with swarm nerf, the overall bonus to potential av damage in the form of all explosives, melee, nk, ect. Nobody will be willing to bleed isk that fast. Tanking is dead. ads will only survive because flying is fun.
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
|
ID G4f
XxAMBUSH FTWxX
34
|
Posted - 2015.09.26 16:00:00 -
[12] - Quote
Genral69 death wrote:Doc DDD wrote:Tebu Gan wrote:Kallas Hallytyr wrote:Genral69 death wrote:I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would require some actual Av weapons also people going round punching vehicles is completely a stupid idea. I get that you could do actual damage to one but how do you destroy a metal vehicle with your fists :/ and that it would most likely break your hands Bear in mind that Gunnies are getting a recharge and depleted delay buff,as well as recharge rate buff. With a single PRO Shield Regulator you get a 2.25s recharge delay, which is the same as a max operation AFG's charge time. It's not all bad for Gunnies! No, but def not enough. Recharge is just a small part of the issue. Like, have you ever tried fitting a reg to a gunnie? What happens when you do so? And is it worth it over what you lose. This buff will have nearly no noticeable affect on their performance. Will help Gunlogi recover faster in redline which is likely where the Madrugers will also be... I guess it's time to start asking for raill range buffs to have something to do back there.... Lol, you assume gunlogi only rail from the redline, I use a gunlogi with a large blaster right in the enemy's faces , id take a shield booster over a regulator any day
With every red suit now carrying av (all nades can be used for av now. As well as melee, and I'm betting we will see flaylocks galore) I think you are underestimating new av numbers and over playing your ability to overcome it.
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
|
ID G4f
Capital Acquisitions LLC
52
|
Posted - 2015.10.07 06:39:00 -
[13] - Quote
Alena Ventrallis wrote:XxBlazikenxX wrote:Operative 1174 Uuali wrote:Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer. They increased the splash radius on small blasters so they should become semiuseable on an ADS The problem with blasters is the hit detection is garbage. I don't know if splash radius will fix that, but maybe it will.
The blaster splash damage is my favorite thing about this hotfox
85mil sp and counting
ID's Escrow - trade safe
Bernie sanders for president! Finally a president of the people
|
|
|
|