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Thread Statistics | Show CCP posts - 43 post(s) |
deezy dabest
Sacred Initiative of Combat Killers
742
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Posted - 2014.07.10 00:37:00 -
[1] - Quote
CCP Rattati wrote:
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
The amarr should not lose its sidearm. The amarr logi bonus most requires you to stay in your logi for a true benefit for the team and gives up an equipment slot to be viable in such a way.
Also another slot on the Amarr logi only increases uplink spam which is not needed.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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deezy dabest
Sacred Initiative of Combat Killers
745
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Posted - 2014.07.10 03:42:00 -
[2] - Quote
CCP Rattati wrote:
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
From my comments on this in another thread
Quote: When it comes to specialized Amarr logis you really do not want us to have an extra equipment either since it will probably just lead to more uplink spam or carrying extra equipment on top of the uplinks making orbitals that much faster.
As long as we are forced to stay in our suit to maintain our bonus we should be able to fight in our suit and that trade off has been made. You may argue that other logis also must stay in their suit to get their bonus but look at what they get.
Minmatar get faster rep rate keeping people around them alive longer and more able to fight. Gallente get a scan bonus making everything around them more visible and easier to fight off. Caldari get more ammo and/or armor reps for their self and those around them.
Amarr gets people spawning in faster. This does little to help the position of the logi which is where the sidearm comes in. Having a sidearm makes us more able to defend our self while we are forced to stay in our suit to provide our bonus to the team. We pay for this trade off by being able to tank less and carrying less equipment which is perfectly balanced.
You stated in an earlier post that having all slot layouts the same was better for balance. Is it really balancing to just make all the suits the same except for a different bonus? The races of New Eden are suppose to have spent time optimizing to their strengths and their enemies weaknesses according to lore and we should stick to this idea.
I ask that you also take into consideration those of us who felt robbed by the way the spawn bonus was applied and were forced to adapt to a fighter style suit to keep spawns rolling. If you take away our ability to defend our self because no one on the team has any reason to be around us you will have left us at a total waste of all the work we have done.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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deezy dabest
Sacred Initiative of Combat Killers
745
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Posted - 2014.07.10 04:01:00 -
[3] - Quote
CCP Rattati wrote: Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
I think the sprint glitch / equipment deployment glitch should be added to this as well.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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deezy dabest
Sacred Initiative of Combat Killers IMMORTAL REGIME
756
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Posted - 2014.07.12 04:46:00 -
[4] - Quote
CCP Rattati wrote:Zatara Rought wrote:Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector. I imagine it'll be 4 across the board. Fix the amarr logi's bonus to apply even after death!!!! please? So "good" uplinks can be left on the field, while you change to another logi? I think this is working as intended.
So your intention is to force the Amarr logi to stay in battle while significantly reducing its ability to defend itself? All of the other logis have a natural defense mechanism while the Amarr is left to fend for itself.
It really saddens me to see CCPs old style of taking the easy way out coming back around just when I was even starting to have hope that Dust would be around for years to come. I am glad that I have stayed strong since fanfest and not spent another cent on this game, thanks for making it easier to continue this trend.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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