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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Zelda Harkinian
Isuuaya Tactical Caldari State
38
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Posted - 2014.07.10 03:18:00 -
[1] - Quote
wow, rattati. I love you. these are all awesome ideas. I really like codebreakers being moved to high slot, and Amarr scouts getting some love (even though I play nothing but caldari). I'll be interested to see what you change with CalScouts, but I've got no doubt it will help further balance the game.
One thing though, if Logis are getting a reduction in speed, I think it is only fair to give them a small buff in HP and defense. They're already sitting ducks most of the time.
Also, and maybe I don't understand, but it seem to me like you're going to make it harder for a logi to run a cloak. I don't think this is a good idea. One of the videos that made me want to try dust showed how you could use different suits to run different roles with different success. It starts with a scout sniping. That seems smart because scouts are all sneaky and stuff. But then someone sneaks up and kills the scout fast. Then it does the same thing, only a heavy is the one sniping. the heavy has enough hp that it notices someone shooting, turns around and kills the attacker.
It's this level of customization that I love and I feel like restricting an item to just one suit (with the exception of heavy weapons) is a step back in the customization we were all promised. So if scouts can run two equipment and be a pseudo medic, why can't a logi run a cloak and be a pseudo scout?
Also, I don't see a problem with Amarr logi having a sidearm. I don't run them though, so maybe it is op, but I doubt it. let them keep their sidearm.
Anyways, thanks for reading. Can't wait for the next update. ^_^ |
Zelda Harkinian
Isuuaya Tactical Caldari State
49
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Posted - 2014.07.10 22:21:00 -
[2] - Quote
so calscouts are losing their scan precisions? huh... well, I guess we had our fun long enough and poor amarr scouts really need something.
With codebreakers moving to high slot, it will be interesting to see what kind of fittings calscouts will create. So far you can personalize your play style much much more with low slots than you can with high slots, so I'm glad we're getting more high slot options. |
Zelda Harkinian
Isuuaya Tactical Caldari State
49
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Posted - 2014.07.10 22:58:00 -
[3] - Quote
aaaasdff ertgfdd wrote:Zelda Harkinian wrote:so calscouts are losing their scan precisions? huh... well, I guess we had our fun long enough and poor amarr scouts really need something.
With codebreakers moving to high slot, it will be interesting to see what kind of fittings calscouts will create. So far you can personalize your play style much much more with low slots than you can with high slots, so I'm glad we're getting more high slot options. Someome explain this to me. Cal and Gal both currently have a range bonus. Cal has precision, and gal has dampening. So if cal is losing precision whats its other bonus? well, it has a range bonus and it can regenerate shields crazy fast. If we're losing precisions though I think it would be nice if we had a slightly larger bonus to our scan range.
but in terms of bonus, If calscouts have to lose a bonus I'm glad it was the precision. range amplification is a low slot module and calscouts have the worst low slots of any suit out there. we can still stack precision modules and have room to spare for other stuff, but one range amplification module effectively closes off tons of other options that we could have on low slots. |
Zelda Harkinian
Isuuaya Tactical Caldari State
51
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Posted - 2014.07.10 23:07:00 -
[4] - Quote
what if assaults had crazy godlike stamina? |
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