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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Cyrius Li-Moody
0uter.Heaven
5351
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Posted - 2014.05.16 20:06:00 -
[421] - Quote
Iskandar Zul Karnain wrote:The more I read through this thread the more I become fearful that CCP Z is going to flatten Dust and dumb everything down for the sake of a few idiots who couldn't figure out how to use the skill tree.
I understand that improving the NPE is critical. I do not believe that in order to improve the NPE that we need to lobotomize DUST.
Would it be possible to implement an open New Eden friendly skill tree with an optional 'safety' for new players, whereby their SP choices are guided in a certain direction(s) up unto the point at which the player decides he or she is competent enough to make informed SP decision on their own?
Essentially we could superficially create a class system but still allow those willing to spend their SP as they see fit.
Anyone have any thoughts on a system like this?
This can be done through user interface rather than forcing a player through a progression on rails. Eve has a certification system (ui) that shows you the skills needed to get "certified" in something. There you can see what it takes to fill a vanilla role.
So you could have our current node based view, the list view, and a certification view.
Lets say for example you really want to train into scout but dont know what to train. An experienced player will know that he needs to train precision, dampening, range, biotics. He would be able to find these either as nodes on a skill tree or in the skill list.
For a newer player they could refer to the certification interface which has a more linear representation of what you need for a role. For example:
Infiltrator Scout Certification Minmatar Scout Dropsuits 3 --> Precision 3 --> Dampening 5 --> Biotics 3 --> Cloak Field 3
Rather than changing an ENTIRE system you just add a user interface. You change the way the user sees the information rather than hard locking them to a linear path. Also this adds a trophy like system to the game through certification which is good.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Godin Thekiller
shadows of 514
2306
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Posted - 2014.05.16 20:07:00 -
[422] - Quote
Iskandar Zul Karnain wrote:The more I read through this thread the more I become fearful that CCP Z is going to flatten Dust and dumb everything down for the sake of a few idiots who couldn't figure out how to use the skill tree.
I understand that improving the NPE is critical. I do not believe that in order to improve the NPE that we need to lobotomize DUST.
Would it be possible to implement an open New Eden friendly skill tree with an optional 'safety' for new players, whereby their SP choices are guided in a certain direction(s) up unto the point at which the player decides he or she is competent enough to make informed SP decision on their own?
Essentially we could superficially create a class system but still allow those willing to spend their SP as they see fit.
Anyone have any thoughts on a system like this?
Option 1: Get the regular trees
Option 2: Get a system designed off of ISIS (like the one he's trying to force on us, but without the academy suits and other useless **** like that), and make the player go down that path as many times as he/she wants, and even change to another path (skills stay though, and already unlocked skills would stay unlocked), and could also turn it off whenever they want.
That good Isk?
click me
Blup Blub Bloop. Translation: Die -_-
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Starfire Revo
DUST University Ivy League
249
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Posted - 2014.05.16 20:13:00 -
[423] - Quote
Iskandar Zul Karnain wrote:Would it be possible to implement an open New Eden friendly skill tree with an optional 'safety' for new players, whereby their SP choices are guided in a certain direction(s) up unto the point at which the player decides he or she is competent enough to make informed SP decision on their own?
Essentially we could superficially create a class system but still allow those willing to spend their SP as they see fit.
Anyone have any thoughts on a system like this? I feel like creating simple and advanced modes for the skills tree would work. The simple mode would be more in line with what Z is describing, so new players don't get overwhelmed. The advanced mode would allow people who (think they) know what they're doing to progress their character in a way that makes sense.
Diablo 3 did something similar to this with it's skill system and it was one of the few good design decisions that game made.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Sarus Rambo
Direct Action Resources
158
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Posted - 2014.05.16 20:20:00 -
[424] - Quote
Cyrius Li-Moody wrote: Rather than changing an ENTIRE system you just add a user interface. You change the way the user sees the information rather than hard locking them to a linear path. Also this adds a trophy like system to the game through certification which is good.
CCP, this is important. Removing choice because its "scary" is simply silly. You need to better guide people in making informed decisions, like the ISIS tree inside EvE. What I believe the concern would be in this system is defined roles. This is a major problem in Dust, as you see scouts with more health then assaults, and Heavies with rail rifles. How do you define the role of a suit when there is no on rails progression tree?
My answer would be to look at exactly how EvE online does this. CCP has done an amazing job at making almost everything in EvE relevant and useful. What needs to happen is to keep the weird options like brick tanking a scout, or carrying a rail rifle sentinel, but to make them really dumb options. Incentive roles without boxing them in. There is a ton of stuff messed up about Dust for the simple reason that there is no proper incentives in place. We have seen a small step in the right direction with 1.8, but there really needs to be a large overhaul which probably wont happen in Dust.
"Teach a man to fish, and feed him for life. Shove fish down a mans throat for life, and he will grow to resent you."
This sums up 100% of the forum posts after Fanfest 2014.
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Kevall Longstride
DUST University Ivy League
1318
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Posted - 2014.05.16 20:27:00 -
[425] - Quote
It's not for the sake of a few idiots as some as stated, it's for quite a lot of idiots (your terminology there).
They've researched and identified with their own numbers short comings in the current system, both in the progression system and the NPE. Questioning the findings of the research because it happens to not agree with your view isn't going to alter the Dev teams trust in its findings either. Besides, I think we can all agree, that nearly everyone on this thread, defending Z or not has highlighted shortcomings in the current system.
Very unusually, Z has opened this up to public discussion a lot earlier than they normally would. And he has answered a lot questions already, liked a number of your suggestions, clarified a number points of confusion and explained his thinking on others.
Insulting him or questioning his competence is up to you. If I want someone to bend to my way of thinking, I've found that calling them names rarely works.
He's still working on it. Its a work in progress. Please consider that.
CPM1 Candidate
CEO of DUST University
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2106
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Posted - 2014.05.16 20:31:00 -
[426] - Quote
Maken Tosch wrote:Sarus Rambo wrote:Maken Tosch wrote: Corp taxes, Planetary Interaction, POCO taxes (assuming you control the POCO), and tycoon-level market trading hardly qualify as passive income generation. All of them require player effort in some form in addition to maintaining that effort. I have been playing Eve Online since 2008 and I still do. There is absolutely no passive income generation in Eve in the sense that you do nothing to earn it.
Ok, then read my original post. I basically state you need to setup everything, send drones out to get you salvage, and also putting them at risk of being destroying by players. Also stated the possibility to add fitting options to these drones to give someone more interaction and choice. If we are defining passive income as doing nothing for ISK, how is this passive then? (My definition would be you do something in game to setup something, leave, come back to ISK). In that case, it should be fine as long as you have to put in the effort (not just initially but every now and then). I guess I misread it originally. Sorry about that. Even then i have my reservations. Don't forget research agents and datacores. i've had 5 lvl 4 research agents running for years.
It required effort to get them, and risk, iirc the boundless station is close to Rancer. But it was a one-time effort almost a decade ago.
PSN: RationalSpark
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1987
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Posted - 2014.05.16 20:32:00 -
[427] - Quote
Sarus Rambo wrote:Maken Tosch wrote: In that case, it should be fine as long as you have to put in the effort (not just initially but every now and then). I guess I misread it originally. Sorry about that.
Lol ok, no problem. I think that idea is very EvE like. Very Risk vs Reward oriented, with plenty of choice thrown in there. Also, nothing should be pure Wallet ticks. It should give you a commodity which provides Isk through its sale on the player market.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Sarus Rambo
Direct Action Resources
159
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Posted - 2014.05.16 20:40:00 -
[428] - Quote
Alaika Arbosa wrote:Sarus Rambo wrote:Maken Tosch wrote: In that case, it should be fine as long as you have to put in the effort (not just initially but every now and then). I guess I misread it originally. Sorry about that.
Lol ok, no problem. I think that idea is very EvE like. Very Risk vs Reward oriented, with plenty of choice thrown in there. Also, nothing should be pure Wallet ticks. It should give you a commodity which provides Isk through its sale on the player market.
Well the drones would basically salvage. The drones aren't salvaging ISK out in a battlefield.
This sums up 100% of the forum posts after Fanfest 2014.
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Arkena Wyrnspire
Fatal Absolution
13409
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Posted - 2014.05.16 21:28:00 -
[429] - Quote
[quote=CCP Logibro] The current default Assault has two light weapons. Commandos haven't really been worked on yet, but if they stick around it's likely they'll have a new role.[/quote
This is excellent.
This means four well defined classes, each with a reason to pick them depending on what you want. They all have their own neat feature.
I love it. Bravo!
You have long since made your choice. What you make now is a mistake.
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Cyrus Militani
Leon Conglomerate
68
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Posted - 2014.05.16 22:26:00 -
[430] - Quote
CCP Logibro wrote:The current default Assault has two light weapons. Commandos haven't really been worked on yet, but if they stick around it's likely they'll have a new role.
Oooooooo. That might actually might make me want to use Assault again. |
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
2043
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Posted - 2014.05.16 22:39:00 -
[431] - Quote
IGÇÖve created a proposal for an alternative progression system with some mockup interfaces and a mostly complete skill tree diagram. Here is the thread. I go into more detail there. IGÇÖd love to hear feedback--especially from CCP Z if you have the time to take a look.
Images: Skill Tree Interface Mockup GÇ£ISISGÇ¥ Analog Mockup Skill Tree Diagram
Best PvE idea ever!
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Captain Crutches
Nexus Marines
125
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Posted - 2014.05.16 23:12:00 -
[432] - Quote
Nice. Skill tree is way TL;DR and the others obviously need a lot of polish/work from CCP UI dudes, but the concept is sound and I agree that such things should be implemented.
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1987
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Posted - 2014.05.17 00:16:00 -
[433] - Quote
My thoughts on how the Eve:Legion Progression should look.
Firstly, it should be mainly Passive SP gain with the Passive SP filling a queued skill (just like Eve). Active SP gain should be present, though not in the same fashion as we are currently accustomed to.
I strongly believe that we'd best be served by a "Practice makes Perfect" style of Active SP generation. We should be rewarded for using the things we use by getting better at using them. This would reward new players with the carrot of SP for simply being in a match and being active. This would also prevent vets from skilling up like a runaway train without diversification.
I know that there are those who will decry this method, though I honestly believe that it is the best route for Legion to take. It allows rookies to have the illusion of accelerated SP gain while discouraging vets from instantly achieving Prof 5 by roflstomping everything with a tried and true fit.
After a point, we stop growing taller and we start growing wider, it makes no sense that we should excel at using something we've never touched before.
It allows the player to control what they gain skill points in by choosing what skill to queue, what gear to fit, what dropsuits to use and what weapons to use.
The Skill Tree itself should remain largely unchanged in design, though with some minor tweaks to values (to bring it more in line with Eve's skill costs) as well as the addition of certain branches found in Eve that are not currently found in Dust (namely Leadership, Social and Trade).
Lastly, every skill should provide a benefit outside of any unlocks, there should be no useless skills. Even if said benefits are tied to the Dropsuits/Modules/Weapons rather than the skill itself.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Operative 1125 Lokaas
True Companion Planetary Requisitions
176
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Posted - 2014.05.17 00:32:00 -
[434] - Quote
CCP Logibro wrote:KAGEHOSHI Horned Wolf wrote:CCP Z wrote:KAGEHOSHI Horned Wolf wrote: Feedback on Progression I like a lot the sidegrades idea and that is something that our Design Team is currently looking at (more or less modules, different weapon types, different abilities like being able to hack or not ...) At Fanfest you mentioned after the race choice in the skill tree there are these specializations. Can you give any examples or details about these specializations? If the commando doesn't make it into Legion, can there be an assault specialization with 2 light weapons? possibly at the cost of something else. Also, can you share some monetization ideas? The current default Assault has two light weapons. Commandos haven't really been worked on yet, but if they stick around it's likely they'll have a new role.
How about making the commando what it should beGǪ a dual wield sidearm light suit with bonus to certain equipment. Maybe tweak the cloak to fit particularly with this suit.
Honestly, the choices CCP makes I have to wonder if Iceland's definition of things is vastly different than the rest of the world's.
Next time use Wikipedia for basic info.
THIS IS THE VOICE OF RÁN
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4178
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Posted - 2014.05.17 00:48:00 -
[435] - Quote
How much you wanna bet the majority of the people who found Dust's progression too "confusing" were simply people who had tried the game, hated it for every other reason besides the skill system, quit immediately, and never had time to actually look at the damn thing? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1006
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Posted - 2014.05.17 00:49:00 -
[436] - Quote
First, this is perhaps the most interesting thread IGÇÖve seen on the forum in a very long time. Many of the points and counter points I would have developed have been voiced in very articulate ways by members of the player community and for the most part we are keeping things on point; my hatGÇÖs off to you.
Feedback on the proposed Legion progression system:
1) I like that CCP Z is really trying to push the envelope and look at things from a different perspective, however, radical change isnGÇÖt always the answer. No one thinks the Dust system is dialed in (i.e. unlock levels, SP not accruing bonuses, ease of use, ect) but it is certainly not broken to the core either. Broadly, I think the skill and fitting construct of Dust514 is one of the strongest aspects of the gameGǪI think many would agree. Basically, my preferred option is to fix the things that MUST be fixed but donGÇÖt change purely for changes sake.
a. I prefer open progression where I can choose options as I see fit. This can lead to mistakes and it can lead to novel or emergent tactics and game play.
b. The progression system MUST be well spelled out the NPE / tutorial. I really do like the intent behind CCP ZGÇÖs concept about roles and logical builds but IGÇÖm against the currently stated implementation to deliver it. Provide template build instructions; create an ISIS like function for progression.
2) Legion is/isnGÇÖt EVE. CCP Z (and some others) are right in saying that Legion isnGÇÖt EVE, however, I believe they are incorrect that people donGÇÖt want MORE EVE in their Legion so to speak. The idea of an EVE experience where the PvP and PvE was delivered via a FPS platform was 100% what I was looking for. Honestly, Dust made me start playing EVE again...it made me want to be part of the New Eden gameplay. Some have challenged CCP that they canGÇÖt make a legit AAA FPS and IGÇÖm not sure they can but IGÇÖm willing to support their effort. What they CAN do is make a varsity level MMO that no one has been able to lay a glove on for 10 yrs. The factor that can and should separate Legion from any other FPS based game is depth, complexity, lasting impact, and persistenceGǪhow does the proposed progression system hammer home that?
3) Respecs. If you add respecs then you need to make it hurt. I do like the attribute remap option in EVEGǪyou get a freebie when you first sign up, after that no more than one per calendar year from the last remap. I do think you should be able to actively select which skills you want to GǣremapGǥ and only get approximately a 50% return on SP similar to what Jadek and others have been discussing.
4) Boosters, AUR, and GearGǪoh my! Not sure how I feel about AUR not being used to purchase gear and weapons if a player desires to do so. I might be misunderstanding CCP ZGÇÖs position on this but it strikes me as an easy monetization path. I honestly donGÇÖt care if players use AUR for gear as long as it works no different than my ISK fueled variants. I do think boosters should remain and perhaps even add some different flavors so to speak. Perhaps you could have specific boosters that give you even more of a boost to a much narrower range of skills but at higher cost. ...........
Nothing IGÇÖve said above is ground breaking and some of you have voiced my thoughts already in your previous posts (quite well I might add). I did want to get on record and at least put my .02 ISK in.
To CCP ZGǪ I am very glad that you were brought into the Dust / Legion community. I donGÇÖt know if I like or agree with some of your direction but I really enjoy the passion and enthusiasm you project to us. All I ask is that you remember that many of us have been involved in the web that CCP weaves for a long time with Dust, EVE, and now Legion. We are as passionate as you and we want Legion to be a truly ground breaking product just like I suspect you do. We are trying to helpGǪyour vision and implementation might be exactly what the game needs and we have false concerns and equally valid is idea that we are providing spot on feedback that will help you make solid and well received design choices. WeGÇÖve been told a few times GÇ£trust usGǪyouGÇÖll like itGÇ¥ and that hasnGÇÖt been the case so forgive our skepticism.
WE ARE LEGION.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fire of Prometheus
Alpha Response Command
5143
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Posted - 2014.05.17 00:58:00 -
[437] - Quote
CCP Logibro wrote:KAGEHOSHI Horned Wolf wrote:CCP Z wrote:KAGEHOSHI Horned Wolf wrote: Feedback on Progression I like a lot the sidegrades idea and that is something that our Design Team is currently looking at (more or less modules, different weapon types, different abilities like being able to hack or not ...) At Fanfest you mentioned after the race choice in the skill tree there are these specializations. Can you give any examples or details about these specializations? If the commando doesn't make it into Legion, can there be an assault specialization with 2 light weapons? possibly at the cost of something else. Also, can you share some monetization ideas? The current default Assault has two light weapons. Commandos haven't really been worked on yet, but if they stick around it's likely they'll have a new role.
Please don't make it the same as pre 1.8 commandos.....
PSN: jcptmo8055
Commando 6
Long live commandos
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Hammerhead LandSharkX
Liberum Sapiens Xenodochi
27
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Posted - 2014.05.17 01:37:00 -
[438] - Quote
TLDR I broken record, nothing new to see here.
Cyrius Li-Moody wrote:Days later and I still don't like the concept of this proposed progression system for pretty much every reason people have posted. I'm definitely getting the classic CCP Dust Development vibe of "we're going to do what we want on this with the illusion of feedback."
The current skill system we have works to a certain extent but has it's obvious problems. 1/3/5 is bad. Items should be unlocked at 1 and every point after should provide a bonus. Why is this difficult?
The idea that "there's too much choice" is simply silly. Yes, at first there is a bit too much choice but this can be remedied by a certification system similar to eve's. It can give you an idea of a "vanilla" role and you can go from there.
You guys seem so ridiculously deadset on the idea that your players are idiots and it's insulting. Part of the biggest problem of NPE is that they don't know where to put their SP to make a decent build and also that weapons are incredibly imbalanced.
We want depth and customization, not progression on rails until you hit end game. Stop trying to reinvent the progression and just fix the problems the current system has and make sure weapons and suits are balanced properly. very much, this.
A very elaborate effort. Details aside, I'm with you in your line of thinking and believe very strongly that this avenue is the best for legion with eve, dust to legion, and for both new & vet players. Sadly I'm currently feeling Cyrius' words and the responses i've seen thus far as indicative of the kind of response you might get.
Suggestions and feedback along these lines has been echo'd in this thread and in the forums and seem to be a reasonable route and the reason's thus far I've seen given to the contrary:
CCP Z wrote:
- The Current system is too fast, too many weapons, modules, drop suits given away to quickly.
I would want to know why the current skill system could not be a base for EVE Legion with a UI overlay guiding players into roles? Has a investigation of this been done? Re-watch the presentation, both Progression systems are not that far away from each other.
You can have depth AND accessibility if you build the right UIs and invest the resources into making an amazing, story-based gameplay tutorial. EVEGÇÖs ISIS, and Mastery systems are excellent examples of how this can be done. I donGÇÖt necessarily agree with the EVE example, it remains a really difficult progression system to understand. Legion is not and will not be EVE, even if both games share the same universe. We have many reasons justifying that choice: we are not the same business model (subscription vs free to play), we are not talking to the same target audience (hardcore MMO players vs Online FPS Players). That isnGÇÖt to say that their progression system isnGÇÖt great and applicable to EVE GÇô only that it does not necessarily fit the game we want Project Legion to become.
referring to the underlined part-what do they want it to become?
CCP Z wrote:
- We are not trying to bring casual players in the game, we are trying to open the game to more players and not only create a niche game (as DUST is currently). If we want Legion to live, it has to provide an amazing experience but also be a financial success. Being a free to play Shooter on PC, we have to reach out to a bigger target audience than for the Console version if we want it to be successful
- I think that the new system will allow both: accessibility for new users to understand, while keeping the high level complexity of mix-matching modules, weapons and Dropsuits.
- what we are aiming for: easy at the beginning, so you understand all roles, what is their role on the battlefield and what items are associated to it; but specializing will take a lot longer and you will have to make difficult choices along the way (Cost of SP increasing as you go down a path)
- the level of customization remains the same as in DUST, we are changing the way it is presented to all players.
Nagging contradictions aside, I think myself and many others are in support of changes and drastic improvements to what seems to be planned for the NPE, PVE, and hopefully to item and skill balance. I just firmly believe we shoudln't change the way we progress, rather those other changes are the biggest factor for improving the way new players understand how to progress. Balancing and cleaning up current skills instead of changing (and restricting) the way we progress seems a better option for both games and all audiences. I don't see why CCP won't make current progression "more difficult" by increasing skill point costs. Why a new role specific UI (ala ISIS) or a well designed certificate system isn't a good/convenient/compromising tool CCP can use to... |
Malkai Inos
Onikanabo Brigade Caldari State
1336
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Posted - 2014.05.17 02:03:00 -
[439] - Quote
Kevall Longstride wrote:[...]They've researched and identified with their own numbers short comings in the current system, both in the progression system and the NPE. Questioning the findings of the research because it happens to not agree with your view isn't going to alter the Dev teams trust in its findings either. Besides, I think we can all agree, that nearly everyone on this thread, defending Z or not has highlighted shortcomings in the current system. [...] I happen to question them because we know nothing substantial about this research other than the claim of it's existence and the assertion that the proposed system is a sensible response to its findings. Yes, the current system isn't perfect but that doesn't mean that the proposed system is the only, let alone optimal, alternative.
We have no idea what they've been looking for, we don't know how they decided to look, we don't know what they've found and, most critically, we don't know how their findings ended up informing the proposed design other than the blunt assertion that people cannot handle the current system.
This is important because, as several others have pointed out, assuming the research was sound and accepting CCP Z's et al. stated conclusion still doesn't tell us why a visual guiding frame (ISIS) wrapped around the current system, or really anything else that doesn't change the actual progression on any fundamental level, wouldn't work
Also well elaborated in multiple posts is the fact that central concepts such as "no respecs" being the default position, players having full freedom of their skill choices without being soft-locked into arbitrary roles and the full distinction between your character and whatever gear he might be using at any given time are discarded, seemingly, without further consideration of their inherent place within the existing universe that is New Eden.
Based on that. The proposed changes require some prior justification that goes beyond "95% of the people don't get it". Providing insight as to what this research is all about would be a reasonable first step.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Maken Tosch
DUST University Ivy League
8611
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Posted - 2014.05.17 02:17:00 -
[440] - Quote
Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on.
Project Legion Skill Progression Proposal - By Maken Tosch
It's probably not as elaborate as others have posted, but it's a proposal that I feel needs attention, particularly CCP Z's. It would be nice to compare our ideas to see how much of us are on the same page. Also, my proposal comes with a twist. Hope you like it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Joel II X
Dah Gods O Bacon
2582
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Posted - 2014.05.17 03:11:00 -
[441] - Quote
Ulysses Knapse wrote:Kevall Longstride wrote:Samael Artico wrote:I just had an idea.
Take CCP Z's idea, then suggest, on the EVE Forums, to implement that same system into EVE Online.
We'll use the EVE community's outrage over the idea to show CCP Z how bad he is at New Eden. I'm sure that someone would point out that using a progression system designed for a FTP game of a different genre wouldn't work on a subscription based ga....... Hang on a minute None of us play DUST 514 because it's F2P. We play it because of the depth that no one has ever seen in a shooter. CCP Z wants to take away that depth. That's taking away the most important aspect of the game. Actually, I played for 2 months solely because it was F2P.
Once I understood the skill and isk thing, I stayed for that. I couldn't care less about anything. I used to RP for Gallente a bit, but meh. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2108
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Posted - 2014.05.17 03:31:00 -
[442] - Quote
Malkai Inos wrote:Kevall Longstride wrote:[...]They've researched and identified with their own numbers short comings in the current system, both in the progression system and the NPE. Questioning the findings of the research because it happens to not agree with your view isn't going to alter the Dev teams trust in its findings either. Besides, I think we can all agree, that nearly everyone on this thread, defending Z or not has highlighted shortcomings in the current system. [...] I happen to question them because we know nothing substantial about this research other than the claim of it's existence and the assertion that the proposed system is a sensible response to its findings. Yes, the current system isn't perfect but that doesn't mean that the proposed system is the only, let alone optimal, alternative. We have no idea what they've been looking for, we don't know how they decided to look, we don't know what they've found and, most critically, we don't know how their findings ended up informing the proposed design other than the blunt assertion that people cannot handle the current system. This is important because, as several others have pointed out, assuming the research was sound and accepting CCP Z's et al. stated conclusion still doesn't tell us why a visual guiding frame (ISIS) wrapped around the current system, or really anything else that doesn't change the actual progression on any fundamental level, wouldn't work Also well elaborated in multiple posts is the fact that central concepts such as "no respecs" being the default position, players having full freedom of their skill choices without being soft-locked into arbitrary roles and the full distinction between your character and whatever gear he might be using at any given time are discarded, seemingly, without further consideration of their inherent place within the existing universe that is New Eden. Based on that. The proposed changes require some prior justification that goes beyond "95% of the people don't get it". Providing insight as to what this research is all about would be a reasonable first step. Edit: Yes I get and agree with your overall call for some civility and appreciation. Yes I am deliberately confrontational because getting some info on why CCP Z chose the proposed design is vital in My opinion. Well said Malkai. These conclusions drawn from research sound like they're rock-solid, but they can't be - for example, how did CCP control for a terrible NPE? Short answer is they couldn't.
But many of us in the community know from experience that taking a few minutes to give a new player a helping hand and answer a few questions could make all the difference.
CCP seemed to think it was never worth the effort, and their answer now is to flatten the power differential and add permanent training wheels to the progression system.
Here's a little self-indulgent DUST story. In the past 8 months i trained up an Ammarian(shudder) alt, Sairhyssa Talith. No passive sp, no AUR(xcept 1 omega for one of the big sp events). Just pure combat grind against blue donut protostompers. She finally hit 10 million sp and on a good day she can kick ass.
I will treasure that experience forever, because given the state of thinking displayed by CCP Z i will never face that challenge in New Eden again, at least not on the ground.
If Sairhyssa Talith were here to speak for herself, i know what she would call that: she'd call it heartbreaking.
And so do i.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2109
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Posted - 2014.05.17 03:42:00 -
[443] - Quote
Maken Tosch wrote:Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on. Project Legion Skill Progression Proposal - By Maken ToschIt's probably not as elaborate as others have posted, but it's a proposal that I feel needs attention, particularly CCP Z's. It would be nice to compare our ideas to see how much of us are on the same page. Also, my proposal comes with a twist. Hope you like it. Nicely presented and good content Maken.
So many mercs here have presented progression systems that serve newberries and vets, reflect the values of New Eden and fit the game on the ground very well.
It warms the heart to see what we can do when we're not going to war over tiericide, blue donuts, tankspam and redline snipers ;)
PSN: RationalSpark
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Maken Tosch
DUST University Ivy League
8616
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Posted - 2014.05.17 03:51:00 -
[444] - Quote
Vrain Matari wrote:Maken Tosch wrote:Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on. Project Legion Skill Progression Proposal - By Maken ToschIt's probably not as elaborate as others have posted, but it's a proposal that I feel needs attention, particularly CCP Z's. It would be nice to compare our ideas to see how much of us are on the same page. Also, my proposal comes with a twist. Hope you like it. Nicely presented and good content Maken. So many mercs here have presented progression systems that serve newberries and vets, reflect the values of New Eden and fit the game on the ground very well. It warms the heart to see what we can do when we're not going to war over tiericide, blue donuts, tankspam and redline snipers ;)
At our very core we are a community after all.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2652
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Posted - 2014.05.17 04:06:00 -
[445] - Quote
Maken Tosch wrote:Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on. Project Legion Skill Progression Proposal - By Maken ToschIt's probably not as elaborate as others have posted, but it's a proposal that I feel needs attention, particularly CCP Z's. It would be nice to compare our ideas to see how much of us are on the same page. Also, my proposal comes with a twist. Hope you like it. That looks pretty good. I think most of us here would prefer an open skill tree that allows us to quickly specialize however we want. This is the easily accessible diversity I would hate to see lost in a system that encourages preformulated roles. |
McFurious
TeamPlayers Dirt Nap Squad.
783
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Posted - 2014.05.17 04:52:00 -
[446] - Quote
calisk galern wrote:McFurious wrote:KAGEHOSHI Horned Wolf wrote:Despite the game's lack of modes besides just the basic archetypes, you want to remove the commando? I implore you to not only keep the commando, but to also expand specializations into a wide variety of options with various specialties (like that area-of-effect specialization CCP never added). Whoa... WHAT?! Somehow I missed this. For the love of all things awesome do not get rid of the commando. That was one of the best things in any of the updates. according to them the commando has no place yet in their design, this doesn't mean we will never get one, just that as of this moment in time they believe it to not have a place in legion.
I read elsewhere on the forums that the plan is for assault suits to carry 2 light weapons. Not sure how I feel about that idea yet.
Half Irish. Often angry.
Grizzled Masshole Closed Beta Vet
PC > Console
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Captain Crutches
Nexus Marines
126
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Posted - 2014.05.17 04:53:00 -
[447] - Quote
Maken Tosch wrote:Vrain Matari wrote:Maken Tosch wrote:Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on. Project Legion Skill Progression Proposal - By Maken ToschIt's probably not as elaborate as others have posted, but it's a proposal that I feel needs attention, particularly CCP Z's. It would be nice to compare our ideas to see how much of us are on the same page. Also, my proposal comes with a twist. Hope you like it. Nicely presented and good content Maken. So many mercs here have presented progression systems that serve newberries and vets, reflect the values of New Eden and fit the game on the ground very well. It warms the heart to see what we can do when we're not going to war over tiericide, blue donuts, tankspam and redline snipers ;) At our very core we are a community after all. So say we all. Oh frakking seven, mate.
And I'd vote for your proposal solely because you had a picture of Miku in your slideshow. <3
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
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Maken Tosch
DUST University Ivy League
8619
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Posted - 2014.05.17 04:58:00 -
[448] - Quote
Captain Crutches wrote:Maken Tosch wrote:Vrain Matari wrote:Maken Tosch wrote:Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on. Project Legion Skill Progression Proposal - By Maken ToschIt's probably not as elaborate as others have posted, but it's a proposal that I feel needs attention, particularly CCP Z's. It would be nice to compare our ideas to see how much of us are on the same page. Also, my proposal comes with a twist. Hope you like it. Nicely presented and good content Maken. So many mercs here have presented progression systems that serve newberries and vets, reflect the values of New Eden and fit the game on the ground very well. It warms the heart to see what we can do when we're not going to war over tiericide, blue donuts, tankspam and redline snipers ;) At our very core we are a community after all. So say we all. Oh frakking seven, mate. And I'd vote for your proposal solely because you had a picture of Miku in your slideshow. <3
What? No mention of the link?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Hammerhead LandSharkX
Liberum Sapiens Xenodochi
31
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Posted - 2014.05.17 05:08:00 -
[449] - Quote
you should start a thread for that |
Maken Tosch
DUST University Ivy League
8621
|
Posted - 2014.05.17 05:29:00 -
[450] - Quote
Hammerhead LandSharkX wrote:you should start a thread for that
I actually thought about that, but realized that there is already two threads in existence where I can best post this in for maximum visibility. This thread in which it seems that CCP Z is actually reading every single post in it despite the 23 pages already on it and the one that I-Shayz-I has created which later became stickied and it now the go-to reference thread for major topics and ideas.
Therefore, posting my own thread would be a moot point.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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