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Thread Statistics | Show CCP posts - 28 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1006
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Posted - 2014.05.17 00:49:00 -
[1] - Quote
First, this is perhaps the most interesting thread IGÇÖve seen on the forum in a very long time. Many of the points and counter points I would have developed have been voiced in very articulate ways by members of the player community and for the most part we are keeping things on point; my hatGÇÖs off to you.
Feedback on the proposed Legion progression system:
1) I like that CCP Z is really trying to push the envelope and look at things from a different perspective, however, radical change isnGÇÖt always the answer. No one thinks the Dust system is dialed in (i.e. unlock levels, SP not accruing bonuses, ease of use, ect) but it is certainly not broken to the core either. Broadly, I think the skill and fitting construct of Dust514 is one of the strongest aspects of the gameGǪI think many would agree. Basically, my preferred option is to fix the things that MUST be fixed but donGÇÖt change purely for changes sake.
a. I prefer open progression where I can choose options as I see fit. This can lead to mistakes and it can lead to novel or emergent tactics and game play.
b. The progression system MUST be well spelled out the NPE / tutorial. I really do like the intent behind CCP ZGÇÖs concept about roles and logical builds but IGÇÖm against the currently stated implementation to deliver it. Provide template build instructions; create an ISIS like function for progression.
2) Legion is/isnGÇÖt EVE. CCP Z (and some others) are right in saying that Legion isnGÇÖt EVE, however, I believe they are incorrect that people donGÇÖt want MORE EVE in their Legion so to speak. The idea of an EVE experience where the PvP and PvE was delivered via a FPS platform was 100% what I was looking for. Honestly, Dust made me start playing EVE again...it made me want to be part of the New Eden gameplay. Some have challenged CCP that they canGÇÖt make a legit AAA FPS and IGÇÖm not sure they can but IGÇÖm willing to support their effort. What they CAN do is make a varsity level MMO that no one has been able to lay a glove on for 10 yrs. The factor that can and should separate Legion from any other FPS based game is depth, complexity, lasting impact, and persistenceGǪhow does the proposed progression system hammer home that?
3) Respecs. If you add respecs then you need to make it hurt. I do like the attribute remap option in EVEGǪyou get a freebie when you first sign up, after that no more than one per calendar year from the last remap. I do think you should be able to actively select which skills you want to GǣremapGǥ and only get approximately a 50% return on SP similar to what Jadek and others have been discussing.
4) Boosters, AUR, and GearGǪoh my! Not sure how I feel about AUR not being used to purchase gear and weapons if a player desires to do so. I might be misunderstanding CCP ZGÇÖs position on this but it strikes me as an easy monetization path. I honestly donGÇÖt care if players use AUR for gear as long as it works no different than my ISK fueled variants. I do think boosters should remain and perhaps even add some different flavors so to speak. Perhaps you could have specific boosters that give you even more of a boost to a much narrower range of skills but at higher cost. ...........
Nothing IGÇÖve said above is ground breaking and some of you have voiced my thoughts already in your previous posts (quite well I might add). I did want to get on record and at least put my .02 ISK in.
To CCP ZGǪ I am very glad that you were brought into the Dust / Legion community. I donGÇÖt know if I like or agree with some of your direction but I really enjoy the passion and enthusiasm you project to us. All I ask is that you remember that many of us have been involved in the web that CCP weaves for a long time with Dust, EVE, and now Legion. We are as passionate as you and we want Legion to be a truly ground breaking product just like I suspect you do. We are trying to helpGǪyour vision and implementation might be exactly what the game needs and we have false concerns and equally valid is idea that we are providing spot on feedback that will help you make solid and well received design choices. WeGÇÖve been told a few times GÇ£trust usGǪyouGÇÖll like itGÇ¥ and that hasnGÇÖt been the case so forgive our skepticism.
WE ARE LEGION.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1011
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Posted - 2014.05.17 19:13:00 -
[2] - Quote
Cross Atu wrote:[quote=Jonny D Buelle][quote=Heinz Doofenshertz][quote=CCP Z] .... Respec & Remap discussion
CCP Z and other respec/remap posters...
What are your thoughts on introducing an attribute type system into Legion? The attribute mechanic is a tried and true staple of MMO, RPG, and many FPS games. This could be a nice way of increasing depth and choice into the system. The way the EVE system uses attributes to accelerate skill learning (or perhaps in our case skill specific SP) could be a useful start point.
Attributes could also be a nice way to have some passive bonuses that are agnostic of suit, role, module introduced. Example...you could build up a "strength / conditioning" type attribute that gave mild buffs to base speed, climbing, jumping, and perhaps lowered armor encumbrance penalty. This would be independent of the traditional Biotics skill branch.
You could easily extrapolate for other applicable uses such as weapon accuracy, stamina, accelerated learning of specific skills.
Thoughts on applicability to progression in Legion?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1011
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Posted - 2014.05.17 19:20:00 -
[3] - Quote
Vell0cet wrote:As an alternative to respecs how do you guys feel about character sales for ISK, with an AUR transaction fee paid by the buyer?
Big fan of this idea. It's a staple of the in game creativity and entrepreneurship of EVE players and offers some interesting options for monetization in and out of game.
To be clear...I don't know that if can replace respec options within the envisioned system. I certainly think it can, and should, give players options to access certain skills and roles without them personally doing the grind...essentially compensating someone lee for the grind.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1015
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Posted - 2014.05.18 01:53:00 -
[4] - Quote
Godin Thekiller wrote:Alaika Arbosa wrote: I brought up Attributes back in Closed Beta.
I thought they were a good idea then and I still do. We should get the same Attributes as Eve characters (plus Strength, Dexterity and Stamina for obvious reason).
Same, and same.
Seems doable and would give some added depth to things. Curious to here if CCP Z thinks they could be incorporated.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1015
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Posted - 2014.05.18 02:05:00 -
[5] - Quote
One thing i didn't see addressed too much was the concept of Social or even something like Research type skills in Legion.
With the advent of salvage missions, PVE, and perhaps mission running then a skill branch similar to Social Skills in EVE. Basically SP unlock or level nodes that generate bonuses to faction standings, ISK / LP payouts, salvage payouts, buffs to dealing with NPC entities.
Seems like a skill branch that would assist in emphasizing the financial and PVE aspects of Legion.
Also...i think it would go a ways to giving some potential options to give you some enticing options (perhaps down the road) to more sandbox activity than purely shooting players and drones.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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