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Thread Statistics | Show CCP posts - 28 post(s) |
TrueXer0z
DUST University Ivy League
546
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Posted - 2014.05.15 05:00:00 -
[181] - Quote
CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :)
Why is it necessary for this change? Where are the overwhelming requests threads saying that the skill trees need to be overhauled? Didn't you guys spend the last 2 years trying to balance the game to incorporate the current skill tree? You CCP guys are so way off base with your customers is it kinda of embarrassing to watch. I am embarrassed to tell people about Dust 514/ Legion. (Yes, Dust/Legion are the same IP. How can you even deny that fact?)
Seriously, get you stuff together guys. Enough is enough. What is it going to take? The community is telling you what they want. It is really that simple. Imagine making a game that included actual customer interaction and without the veil of obscurity. Be honest with us. You already have in mind what you plan on doing. Our feedback means nothing at this point. Especially since we don't even have access to a working version of your model.
You guys are making this a lot harder then it has to be. You wonder why the community is toxic? The consistent neglect of a true community voice has lead it to the state it is currently in. We all want this game to be made, we all want it to be awesome, we all want it to succeed. Why must every encounter be a battle between the community vs. the community vs. the Devs?
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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calisk galern
BurgezzE.T.F General Tso's Alliance
2498
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Posted - 2014.05.15 05:09:00 -
[182] - Quote
well not much I can add to this discussion, I just need to side with the players on this one, eve skill progression system is fine for an fps, dust has made mistakes and more then anything they have strayed too far from the eve mantras that has kept that game running for the last 10 years.
dust failure has never been that it is too similar to eve, it's that it's always been too different.
complexity is welcomed by older players, and simplicity is welcomed by newer players, you need a system that is simple to understand at first with the near infinite level of skill progression and frame customization that we all love.
Eve developers would never be satisfied though with focusing just on combat roles, they would want to put skills in for harvesting/scavenging, planet mining, industry and markets, deployables, and other things, sure it took them 10 years to get eve to where it is now with it's infinite levels of complexity, I don't have confidence in a dumbed down sequel to dust making it 10 years.
I wish we had some eve developers trying to make legion into what we all wanted when we started playing. |
Maken Tosch
DUST University Ivy League
8567
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Posted - 2014.05.15 05:11:00 -
[183] - Quote
Himiko Kuronaga wrote:I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting.
I'm starting to get that impression too.
At least with CCP MC Peanut, we can be sure that our feedback is being considered for the HUD design. I'm not sure I can say the same for CCP Z in regards to the progression system he has laid out for us.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8567
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Posted - 2014.05.15 05:12:00 -
[184] - Quote
TrueXer0z wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Why is it necessary for this change? Where are the overwhelming requests threads saying that the skill trees need to be overhauled? Didn't you guys spend the last 2 years trying to balance the game to incorporate the current skill tree? You CCP guys are so way off base with your customers is it kinda of embarrassing to watch. I am embarrassed to tell people about Dust 514/ Legion. (Yes, Dust/Legion are the same IP. How can you even deny that fact?) Seriously, get you stuff together guys. Enough is enough. What is it going to take? The community is telling you what they want. It is really that simple. Imagine making a game that included actual customer interaction and without the veil of obscurity. Be honest with us. You already have in mind what you plan on doing. Our feedback means nothing at this point. Especially since we don't even have access to a working version of your model. You guys are making this a lot harder then it has to be. You wonder why the community is toxic? The consistent neglect of a true community voice has lead it to the state it is currently in. We all want this game to be made, we all want it to be awesome, we all want it to succeed. Why must every encounter be a battle between the community vs. the community vs. the Devs?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
115
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Posted - 2014.05.15 05:22:00 -
[185] - Quote
ANON Cerberus wrote:Vell0cet wrote:CCP Z wrote:I donGÇÖt necessarily agree here. Money spent and team size are not the only factors. Innovation and user experience are what we are aiming for. Create a different game (sandbox Wild PVE/PVP) with a polished experience (more accessible, better UI, better immersion) will make us successful Thanks again for taking the time to reply. I know you're busy and having the respect for your players to address us directly is really awesome. If I were running a smaller gaming studio trying to compete directly with powerhouses in my industry, I would be looking to find the existing competitive advantages of my team and product and build on those. The reality is you can't beat those studios on accessibility, polish, immersion, or PvE (they have huge campaigns with tons of scripted content and story lines). You're 100% right about the sandbox though. That and the depth of your skills and fittings along with the sense of loss that forces you to play your character like their life has value are the things that make your product so incredible (your artists are pretty amazing too). I can assure you that we all want the player base to increase massively from what it is now. I believe there is a viable market for a better version of what DUST was supposed to be. I know there are a lot of players like myself who find most FPS games shallow and boring. Many of us are older, with limited free time and deeper pockets. I have to believe there is a way to tap into that market somehow and make a financially successful product. It's hard to believe that building/refining/improving on the successes of DUST isn't a better direction than gutting so much of it (the progression system) and starting from scratch. Would you at least consider an ISIS-like overlay over the existing EVE-style system as an alternative? Continue work on your proposals, but simultaneously explore alternatives? I completely agree that the game needs to be accessible to as wide an audience as possible. I really don't understand why UI/UX improvements and a AAA tutorial can't bring accessibility to an improved version of the existing system. As someone who has studied UI design, one point that was repeatedly hammered into my brain was how critical the first launch experience is of a piece of software. I think you should get the tutorial team together and have them play a couple hours of Portal 1 (better yet, have the team watch someone who has never played it and take notes). That game did an absolutely amazing job of introducing players to foreign concepts, but it had personality, humor and flair that kept driving it forward. I think there's a lot you guys could take away from that game. The first Halo did an awesome job of this as well. It introduced radical concepts like the shield regeneration system but in a tutorial that got right into the action from the beginning. You go from a boring scene in a lab to having aliens board your ship with the power going out and fires everywhere. Now that's a way to grab a prospective customer and suck them in! Quote:Quote: Your concern that EVE is a different financial model is a bit misguided. EVE is free-to-play as well with the PLEX system. Why canGÇÖt we reduce the amount of unboosted passive and active SP gained by some percentage (maybe 30% or so) and increase the percentage of boosters by the same amount to make them a better value and more desirable? If we can buy/sell boosters on the market like PLEX then the systems will be very similar. Players can grind ISK to gain access to boosters, and players with more real money than time can sell them boosters for ISK. I have not presented the new Monetization system for Legion. We will be very far away from what DUST currently is (no gear/items for AURUM, players who donGÇÖt want to spend money will still have access to all GÇ£paidGÇ¥optionsGǪ). I will create a separate thread when I am ready to have this discussion Again, as I said in the presentation and in this thread: the level of customization remains the same as in DUST, we are changing the way it is presented to all players. It sounds like you guys are way below your targets financially, and I can appreciate the difficulty this puts you in. You have access to the numbers and we obviously don't, so it's really hard to give feedback here. All I can say is that the existing model got me to spend more on DUST than any video game in my life (hell I bought a PS3 just to play DUST). I bought BPOs (including the DREN set and the Collector's Edition), as well as boosters (a bunch of Omegas). I never used an AUR suit (that wasn't a BPO) and was planning to sell the ones I got from the freebies, events, and thrown in with the BPO packs on the market once that came out. One of the big problems with AUR gear is that it's a bit like having the word "douchebag" tattooed onto your suit. For some reason, paying money for boosters and selling them in the market for ISK to buy normal suits doesn't feel as sleazy as using a 'I paid real money for this suit' Proto Amarr Assault Suit. Paying money shouldn't broadcast to other players that you've paid money like the naming of AUR gear does. Hopefully that's valuable feedback. I have to echo this post, he said everything I wanted to said. I get the feeling that most of the community will feel a similar way. Have the CPM anything to say on this subject?
The CPM have spoken on this. They've advised CCP that the direction they are heading is wrong. They have been ignored. I'm hoping that with the amount of feedback on this thread, we can finally have the people in charge start to see what the problem is with these proposed changes. |
McFurious
TeamPlayers Dirt Nap Squad.
774
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Posted - 2014.05.15 05:24:00 -
[186] - Quote
Sounds like you're trying to be "innovative" by putting player progression on rails. I'd advise against that but seems you're already well aware that players here think that this is a bad idea.
The great thing about Dust and EVE is that players make their own goals. I set my own progression path. It's one of the few things that kept me playing Dust despite all the other problems with the game. Without that, you'll be losing one of the greatest and most unique aspects of the game: Letting us choose how we play in the sandbox.
But it's early. I'll wait and see what you've come up with when you're ready to show it. Maybe it's something I can get used to but I'd much rather have the ability set my own goals and progression path in Legion like I did in Dust.
Half Irish. Often angry.
Grizzled Masshole Closed Beta Vet
PC > Console
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4113
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Posted - 2014.05.15 05:25:00 -
[187] - Quote
Well, he did say earlier that "95%" of the people who tried dust couldn't understand the skill system. I find that incredibly difficult to believe in its entirety, but assuming for a moment that most people really are that stupid the only thing I can think of is that he is actually willing to throw out the current fanbase in its entirety so he can make a move on the other 95% who didn't like the game.
Wait, no, thats wrong. Because that 95% existed on consoles, and this is now a PC game. Let's try to figure this out guys.
First they announced Dust which EVE players were looking forward to, and abandoned the audience for the console crowd. Then at this fanfest, they effectively abandoned the console audience in one of the worst PR disasters CCP has ever had, even going so far as have been compared to the Red Wedding.
Now they are aiming it at the PC audience, while simultaneously ditching the PC audience?
CCP Z, can you tell me just who exactly this third audience is that you are attempting to sell your game to? Cause I'm pretty sure it doesn't exist. Not for your company's level of polish. |
Cat Merc
Ahrendee Mercenaries
9676
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Posted - 2014.05.15 05:26:00 -
[188] - Quote
Still having issues wrapping my mind around this new system. Will there no longer be dropsuit tiers? (MLT, STD, ADV, PRO) Only Academy -> Frame Size -> Race -> Specialization? So the meta level increases between each of those?
If so, will Academy be inherently inferior to frame size? Frame inherently inferior to racial? Or, other than meta score, will there be a reason to use earlier suits?
Feline overlord of all humans - CAT MERC
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iliel
Capital Acquisitions LLC General Tso's Alliance
49
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Posted - 2014.05.15 05:28:00 -
[189] - Quote
RailTank QQ wrote:All of this sounds actually very PlanetSide 2 like.
EVER piece of equipment is locked to a 'suit' (role) in that game, and the little variation there is comes from suits accidentally sharing a 'module' to customize.
Also, it becomes a super duper grindfest, with little cross variation and adaptibility.
Is this really how your internal metrics have shown to be a better option than improving NPE and tiericiding suits?
Or have I missed the point after staring at the progression threads and videos for hours?
CCP: please respond to this. Is the Legion progression tree idea like that of Planetside 2?
If you don't know, pick up a copy of PS2 and try it.
If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incredibly boring, and will ultimately kill it.
If it is not like PS2's progression, please explain how it is different.
Please note that what made Dust interesting to me and probably others from the get go was the fact that one could customize extensively. If making things more accessible means making things less customizable, then I would suggest otherwise.
Thank you.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1574
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Posted - 2014.05.15 05:43:00 -
[190] - Quote
I'm 100% serious when I say that if this progression system is implemented, I will biomass my character.
And I will never play EVE: Legion.
CCP, this new progression system is by far the worst mistake you will ever make.
Worse than launching on the PS3. Worse than Monoclegate. Worse than announcing EVE: Legion at Fanfest.
I am become Legion, the destroyer of bunnies.
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SponkSponkSponk
The Southern Legion Final Resolution.
773
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Posted - 2014.05.15 05:46:00 -
[191] - Quote
iliel wrote:Is the Legion progression tree idea like that of Planetside 2?
If you don't know, pick up a copy of PS2 and try it.
If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incredibly boring, and will ultimately kill it.
If it is not like PS2's progression, please explain how it is different.
From what I understand, it's a bit like PS2 in that there's unlocks based on role.
What Legion does differently is that once you unlock something, you can use it in any fit you want.
Dust/Eve transfers
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Cat Merc
Ahrendee Mercenaries
9676
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Posted - 2014.05.15 05:47:00 -
[192] - Quote
Jonny D Buelle wrote:Leeroy Gannarsein wrote: I mean, who jeeps in proto?
I do when I'm drunk... or stoned... or both. I do because GÖ½SWIMMING IN ISKGÖ½
Feline overlord of all humans - CAT MERC
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Captain Crutches
Nexus Marines
112
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Posted - 2014.05.15 05:51:00 -
[193] - Quote
I can't say any better what's already been said here. I will just say I love this thread, I love the (mostly) constructive nature of the feedback, and I love that Z is taking the time to answer questions, even if I don't necessarily like all his answers.
I will just give a brief TL;DR of my views: Respecs in any form unsettle me a lot, the suit BPO idea unsettles me even more, locking weapons to roles in the progression trees is weird (why must I skill into an entire role I'm not interested in just so I can use its associated weapon?). On the other hand, I literally fist-pumped when I read there will be no more P2W Aurum gear, I raged every time I died to that.
My feelings about this system (as it seems to be with most here) lean more toward the negative than the positive overall. I'd love to see concrete examples of it in action (UI mockups, video demos, more than just what Z presented at Fanfest) as I think that would help a lot of us come to more informed conclusions (either "huh, this actually might not be that bad" or "yup, confirmed for awful"), but based on what I know I remain very skeptical.
I would echo that a system consistent with Eve will help immersion and emphasize the connection between the games. No, Dust/Legion is not Eve, but they are and should be closely linked in both concrete interaction and feel/mechanics, to keep players of both games grounded in the New Eden universe and facilitate moving from one to the other (you want Legion players' Eve subscription money, don't deny it). Many Eve players will flock to Legion if only to give it a try, and they will be comforted by a similar system that reminds them of where they are.
Why do I always write long posts late at night right before I go to bed? I really need to catch up on sleep, why am I here...
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
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Samael Artico
Company of Marcher Lords Amarr Empire
113
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Posted - 2014.05.15 05:53:00 -
[194] - Quote
Honestly, CCP, the real problem with the current progression system is that it was poorly made and the UI for skill training is horribly inadequate, not that the concept was bad or that people couldn't understand the concept. Are you honestly saying that having separate skill trees is confusing? Are you honestly saying that having skills consist of multiple levels is a difficult concept? Those are commonplace in video games! You've just handled them terribly! |
Tallen Ellecon
1929
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Posted - 2014.05.15 06:15:00 -
[195] - Quote
Thank You CCP Z Seriously, you're thinking outside the box that's good. You're answering our questions, even the tough ones, we really like that. So to be fair in this scenario you will be the Devil and I'll support as far as I can tell is your plan for skill progression and gear.
First off lets for a moment not pretend like the skill system in EVE or Dust is only understandable by smart people. I know a lot of smart people who would rather not take the time to understand EVE or DUST, and I know a lot of less than average intelligence people that do (exhibit A : the war room)
1)Skill Tree So in our current system there is little to no explanation on how anything works. Before the battle academy a new player pretty much had no hope outside of a paragraph of texts per section. There are so many things to choose from. Without explaining what a drop suit is or what the weapons are some new player may invest in a heavy weapon not realizing they can't fit it on a light suit.... it's a mess. Most of us can't imagine how alien most of this game is.
In legion the proposal is that you pick a familiar class or role from the start. From there you will be guided to the relevant weapons, modules, and upgrades. I'm not completely sure if you can only use weapons and equipment from a certain suit tree on that suit, or if you can only unlock it that way. Either way it becomes intuitive enough from the first hour or so that someone won't leave out of frustration with the skill tree.
I don't fear change, but I am cautious. I don't know why an ISIS/ Mastery/Certificate system won't accomplish the same goal without reducing customization or locking people into set roles. If you want a suit to stick to a particular role give it a lot of bonuses towards particular modules and gear. The EVE skill tree seems like a complicated mess, until you put it into an interface like ISIS, that guides players the best way to fill out ships and roles.
2)Gear First off keeping suits BPOs and raising the prices of weapons and modules isn't a terrible idea. I just don't see the point unless it was a form of tiericide. I also think making higher meta level gear rarer in an open market is a great way to balance out equipment in game. Since no one manufactures high tiered gear currently it's demand in no way influences the price, nor does the cost of material. I think it's a good way to balance weapons, assuming there is an open market of some sort. Less used weapons would become less expensive, and flavor of the month would be very pricey.
The reasoning for making all suits BPOs doesn't make sense to me. I'm not wearing proto all the time not because I don't feel a connection or ownership. It's because A) Compared to pub payouts, it doesn't make a big enough difference to justify the cost. B) I can accomplish the same goals in lower tiers. C) Most players are in lower tiered suits anyway, so it feels more balanced. My pride in my suit comes from how I fit it, not how much SP I invested into it. This is why I'm for tiericide, I'm not working at making a suit better than it was yesterday, but I want to make it more attuned to my playstyle.
Other than those things, most everything else about Legion seems like a good idea. I'm interested to hear more about PVE, player market and possible logistics with EVE (moving tanks from one system to the next). I just want a sandbox that doesn't hold back where it doesn't have to. CCP Z you're taking a lot of flak because this is the biggest thing we've heard from you and we're just trying to understand how these mechanics will make the game better.
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SILENTSAM 69
SONS of LEGION RISE of LEGION
700
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Posted - 2014.05.15 06:20:00 -
[196] - Quote
I am still concerned with the idea of putting weapons in with the suits. The biggest reason is because of the idea that you guys will decide what the basic weapons are and what we can get first and what we can get later. It is the proposed fix that sounds bad.
Also I do not like this idea of giving a respec. I hope it is extremely limited. It is a very easy system to abuse.
Why does the weapons have to mix with the suits in the way you propose? How does it make anything more simple? If anything it seems to make it more difficult. It creates problems for introducing new suits. It seems to require a whole line of new weapons, or else some overlap.
Why not expand the very idea of the weapons in the move to Legion? Why not have weapons have their own skill path, and also have their own fittings? Why not fit both your suit, and your weapon? This allows a person to decide which one they prefer to spend their SP on, and allow more depth of customization without making any unnecessary difficulty.
Suit upgrades and enhancements make sense to have in the same skill trees. Weapons do not. I wish we had small limited fittings for weapons allowing different scopes and clip sizes, and making our weapons something special to use, and not just the suits. |
Tallen Ellecon
1929
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Posted - 2014.05.15 06:21:00 -
[197] - Quote
SponkSponkSponk wrote:iliel wrote:Is the Legion progression tree idea like that of Planetside 2?
If you don't know, pick up a copy of PS2 and try it.
If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incredibly boring, and will ultimately kill it.
If it is not like PS2's progression, please explain how it is different. From what I understand, it's a bit like PS2 in that there's unlocks based on role. What Legion does differently is that once you unlock something, you can use it in any fit you want.
If this is true, IDK why we don't just keep the old tree and have a mastery/certificate system that with a proper UI will be identical to Zs tree, but still allow customization without barriers to the more in depth players?
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1574
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Posted - 2014.05.15 06:27:00 -
[198] - Quote
Tallen Ellecon wrote:SponkSponkSponk wrote:iliel wrote:Is the Legion progression tree idea like that of Planetside 2?
If you don't know, pick up a copy of PS2 and try it.
If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incredibly boring, and will ultimately kill it.
If it is not like PS2's progression, please explain how it is different. From what I understand, it's a bit like PS2 in that there's unlocks based on role. What Legion does differently is that once you unlock something, you can use it in any fit you want. If this is true, IDK why we don't just keep the old tree and have a mastery/certificate system that with a proper UI will be identical to Zs tree, but still allow customization without barriers to the more in depth players? Because CCP Z doesn't care. He's a newcomer, after all. He has no attachment to the game or the community.
At least, that's what his actions say.
I am become Legion, the destroyer of bunnies.
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Tallen Ellecon
1929
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Posted - 2014.05.15 06:30:00 -
[199] - Quote
Ulysses Knapse wrote:Tallen Ellecon wrote:SponkSponkSponk wrote:iliel wrote:Is the Legion progression tree idea like that of Planetside 2?
If you don't know, pick up a copy of PS2 and try it.
If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incredibly boring, and will ultimately kill it.
If it is not like PS2's progression, please explain how it is different. From what I understand, it's a bit like PS2 in that there's unlocks based on role. What Legion does differently is that once you unlock something, you can use it in any fit you want. If this is true, IDK why we don't just keep the old tree and have a mastery/certificate system that with a proper UI will be identical to Zs tree, but still allow customization without barriers to the more in depth players? Because CCP Z doesn't care. He's a newcomer, after all. He has no attachment to the game or the community. At least, that's what his actions say.
I try to give him the benefit of the doubt, but I'm starting to agree with you.
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McFurious
TeamPlayers Dirt Nap Squad.
776
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Posted - 2014.05.15 07:16:00 -
[200] - Quote
SponkSponkSponk wrote:iliel wrote:Is the Legion progression tree idea like that of Planetside 2?
If you don't know, pick up a copy of PS2 and try it.
If it is like PS2, then I recommend rethinking the idea. PS2's progression tree is horrible, makes the game incredibly boring, and will ultimately kill it.
If it is not like PS2's progression, please explain how it is different. From what I understand, it's a bit like PS2 in that there's unlocks based on role. What Legion does differently is that once you unlock something, you can use it in any fit you want.
Yeah at least that's still in the plans.
My plan has always been to skill into all the suits anyway. So I might be able to put up with this system forcing me into suits I don't want at the time to get some equipment that I do want that I can then fit to whatever suit I want. That's still a step up from all the other FPS games out there but it's a step down from the freedom of choice we had in Dust.
Half Irish. Often angry.
Grizzled Masshole Closed Beta Vet
PC > Console
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
36
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Posted - 2014.05.15 07:23:00 -
[201] - Quote
the more the SP system changes from Dust's SP trees, the less I will be likely to ever play Legion at all
they already screwed up Caldari and Gallente Assault enough. just leave it like it is and make the necessary tweaks to things like the awful reload speed bonus for caldari assault.
GûéGûäGûà /Gûî /Gûî /Gûî Gûî GûêGûêGûàGûâGûé
IGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûêGûê]
GùÑGèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGû¦GèÖGùñn++
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CCP MC Peanut
C C P C C P Alliance
169
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Posted - 2014.05.15 07:28:00 -
[202] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting. I'm starting to get that impression too. At least with CCP MC Peanut, we can be sure that our feedback is being considered for the HUD design. I'm not sure I can say the same for CCP Z in regards to the progression system he has laid out for us.
Well, what I am doing mostly is trying to convey the system and explain its possibilities. I am not able to make any decisions on if we actually adopt feedback. I can really only comment on possibilities and methods, which is going to be less contentious than giving an absolute yes or no.
Design decisions are a bit easier to have contrasting opinions on than a pipeline or technology call, and I know I would not be very good at it and am much more happy that I can defer to CCP Z's expertise.
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DeathwindRising
ROGUE RELICS
293
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Posted - 2014.05.15 07:29:00 -
[203] - Quote
Ulysses Knapse wrote:CCP Z.
Multiple times you have stated that "EVE: Legion is not EVE". But I think you're misunderstanding.
DUST 514, and consequently EVE: Legion, was supposed to be for people who wanted to have an EVE-like experience in a different format. That was the original intent of DUST 514. And yet, for some reason, CCP Shanghai has been moving away from that. Look where it's gotten DUST 514. You're doing the exact same thing your predecessors did, CCP Z, to an even worse extent. Don't make the same mistakes they did. CCP has to capitalize on what it has, and what CCP has is EVE. It tried to move away from that and DUST 514 suffered for it.
CCP Z is really CCP Blam! in disguise...
For those who dont know who CCP Blam! was, he was the genius behind the initial vehicle re balancing that removed the marauder tanks, gave us murder taxis, screwed up the PG skill for vehicles, and generally made the game not fun for anyone to play. he was like some hideous screwed up King Midus with a hand that turned everything to crap instead of gold. i honestly hated him, and when i heard the news that he was no longer employed by CCP, i actually went out to a fancy restaurant and celebrated.
Beware CCP's "visions," they usually end up being Incarna, monocles, Walking in Stations, Merc Quarters, and unfortunately Dust 514 now. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1577
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Posted - 2014.05.15 07:36:00 -
[204] - Quote
CCP MC Peanut wrote:Maken Tosch wrote:Himiko Kuronaga wrote:I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting. I'm starting to get that impression too. At least with CCP MC Peanut, we can be sure that our feedback is being considered for the HUD design. I'm not sure I can say the same for CCP Z in regards to the progression system he has laid out for us. Well, what I am doing mostly is trying to convey the system and explain its possibilities. I am not able to make any decisions on if we actually adopt feedback. I can really only comment on possibilities and methods, which is going to be less contentious than giving an absolute yes or no. Design decisions are a bit easier to have contrasting opinions on than a pipeline or technology call, and I know I would not be very good at it and am much more happy that I can defer to CCP Z's expertise. Don't try to defend CCP Z, or we may start disliking you, too.
I am become Legion, the destroyer of bunnies.
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CCP Saberwing
C C P C C P Alliance
4647
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Posted - 2014.05.15 07:49:00 -
[205] - Quote
Ulysses Knapse wrote: Don't try to defend CCP Z, or we may start disliking you, too.
His post was effectively made up of factual statements. And regardless, he's entitled to defend whomever he wants.
PS. I <3 CCP Z
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Blowout
C C P C C P Alliance
559
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Posted - 2014.05.15 07:51:00 -
[206] - Quote
I for one would hate to be called names by strangers on the Internet.
Part man, part Internet.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1577
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Posted - 2014.05.15 07:57:00 -
[207] - Quote
CCP Saberwing wrote:Ulysses Knapse wrote: Don't try to defend CCP Z, or we may start disliking you, too.
His post was effectively made up of factual statements. And regardless, he's entitled to defend whomever he wants. PS. I <3 CCP Z I'm obviously joking. No one would ever dislike someone for such a petty reason.
...usually.
I am become Legion, the destroyer of bunnies.
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Kevall Longstride
DUST University Ivy League
1305
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Posted - 2014.05.15 07:59:00 -
[208] - Quote
CCP Blowout wrote:I for one would hate to be called names by strangers on the Internet.
Have a like. o7
CPM1 Candidate
CEO of DUST University
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CCP Saberwing
C C P C C P Alliance
4650
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Posted - 2014.05.15 08:01:00 -
[209] - Quote
Ulysses Knapse wrote: I'm obviously joking. No one would ever dislike someone for such a petty reason.
...usually.
You'd be surprised! Internet spaceships are serious business.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1578
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Posted - 2014.05.15 08:03:00 -
[210] - Quote
CCP Saberwing wrote:Ulysses Knapse wrote: I'm obviously joking. No one would ever dislike someone for such a petty reason.
...usually.
You'd be surprised! Internet spaceships are serious business. Fortunately, internet spaceships are nowhere to be found.
Therefore, one must assume that serious business is also nowhere to be found.
I am become Legion, the destroyer of bunnies.
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