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Thread Statistics | Show CCP posts - 28 post(s) |
TrueXer0z
DUST University Ivy League
542
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Posted - 2014.05.14 12:04:00 -
[61] - Quote
Melchiah ARANeAE wrote:CCP Z wrote:Respec will have a gradually increasing cost, so your choices matter What kind of cost are we talking about? ISK would allow the mega rich nullsec alliances to constantly give their best players respecs to keep ontop of the FOTM, which will negatively impact NPE and seriously hinder smaller, poorer alliances. AUR respecs would give dust a very strong P2W label, which, I'm sure you know, will make a lot of people stay away from legion. A percentage of total SP could work if you intend to make it a tool for new players to use to try out different roles and find out what they're comfortable with, but I doubt any hardcore players would want to lose months worth of SP for a respec. The problem is what do you want respecs to be used for? What target audience do you see using respecs?
+1 I can't imagine a better stated post about this specific subject.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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ZDub 303
TeamPlayers Dirt Nap Squad.
2881
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Posted - 2014.05.14 12:07:00 -
[62] - Quote
CCP Z wrote:Quote:Are the weapons of each dropsuit tree race specific as Gallentee have Assault rifle but no scrambler or rail rifle? No, weapon types will be linked to Role and not necessarily Race. You will end up with 2 different Rail Rifle depending on the race though.
Could you clarify this a little?
It seems like you want to make racial variants of the rail rifle. So like... Caldari Rail Rifle, Gallente Rail Rifle, etc. This doesn't really make any sense though... its the Caldari racial variant of the 'assault rifle' class of weaponry and not a class of weaponry on its own.
I'm guessing you meant 2 different Rail Rifles depending on the role though
edit:
Additionally, I have always been in support of a limited respec system myself. 'Choices matter' doesn't really happen when you guys are making balancing choices that are out of the players control. However, a full respec system, as much as I would love one, would probably hurt the game in the long run.
I suggest getting saberwing or logi bro to dig up some of the old suggestions on respec systems, there were some amazing ideas posted back in 1.3 about it. A system where you accumulate 'respec points' passively which can allow you 1:1 to respec is a really good idea. Its low cost for low SP characters trying new stuff while being a substantial cost for any substantial amount of SP redistribution for high SP players. You can also sell a remap booster as an optional way of increasing this pool. Its remains open to all while giving an additional monetization avenue for those who so desire to purchase a booster.
As already pointed out, do not lock SP refunds behind isk or aurum... that is a dark dark road I suggest you stay far away from. |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
473
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Posted - 2014.05.14 12:36:00 -
[63] - Quote
TL;DR
- Current skilltree is badly implemented - It makes player go for "unlock mode" instead of understanding the mechanic and playing with it - Respec is okay for your business model - LoL matchmaking with WoW items and Diablo III auction house it-¦s a frightening persepctive.
CCP Z wrote:1st batch of answers:
Yes we could keep the 5 levels. From the studies and the research we made on DUST, people seems to not understand it. ThatGÇÖs why we want to remove it.
No, weapon types will be linked to Role and not necessarily Race. You will end up with 2 different Rail Rifle depending on the race though.
Respec will have a gradually increasing cost, so your choices matter
Ok, NOW we-¦re talking.
First question i have is about the methodology of your study, the sample space and these things, because if the questions were linked to the Dust skill tree, then you have a serious bias compromising your study.
Dust skill tree is incomplete. And i don-¦t mean "It-¦s ok but missing certain nodes because all the suits weren-¦t there", i mean incomplete in "It trashes the purpose of the skill tree".
1-3-5 to unlock basic-advanced-proto is a terrible way of using the tree.
It-¦s counterintuitive, makes people hate the skills because they-¦re not seen as "The thing tht will give me that extra 2% so i can get the final blow instead of recieving it" or "the extra 3% i needed to make my kickassfitting that i played around for hours on my Dust fitting tool, without having to buy an implant for it" (Wish we had implants), but instead as that "Thing that unlocks shiny dropsuit" with absolutely no regard to the rest of the skills needed to use modules with the shiny dropsuit.
How many people went straight for the dropsuit while still using basic modules?
How many times they complained on the forums that their suit was nerfed, and that they wanted respec because of it?
You think it was because the skilltree is complicated? No.
It-¦s because the skill tree doesn-¦t serve much purpose other than unlocking things (instead of being it-¦s own ecosystem of positive feedback troughout any game modes) and because it was (is) incomplete!
People like unlocking things because it-¦s an achievment. Doesn-¦t matter if i have the proper fitting, i have ALL THE BLACK PROTOTYPE SUITS, then i-¦m better than a militia guy, right? Wait, how did that milita guy killed me? I unlocked a better suit, why am i dying? This skilltree sucks.
Trashing a system that was implemented badly and getting a new one opesn the possibility of instead making the bad tried system good, to get the whole fiasco again with the new one. Dumbing down is not necessarily better, specially when it removes the "Secret CCP Special Sauce" that is the wild range of possible fittings, that you said it won-¦t be the case anymore fort they will be linked to role. (Or was their unlocking?)
I don-¦t mind (anymore) the monetization of respec. It-¦s a different economic model than EVE and it should be possible specially because the new player experience is non existent and people are taken by hand to error due to the stupid unlocking achievment mode of the current skill tree format. But blame the errors on Dusts crap implementation of a skilltree, not the skilltree that we-¦re talking about.
LoL matchmaking of "same powerlevel players" is good for some sort of "Mock arena gladiator" mode that doesn-¦t involve anythign relevant, but what about the other modes? Are there any in mind?
I sincerely get the impression that you guys want to make a hybrid game that takes the League of Legends instant battle and matchmaking system (excellent for casual fun quick matches), mixing it with a WoW style availability of items (instead of a restricted set of option on LoL, and gathered by PvE gaming experience), a bonus tree like Diablo-WoW-LoL, and a trading system that looks like will be an auction house from wow or diablo (plus Plex).
And all this being called "Customization", "Player Market" "Sandbox" "Choice".
If you guys want to make a commercially viable game, not a problem. Just call it by it-¦s real name and don-¦t use words like "Sandbox" when it doesn-¦t appear to be the case.
If Planetary Interaction was a farmville to be played from the cell phone, and people could sell the production for isk (or buy better tools to manage the planets with plex and isk), i bet a lot of people would be playing it just because of the isk-selling.
Farmville in space with New Eden brand.
The proper names of the games should be (with the current information)
EVE Online EVE: Valkyrie Hybrid LoL-Blizzard FPS/Skill/Market system with New Eden Brand and EVE on it-¦s name
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Fox Gaden
Immortal Guides
3278
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Posted - 2014.05.14 12:47:00 -
[64] - Quote
Principal: Every Skill Point spent should return a tangible benefit.
However, Skill Point sinks are still required. I propose that the weapons unlocked by the first node in each weapon tree be the same as the Militia variant of that weapons, except for reduced PG and CPU requirements. This would bring weapons in line with models, where the only change is PC & CPU. Then the variant of the weapon with the larger clip size or equivalent benefit, should be unlocked by the next node in that weapon three.
For example the Plasma Rifle would be the same as the Militia Plasma Rifle except for PC and CPU requirements. Then the Assault Plasma Rifle with the larger clip size would be unlocked by a node you have access to once they have unlocked the Plasma Rifle.
I think unlocking the Plasma Rifle should give you access to the nodes for the Assault Plasma Rifle, Burst Plasma Rifle, Breach Plasma Rifle, and the Tactical Plasma Rifle. Each would have a different skill point cost to unlock them according the meta level assigned to them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Musta Tornius
Molon Labe. General Tso's Alliance
1340
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Posted - 2014.05.14 12:56:00 -
[65] - Quote
To CCP Z: Could you tell us more about the wildcard system you proposed to go with the skill tree?
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Fox Gaden
Immortal Guides
3287
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Posted - 2014.05.14 12:57:00 -
[66] - Quote
CCP Z wrote: we are not talking to the same target audience (hardcore MMO players vs Online FPS Players). WHAT?!!! I came to DUST BECAUSE it was an MMO! Or at least was supposed to be an MMO. I would not play a FPS which was not an MMO!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3287
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Posted - 2014.05.14 12:59:00 -
[67] - Quote
This is an idea I came up with while listening to the Biomassed PodCast. Since this is the official thread I am posting it here.
Fox Gaden wrote:The most difficult balance in developing a skill system for Legion is finding the balance between making it easy for new players to figure out, while making it complex and flexible enough to keep veteran players interested.
Some of the criticism with CCP Z's plan comes from people thinking that it leans too far toward the new player, and that it will not be as fun for veteran players as a result.
While thinking about this I also thought about the certificate system in EVE, as well as what CCP did when they changed the UI for the skill system in DUST. If you know where to look, you can still open the old skill system in DUST which uses a list interface rather than a node interface. The key that I took from this was knowing where to look.
My proposal is that the skill system that is prominently displayed when you start the game would be CCP Z's Role based Item Progression system, and if you purchase your skills through that progression you will get a skill plan that works for the role you choose. The prerequisites for the skills in that interface would be set by the interface, rather than being the actual prerequisites for the skill.
Then there should be a second skill system interface designed for the veteran player which is much more free form. This second system should be buried a bit so that you have to discover it, or be told about it. This interface would include the same skills as CCP Z's interface (possible more skills), but they would be based on their actual prerequisites, rather than role based prerequisites.
So lets say you want to use the Tactical Assault Rifle: - New Player Interface: You need to skill up through the Assault suit tree, get Assault Rifle, and then you can get the Tactical Assault Rifle skill. - Veteran Player Interface: You simply go to the weapons tree, get the Assault Rifle skill, and then you can get the Tactical Assault Rifle skill.
Key premises:
1) You can't go wrong with the New Player Interface, but you can be more creative with the Veteran Player Interface. On the flip side, the Veteran Player Interface will give you the freedom to make mistakes, while the New Player Interface imposes restrictions that protect you from yourself.
2) The New Player Interface is the default which new players will find easily when they start the game. They will only discover the Veteran Player Interface if they are exploring the UI, or doing research. In either case they are taking actions which indicate that they are ready to discover greater complexity in the game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3287
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Posted - 2014.05.14 13:00:00 -
[68] - Quote
This is a letter I sent to all CPM members:
Fox Gaden wrote:Greetings CPM members:
I am the CEO of the second largest training Corporation in DUST 514, a cofounder of the Learning Coalition, and a sponsor of the Spanish Rookie help channel (Novatos Espa+¦ol).
I see CCP ZGÇÖs proposed Item Progression Tree as a vastly superior way to unlock items, but I believe that completely abandoning the 5 level skill system, specifically the 5 level skills that provide bonuses, is a huge mistake!
I have spent hours talking players who were completely new to the New Eden universe through how skills and fittings interact to allow them to build a suit that works for what they want to do. I completely agree with Dennie Fleetfoot that CCP ZGÇÖs proposed system will make getting started a lot easier for new players.
But I have also talked to those same players two or three weeks later and had them tell me that DUST 514 is so much better than CoD, Battlefield, or any other FPS they have played because of the depth and complexity of the character/fit customization.
The fitting optimisation skills are a mini game within the game. I remember how satisfied I felt when I realized that I could make my fit work for less than half the skill point cost by training Heavy Weapon Optimization to 4 rather than training Electronics to 5. I had solved the puzzle! That is depth through complexity. That is fun!
Other item optimization skills are important as well. It is one thing to have access to a weapon or a piece of equipment, but it is another thing to put the skill points into specialising in it. Skills that reduce PG or CPU usage; reduce sway, kick, or dispersion; or otherwise make the item easier to fit or more effective, help to make you feel like a specialist. They arenGÇÖt mandatary, but they give you a slight advantage with that item over someone who does not specialise.
If we are going to use the Item Progression tree to unlock items, it should also unlock 5 level bonus skills associated with each of those items. If Item Progression is the tree, the Item Optimization skills should be the leaves on that tree.
Personal Enhancement skills are important too:
I want my character to be more than the sum of his modules!
I want to be Tonny Stark, not one of those dam suits! I want to train skills that make my character better regardless of what fit he wares. I want to train Electronics and Engineering so I can make unconventional fits that no one else has considered. That is sand in the sandbox. DonGÇÖt take my sand away! When no one in the squad has hacking mods equipped, I want to be the guy who can hack a little faster because I put skill points into a skill that others considered merely a quality of life skill. Or I might want to be the Logi who can see other medium frame suits on my radar closing in on me when I am hacking, because I put some points into Scan Precession. These are skills that give the character individuality beyond what suit he wares. This helps with immersion, and with forming an emotional tie to your character. He is not a robot! Under the armour he is flesh and blood.
If Item Progression is the tree, then Personal Enhancement skills would be the roots that make the entire tree stronger.
The 5 Level Skill system is what has allowed EVE Online to work for 11 years. The 5 Level Skill system is one of the best things that DUST 514 has going for it. It is a large part of why DUST 514 is better than Call of Duty or Battlefield. It is a diminishing returns system which allows new players to get more than half of the potential benefit by skilling to level 3, for a very reasonable expenditure of skill points, while also letting veteran players go back and gain small advantages over their opponents by spending large amounts of skill points to nudge a skill up to level 5.
Abandoning this fundamental aspect of the game just because skills donGÇÖt work well for unlocking equipment is like throwing the baby out with the bath water. The Item Progression tree is a good replacement for skills such as Dropsuit Command which served only to unlock items, but getting rid of the bonus skills at the same time is like an American remake of a French movie, it completely misses the point!
Fox Gaden / Crash Gaden / Renier Gaden
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Garth Mandra
The Southern Legion Final Resolution.
381
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Posted - 2014.05.14 13:08:00 -
[69] - Quote
CCP Z wrote:Quote:With a PC game can't you do both the new easy progression and keep the lvl 5 system so we can just get what we want since we know what we want. Yes we could keep the 5 levels. From the studies and the research we made on DUST, people seems to not understand it. ThatGÇÖs why we want to remove it.
People didn't seem to understand it? Have you tried explaining it to them?
I suspect that this can be solved with the NPE.
I share the worries of dumbing down the skill tree and making it boring and restrictive. |
Spectral Clone
Dust2Dust. Top Men.
2665
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Posted - 2014.05.14 13:15:00 -
[70] - Quote
Natu Nobilis wrote:TL;DR
Hybrid LoL-Blizzard FPS/Skill/Market system with New Eden Brand and EVE on it-¦s name
^ This
This message was brought to you by the PC master race.
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2596
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Posted - 2014.05.14 13:21:00 -
[71] - Quote
Quote:We will offer a Respec Option
Please don't do this. This is just the easy way out and would render the skillsystem obsolete.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Joseph Ridgeson
WarRavens Final Resolution.
1826
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Posted - 2014.05.14 13:21:00 -
[72] - Quote
The respec bit is the one I find most... strange. Not that a respec thing is not a bad idea or that other games don't have it or anything like that; it is just the sudden reversal of everything that CCP and CPM has said before. Things like "Pay to Win", or "your choices matter", or stuff like that. I don't necessarily have anything against respecs but I have to ask why the sudden change in design philosophy?
How will the respec work though? Will it be "you get one when you start the clone and one every 12 months to a maximum of two at anytime" ala EVE's Neural Remapping as well as "5 dollars for a respec, then 10 dollars, then 15 dollars" like what World of Warcraft used to have with the price of respeccing talent points (though that was only in game currency)? I have always thought that every new player should get a "you have a chance to respec now; the option to do so will time out in a week" after that reach a certain amount of skill points but I never would have thought that a respec would be a paid thing, though that is just going with the fact that you are CCP's monetization director.
Does this mean that if something were to be severely changed like modules removed or restructuring of skills that respecs would no longer happen because of the reasoning "players can just respec if they want"? This is kind of scary as it gives CCP a monetary benefit in removing skills and restructuring skills like 1.7 and the vehicle skills. What about when a massive increase in racial parity happens like Gallente, Amarr, and Minmatar Sniper Rifle? Will the reasoning be "buy a respec if are an Amarr and don't want to use the Caldari Sniper Rifle" even though it was the only choice? More terrifying: CCP officially has a monetary strategy in releasing things that are overpowered for at least a short amount of time.
Riot has been accused of this with champions; release an OP champion, people buy it with real money, it is then brought back into line two weeks later. CCP has the same thing: "We have noticed that the Plasma Rifle is too weak so we have increased its damage by 20%", y'all know that is too much of a buff, it becomes massively Flavor/Fit of the Month, people buy respecs into it, "we have realized that, while the Plasma Rifle was too weak, a 20% damage increase was too much. It has been adjusted to 10% for balance reasons."
I just have one request as a player and as a customer (seriously, you need to rename DUST 514 to DUST 514: Presented by the Ridgeson Family): do not get your two jobs in DUST 514/Legion mixed up.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Natu Nobilis
DUST BRASIL S.A Caps and Mercs
476
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Posted - 2014.05.14 13:24:00 -
[73] - Quote
Joseph Ridgeson wrote:The respec bit is the one I find most... strange. Not that a respec thing is not a bad idea or that other games don't have it or anything like that; it is just the sudden reversal of everything that CCP and CPM has said before. Things like "Pay to Win", or "your choices matter", or stuff like that. I don't necessarily have anything against respecs but I have to ask why the sudden change in design philosophy?
Them companies needz moneyz to run.
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Haerr
Legio DXIV
623
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Posted - 2014.05.14 13:27:00 -
[74] - Quote
Which role(s) will have corporation- / vehicle-skills under it?
Will HAVs and Dropships be under the same role? (If no; will all land based vehicles (LAVs, HAVs, Mechs, Speeders) be under the same role and all air vehicles (Dropships, Jets) under an other?)
Will vehicles be BPOs like suits?
Will fitting optimisation skills for weapons still be a thing? If they are will they be so far into one role that you will be forced to (almost) fully spec 2 roles in order to use 1 weapon that is unavailable for your chosen suit?
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Luk Manag
of Terror TRE GAFFEL
496
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Posted - 2014.05.14 13:29:00 -
[75] - Quote
Can we still choose to use our cheap-fits in a high-meta match? I want to tactically deploy ISK assets to optimize my ISK efficiency (fun gambling).
The low meta matches are for new or casual players, right? Low rewards, low cost, fun matches for the masses?
There will be bullets. ACR+SMG [CEO of Terror]
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
391
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Posted - 2014.05.14 13:30:00 -
[76] - Quote
I always play MMO's the path of "jack of all trades - knows everything, but isn't good at anything". Will I be able to do this, in this sandbox game (with means, I should be able to do what ever I want) with this "improved" skill system?
I support EVE Legion, but the message was very badly delivered...
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Natu Nobilis
DUST BRASIL S.A Caps and Mercs
476
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Posted - 2014.05.14 13:33:00 -
[77] - Quote
Luk Manag wrote:Can we still choose to use our cheap-fits in a high-meta match? I want to tactically deploy ISK assets to optimize my ISK efficiency (fun gambling).
The low meta matches are for new or casual players, right? Low rewards, low cost, fun matches for the masses?
From what i understood, the matchmaking will calculate your stuff power and put you with similar players.
You and your team: Powerlevel OVER 9000 Opponente team A: Powerlevel 400 Opponente team B: Powerlevel 8500 Opponente team C: Powerlevel 500
So the system calculates the Powerlevel with the modules, dropsuit and other variables, and will make matches based on it, so you would fight against team B and the teams A and C would fight each other.
(From what i understood)
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Joseph Ridgeson
WarRavens Final Resolution.
1827
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Posted - 2014.05.14 13:33:00 -
[78] - Quote
Also, the complete and total openness from you has been refreshing. I noticed it in the "DUST 514" Progression speech where someoe just asked "How much of this is coming to DUST 514?" and you just said, completely without bullshit, "It is for Legion." That wasn't something that we were particularly happy to hear because of the "Is DUST totally dead then?" before Rouge was able to get the information out at the CCP keynote but the plan speaking, honesty that we have seen from you is nice.
Same with this post. Even if it isn't things that we are necessarily happy to see, we all appreciate the fact that you are informing us as the Project moves forward.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Fox Gaden
Immortal Guides
3293
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Posted - 2014.05.14 13:35:00 -
[79] - Quote
Spectral Clone wrote:The fact is simple, if we wanted to play WoW or CoD, we would not be your customers paying for this vision. This is a very good point. I came to EVE because WOW was constantly getting dumbed down, and because I felt like I was on a gear treadmill. I came to DUST because EVE did not offer me the twitch muscle direct interaction in combat. While the tactical combat of EVE is fun and challenging, I yearned for something closer to the direct combat experience of WOW but with the intellectual challenge of EVE.
A lot of the FPS vets I have talked to like DUST for the same reason. After years of playing the same old same old FPS rehashed with a different skin every year or so, they want something more persistent and complex. They have grown up playing FPS games, and now they want an Adult FPS. One that requires a longer attention span and challenges their intellect a little more than the games they enjoyed when they were 12.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3293
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Posted - 2014.05.14 13:38:00 -
[80] - Quote
Luther Mandrix wrote:Note how about you delete the post that are not asking questions you can moderate the thread. If we only ask questions, and CCP Z only answers questions, that is not a discussion!
A discussion is two way communication.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joseph Ridgeson
WarRavens Final Resolution.
1828
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Posted - 2014.05.14 13:39:00 -
[81] - Quote
Natu Nobilis wrote: Them companies needz moneyz to run.
Absolutely but the change to "let's have paid respecs" is still a massive change in philosophy. Boosters, Skins, custom emblems on your dropsuit, and the like could have been employed (and I would bet they will be) that fills the need for cash money quite easily. Events like Triple SP also lead to more AUR purchases because "I can get even MOAR SP!" or the Origin event where wearing an Origin Suit made you cap out much, much faster though not actually gaining more SP in the end.
I am fine with a company releasing something that I want and I pay money for it. The Skins I have bought in League of Legends have all been happy experiences. However, UVT's and possibly the new Respec System may just be CCP coming at me with a bat like I am a money pinata.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Happy Violentime
OMFGZOMBIESRUN
606
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Posted - 2014.05.14 13:41:00 -
[82] - Quote
Passive skills that affect all suits such as the current Dropsuit armour/shield/biotic upgrades (and including Shield extension and armour plating etc)
Are these being carried over to Legion and if so, where would they sit? Would they sit under a role?
IE: in the Scout role, you have Biotics Upgrades for Kin Cats and Cardiac Regs, Heavy role has Armour Plating etc.? |
Kevall Longstride
DUST University Ivy League
1296
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Posted - 2014.05.14 13:44:00 -
[83] - Quote
When people start questioning the methodology of an internal study because its findings happen to contradict their strongly held views, you know you've hit a nerve.
Again, I have to remind everyone to please till Z has presented his completed work. I only ask because I suspect it is strongly connected to the new player market and a lot of the ISK sinks that have been put in place to prevent the current PC derived glut of ISK plaguing the game.
The progression in the game is just part of Z's job title. He's also in charge of the economy which tells me that the two are linked.
CPM1 Candidate
CEO of DUST University
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Monkey MAC
Rough Riders..
2844
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Posted - 2014.05.14 13:49:00 -
[84] - Quote
Ok couple of questions
1) Why do you feel that weapons need to be limited to roles? Even if only intially it sets up this idea that you have to use these weapons in these roles. I would also like to reference you to the folowing Video, which is on the DUST website.
It's the feeling of choice, this freedom to do, to be whatever we wanted that got so many of us interested. Do you not feel that players should be able to make their own informed descisions about what best suits them, instead of mindlessly following a set path.
2) Why do you feel the need to have a singular skill tree? There are hundreds of variations of different modules, weapons and equipment and your trying to cram them all into the same tree, with vehicles as well. How difficult is going to be to find a specific item that I want?
What if I want a Hybrid Nanohives (Healing and Ammo), where on earth to do I start? How far up the tree do I look? Is it only going to be in one location? Would it not be better to have the 3 trees we have now.
Suits Weapons Equipment / Modules
It makes it easier for us to find specific items that we decide we want, half the fun of DUST is talking to team mates, disscussing your fittings, the variations you use etc.
(Actual In-game conversation between members of my Squad) Holy Sh*t man, that hive heals bloody fast! Yeah, I got one of those triage hives, only healing. Why not go for a Hybrid Hive and do a little of both No need, I omitted armour plating for reps so I get something like 10+ a second
This kind of thing just won't happen becausd most people will mindlessly follow a single path.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Luk Manag
of Terror TRE GAFFEL
496
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Posted - 2014.05.14 14:05:00 -
[85] - Quote
Natu Nobilis wrote:Luk Manag wrote:Can we still choose to use our cheap-fits in a high-meta match? I want to tactically deploy ISK assets to optimize my ISK efficiency (fun gambling).
The low meta matches are for new or casual players, right? Low rewards, low cost, fun matches for the masses? From what i understood, the matchmaking will calculate your stuff power and put you with similar players. You and your team: Powerlevel OVER 9000Opponente team A: Powerlevel 400 Opponente team B: Powerlevel 8500 Opponente team C: Powerlevel 500 So the system calculates the Powerlevel with the modules, dropsuit and other variables, and will make matches based on it, so you would fight against team B and the teams A and C would fight each other. (From what i understood)
That can't be right. If they were going to do this, they would absolutely need a weighted performance attribute. If you have a lot of nice gear, but have low K/D - WP/D - and poor ISK efficiency, you should be ranked lower, and not dropped into a battle where your solo-no-coms-using 0/10 tard tactics cannot harm the experience for the other players.
There will be bullets. ACR+SMG [CEO of Terror]
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danie braz
Krusual Covert Operators Minmatar Republic
25
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Posted - 2014.05.14 14:08:00 -
[86] - Quote
We are here trying to help CCP in its endeavor to make Legion a successfull game. I am curious about development in DUST 514.
I understand new info and etc will be brought to light. My question is if there are major leaps that need to be made to code some of these changes into Dust? From the outside looking in it seems to be an issue of just re-coding and modifying game UI. I undestand the ps3 is a dinosaur, but id like to understand what makes it so hard implement and fix DUST problems.
Even if just fixes are made into the game it would still be better than 90%+ fps in the market. From a developmental standpoint id prefer a better overall experience with fixes than new content.
Thank you for the thread and support to the DEVs. |
Spectral Clone
Dust2Dust. Top Men.
2666
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Posted - 2014.05.14 14:09:00 -
[87] - Quote
Kevall Longstride wrote:When people start questioning the methodology of an internal study because its findings happen to contradict their strongly held views, you know you've hit a nerve.
CCP is talking about their DNA throughout the whole of FF, and posts/interviews in the aftermath of FF.
CCP presents a skill tree, matchmaking and item system during FF that reflects every other game with a huge playerbase except EVE.
Isn-¦t this a contradiction?
This message was brought to you by the PC master race.
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Natu Nobilis
DUST BRASIL S.A Caps and Mercs
478
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Posted - 2014.05.14 14:09:00 -
[88] - Quote
Kevall Longstride wrote:When people start questioning the methodology of an internal study because its findings happen to contradict their strongly held views, you know you've hit a nerve.
Again, I have to remind everyone to please till Z has presented his completed work. I only ask because I suspect it is strongly connected to the new player market and a lot of the ISK sinks that have been put in place to prevent the current PC derived glut of ISK plaguing the game.
The progression in the game is just part of Z's job title. He's also in charge of the economy which tells me that the two are linked.
Methodology is everything. Peer review exists for a reason.
Without methodology, data, and a proper presentation of the findings, it becomes a speculation game.
I-¦m not saying they are not competent, i want to know what kind of questions were asked and mostly, HOW.
While i don-¦t have data, i can only provide interpretations for an answer that i don-¦t know the question.
Pratical example:
What-¦s the menaing of life? 42
See what a lack of methodology does ?
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Fox Gaden
Immortal Guides
3295
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Posted - 2014.05.14 14:10:00 -
[89] - Quote
Principals:
- The progression system needs to be non linier, so that new players can become competitive against veterans fairly quickly. (The 5 level skill system was a diminishing returns non linier system.)
- Every skill point invested should provide a tangible benefit. (The current system breaks this rule. Think level 4 and 5 of Dropsuit Command.)
- No max number of skill points. The fact that you never stop progressing in EVE is one of the reasons people stick with EVE so long, and why when they do leave they usually come back. Legion needs to maintain this as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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TITANIC Xangore
Subdreddit Test Alliance Please Ignore
472
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Posted - 2014.05.14 14:11:00 -
[90] - Quote
Can we start a thread about Valkyrie, or Eve here? I mean if we are discussing a game that isn't DUST, and we have dev's providing info, why not talk about some games that actually work and that have been played? Legion isn't DUST, it was a kick to the face to be shown all these great things and then to be told about all these new ideas, to then be told that DUST won't have any of this. So let's talk about eve, how much better the SP and skill system is there then here, let's talk about what possibilities Valkyrie will hold for us being able to fly starships that are light and nimble fighters, how we would love to see some tie in with carriers from EVE. Let's talk about how DUST at least has interaction and cooperation with EVE and Legion we are told will have none of it. And that in the end, the only tie in with EVE and Legion is that in the title screen it saysEVE Legion. Start a new forum to talk about Legion, and let's talk about the future releases for DUST.
(10:54:20 AM) TitanicX: fuck, this burrito is great its like two mexican lesbians having sex in my mouth
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