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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Cyrus Militani
Leon Conglomerate
51
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Posted - 2014.05.15 23:19:00 -
[1] - Quote
CCP Z wrote:Quote:The proposed system makes it difficult to change directions if youGÇÖre deeply invested in something you donGÇÖt like. Under the system proposed you donGÇÖt unlock certain weapons until much deeper in the tree. As balancing nerfs/buffs come out (and theyGÇÖre unavoidable in a game of this nature) itGÇÖs going to make adjusting your character much more difficult. We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
This is absurd. If a respect option is "the solution" for changing directions this new system is already broken. So what you're saying is I'll either need insanely more SP to diversify my class / fittings, or I'll need to respec every time I want to change classes. I have seen this in other games, and nothing is worse than hearing "hold on I need to respec into x".
There is absolutely no problem with how the current DUST 514 skill tree is broken out now. I love it because you can mix and match and truly make it your own.
The ONLY reason why I want to respect NOW in DUST 514 is because I have no way of trying something out before I skill into it. Even if there is a Militia version of something, the Militia version does not do the real thing justice, especially the Assault versions.
A battle simulator with "simulator fittings" would fix this. These "simulator fittings" could be equipped with any item, regardless of ISK or SP. You could have a shooting range for individual mercs and full training simulators for corps.
I also feel that match making is terrible. Ranked based match making is worse. If you want the game to be more playable make it more like EVE: Allow players to choose WHO and WHERE they will fight. If I know that D.A.R.K L.E.G.I.O.N is contracted to fight on a planet I could decide to not fight them or decide on a strategy based on knowing how they play, before committing to the battle. I should also know the terrain beforehand so if I hate tanks I can stay away from wide open maps. Make EVERY BATTLE MEAN SOMETHING rather than a boring random rehash of the same thing over and over again. I have more fun in this game planning out my fittings trying make them as cheap and effective as possible than the battles themselves. |
Cyrus Militani
Leon Conglomerate
63
|
Posted - 2014.05.16 19:49:00 -
[2] - Quote
I am more disgusted by the idea of a skill progression system, especially given what has been discussed so far. The current DUST 514 skill progression system is "ok". The proposed system is just terrible. What makes DUST great is the economic aspect. The skill progression system, for me, is "just there", and more of an annoyance.
Lets just toss out the idea of a skill progression system and get as far away from an MMO as possible. Here is my proposal for that:
https://forums.dust514.com/default.aspx?g=posts&t=162593
If you do that there will be no need for respecs. You either have the money to buy the equipment or you don't. If you blow your ISK on expensive equipment it should hurt. |
Cyrus Militani
Leon Conglomerate
68
|
Posted - 2014.05.16 22:26:00 -
[3] - Quote
CCP Logibro wrote:The current default Assault has two light weapons. Commandos haven't really been worked on yet, but if they stick around it's likely they'll have a new role.
Oooooooo. That might actually might make me want to use Assault again. |
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