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Thread Statistics | Show CCP posts - 28 post(s) |
Maken Tosch
DUST University Ivy League
8558
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Posted - 2014.05.15 01:43:00 -
[151] - Quote
@CCP Z
Is it ok if you can post the entire skill tree you have planned right now? And I mean all of it even though it's just an early concept and is probably subject to change by the time Legion gets the green light. I need to see it all to get the whole context of what you're trying to achieve.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1533
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Posted - 2014.05.15 01:56:00 -
[152] - Quote
No to the new progression system.
I am become Legion, the destroyer of bunnies.
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CCP Z
C C P C C P Alliance
43
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Posted - 2014.05.15 02:08:00 -
[153] - Quote
Quote: for what it's worth i'm of a strong opinion that players should be able to experiment easily at a low level/tier/etc with their progression and fitting variety...while it could spike increasingly in difficulty/time as they specialize deeper into roles/skills.
Yes, that is exactly what we are aiming for: easy at the beginning, so you understand all roles, what is their role on the battlefield and what items are associated to it; but specializing will take a lot longer and you will have to make difficult choices along the way (Cost of SP increasing as you go down a path)
Quote:I feel the current pace at which players can unlock basic suits/modules/weapons in dust514 is pretty close to where it should be-while reaching high end suits/modules/weapons/passives could reasonably use some tweaking (increased time/difficulty).
ThatGÇÖs where I donGÇÖt agree. The Current system is too fast, too many weapons, modules, drop suits given away to quickly.
Quote:Posting the skill tree
It will take a while before it happens. Just imagine, you are in a room with 3,000 people, you state your opinion, or explain your idea (a complex one, like all trees for all roles), and all 3,000 people start screaming at once to give feedback, opinion, comments GǪ it is just not constructive. I will be as transparent with you guys as I can, but CPM will be representing the Community for these matters and helping us design all the new systems for Legion.
Quote:Methodology Discussion No I will not discuss how the test was made. Seriously guys. Do you think we want to change things for the fun of it. We identified several issues that make Dust 514 less enjoyable, we are now trying to fix them for Legion
Quote:I think the above quotes really illustrate where we disagree. I have serious concerns about the financial viability of targeting a more casual player with Project Legion at the expense of your more hardcore fans. As much as I love New Eden and have invested in DUST 514, I have very little interest in playing the game of the nature youGÇÖre describing. I donGÇÖt think IGÇÖm alone. Now you may believe that by bringing in a flood of casual players it will more than make up for the losses from players like myself. There are some important points to consider with this strategy though. We are not trying to bring casual players in the game, we are trying to open the game to more players and not only create a niche game (as DUST is currently). If we want Legion to live, it has to provide an amazing experience but also be a financial success. Being a free to play Shooter on PC, we have to reach out to a bigger target audience than for the Console version if we want it to be successful
Quote:The online FPS player (the more casual players you seem to be targeting) are more fickle than the more hardcore players. LetGÇÖs be brutally honest here. Project Legion could be really great, and might have some cool visual flair, but it will never be able to compete directly with the major gaming studios/publishers with budgets that dwarf yours and teams with decades of experience producing shiny/polished games for the same core audience I donGÇÖt necessarily agree here. Money spent and team size are not the only factors. Innovation and user experience are what we are aiming for. Create a different game (sandbox Wild PVE/PVP) with a polished experience (more accessible, better UI, better immersion) will make us successful
Quote: Your concern that EVE is a different financial model is a bit misguided. EVE is free-to-play as well with the PLEX system. Why canGÇÖt we reduce the amount of unboosted passive and active SP gained by some percentage (maybe 30% or so) and increase the percentage of boosters by the same amount to make them a better value and more desirable? If we can buy/sell boosters on the market like PLEX then the systems will be very similar. Players can grind ISK to gain access to boosters, and players with more real money than time can sell them boosters for ISK. I have not presented the new Monetization system for Legion. We will be very far away from what DUST currently is (no gear/items for AURUM, players who donGÇÖt want to spend money will still have access to all GÇ£paidGÇ¥optionsGǪ). I will create a separate thread when I am ready to have this discussion
Again, as I said in the presentation and in this thread: the level of customization remains the same as in DUST, we are changing the way it is presented to all players.
Monetization and Progression Producer
-CCP Z
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Maken Tosch
DUST University Ivy League
8560
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Posted - 2014.05.15 02:19:00 -
[154] - Quote
Ok, I think I'm starting to understand more. But I'll still wait to see first what you present in the skill tree when that's ready.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Natu Nobilis
DUST BRASIL S.A Caps and Mercs
486
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Posted - 2014.05.15 02:24:00 -
[155] - Quote
If there was ANY kind of market, there wouldn-¦t be a need to scrap aurum weapons if we could simply trade isk <->aurum.
If you guys are going to change all the things that were half-implemented, then we-¦re going to get an entirely different game.
Well, i guess now it-¦s just wait for the presentation of the plans, and when that happens, there-¦s not much to be done about it.
In the end, i just hope it-¦s a fun game with meaning, because persistency is lacking in the market.
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Godin Thekiller
shadows of 514
2276
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Posted - 2014.05.15 02:24:00 -
[156] - Quote
According to Frame, I'm supposed to leave my opinions here instead of making a thread, but I've already done that (lol), so I'll just make it short and sweet: This seems like it just restricts the people who does get it, and that's a no no in the eyes of myself and pretty much almost everyone else. We want to unlock what we want on our own made path, not how someone else wants us to (you know, because New Eden is about choice). Obviously not everyone won't get it, so do what every single teacher gets paid for: teach the people who don't via tutorial.
click me
Blup Blub Bloop. Translation: Die -_-
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1534
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Posted - 2014.05.15 02:32:00 -
[157] - Quote
Hey CCP Z, I found a great example of an online game with an accessible skill system that doesn't sacrifice any depth!
I am become Legion, the destroyer of bunnies.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4089
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Posted - 2014.05.15 02:38:00 -
[158] - Quote
[quote=CCP Z]
Quote:We are not trying to bring casual players in the game, we are trying to open the game to more players and not only create a niche game (as DUST is currently). If we want Legion to live, it has to provide an amazing experience but also be a financial success. Being a free to play Shooter on PC, we have to reach out to a bigger target audience than for the Console version if we want it to be successful
Sorry to hear that, because you won't get a bigger audience. More FPS players are on console right now. That's the largest target audience. PC is where you go when you are trying to build a niche of intelligent, dedicated players. You've got your hat on backwards friend.
Your game didn't flop just because it was hard to understand, it flopped because it ran like crap, it looked like crap, the geometry was buggy, the aiming mechanics were horrible for the longest time, the vehicle physics were an abomination, the rendering distances were unacceptable, the ambush/deathmatch mode was horrendously broken, the skirmish mode played out for way too long during one sided matches, and every build had horrendous balance favoring roughly two weapons of choice -- sometimes that weapon being not a weapon, but a vehicle.
A new player took one look at the game, laughed his ass off at what a complete and utter catastrophe of game development it was and went on his merry way to another product like CoD, Battlefield or Titanfall. Any of those games were, and are, better choices.
The only reason you retained any players AT ALL is because of that complexity. So I would recommend you embrace that core audience and start worshipping the complexity that retained them. If you want a window for new players to get into the game, I recommend you keep the Dust system as it is but add a visual aid similar to ISIS for new players. That helps to solve player stupidity and doesn't change a thing for the people who don't enjoy your new ideas. |
Aqil Aegivan
The Southern Legion Final Resolution.
330
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Posted - 2014.05.15 02:49:00 -
[159] - Quote
CCP Z wrote:Again, as I said in the presentation and in this thread: the level of customization remains the same as in DUST, we are changing the way it is presented to all players.
Unless customization is as easy as it is in Dust514 then no, it isn't of the same level. |
Luk Manag
of Terror TRE GAFFEL
501
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Posted - 2014.05.15 02:52:00 -
[160] - Quote
Maken Tosch wrote:@CCP Z
Is it ok if you can post the entire skill tree you have planned right now? And I mean all of it even though it's just an early concept and is probably subject to change by the time Legion gets the green light. I need to see it all to get the whole context of what you're trying to achieve.
That's not a bad idea. I'm going to want the best ACR, SMG, and Swarm Launcher (AV option). If you unlock the Swarm Launcher with the Caldari Commando, then you should expect everyone to train it up...unless AV is it's own role tree.
"Bringing back prerequisite skills" is a brilliant critique of the actual end result of the new SP treadmill. Do you think those same quitters who thought the current skill tree was bad will like the extra SP sinks the role tree will represent? No, they just want to be competitive and have the best gun with no investment of time or effort.
The real strength of the Eve 5 level skill is exponentially increasing SP for linear gains in proficiency. This allows new players to reach level 4, with +20% in X instead of +25% for the vet who has invested twice as much SP. CCP screwed that up with Dust 514, and you should try to fix it...by reducing the disparities caused by all the L5 prerequisites for essential armaments. Less SP to reach a competitive fit will improve casual appeal. I admit that I'm in favor of a massive SP treadmill, because it will discourage casuals more than anything else, the opposite of what you say you are trying to achieve (need to achieve?). What's worse is that they will be locked into their "roles" and the hardcore gamers will have already skilled into every custom role that could hard-counter all of the cookie-cutter role options. I Guarantee It.
There will be bullets. ACR+SMG [CEO of Terror]
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1536
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Posted - 2014.05.15 02:52:00 -
[161] - Quote
I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not.
I am become Legion, the destroyer of bunnies.
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CCP Z
C C P C C P Alliance
44
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Posted - 2014.05.15 03:01:00 -
[162] - Quote
Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not.
And I am strongly working doing the opposite for the reasons stated 20 times in this thread :)
Monetization and Progression Producer
-CCP Z
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4093
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Posted - 2014.05.15 03:04:00 -
[163] - Quote
Alright so, to consolidate my thoughts on the issue without the emotional baggage attached.
1. Drop the idea that dropsuits are not destroyed upon death. This is a bad idea, nobody really likes it. It doesn't help new players and it pisses your existing ones off. Lose it.
2. "Class" Skill trees are a good idea in that they help new players, but a bad idea in that they restrict veterans. And Veterans are the ones who pay your bills. We spend the most. I spent more than $160 on Dust, and that game was terrible. Tell you something? It should.
3. ISIS in EVE is the model you want to aim for. It is a brilliant system and simply needs to be integrated into the NPE so new players can know EXACTLY what they are getting into. Give them a recommended, BUT NOT REQUIRED path to success.
4. With an ISIS equivalent implemented, you can safely leave the Dust skill system alone so long as it is fully accessible outside of ISIS.
Now, what exact problems would you see with doing this CCP Z? |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1536
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Posted - 2014.05.15 03:07:00 -
[164] - Quote
CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use.
Congratulations, you now have a system that is easy to understand as well as non-restrictive.
Can you find any flaws in my logic?
I am become Legion, the destroyer of bunnies.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4093
|
Posted - 2014.05.15 03:14:00 -
[165] - Quote
Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic?
Well I certainly can't. I prefer the dust skill system over that of EVE simply because it helps with monetization and rewards me for actually playing, but I agree that ISIS is the key to opening the door to new players, not classes. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1536
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Posted - 2014.05.15 03:17:00 -
[166] - Quote
Himiko Kuronaga wrote:Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic? Well I certainly can't. I prefer the dust skill system over that of EVE simply because it helps with monetization and rewards me for actually playing, but I agree that ISIS is the key to opening the door to new players, not classes. I was primarily referring to the skill tree and tech system, not the method of acquiring skillpoints.
I am become Legion, the destroyer of bunnies.
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Luk Manag
of Terror TRE GAFFEL
501
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Posted - 2014.05.15 03:24:00 -
[167] - Quote
CCP Z wrote:It will take a while before it happens. Just imagine, you are in a room with 3,000 people, you state your opinion, or explain your idea (a complex one, like all trees for all roles), and all 3,000 people start screaming at once to give feedback, opinion, comments GǪ it is just not constructive. I will be as transparent with you guys as I can, but CPM will be representing the Community for these matters and helping us design all the new systems for Legion.
I realize that we are asking a lot, and the feedback YOU asked for can feel like a room full of people screaming, but the relationship doesn't have to be adversarial or difficult. We know you don't have any of the hard work hammered out yet, and I'm sure I heard/watched you devs ask for constructive ideas.
I appreciate that you will share specifics with the CPM, so please don't gag the CPMs ever again. Let them put the ideas on the Legion wiki site (pre-alpha) and watch the community enhance and iterate the results pre-release. Make the criteria clear, "Legion can't live off of Eve subscriptions. Legion needs to be profitable." And we will help make it happen.
There will be bullets. ACR+SMG [CEO of Terror]
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Samael Artico
Company of Marcher Lords Amarr Empire
111
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Posted - 2014.05.15 03:32:00 -
[168] - Quote
The Elder Scrolls V: Skyrim. It has multiple skill trees, doesn't shoehorn you into a role, and is fairly complex.
And it's one of the most popular games ever, and remarkably easy to understand.
So no, CCP Z, you don't need a unified skill tree that separates players into rigid roles to be "accessible". |
Kigurosaka Laaksonen
DUST University Ivy League
979
|
Posted - 2014.05.15 03:32:00 -
[169] - Quote
I do appreciate the reaching out and further explanation of your vision for the future of Legion (not DUST, I guess?), but, as you admit, it's not like EVE, and EVE stuff is good for EVE, but this isn't EVE, etc. etc.
Playing an FPS suitable version of EVE is what I looked forward to. CCP Shanghai seems set on having nothing to do with EVE as far as mechanics go. Here are two examples... The Skill Tree There are many skill trees in EVE, i.e. Gunnery, Science, Spaceship Command, etc. Any skill goes from 1 - 5. Some skills have prereqs within their own tree and some have prereqs that cross into other trees (T2 Spaceship Command skills are a great example of that.) The Tier System I'm not sure where DUST's three separate (but two are functionally identical) tiers came from. There is no precedent for this from over 10 successful years of EVE. MLT / STD / ADV / PRO is one. Basic / enhanced / complex (which for some reason was never abbreviated) is the second and these two are identical. The third tier are suits, a 'Basic Frame' without a role bonus and a specialized role bonused suit. This one is completely bogus. Some people have tried to equate non-role bonused and role bonused suits as T1 and T2 EVE equivalents, but it doesn't hold. You skill into them differently and they have different values. If DUST's suit tier system was introduced to EVE, it would be to the extreme detriment of EVE. These two examples combined give me the impression (not saying that you are) that, in general, CCP Shanghai is woefully ignorant of EVE and the IP in general. The mechanics from EVE work. They're tried and true over 10+ years. They can be translated into an incredible and unique FPS experience. From where I'm sitting, it just looks like CCP Shanghai is unwilling to take advantage of the success that EVE enjoys by emulating it in an FPS environment.
As a side thought, I watch the Sandbox presentation where CCP IForgotHisName and Dr. E struggled to articulate how DUST (or Legion?) would eventually have a player driven market like EVE does. You don't have to struggle with new ideas for how to make this work. CCP has already done this in EVE and you just have to do it again (and improve where there's room.) Again, in the case of a player driven market, it looks like CCP Shanghai is actively ignoring the lessons learned from EVE.
As another side though, BPOs. What the hell was that all about? I'm not going to explain how they work in EVE, suffice to say they're used in the manufacturing and research process. And in DUST, you have nothing that resembles any kind of production at all, but you still introduce BPOs completely destroy any EVE connection by making them a free item? I would love to have BPO Vindicators in EVE and just fly around without a care in the world. So yeah, from my point of view, it looks like CCP Shanghai is actively denying any knowledge of the existence of EVE.
The vision that was presented for DUST (and/or Legion?) takes this game even further from any of the few EVE-like qualities it still has. Being an MMOFPS won't make DUST or Legion (I'll just say 'your game') special. Being like CoD or BF or Planetside or Firefall won't make your game stand out, or make it successful. Being like EVE, one of the most unique, special, and successful MMOs in the world, will.
And can we talk about the initial decision to launch exclusively on the PS3? Has any from CCP even acknowledged that was a horrible idea? Did anyone from Sony let you guys know the PS4 was on its way? Did someone at CCP forget they had been developing for the PC and had no experience on consoles?
Sorry, this post is getting too emotionally driven. Anyway, if Legion is also free to play, sure, I'll give it a try. I've spent my money on DUST with the hope of an EVE-like fps experience. Now that I know that won't happen, spending on DUST and Legion will stop.
CCP Z wrote:Ulysses Knapse wrote: I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not.
And I am strongly working doing the opposite for the reasons stated 20 times in this thread :)
If you're unwilling to budge on this, I'm simply unwilling to spend money on this. The fact is, EVE's progression system works. It has worked for over 10yrs. I mean, how can I think anything else than that you're just throwing that experience out the window? And with this whole Unified EVE thing that Hilmar talked about, how could being exactly the opposite of EVE accommodate that?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
2006
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Posted - 2014.05.15 03:33:00 -
[170] - Quote
CCP Z wrote:I donGÇÖt necessarily agree here. Money spent and team size are not the only factors. Innovation and user experience are what we are aiming for. Create a different game (sandbox Wild PVE/PVP) with a polished experience (more accessible, better UI, better immersion) will make us successful Thanks again for taking the time to reply. I know you're busy and having the respect for your players to address us directly is really awesome.
If I were running a smaller gaming studio trying to compete directly with powerhouses in my industry, I would be looking to find the existing competitive advantages of my team and product and build on those. The reality is you can't beat those studios on accessibility, polish, immersion, or PvE (they have huge campaigns with tons of scripted content and story lines). You're 100% right about the sandbox though. That and the depth of your skills and fittings along with the sense of loss that forces you to play your character like their life has value are the things that make your product so incredible (your artists are pretty amazing too).
I can assure you that we all want the player base to increase massively from what it is now. I believe there is a viable market for a better version of what DUST was supposed to be. I know there are a lot of players like myself who find most FPS games shallow and boring. Many of us are older, with limited free time and deeper pockets. I have to believe there is a way to tap into that market somehow and make a financially successful product. It's hard to believe that building/refining/improving on the successes of DUST isn't a better direction than gutting so much of it (the progression system) and starting from scratch. Would you at least consider an ISIS-like overlay over the existing EVE-style system as an alternative? Continue work on your proposals, but simultaneously explore alternatives?
I completely agree that the game needs to be accessible to as wide an audience as possible. I really don't understand why UI/UX improvements and a AAA tutorial can't bring accessibility to an improved version of the existing system. As someone who has studied UI design, one point that was constantly hammered into my brain repeatedly was how critical the first launch experience is of a piece of software. I think you should get the tutorial team together and have them play a couple hours of Portal 1 (better yet, watch someone who has never played it and take notes). That game did an absolutely amazing job of introducing players to foreign concepts, but it had personality, humor and flair that kept driving it forward. I think there's a lot you guys could take away from that game. The first Halo did an awesome job of this as well. It introduced radical concepts like the shield regeneration system but in a tutorial that got right into the action from the beginning. You go from a boring scene in a lab to having aliens board your ship with the power going out and fires everywhere. Now that's a way to grab a prospective customer and suck them in!
Quote:Quote: Your concern that EVE is a different financial model is a bit misguided. EVE is free-to-play as well with the PLEX system. Why canGÇÖt we reduce the amount of unboosted passive and active SP gained by some percentage (maybe 30% or so) and increase the percentage of boosters by the same amount to make them a better value and more desirable? If we can buy/sell boosters on the market like PLEX then the systems will be very similar. Players can grind ISK to gain access to boosters, and players with more real money than time can sell them boosters for ISK. I have not presented the new Monetization system for Legion. We will be very far away from what DUST currently is (no gear/items for AURUM, players who donGÇÖt want to spend money will still have access to all GÇ£paidGÇ¥optionsGǪ). I will create a separate thread when I am ready to have this discussion Again, as I said in the presentation and in this thread: the level of customization remains the same as in DUST, we are changing the way it is presented to all players.
It sounds like you guys are way below your targets financially, and I can appreciate the difficulty this puts you in. You have access to the numbers and we obviously don't, so it's really hard to give feedback here. All I can say is that the existing model got me to spend more on DUST than any video game in my life (hell I bought a PS3 just to play DUST). I bought BPOs (including the DREN set and the Collector's Edition), as well as boosters (a bunch of Omegas). I never used an AUR suit (that wasn't a BPO) and was planning to sell the ones I got from the freebies, events, and thrown in with the BPO packs on the market once that came out. One of the big problems with AUR gear is that it's a bit like having the word "douchebag" tattooed onto your suit. For some reason, paying money for boosters and selling them in the market for ISK to buy normal suits doesn't feel as sleazy as using a 'I paid real money for this suit' Proto Amarr Assault Suit. Paying money shouldn't broadcast to other players that you've paid money like the naming of AUR gear does. Hopefully that's valuable feedback.
Best PvE idea ever!
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1546
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Posted - 2014.05.15 03:42:00 -
[171] - Quote
CCP Z.
Multiple times you have stated that "EVE: Legion is not EVE". But I think you're misunderstanding.
DUST 514, and consequently EVE: Legion, was supposed to be for people who wanted to have an EVE-like experience in a different format. That was the original intent of DUST 514. And yet, for some reason, CCP Shanghai has been moving away from that. Look where it's gotten DUST 514. You're doing the exact same thing your predecessors did, CCP Z, to an even worse extent. Don't make the same mistakes they did. CCP has to capitalize on what it has, and what CCP has is EVE. It tried to move away from that and DUST 514 suffered for it.
I am become Legion, the destroyer of bunnies.
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Fenix Alexarr
BurgezzE.T.F General Tso's Alliance
111
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Posted - 2014.05.15 03:43:00 -
[172] - Quote
CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :)
This is the specific point everyone is talking about. This is the crux of the problem. Please address this. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4098
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Posted - 2014.05.15 03:47:00 -
[173] - Quote
I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting. |
Luk Manag
of Terror TRE GAFFEL
504
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Posted - 2014.05.15 03:50:00 -
[174] - Quote
It is not just the complexity of the current progression system that has kept me interested in the Eve FPS, it is the potential complexity in the Eve Forever vision.
There will be bullets. ACR+SMG [CEO of Terror]
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1550
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Posted - 2014.05.15 03:50:00 -
[175] - Quote
Himiko Kuronaga wrote:I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting. When the vast majority of your playerbase is saying something is a bad idea, it's usually a bad idea.
There are exceptions, but I do not think this is one of them. I don't hate CCP Z yet, but if this keeps up...
I am become Legion, the destroyer of bunnies.
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Kigurosaka Laaksonen
DUST University Ivy League
979
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Posted - 2014.05.15 03:51:00 -
[176] - Quote
And something that I remember for some reason from your presentation, or maybe a panel / roundtable.
You said something to the effect of not liking that a player be stuck forever if he makes a mistake and dumps SP into something he didn't "mean" to. (Let's be honest, he meant to, but suffered from some buyer's remorse later.)
This entire mentality is contrary to what CCP has built with EVE, and what we've come to expect from New Eden, where you're setting DUST (or Legion?).
At a superficial level it goes against the HTFU mindset (that I don't agree with.) All the information is available to the player. There are in game descriptions. They can access an admittedly terrible but no-skills-required MLT version of the item they want to try (again, a strange tier system that I would ruin EVE.) They can even watch youtube videos reviewing the weapon / suit / thing they want to try. If they're so lucky to have friends, they can even ask for first hand experience. No one 'accidentally' skills something higher than they intended to. Whether they would have made that same decision in a month or however far in the future is immaterial.
At a deeper and more important level, no one is 'stuck forever.' In EVE, every skill has a purpose and reason for training to 5. That doesn't mean something else might be more worthwhile to train, but there's a reason for every 5. DUST can't say that. In EVE, if you skill into something and find you don't like it, that's tough. There are no respecs. The decision is yours to sulk and moan about your poor decision, or find a situational use for whatever you can access in the future. If you actually followed the patterns set by EVE, you could see this mindset applied to DUST. No skill is ever wasted, and no player is ever 'stuck.' (In EVE, at least, because DUST doesn't satisfactorily mirror EVE. (and Legion won't either?))
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4101
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Posted - 2014.05.15 03:55:00 -
[177] - Quote
Kigurosaka Laaksonen wrote:And something that I remember for some reason from your presentation, or maybe a panel / roundtable.
You said something to the effect of not liking that a player be stuck forever if he makes a mistake and dumps SP into something he didn't "mean" to. (Let's be honest, he meant to, but suffered from some buyer's remorse later.)
This entire mentality is contrary to what CCP has built with EVE, and what we've come to expect from New Eden, where you're setting DUST (or Legion?).
At a superficial level it goes against the HTFU mindset (that I don't agree with.) All the information is available to the player. There are in game descriptions. They can access an admittedly terrible but no-skills-required MLT version of the item they want to try (again, a strange tier system that I would ruin EVE.) They can even watch youtube videos reviewing the weapon / suit / thing they want to try. If they're so lucky to have friends, they can even ask for first hand experience. No one 'accidentally' skills something higher than they intended to. Whether they would have made that same decision in a month or however far in the future is immaterial.
At a deeper and more important level, no one is 'stuck forever.' In EVE, every skill has a purpose and reason for training to 5. That doesn't mean something else might be more worthwhile to train, but there's a reason for every 5. DUST can't say that. In EVE, if you skill into something and find you don't like it, that's tough. There are no respecs. The decision is yours to sulk and moan about your poor decision, or find a situational use for whatever you can access in the future. If you actually followed the patterns set by EVE, you could see this mindset applied to DUST. No skill is ever wasted, and no player is ever 'stuck.' (In EVE, at least, because DUST doesn't satisfactorily mirror EVE. (and Legion won't either?))
Stupid players need their hand held and he believes there is more money in stupid players than intelligent ones. He isn't wrong.
Unfortunately he is also not in a position to capitalize on them. He doesn't recognize this for whatever reason.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1550
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Posted - 2014.05.15 03:58:00 -
[178] - Quote
Himiko Kuronaga wrote:Kigurosaka Laaksonen wrote:And something that I remember for some reason from your presentation, or maybe a panel / roundtable.
You said something to the effect of not liking that a player be stuck forever if he makes a mistake and dumps SP into something he didn't "mean" to. (Let's be honest, he meant to, but suffered from some buyer's remorse later.)
This entire mentality is contrary to what CCP has built with EVE, and what we've come to expect from New Eden, where you're setting DUST (or Legion?).
At a superficial level it goes against the HTFU mindset (that I don't agree with.) All the information is available to the player. There are in game descriptions. They can access an admittedly terrible but no-skills-required MLT version of the item they want to try (again, a strange tier system that I would ruin EVE.) They can even watch youtube videos reviewing the weapon / suit / thing they want to try. If they're so lucky to have friends, they can even ask for first hand experience. No one 'accidentally' skills something higher than they intended to. Whether they would have made that same decision in a month or however far in the future is immaterial.
At a deeper and more important level, no one is 'stuck forever.' In EVE, every skill has a purpose and reason for training to 5. That doesn't mean something else might be more worthwhile to train, but there's a reason for every 5. DUST can't say that. In EVE, if you skill into something and find you don't like it, that's tough. There are no respecs. The decision is yours to sulk and moan about your poor decision, or find a situational use for whatever you can access in the future. If you actually followed the patterns set by EVE, you could see this mindset applied to DUST. No skill is ever wasted, and no player is ever 'stuck.' (In EVE, at least, because DUST doesn't satisfactorily mirror EVE. (and Legion won't either?)) Stupid players need their hand held and he believes there is more money in stupid players than intelligent ones. He isn't wrong. Unfortunately he is also not in a position to capitalize on them. He doesn't recognize this for whatever reason. You speak the truth. All the stupid players are already being milked by other game companies. CCP, your market is intelligent people, not people who can't understand the skill system.
I am become Legion, the destroyer of bunnies.
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ANON Cerberus
Tiny Toons
672
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Posted - 2014.05.15 03:59:00 -
[179] - Quote
Vell0cet wrote:CCP Z wrote:I donGÇÖt necessarily agree here. Money spent and team size are not the only factors. Innovation and user experience are what we are aiming for. Create a different game (sandbox Wild PVE/PVP) with a polished experience (more accessible, better UI, better immersion) will make us successful Thanks again for taking the time to reply. I know you're busy and having the respect for your players to address us directly is really awesome. If I were running a smaller gaming studio trying to compete directly with powerhouses in my industry, I would be looking to find the existing competitive advantages of my team and product and build on those. The reality is you can't beat those studios on accessibility, polish, immersion, or PvE (they have huge campaigns with tons of scripted content and story lines). You're 100% right about the sandbox though. That and the depth of your skills and fittings along with the sense of loss that forces you to play your character like their life has value are the things that make your product so incredible (your artists are pretty amazing too). I can assure you that we all want the player base to increase massively from what it is now. I believe there is a viable market for a better version of what DUST was supposed to be. I know there are a lot of players like myself who find most FPS games shallow and boring. Many of us are older, with limited free time and deeper pockets. I have to believe there is a way to tap into that market somehow and make a financially successful product. It's hard to believe that building/refining/improving on the successes of DUST isn't a better direction than gutting so much of it (the progression system) and starting from scratch. Would you at least consider an ISIS-like overlay over the existing EVE-style system as an alternative? Continue work on your proposals, but simultaneously explore alternatives? I completely agree that the game needs to be accessible to as wide an audience as possible. I really don't understand why UI/UX improvements and a AAA tutorial can't bring accessibility to an improved version of the existing system. As someone who has studied UI design, one point that was repeatedly hammered into my brain was how critical the first launch experience is of a piece of software. I think you should get the tutorial team together and have them play a couple hours of Portal 1 (better yet, have the team watch someone who has never played it and take notes). That game did an absolutely amazing job of introducing players to foreign concepts, but it had personality, humor and flair that kept driving it forward. I think there's a lot you guys could take away from that game. The first Halo did an awesome job of this as well. It introduced radical concepts like the shield regeneration system but in a tutorial that got right into the action from the beginning. You go from a boring scene in a lab to having aliens board your ship with the power going out and fires everywhere. Now that's a way to grab a prospective customer and suck them in! Quote:Quote: Your concern that EVE is a different financial model is a bit misguided. EVE is free-to-play as well with the PLEX system. Why canGÇÖt we reduce the amount of unboosted passive and active SP gained by some percentage (maybe 30% or so) and increase the percentage of boosters by the same amount to make them a better value and more desirable? If we can buy/sell boosters on the market like PLEX then the systems will be very similar. Players can grind ISK to gain access to boosters, and players with more real money than time can sell them boosters for ISK. I have not presented the new Monetization system for Legion. We will be very far away from what DUST currently is (no gear/items for AURUM, players who donGÇÖt want to spend money will still have access to all GÇ£paidGÇ¥optionsGǪ). I will create a separate thread when I am ready to have this discussion Again, as I said in the presentation and in this thread: the level of customization remains the same as in DUST, we are changing the way it is presented to all players. It sounds like you guys are way below your targets financially, and I can appreciate the difficulty this puts you in. You have access to the numbers and we obviously don't, so it's really hard to give feedback here. All I can say is that the existing model got me to spend more on DUST than any video game in my life (hell I bought a PS3 just to play DUST). I bought BPOs (including the DREN set and the Collector's Edition), as well as boosters (a bunch of Omegas). I never used an AUR suit (that wasn't a BPO) and was planning to sell the ones I got from the freebies, events, and thrown in with the BPO packs on the market once that came out. One of the big problems with AUR gear is that it's a bit like having the word "douchebag" tattooed onto your suit. For some reason, paying money for boosters and selling them in the market for ISK to buy normal suits doesn't feel as sleazy as using a 'I paid real money for this suit' Proto Amarr Assault Suit. Paying money shouldn't broadcast to other players that you've paid money like the naming of AUR gear does. Hopefully that's valuable feedback.
I have to echo this post, he said everything I wanted to said. I get the feeling that most of the community will feel a similar way. Have the CPM anything to say on this subject?
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Negris Albedo
Nuevo Atlas Corporation
59
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Posted - 2014.05.15 04:10:00 -
[180] - Quote
CCP Z, you're going about this the wrong way.
In a sandbox game, the only time you should restrict the player is when there's no other option.
And yet, here you are, with a plethora of possible options. And what do you decide to do? Restrict the player. |
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