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Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Maken Tosch
DUST University Ivy League
8578
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Posted - 2014.05.15 16:45:00 -
[301] - Quote
Z, as soon as you are ready, don't be afraid to show us the complete skill tree you have planned. That will go a long way in clearing any confusion among us.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2640
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Posted - 2014.05.15 17:00:00 -
[302] - Quote
I will defer to posts in this thread by Kigurosaka Laaksonen for how I see the current skill system and in what direction we should be headed.
I would like to stress that transparency is critical. I've been here since Mordu's Private Trials and watched many slow motion train wrecks that were accurately predicted and entirely preventable had we of had better communication between the devs and the community. If I can reduce the failures of Dust 514 to a single word, it is arrogance.
Please take the extra time to clearly present your plans. It is in your best interest.
The only things any dev needs to understand about Dust and Legion is that this is not another FPS, and that if you try to make it one it will surely be to the detriment of the entire community. CCP has created a very loyal and invested community on the dream of a complex thinking man's shooter where choices matter and actions have consequence. We are all here for that single reason. |
byte modal
82
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Posted - 2014.05.15 17:08:00 -
[303] - Quote
mmmk. I'm at work now. Forum chaos, GO!!!!! <3
Irony: Post #35
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ZDub 303
TeamPlayers Dirt Nap Squad.
2910
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Posted - 2014.05.15 17:09:00 -
[304] - Quote
To echo the two posts on the last page. (299 & 300). Don't be afraid to just put it out there and see what comes of it.
Nothing is ever perfect the first time around, you should use the CPM for rapid iteration but don't be afraid to get some community feedback here as well. It would go a long way to making this a better game and soothe some of our concerns. |
Fox Gaden
Immortal Guides
3346
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Posted - 2014.05.15 17:25:00 -
[305] - Quote
Questions for CCP Z:
1) Will new players be able to see a noticeable improvement in their abilities as they apply their skill points early in their career?
2) Will new players that specialize in one role be able to develop enough in a month or two to be able to compete with veteran players? I donGÇÖt mean even playing field, but rather narrowing the gap in the area they specialise in enough to give them a fighting chance.
3) Will there be opportunities for veteran players to go back when they have more skill points and be able to get additional small bonuses in order to gain slight advantages?
4) Are you simply collapsing 5 level skills into single nodes? Are you taking a lot of small rewarding steps and replacing them with a few huge daunting steps? Am I going to have to grind for two weeks to get 25% PG from the Engineering node when I only need 5% more PG to make my fit work?
5) Why do you feel the EVE Skill system is inappropriate for a Free to Play FPS? You have stated this many times, but have not actually explained why you believe that to be the case. What aspects of the EVE system donGÇÖt work in an FPS and why?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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byte modal
82
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Posted - 2014.05.15 17:26:00 -
[306] - Quote
TrueXer0z wrote:
-snip'ish-
... Change can be good in the right context. Growing pains are natural in the life of an ever evolving universe such as New Eden. Can we as a community accept another radical change? Especially to a system that yes, may be flawed in some way, but not enough to do a complete overhaul. So much time and effort is being put into something that doesn't really seem to be an issue for a lot of the players coming forward.
You and I of all people should know better then most. We both have spent well over a year interacting with new players. Countless hours talking and testing. Literally crunching numbers and putting in the time to get real feedback from new players and their concerns about things. Very rarely was the idea of the skill tree being overly complicated ever brought to our attention.
I think a lot of what upsets people is that we are seeing the cycle starting all over again and Legion hasn't even been green lite. Devs have grandiose ideas and ask for feedback on a product we haven't even really seen outside of a power point slide. Like I said before. It isn't even going to matter much since CCP Z has a idea of how he wants things to work. It doesn't really matter if we agree with what he is doing. It is happening. Nothing will change that outcome.
Where does this leave us? In the same exact situation that cause the community to start getting upset in the first place. Lots of Devs posting and it looks sweet and feels good to see the blue tags, but the communication is jaded and more of a distraction while CCP get their stuff in order.
We don't want to be so toxic CCP. We want to help you make a game that people will enjoy for years to come. You have the best opportunity to collaborate with a community that is painfully loyal. Please, guys...seriously.....please...listen to what your community is telling you. We are trying to break down the walls of CCP to create something amazing. Allow that to happen.
Emphasis mine. Hey. I like you. I like DustUni. Generally, I enjoy most all posts from those that carry your tag. Whether I agree or not, I enjoy reading the posts and following the logic used to get to whatever point you guys try to make. I know it's neither here nor there, but wanted to throw that out. Keep it up, for whatever that's worth.
It may be more that I just don't want to get to work =\ Either way, thumbs up! lol. ok.... back to it.
- me.
Irony: Post #35
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Luk Manag
of Terror TRE GAFFEL
507
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Posted - 2014.05.15 17:32:00 -
[307] - Quote
Regarding the monetization of the progression system:
If you need more $$$, try asking those of us who have spent hundreds of dollars on boosters and AUR gear why we haven't spent more. Seriously. I'll point you to the PLEX trade, the Monicle Stigmata of the pay-to-play patrons, and the ISK based solution. With an open market, I would be willing to sell some Omega-Boosters for isk! This solves a fundamental disparity between the rich and poor that shouldn't exist in a more perfect New Eden.
*I feel like an ass when it says 'Blisterrain' killed X and the target info says MLT.
There will be bullets. ACR+SMG [CEO of Terror]
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Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
131
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Posted - 2014.05.15 17:35:00 -
[308] - Quote
I am not sure, but does this thread cover also skill point gaining? (I hope I did not miss some information and do not double post)
If yes some remarks and questions from my side.
1.) How do we gain skillpoints? will there be passive and active?
2.) Is some feature planned to lose skill points? (like tech3 ships in eve)
3.) Are some boosters planned?
4.) If yes can I loose them (like implants in Eve Online)?
5.) Do you plan something like a daily login bonus?
Thx in advance. |
Maken Tosch
DUST University Ivy League
8581
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Posted - 2014.05.15 17:45:00 -
[309] - Quote
Iskandar Zul Karnain wrote:I will defer to posts in this thread by Kigurosaka Laaksonen for how I see the current skill system and in what direction we should be headed.
I would like to stress that transparency is critical. I've been here since Mordu's Private Trials and watched many slow motion train wrecks that were accurately predicted and entirely preventable had we of had better communication between the devs and the community. If I can reduce the failures of Dust 514 to a single word, it is arrogance.
Please take the extra time to clearly present your plans. It is in your best interest.
The only things any dev needs to understand about Dust and Legion is that this is not another FPS, and that if you try to make it one it will surely be to the detriment of the entire community. CCP has created a very loyal and invested community on the dream of a complex thinking man's shooter where choices matter and actions have consequence. We are all here for that single reason.
This.
For a long time now I grew up with the understanding that there are some things that game developers should keep secret due to the very nature of how people react as a whole in terms of gossip and rumor mills spiraling out of control. But in the case of Dust and Legion, that traditional understanding will NOT work.
Full transparency is very important at this stage of development. If you look at Eve Online, CCP has been most transparent on almost every little detail. Just look at their dev blogs covering everything from industry overhauls to drone skills and from pricing to the UI. The amount of details given in those dev blogs are astounding and has kept any confusion in the Eve Online community to an absolute minimum with only minor disagreements here and there.
Now contrast that with Dust. Dust has had the least amount of transparency and have often left behind more questions than answers which has left everyone here feeling that the Devs just aren't paying attention. And then look what happened to Dust. It's only half finished and left behind now on an outdated console that no one will care about in 12 months time. Don't ever repeat that mistake. CCP, you can avoid that mistake by finally giving us all the details we asked for.
Again, don't be afraid to give us all of the graphs and stuff like that covering the new progression system you are proposing. Doing so might even remove the confusion and ultimately improve relations with the community.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Hammerhead LandSharkX
Liberum Sapiens Xenodochi
21
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Posted - 2014.05.15 17:47:00 -
[310] - Quote
Kigurosaka responded largely how I would have wanted to-so thanks for saving me some time.
And to highlight some of the more general sentiments:
Kigurosaka Laaksonen wrote: No one claimed EVEGÇÖs skill tree was perfect and perfect is the wrong word to use in this instance. Implying itGÇÖs GÇÿdivinely perfectGÇÖ is certainly out of place. It is, however, very functional. Tweaks like taking out Learning skills were done after a few yearGÇÖs experience showed they werenGÇÖt needed. The skills were removed and attributes were increased so there was almost no net change in SP/hr. The ends (total SP/hr) were justified, the means (Learning skills vs. higher base attributes and remaps) needs work. For Drone skills, thatGÇÖs an entirely subjective tweak being done to bring drones in line with other weapons. Drones are broken for a few reason, the UI and AI being a few, but the skill tree is not one of them.
Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle.
Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play.
Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"?
This is ridiculous. EVE is fun to play. ThatGÇÖs the only reason I play it. Also, this is yet another misrepresentation of the argument. I never said DUST (Legion?) should be EVE but on planets. I said DUST should mirror EVE as much as is suitable in an FPS environment.
If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE.
But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration.
There are sandbox MMOFPSs. One example that comes to mind is Firefall. ItGÇÖs not so good. Those guys are really going it on their own. ItGÇÖs theyGÇÖre first and only IP. They donGÇÖt have amazing opportunities and experiences gained from an incredibly successful 10yr old IP. We donGÇÖt have to GÇÿinventGÇÖ a tier system that is balanced for new and old players. EVE has already invented it. We donGÇÖt have to GÇÿinventGÇÖ an economy where the goods are mainly player manufactured. EVE has already invented it. Of course thereGÇÖs room to improve, such as PvE. But EVEGÇÖs setting and DUSTGÇÖs (LegionGÇÖs?) setting will lend themselves to massively different PvE. No one is saying copy and paste EVE to DUST. But what if instead of public contracts, we had to accept PvE, PvP, or mixed PvE / PvP missions (we could even still call them contracts) from agents in a station?
Which means occasionally tearing down the old and replacing it with the new.
Our present skill system works. But by no means does it work well.
Let's find something that does. :)
EVE built on a solid foundation. It was never torn down and rebuilt fresh. The skill system and ship class system is largely the same. Our present skill system DOES NOT WORK. Our present game DOES NOT WORK WELL. Being more like EVE would solve that.
thank you kigurosaka!
Celus, Kevall and a few others seem to be ignoring some of CCP Z's replies where he stated his skill tree and the current aren't even that different...so what are the differences? forced progression and some ui tweaks? Not to metion 'more difficult' progression which i can only currently interpret as more time to train down a newly forced focus on predefined roles before i can get back to my basic custom fits.
This sounds like a better system to you guys? The new progression presentation didnt look like a 'new ui' covering up the same old skill tree but removing your option to deviate from roles? Why would a cert/ISIS system have to only be ui map and not (optionally) automatically train things for people the same way a skill que does? Why are you guys refusing to improve upon a system with more freedom and customization in favor of starting over and adding restrictions that will likely make it harder to iterate on without enforcing more restrictions?
do i want legion to 'play' like eve-**** no. i want eve's systems to provide the foundation for an fps . I don't expect to be trotting around on a planet-point my gun at someone...wait 10 seconds to get a lock and start playing an automated orbital dance with intervals of automatic gun fire thereafter...
i want my fittings and modules and skill training to build a unique loadout that plays the way i want it to play against an abundance of adversarial variance where all of that is rooted in a player driven market in a competitive sandbox environment with economic/political/fun consequences. Thats the 'eve' i want in legion.
I find comments like "legion should not look to EVE" in opposition to pursuing that vision .
"There's a game like that-it's called eve" BS, eve aint an fps. that's like me saying "there's a game like ccp z's it's called firefall/planetside/MAG/battlefield" that would be BS too.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4156
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Posted - 2014.05.15 17:58:00 -
[311] - Quote
Kevall Longstride wrote:Adding a dust version of ISIS, certificates, explanations...
That's three layers of extra UI you've just added (which takes resources) and adds more stuff to read through before gaining the clarity you crave.
There is an admission by some that the old system needs 're-done but better' but there is a point I think we can all agree, where there is so much to redo, its actually better to just start again. We've had the current system for over a year and numbers haven't grown.
That's because the core game is horrible.
HORRIBLE.
Rouge can get up on stage and say he has a great product in Dust 514 all he likes, but we all know that's because he values his job. Were he to get up there and say something akin to "This thing is an abomination, why the hell do any of you even play it?" well.... he might gain some popularity actually, but not with Hilmar. |
Kevall Longstride
DUST University Ivy League
1313
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Posted - 2014.05.15 18:25:00 -
[312] - Quote
You've not met Hilmar have you?
CPM1 Candidate
CEO of DUST University
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Karl Koekwaus
227
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Posted - 2014.05.15 18:38:00 -
[313] - Quote
CCP Z wrote:This will remain the case in Legion, for different reasons: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
So are we back to Legion being a Lobby shooter?
In a proper sandbox in which you scan for battles using the overview maps like we've seen in the Intro Movie, I don't think the whole separation in Meta levels is needed. If battles are more massive and constant changing (Planetside 2), difference in Gear becomes less obvious and player, leadership and tactical skills becomes more obvious.
CCP Z wrote:Again, the nature of Legion is to work against Gear obsolescence, so your old gear will still have an interest for you after unlocking the GÇ£nextGÇ¥ Dropsuit in your tree. You donGÇÖt have to move in a linear way (ie, by going directly to the next Dropsuit). We will offer you many side choices that will make you more efficient or have more fitting choices with your current Dropsuit.
I think it's wise to give suits, weapons and modules less power and move more power in the Skills. This way you can have people 'taste' a playstyle without spending a lot of stuff, but to be really effective you need to invest. Support skills which are useful for all suits/mods or weapons are nice in this aswell, since you unlock them once and they benefit everything, even after deciding that your chosen playstyle was not really the way you want to play the game. (Accuracy Skills, Reload speed skills, Shield recharge rate skills etc)
CCP Z wrote:We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
That is a really bad Idea, games in the EVE universe should require consequence. see my above text for a way to deal with this in a much more elegant way. What's next? Renames for money?
CCP Z wrote: If you look at the tree that I showed during the presentation, basic weapons for all classes will be available early in the progression so you will be able to try them fairly easily (or quickly if you prefer). But yes, we are making the Progression more difficult. Right now, within a couple of weeks of play, you can basically create your ultimate Fitting and never do anything else.
Like said above, I don't think a more difficult progression system is needed atm. it seems CCP already thinks progression in Dust is too difficult, it's why we're having this discussion. If you like the way you play the game a few weeks in and want to focus on that asap, why is it a bad thing? I already know what I'm going to skill in atm. Why make it harder for people who know what they want, to do it?
CCP Z wrote: I donGÇÖt necessarily agree with the EVE example, it remains a really difficult progression system to understand. Legion is not and will not be EVE, even if both games share the same universe. We have many reasons justifying that choice: we are not the same business model (subscription vs free to play), we are not talking to the same target audience (hardcore MMO players vs Online FPS Players). That isnGÇÖt to say that their progression system isnGÇÖt great and applicable to EVE GÇô only that it does not necessarily fit the game we want Project Legion to become. I think that the new system will allow both: accessibility for new users to understand, while keeping the high level complexity of mix-matching modules, weapons and Dropsuits.
The difference between Dust and EVE, is WHEN you use the skillpoints. In dust you play for a bit and then wonder what to do with the points , while in EVE you think about what you're doing and then apply skill training to get to that point. You know what skills you have to put points in and what these skills do, because you checked it before you started training them. Like I said above, I think a system in which you have a lot more global or skills that affect a weapon type (Rifles/Pistols etc) are a better way to let people find out what they like without making their previously used skillpoints useless. Trying new stuff should be painless, getting the best of the best should take a long while.
I'm sorry to say it, but it reads like gear progression in WOW, 3 sets per class for different purposes, 1x Arena, 1x BG's, 1x Raids.
A start would be to move all Weapon and Module skills out of the Suit progression and tie suit progression to support skill levels. So you can't have Tech 3 suits, with bad support skills. It also let's people faf about a lot more than predefined skillpaths. Making skills more important than the base stats for modules and suits goes a long way in this too, and lets people switch around more easily, making the awful Respec not necessary.
Numbers don't mean anything. Case in point; Rebecca Black.
Micheal Jackson died for my sins
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Maken Tosch
DUST University Ivy League
8584
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Posted - 2014.05.15 19:20:00 -
[314] - Quote
Karl Koekwaus wrote:CCP Z wrote:This will remain the case in Legion, for different reasons: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want. So are we back to Legion being a Lobby shooter?
Not really. The Fanfest 2014 keynote shows that CCP plans to have both lobby shooting AND sandbox gameplay.
Source: https://www.youtube.com/watch?v=8h9pJyrPOZE
As you can see, they will be offered as options. What CCP Z mentioned was just using the meta level to address the matchmaking for the lobby part of the game.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4159
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Posted - 2014.05.15 19:30:00 -
[315] - Quote
Kevall Longstride wrote:You've not met Hilmar have you?
Not in person, no.
Though if I was in charge of a company I wouldn't want my producer crapping on its products. |
ANON Cerberus
Tiny Toons
679
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Posted - 2014.05.15 19:33:00 -
[316] - Quote
Personally - I could not give a damn on the specifics of how progression works as long as...
A. Its more clear for new guys to understand - but it does not restrict me as a player more familiar with the game.
B. I still always want to grind those skillpoints to unlock better and better stuff.
C. I do agree in DUST it has been very easy to unlock things. In EVE it does take a lot longer to have access to all of this good stuff. So I dont mind you guys making things a little more difficult.
D. PLEASE FOR THE LOVE OF GOD - make every skill point / every skill level up give us some tangible benefit.
In dust right now we have many skill levels that either do [1] Nothing at all or [2] just unlock accesses to another level to unlock until you finally get something.
Please make every 'level up' or every batch of skillpoints spent give a tangible benefit. |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1172
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Posted - 2014.05.15 19:39:00 -
[317] - Quote
ANON Cerberus wrote:Personally - I could not give a damn on the specifics of how progression works as long as...
A. Its more clear for new guys to understand - but it does not restrict me as a player more familiar with the game.
B. I still always want to grind those skillpoints to unlock better and better stuff.
C. I do agree in DUST it has been very easy to unlock things. In EVE it does take a lot longer to have access to all of this good stuff. So I dont mind you guys making things a little more difficult.
D. PLEASE FOR THE LOVE OF GOD - make every skill point / every skill level up give us some tangible benefit.
In dust right now we have many skill levels that either do [1] Nothing at all or [2] just unlock accesses to another level to unlock until you finally get something.
Please make every 'level up' or every batch of skillpoints spent give a tangible benefit.
To be fair, Dust players didn't like worthless skills either...
I 'support' EVE:Legion. Since the PS4 is just a dream, make it easy to sell our characters and our Beta access...
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Godin Thekiller
shadows of 514
2287
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Posted - 2014.05.15 20:21:00 -
[318] - Quote
Celus Ivara wrote:Godin Thekiller wrote:Celus Ivara wrote:First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the conversation becomes more of a pitched battle instead of a seeking towards a shared truth. (Akin to the blind men and the elephant.) You responded to the ideas put forward, I'm very happy to see that. :) (Okay, that sounds super insulting, not meant to be.) My goal is-and-has-been to help us figure out what's going on with the issues surrounding the Progression system. Not trying to score "right" points. :) My post was a response to some things I was seeing people argue (either directly, or as a strong undercurrent to other arguments): - The current progression is fine and should be left alone. - The current progression has problems and should be fixed in the way EVE's progression has been "fixed" (certificates, ISIS, etc..) My post was meant to show that: 1: There are intrinsic problems with the current progression. 2: EVE's progression has a mosaic of problems unto itself, thus shouldn't be considered a panacea for Dust. 3: EVE is fundamentally different from Dust, thus a fix for one won't be a fix for the other. Obviously not everything is perfect with EVE's system. We are asking for it's layout basically (bonuses on pretty much every skill, trees that has all similar things in them, no forced skills that has nothing to give). Also, ISIS and certificates are tools to help guide someone along with their progress; a check list if you will. That will pretty much always help if the player uses it (and knows what he/she is looking at). Lastly, if they actually thought the newcomers how to actually use the systems, maybe they would understand more frequently rather than being thrown into the deep in, seeing this massive wall of ****, and then saying "**** it, it's too much, I quit.". I get what you're saying, but I honestly think that that's what everyone here that disagrees with it thinks. Kevall answered this pretty well: Kevall Longstride wrote:Adding a dust version of ISIS, certificates, explanations...
That's three layers of extra UI you've just added (which takes resources) and adds more stuff to read through before gaining the clarity you crave.
There is an admission by some that the old system needs 're-done but better' but there is a point I think we can all agree, where there is so much to redo, its actually better to just start again. We've had the current system for over a year and numbers haven't grown. Godin, the proposed solution of fixing the nastiest of the problems with the present system, then adding an ISIS and/or Certificate system on top of it to explain good skill combinations to new players has merit. But it also carries some strong costs. Main one being that a new player will have to figure out ISIS/Certificates before they can use them to figure out skills. :\ I suspect "simply" (heavy quotes) designing the skill-tree in a way that fundamentally encourages good use of SP would make for a more user friendly system. :)
Adding bonuses, and making T I tiers useful isn't hard.
And I've already said it several times now; if you explain something to someone rather than throwing them in the deep end, they might understand it. I don't want to be forced to go own a skill tree that I don't want to to get a single weapon or equipment. So why in the hell should I be forced to be? (and I'm pretty sure that making a interesting tutorial would although take a bit longer, would in the long run hook players into playing more, especially if you explain everything well, as well as the potential battles and such that you could have).
So I ask again: How is restricting players for newcomers and/or idiots a better idea than keeping everything free and explaining it all?
click me
Blup Blub Bloop. Translation: Die -_-
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1319
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Posted - 2014.05.15 20:28:00 -
[319] - Quote
The skill system was never an issue. Its flaws came from the poor implementation done in dust since they copy pasted the system from eve and then broke it.
Wanting to change the skill tree system is wrong period.
I have to also add that working close to a CPM that ni longer represents or understands the community is also wrong. They where chosen for a term and that term is done. If you need feedback a new CPM must be chosen first to really represent what the commuminity wants. Let me be clear, this is not a personal attack on the cpm but i feel there are player that are a lot more knowledgable and active on the game than them.
Out of all the problems in dust, the skill tree system is not one of them.
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1320
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Posted - 2014.05.15 20:31:00 -
[320] - Quote
Godin Thekiller wrote: So I ask again: How is restricting players for newcomers and/or idiots a better idea than keeping everything free and explaining it all?
This
Plasma Cannon Advocate
Dust 514 Survivor
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Kevall Longstride
DUST University Ivy League
1313
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Posted - 2014.05.15 20:59:00 -
[321] - Quote
Himiko Kuronaga wrote:Kevall Longstride wrote:You've not met Hilmar have you? Not in person, no. Though if I was in charge of a company I wouldn't want my producer crapping on its products.
Hilmar likes being told stuff straight. It's why Legion as a prototype was shown at Fanfest. Legion was JC telling everyone Dust has problems so here's what he proposes.
CPM1 Candidate
CEO of DUST University
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Your Absolut End
Escrow Removal and Acquisition Negative-Feedback
550
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Posted - 2014.05.15 21:16:00 -
[322] - Quote
I like the skill system as it is, maybe just add a function or a window on the actual skill tree where you can see in which mod/weapon/suit you currently plan to skill into.
I dislike the idea of geting put in a box, no matter how many options you include to that, you will never have the true freedom of the tree we have right now.
I for example run a Scout without cloaks most of the times, bringing intel for my squad, putting links and hoves down while I flank enemys and slay them down. I'm much more of a logi/assault scout than what this class originally is designed for.
I like it the way it is and I'm a useful part of my team, I don't think this combination would be realisable in the new skill tree.
New Eden is freedom, you wanna scam? You do. You wanna assault logi? You do. No need to dumb a game down, dumb people can go play dumb games, there are plenty out there. The complexity and meta game is what drags guys into this game plus its also what keeps guys in this game. Finding the fitting which perfectly fits YOUR way of play, not being forced into a dedicated role.If I wanted that I'd be an undead witcjmaster in WOW, but I don't want to.
All we need for this game is a great way to teach guys how to use the tools they have at hand. A proper introductional video, or maybe even better a tutorial ingame which leads you step by step through the process.
Make it so that you make "Noob X" (I love that name btw) goes to the skill tree, skills into a module or something, than lead him to the fitting screen where he buys and uses that skilled module.
We should conenctrate on teaching new guys, jot dumbing down or beloved systems.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1623
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Posted - 2014.05.15 21:17:00 -
[323] - Quote
Oh CCP, you make me laugh. You should listen to your playerbase.
After all, they are the ones playing this game for entertainment. They know what they want from the game.
Don't dumb down the game. It isn't neccesary and I guarantee most players will be upset over it.
I am become Legion, the destroyer of bunnies.
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Meeko Fent
Kirkinen Risk Control Caldari State
2039
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Posted - 2014.05.15 21:54:00 -
[324] - Quote
I feel that the EVE system is only hard to understand because the lack of a tree to look at.
Other then that, EVE is pretty understandable. Look at our current system Z.
Its easy to look at and understand what goes where. And From my experience in EVE (trial account), its almost the same as EVE.
Grouping a weapon with a suit seems a bit upsettingly bad, basically killing the diversity you COULD have in a DUST fit, Because you then cant easily skill a Assault Suit as well as a Sniper and a cloak, with each of them being "generally" recognized as in a different class style (assault, scout, sniper).
Because you wanted to be something you're not.
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Cyrus Militani
Leon Conglomerate
51
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Posted - 2014.05.15 23:19:00 -
[325] - Quote
CCP Z wrote:Quote:The proposed system makes it difficult to change directions if youGÇÖre deeply invested in something you donGÇÖt like. Under the system proposed you donGÇÖt unlock certain weapons until much deeper in the tree. As balancing nerfs/buffs come out (and theyGÇÖre unavoidable in a game of this nature) itGÇÖs going to make adjusting your character much more difficult. We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
This is absurd. If a respect option is "the solution" for changing directions this new system is already broken. So what you're saying is I'll either need insanely more SP to diversify my class / fittings, or I'll need to respec every time I want to change classes. I have seen this in other games, and nothing is worse than hearing "hold on I need to respec into x".
There is absolutely no problem with how the current DUST 514 skill tree is broken out now. I love it because you can mix and match and truly make it your own.
The ONLY reason why I want to respect NOW in DUST 514 is because I have no way of trying something out before I skill into it. Even if there is a Militia version of something, the Militia version does not do the real thing justice, especially the Assault versions.
A battle simulator with "simulator fittings" would fix this. These "simulator fittings" could be equipped with any item, regardless of ISK or SP. You could have a shooting range for individual mercs and full training simulators for corps.
I also feel that match making is terrible. Ranked based match making is worse. If you want the game to be more playable make it more like EVE: Allow players to choose WHO and WHERE they will fight. If I know that D.A.R.K L.E.G.I.O.N is contracted to fight on a planet I could decide to not fight them or decide on a strategy based on knowing how they play, before committing to the battle. I should also know the terrain beforehand so if I hate tanks I can stay away from wide open maps. Make EVERY BATTLE MEAN SOMETHING rather than a boring random rehash of the same thing over and over again. I have more fun in this game planning out my fittings trying make them as cheap and effective as possible than the battles themselves. |
ANON Cerberus
Tiny Toons
686
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Posted - 2014.05.16 00:32:00 -
[326] - Quote
At this point, we need to actually see a diagram or some sort of depiction of this new progression system. It might not be as bad as it sounds however its hard to visualise at this point.
The main thing I keep seeing on the forums is - people DO NOT want to be forced into specific roles and we certainly do not want any dumbing down / being pigeon holed into role X role Y role Z. |
Captain Crutches
Nexus Marines
114
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Posted - 2014.05.16 00:42:00 -
[327] - Quote
Cyrus Militani wrote:If a respect option is "the solution" for changing directions this new system is already broken. So what you're saying is I'll either need insanely more SP to diversify my class / fittings, or I'll need to respec every time I want to change classes. I have seen this in other games, and nothing is worse than hearing "hold on I need to respec into x". This. The mark of a good progression system, IMO, should be that no respecs of any sort are necessary. I put up with them in Dust thus far with the understanding that when all planned equipment and skills were hammered out they would stop. Hearing you plan to offer them in Legion right from the get-go tells me the system must be (at least a little bit) deeply flawed or you wouldn't let us have them.
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
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Maken Tosch
DUST University Ivy League
8592
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Posted - 2014.05.16 02:30:00 -
[328] - Quote
Captain Crutches wrote:Cyrus Militani wrote:If a respect option is "the solution" for changing directions this new system is already broken. So what you're saying is I'll either need insanely more SP to diversify my class / fittings, or I'll need to respec every time I want to change classes. I have seen this in other games, and nothing is worse than hearing "hold on I need to respec into x". This. The mark of a good progression system, IMO, should be that no respecs of any sort are necessary. I put up with them in Dust thus far with the understanding that when all planned equipment and skills were hammered out they would stop. Hearing you plan to offer them in Legion right from the get-go tells me the system must be (at least a little bit) deeply flawed or you wouldn't let us have them.
Agreed. As long as you give new players in the academy a chance to try out every suit, weapon, module, and vehicle before they graduate and present them with the proper tools to understand the skill progression (ISIS) then there would be no need to implement a respec.
PS: Didn't CCP say earlier they were reluctant to give out respecs?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10792
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Posted - 2014.05.16 03:34:00 -
[329] - Quote
To CCP Z:
[Progression] I would prefer if dropsuit progression wasn't so centered around upgrades but sidegrades, so you would unlock suits that gain a big strength, but at the cost of a weakness.
Examples: Instead of unlocking even better assault suits in the assault role tree, you can unlock a new skill to use a new specialization with no grenade, less slots, & less speed than an assault in exchange for a bonus to range & zoom, as well as inheriting the basic medium & assault bonuses (call it the marksmen).
Going deeper in the logistics tree grants you access to a new specialization with less slots but has built-in E-war equipment. Would inherit basic medium & logistics bonuses in addition to bonuses to the E-war equipment (call it the engineer).
Going deeper in the scout tree unlocks a new specialization with only one equipment slot, less modules, but 2 sidearms (or 3 sidearms & no light weapon); in addition to inheriting the basic light & scout bonuses, they could have a bonus to sidearm damage & racial knife fitting (predator or assassin).
Going deeper in the sentinel tree unlocks a new specialization with less slots, penalty (or restriction) to fitting light weapons, but in exchange inherit the basic heavy & sentinel bonuses in addition to racial heavy weapon damage (sentry).
[Roles] Dust 514 has had a very limited and boring set of roles. It was fairly recently that we got the commando, which added some spice to the formula, and there are promised roles we are still missing: there was a role mentioned by CCP called the commander or crusader mentioned by CCP that was supposed to give area-of effect bonuses to teammates, and penalties to enemies (like rate of fire reduction). There is also the still missing pilot suit that was supposed to give bonuses to vehicles. Despite the game's lack of modes besides just the basic archetypes, you want to remove the commando? I implore you to not only keep the commando, but to also expand specializations into a wide variety of options with various specialties (like that area-of-effect specialization CCP never added).
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Malkai Inos
Onikanabo Brigade Caldari State
1332
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Posted - 2014.05.16 03:41:00 -
[330] - Quote
Maken Tosch wrote:Captain Crutches wrote:Cyrus Militani wrote:If a respect option is "the solution" for changing directions this new system is already broken. So what you're saying is I'll either need insanely more SP to diversify my class / fittings, or I'll need to respec every time I want to change classes. I have seen this in other games, and nothing is worse than hearing "hold on I need to respec into x". This. The mark of a good progression system, IMO, should be that no respecs of any sort are necessary. I put up with them in Dust thus far with the understanding that when all planned equipment and skills were hammered out they would stop. Hearing you plan to offer them in Legion right from the get-go tells me the system must be (at least a little bit) deeply flawed or you wouldn't let us have them. Agreed. As long as you give new players in the academy a chance to try out every suit, weapon, module, and vehicle before they graduate and present them with the proper tools to understand the skill progression (ISIS) then there would be no need to implement a respec. PS: Didn't CCP say earlier they were reluctant to give out respecs? I think they called them "disruptive" for the game and community just during EVE Vegas.
I will also agree that "needs respecs to work" ought to be an instant disqualifier when it comes to designing a progression system. Not only do they not fit into New Eden from a conceptual standpoint. The potential for negative impact on balance, retention and the EVE/Legion economy have been discussed ad nauseam in this forum so it troubles me to see it suggested in passing just like that.
It's like a new and improved sports car model that also happens to ship with an unreliable engine. That's why a pair of horses is included in the price in case of the inevitable engine failure: They introduce their own set of requirements and risks, they don't fit in with the product you're shipping and they really should not be necessary in the first place.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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