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Thread Statistics | Show CCP posts - 28 post(s) |
Kevall Longstride
DUST University Ivy League
1293
|
Posted - 2014.05.14 10:18:00 -
[1] - Quote
I've never been a fan of respec's personally because I'm one of those 'your choices should matter' type of New Eden players. But if handled in a way that limits the number of times you can do it or comes at a cost, say for instance some of your Total SP, then I'll be fine with that.
Right that part out of the way....
There are a number of players concerned as the loss of the current system and while I can understand that its something that they are comfortable with (I do like it myself), it really isn't a reason to stick with a system that is hindering new player take up. CCP has access to all sorts of metadata from the game that us armchair developers could only dream of having. So while there are some here that are saying that the current system isn't hindering player take-up based on personal experience, CCP know and have hard, statistical evidence that it is. And no I wasn't shown this evidence at Fanfest but CCP are convinced enough by it try something new.
That fact alone should give you pause before you instantly dismiss a change in direction.
That being said, I've seen some good ideas about improving the NPE that would enable CCP to stick with the current system. But these ideas while good, would have a massive hit on the Dev bandwidth and allocation of resources which could be used to better effect.
And while all the ideas I've seen to retain the current progression system are good, no one has yet attempted to tackle the fundamental problem that the current system has right now. It was based and designed around the progression system of a subscription funded, passively gained SP skill system in a slower paced game. The introduction of an active element of SP, gained by playing, completely destroys the checks and balance of that system. It also makes the introduction of an algorithm based matchmaking system (like we have now) not worth the time because you can game the system.
If anyone can explain a way for a subscription, time based progress system to work in a FTP FPS which uses active SP accrual, while providing a monetisation system that enables CCP to make a profit, encouraging new player take up and not needing huge resources to create an extensive NPE to explain all that, then this is your moment to shine...
Assuming that no here can in fact do that and the fact that Z's system isn't set in stone and he's asking us for feedback and was during all of Fanfest, I say we take a look at his system and when more information is made available in a dev blog, we can get into the nitty gritty of it.
There are still unanswered questions like how are skills going to effect weapons and modules? The common, un-common and rare loot for salvage and how does that work now that standard and advanced gear is being dropped? Slot layout in BPO suits and how those slots will be configured? Z hasn't told us much about how that will all work yet.
So can we please keep the knee-jerk reactions to a minimum until all of the new progression system is known to us?
As to the Common, Un-Common and rare thing, my own thinking on that is that the latter two will be salvageable only and will have much lower fitting requirements, allowing you to use them at anytime and without the skills needed. With them on the market that would be a one of the huge ISK sinks that Z says he has in place for the economy.
Sorry if that has all come across as rather brusque, but as a two year vet of this game, I've seen too many design choices come to the game from Eve when they weren't the right ones for a FPS to simply dismiss new thinking because I didn't like it.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1296
|
Posted - 2014.05.14 13:44:00 -
[2] - Quote
When people start questioning the methodology of an internal study because its findings happen to contradict their strongly held views, you know you've hit a nerve.
Again, I have to remind everyone to please till Z has presented his completed work. I only ask because I suspect it is strongly connected to the new player market and a lot of the ISK sinks that have been put in place to prevent the current PC derived glut of ISK plaguing the game.
The progression in the game is just part of Z's job title. He's also in charge of the economy which tells me that the two are linked.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1296
|
Posted - 2014.05.14 15:10:00 -
[3] - Quote
ZDub 303 wrote:It seems that people have the wrong impression of exactly what is going to happen with the new role system.
So if the only way to unlock Assault Rail Rifles is to first skill into the Assault Role, that does not mean that you can only use Assault Rail Rifles with the Assault Dropsuits.
I can put a ton of SP in logistics, unlock my Amarr logi near the end of the tree and then stop there, start putting SP into the Assault Role and unlock Assault Rail Rifles. I can now take that Assault Rail Rifle and put it on my Amarr Logi suits. CCP Z has already confirmed that this is how he intends for the system to work.
We will still be able to make the exact same types of fit we are making today, its just a different progression path through the skill tree to get those same modules.
^ this.
Progression isn't changing, it'll just be done differently.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1296
|
Posted - 2014.05.14 15:44:00 -
[4] - Quote
I will say I'm not a fan of the wildcard till I know more about it.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1297
|
Posted - 2014.05.14 20:30:00 -
[5] - Quote
Maybe I'm being a little over sensitive here but I'm beginning to detect a very disturbing undercurrent of dismissing 'casual players' as not being worthy enough or too stupid to join our game. I hope I'm misreading that.
Attracting any demographic to try dust right now is an uphill struggle as it is. The retention rate is in low single figures right now. We need more players. We need them desperately. Player numbers are not going up and have plateaued for a year now. We need to look at any and all options to encourage player take up. And we can't afford to rule anything out as being above such change.
They continue to carry on as they are then Dust/Legion is never going to get beyond what it is now. CCP are prepared to stick it out for the moment but not forever. I'm just being pragmatic here, I honestly am. We've had the current system for a year and numbers haven't grown. And it's not a question of a better NPE being needed, that's a given. But dedicating all of that NPE resource to teaching a complicated skill tree, when we can simplify the tree for new starters, make it work for the educated and combine the NPE with the PvE to teach how to actually play the game, to me is just a smarter way to do this. CCP resources aren't unlimited after all.
A lot of this is going to looked at, polished and likely altered during the inevitable beta phase of Legion anyway.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1305
|
Posted - 2014.05.15 07:59:00 -
[6] - Quote
CCP Blowout wrote:I for one would hate to be called names by strangers on the Internet.
Have a like. o7
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1305
|
Posted - 2014.05.15 08:10:00 -
[7] - Quote
There are three Dev's currently following this thread in real time.
If that is not a statement of serious intent....
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1306
|
Posted - 2014.05.15 09:13:00 -
[8] - Quote
CCP Saberwing wrote:Celus Ivara wrote: Insert long post here.
Loved this. I agree completely.
Agreed. Boss post there Celus, o7
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1308
|
Posted - 2014.05.15 10:43:00 -
[9] - Quote
Ulysses Knapse wrote:Regis Blackbird wrote:Excellent post :-) +1 I just explained why it is not an excellent post, good sir.
If you genuinely believe that your 'explanation' as to to the poor quality of Celus' post actually countered the rationally explained, forensically delivered, point by point evisceration and breakdown of the many, many faults with the current system that he laid with a hammer blow, then that's fine.
But when your response to this..
Ulysses Knapse wrote:Celus Ivara wrote:And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Current system is bad, we get it. That's why I suggested redoing it but better.
is simply redo it but do it better, I am reminded of a great Australian turn of phrase, 'You can't polish a turd'.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1309
|
Posted - 2014.05.15 11:14:00 -
[10] - Quote
Adding a dust version of ISIS, certificates, explanations...
That's three layers of extra UI you've just added (which takes resources) and adds more stuff to read through before gaining the clarity you crave.
There is an admission by some that the old system needs 're-done but better' but there is a point I think we can all agree, where there is so much to redo, its actually better to just start again. We've had the current system for over a year and numbers haven't grown.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1309
|
Posted - 2014.05.15 11:51:00 -
[11] - Quote
Negris Albedo wrote:The new progression system is, quite honestly, a disgrace.
It insults the intelligence of the community. It dishonors the traditions of New Eden. It is being implemented in place of things that would actually help the game. It panders to the dumb who can't understand a game with depth. It restricts the freedom of the players.
Why would you think that it's a good idea, CCP? Because the old system was bad? That's because you broke it!
Thanks for your contribution.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1311
|
Posted - 2014.05.15 13:41:00 -
[12] - Quote
Spectral Clone wrote:Kevall, come on man!
It does NOT take longer to add a GUI overlay to a currently existing system than to delete the old system and start from scratch with a completely new system and GUI.
Well, as I asked JC and several other non CCP Dev's present at Fanfest as players that question and they told me 9 time out of 10 its easier to start again, I'll defer to their experience.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1313
|
Posted - 2014.05.15 18:25:00 -
[13] - Quote
You've not met Hilmar have you?
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1313
|
Posted - 2014.05.15 20:59:00 -
[14] - Quote
Himiko Kuronaga wrote:Kevall Longstride wrote:You've not met Hilmar have you? Not in person, no. Though if I was in charge of a company I wouldn't want my producer crapping on its products.
Hilmar likes being told stuff straight. It's why Legion as a prototype was shown at Fanfest. Legion was JC telling everyone Dust has problems so here's what he proposes.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1313
|
Posted - 2014.05.16 08:49:00 -
[15] - Quote
Thanks for this new batch of answers Z.
I do have a specific question regarding the Common, Un-common and Rare items.
With you getting rid of the Standard and Advanced tiers and sticking to prototype only, it makes sense that if the Common tier is the Weapon you can buy for the from market to use when you unlock it in the tree, the Un-common and Rare are going to be loot drops only.
Is their damage/effect output is going to be the same as the common but the fitting requirements lowered allowing their use without first having to unlock them from a role tree? This would be similar to how Meta Level works with tech 1 gear in Eve and obviously would make them very valuable on a player market to players not wanting, if I use the Logistics example from your presentation, to go through the logistics tree to unlock the Mass driver.
If that is not your thinking with these items, could you explain what is? Because having them as I've just explained, would go a long way to counter peoples fears of being forced into a role they don't want and give one hell of an ISK sink for those wanting to save SP.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1313
|
Posted - 2014.05.16 09:01:00 -
[16] - Quote
Right so no NPC seeding to the market what so ever then?
I take it then like now, there will be some same basic free fits to allow us to destroy each other initially, in order for these drops items to be saleable on the market?
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1313
|
Posted - 2014.05.16 09:08:00 -
[17] - Quote
Also would you consider, at a later date perhaps once the market has stabilised, rare drop items that do allow for a limited leapfrogging of a role tree? Not for the price of Aurum but the game currency, ISK.
They would be very desirable on the market and a real ISK cash cow for anyone finding them.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1313
|
Posted - 2014.05.16 09:14:00 -
[18] - Quote
Spectral Clone wrote:CCP Z wrote:Again, no weapon or module will be available for AURUM or give you any type of leapfrogging through the Progression. I-¦m assuming dropsuits and vehicle BPOs will be available for purchase with AURUM then?
I'm not too sure on that. As I understand it they want to pull away from AURUM and use a very successful system that a not unrelated game already uses....
But I'm guessing Z wants to leave that till he's ready for the monetisation chat.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1313
|
Posted - 2014.05.16 09:49:00 -
[19] - Quote
See, no Aur use at all for stuff in game..
Boosters are another matter obviously
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1315
|
Posted - 2014.05.16 14:42:00 -
[20] - Quote
Fox Gaden wrote:Regarding: Common, Uncommon, and Rare.
I am assuming that Common would be the Proto gear we use now. Would Rare be Officer Weapons? What would be an example of Uncommon?
I'd guess that AR it'll be Krin uncommon and Balac rare.
So the market price for Thales is gonna be interesting to speculate on. Lol
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1316
|
Posted - 2014.05.16 15:57:00 -
[21] - Quote
Samael Artico wrote:I just had an idea.
Take CCP Z's idea, then suggest, on the EVE Forums, to implement that same system into EVE Online.
We'll use the EVE community's outrage over the idea to show CCP Z how bad he is at New Eden.
I'm sure that someone would point out that using a progression system designed for a FTP game of a different genre wouldn't work on a subscription based ga.......
Hang on a minute
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1317
|
Posted - 2014.05.16 16:07:00 -
[22] - Quote
And it has to be financed. Payment model is everything right now. The grinder don't play the music till you put the money in the monkey's cup.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1317
|
Posted - 2014.05.16 17:57:00 -
[23] - Quote
There's a good article here about progression in a successful FTP game.
Regardless of the discussion here, its a good read.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1318
|
Posted - 2014.05.16 20:27:00 -
[24] - Quote
It's not for the sake of a few idiots as some as stated, it's for quite a lot of idiots (your terminology there).
They've researched and identified with their own numbers short comings in the current system, both in the progression system and the NPE. Questioning the findings of the research because it happens to not agree with your view isn't going to alter the Dev teams trust in its findings either. Besides, I think we can all agree, that nearly everyone on this thread, defending Z or not has highlighted shortcomings in the current system.
Very unusually, Z has opened this up to public discussion a lot earlier than they normally would. And he has answered a lot questions already, liked a number of your suggestions, clarified a number points of confusion and explained his thinking on others.
Insulting him or questioning his competence is up to you. If I want someone to bend to my way of thinking, I've found that calling them names rarely works.
He's still working on it. Its a work in progress. Please consider that.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1321
|
Posted - 2014.05.17 07:13:00 -
[25] - Quote
Malkai Inos wrote:Kevall Longstride wrote:[...]They've researched and identified with their own numbers short comings in the current system, both in the progression system and the NPE. Questioning the findings of the research because it happens to not agree with your view isn't going to alter the Dev teams trust in its findings either. Besides, I think we can all agree, that nearly everyone on this thread, defending Z or not has highlighted shortcomings in the current system. [...] I happen to question them because we know nothing substantial about this research other than the claim of it's existence and the assertion that the proposed system is a sensible response to its findings. Yes, the current system isn't perfect but that doesn't mean that the proposed system is the only, let alone optimal, alternative. We have no idea what they've been looking for, we don't know how they decided to look, we don't know what they've found and, most critically, we don't know how their findings ended up informing the proposed design other than the blunt assertion that people cannot handle the current system. This is important because, as several others have pointed out, assuming the research was sound and accepting CCP Z's et al. stated conclusion still doesn't tell us why a visual guiding frame (ISIS) wrapped around the current system, or really anything else that doesn't change the actual progression on any fundamental level, wouldn't work Also well elaborated in multiple posts is the fact that central concepts such as "no respecs" being the default position, players having full freedom of their skill choices without being soft-locked into arbitrary roles and the full distinction between your character and whatever gear he might be using at any given time are discarded, seemingly, without further consideration of their inherent place within the existing universe that is New Eden. Based on that. The proposed changes require some prior justification that goes beyond "95% of the people don't get it". Providing insight as to what this research is all about would be a reasonable first step. Edit: Yes I get and agree with your overall call for some civility and appreciation. Yes I am deliberately confrontational because getting some info on why CCP Z chose the proposed design is vital in My opinion.
Thank you being civil and constructive.
As a counter argument I'd say this.
Who here demanded to see all the research and the methodology behind it before they swallowed a couple of painkillers?
Or enquired as to the quality of the peer review behind the research which led to Pepto Pismol?
I'm all for being more empirical in such choices but really, asking or even demanding as some have in this thread, details of a computer game company's R&D process is taking perceived entitlement to a new level.
My point is, we'll all happily put into our bodies a pill given to us by a doctor without thought as to how it came to be. But when research finds that changes to a computer game are needed......
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1321
|
Posted - 2014.05.17 08:01:00 -
[26] - Quote
Hawkings Greenback wrote:Snip
Interesting Zappa quote in your sig.
Somewhat pertinent, given the discussion in this thread.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1323
|
Posted - 2014.05.17 15:40:00 -
[27] - Quote
Thanks for feedback Natu and I do take it on board.
Just a couple of points. I quoted Malkai in the the post you quoted because he was the last person (but not the only) in the thread to speak of asking for research. Nothing personal Malkai o7. I made no mention of names, so its a big assumption that I meant you particular. But I apologise if I've caused you to believe so, when as you say you didn't demand but you were the first to question it.
Secondly, as any member or former member of the CPM or CSM will tell, getting CCP to show them details of internal research is like pulling teeth. And they've signed an NDA. So the chances of getting such research posted publicly when it might involve proprietary information that CCP don't want making public, isn't something that could or should be reasonably expected.
As to what you said here "If you can-¦t try to comprehend what players with unpopular opinions are saying, how can you represent them?", in this particular instance I'm the one with the unpopular opinion in this thread, because I think what Z has come up with is pretty damn good and I've spent 23 pages defending him.
Being a member of CPM does mean that that I would have act as an advocate for the players. But am I not allowed an opinion? Would I be expected to slavishly agree with everything that was said by the players? Of course not, I'd be riddled with indecision and be of no use to the playerbase or to CCP.
I have to look at all the information from both sides, form an opinion as to the best way to proceed that will not only benefit the players but benefit the long term future of the game. And Z's system in my judgement, will do both. It needs the odd tweak but it's how we should go. Is that the popular view? Judging by this thread so far, certainly not.
My reasoning for such an unpopular stance is an ugly truth. The player numbers are dwindling. Radical changes in thinking are needed and long held assumption must be cast away if this game is to greenlit and successful. Simply tinkering with the current systems in game is like rearranging the deck chairs on the Titanic. It needs a rocket fuelled enema kicking up its arse. Legion has to be greenlit, if it isn't, it's game over. For it to be greenlit, CCP need it to be a success.
Rouge and Z were brought in for a reason. Check out their histories. They've worked on a long line of successful FTP games. A proven track record.
The Dev's are more fired up and energised for this than I've ever seen them in the past and Rouge is the reason why.
I'll of course be a strong voice for the players and do everything I can to help them in the CPM or not. But right now, on this issue, I have to be on CCP's side because the long term future of the game is at stake here. If that makes me unpopular so be it. If it loses me your vote, so be it. But I will not back down from what I know to be the right thing to do.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1324
|
Posted - 2014.05.17 16:28:00 -
[28] - Quote
Vell0cet wrote:Kevall Longstride wrote:Actually Z has already posted in the positive in regard to the ISIS question. I know we've had a few disagreements in this discussion. I drafted up a progression proposal and made a thread. The goal is to retain the depth of the existing system but make it more accessible for new players. As the CEO of the most well-known and respected organizations for training new players, and as a CPM 1 candidate, I would really appreciate any feedback you might have. You would probably have some unique and useful insights.
I'll be posting in it shortly. o7
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1325
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Posted - 2014.05.17 19:50:00 -
[29] - Quote
Vell0cet wrote:Kevall Longstride wrote:Actually Z has already posted in the positive in regard to the ISIS question. I know we've had a few disagreements in this discussion. I drafted up a progression proposal and made a thread. The goal is to retain the depth of the existing system but make it more accessible for new players. As the CEO of the most well-known and respected organizations for training new players, and as a CPM 1 candidate, I would really appreciate any feedback you might have. You would probably have some unique and useful insights.
I've posted in there now Vell0cet. Sorry it took so long. o7
Now of to Maken Tosch's...
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1325
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Posted - 2014.05.17 20:18:00 -
[30] - Quote
Maken Tosch wrote:Since we're on the topic of Progression and it's a very hot topic from the looks of it, I have a proposal that CCP Z should read up on. Project Legion Skill Progression Proposal - By Maken ToschIt's probably not as elaborate as others have posted, but it's a proposal that I feel needs attention, particularly CCP Z's. It would be nice to compare our ideas to see how much of us are on the same page. Also, my proposal comes with a twist. Hope you like it.
Some nice ideas there Maken.
I do like the notion of the academy skill giving some sort of bonus however the reduction of the training cost modifier reduced is troubling to me as the TCM is required to make longer term specialisation an SP sink for the vets. A reduction in that will reduce the depth of the tree while decreasing its height if you catch my meaning.
However, your proposal suffered from the same problem that the current one has, in that its rather daunting to begin with for a new player when they should be encouraged to try as much as possible with no major concerns as to their SP expenditure. Those concerns should come later once they have discovered which role they like and want to specialise in. The game would then begin to offer larger rewards for such specialisation.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1330
|
Posted - 2014.05.18 19:14:00 -
[31] - Quote
Maken Tosch wrote:Ulysses Knapse wrote:I'm getting tired of this.
We played DUST 514 because it was different from other FPS games, not because it was the same.
Not sure why CCP seems so keen on removing some of the things that kept DUST 514 alive. It's certain at this point that one of the very few things that kept Dust alive was the complexity it offered. What killed it was the lack of understanding that complexity. There were absolutely NO TOOLS in place to aid the player in better understanding the progression system let alone understand the myriad of complex mechanics that were not immediately apparent. No, I'm not talking about the 3rd party tools. I'm talking about in-game tools. 3rd party tools are great but there is no way for the new player to know for certain that those tools exist unless they visit the forums which brings me to my next point. According to Dennie Fleetfoot (since he often gets in touch with CCP) it seems that the vast majority of the players that exist in the game don't really visit the forums... at all. If I recall correctly it was like somewhere in the neighborhood of 75-85% of the player base. That's a huge chunk of the players that don't read the forums at all. That means: 1. They won't know of any of the 3rd party tools available to them right now at this moment. 2. They won't know of any of the incoming changes that are happening to Dust which means they also don't know that Dust is now on the back burner of development as a result of Project Legion. This is why Dennie switched gears and focused mainly on sending out in-game mails to the D-Uni members compared to posting on the forums. This way, especially considering that Dust University is among some of the largest corps out there at the moment, the information about anything happening to Dust can be disseminated to a much wider audience effectively to those who never frequent the forums. Now if you happen to be one of those people who go out of their way to ignore EVERY piece of mail sent to you, then obviously there is no hope in informing you.
It's actually less than 10% of the actively playing player base that has used these forums ever, and even less than that figure that post more than once a week. Thats what I've been told anyway by the Dev's and I've no reason to not believe them.
So it's a dangerous for anyone (including myself I'll be the first to admit) to claim to be speaking for the majority when 90% of them don't even vocalise in or visit the forums.
So when anyone says majority, the very best level of support they can ever claim to have is a majority of the 10% that come here.
As to the tools question, right now the only way I can ensure that new starters get as much information as possible is to send them it directly to their game mailbox. So right now I have to send each new member to D-UNI 30 training 101's emails.... EACH.
Been doing that since the beginning of the year and the retention rate for brand new starters has doubled.
But you can imagine the maths and workload.... Even with the mails already written and waiting to be forwarded, I still have to add the recipients to the 'To" box
Average of 10-15 applications to D-UNI each day. 300-450 mails a day.....
54,000/81,000 emails since the beginning of the year from my Eve account.
Because the mail system of Eve is deliberately slowed to prevent spam it can take over an hour each day to send them all.
180 days = 180 hours = 7 and a half days JUST sending emails since the beginning of this year..
I think you all might be beginning to realise just how important it is to me that we have a more friendly and intuitive progression system.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1330
|
Posted - 2014.05.18 19:26:00 -
[32] - Quote
Maken Tosch wrote:Kevall Longstride wrote:
/warning... math incoming
HOLY CRAP! WTF?
Word
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CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1331
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Posted - 2014.05.18 19:38:00 -
[33] - Quote
Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself.
But I'd still have to send another mail to explain the certificates....
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Kevall Longstride
DUST University Ivy League
1331
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Posted - 2014.05.18 19:52:00 -
[34] - Quote
^ that
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Kevall Longstride
DUST University Ivy League
1333
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Posted - 2014.05.19 00:52:00 -
[35] - Quote
Any perceived restrictions that may or may not be in place (it is still a work in progress) will be slight and in the very early stages of the progression.
The current roles as proposed start, like the logistics example given, as a series of unlocks for suits, weapons and equipment. As the standard and advanced versions have been scrapped, there is no grind to improve the abilities of said item until you are sure you'd like to go deeper with it.
Once you unlock an item, your are free to use it on any suit you wish (subject to any restrictions that may be placed on a suit) IE heavies being locked using a heavy and sidearm and no abilities to put a light weapon in the heavy slot.
Giving a new player a lot of unlocks in the early stages of a free to play game is an established way to reward and give them reason to play your game longer.
It gives a more structured progression without the need of a raft of UI to explain it all. Which is why I like the role idea.
I'd also like to point out that a lot of people's concerns are based on established practise and game mechanics. That is just going to cause a lot of frustration because right now we've no clue as to the extent of the changes to them. Take for example the slot and fitting system for suits. Do you know for certain that those design principles will carry over to Legion?
I don't, so I'm choosing to assume there might be getting changed. Z has talked about our suit being our shell and making truly unique fittings. Who's to say there's a new system where we can configure the slot layout for instance? This would actually give you much more choice and depth than we have now.
I've always considered the original design decision to try and be as Eve as possible has put artificial barriers as to the development of Dust and now Legion. These choices like many in the early stage of the games development were made to appease the eve players. They share the same universe as Eve and have the same law as Eve. They don't have to do anything the same way as Eve.
And yes I shouldn't have to send all this information out and have already submitted a large number of ideas to improve the ways it can be delivered to players.
But I do because I enjoy helping as much as I can. And if I've made any meaningful contribution to steadying and stablising new player retention then so much the better.
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CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1335
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Posted - 2014.05.19 07:16:00 -
[36] - Quote
Godin Thekiller wrote:And Still nobody has answered my question: Why is a skill system that restricts people is better than one that is open, improving that one, and then EXPLAINING THE GODDAMN SYSTEM
You've already highlighted your answer in bold.
If you have to explain the system, you designed it poorly in the first place.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1359
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Posted - 2014.05.24 08:11:00 -
[37] - Quote
Maken Tosch wrote:It's been a while already.
@CCP Z
What's the news so far in regards to posting the full details (graphs, powerpoints and all) of the skill tree you have planned for us? When is it coming out? Many of us posted out details of what we think it should be. Now it's your turn.
EDIT: For the record, I'm not asking for such details just for the sake of criticizing it. Far from it, I'm just saying that perhaps by showing the skill tree you're working on it might help alleviate the confusion that we see here in the forums and hopefully answer the questions that were left unanswered since the progression presentation at Fanfest 2014. We are obviously trying to work with you here to make sure this goes as smoothly as possible so it's only fair that you work with us as well.
Thank you.
https://twitter.com/ccp_z/status/470032103636082689
He's been working on the monitization this week (busy man).
Remember, progression, monitization and the player market are all linked in legion.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1366
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Posted - 2014.05.29 09:23:00 -
[38] - Quote
CCP Z wrote:Hey guys, Sorry it took me so long to get back to you. The current focus is on making the Market, so I was really busy! I agree with all of you guys on that. Our current NPE is bad so we are working on a new and much better one. This will solve a lot of the complexity issues we are seeing in the game right now. Overall Progression still is much more than just NPE. Right now our Progression system is the center of our Economy Flows. As CCP_Rouge said during his presentation, we want a Player Driven Economy, where you loot your gear and then sell it to other players. This Progression will be the base on how loot will be distributed, on how the overall economy will work. Thanks again for your feedback, it is helping us a lot! Z
This is the part I'm particularly looking forward to Z. I know you explained a lot of it when we were in The English Pub when we first met. Some of the more salient points remain a little foggy due to the multiple tequilas that CCP Praetorian 'forced' me to drink but I do remember being terribly excited about what you were hoping to achieve.
So a bit more about that when you can please. Cheers.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1372
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Posted - 2014.05.31 08:39:00 -
[39] - Quote
ZDub 303 wrote:
But that is completely possible with what he is proposing (the role based system). It appears that this role based system is borrowing heavily from Valkyrie as well as they just recently moved from a class to a role based system..
Actually, it was the other way round. Valkyrie are copying Legion's system. And that isn't the first or last thing that the other two New Eden games are borrowing from Legion....
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1379
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Posted - 2014.06.03 08:03:00 -
[40] - Quote
Himiko Kuronaga wrote:I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
In my post on the UI there here, I make mention of the need for a visual clue as to the fitting of an opponents suit in battle.
CPM1 Candidate
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
1390
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Posted - 2014.06.07 12:35:00 -
[41] - Quote
Anymore news for us at all?
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Kevall Longstride
DUST University Ivy League
1408
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Posted - 2014.06.21 23:43:00 -
[42] - Quote
Maken Tosch wrote:Um, CCP Z? Are you currently busy? If you're alive, please post.
https://twitter.com/ccp_z/status/479953748681162752
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Kevall Longstride
DUST University Ivy League
1412
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Posted - 2014.06.23 21:53:00 -
[43] - Quote
https://twitter.com/ccp_rouge/status/481103798073434112
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