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Thread Statistics | Show CCP posts - 28 post(s) |
ZDub 303
TeamPlayers Dirt Nap Squad.
2945
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Posted - 2014.05.18 19:37:00 -
[511] - Quote
I still don't see why going from Powergrid Upgrades (1-5) would be so bad compared to Powergrid Upgrades (1) - (2) - (3) - (4) - (5).
You have more flexibility to add more or less levels as well. Imagine if proficiency was split into 15 levels at 1% instead of 5 levels at 3%? You can choose to go to level 11 or 13 or whatever. More resolution = more items skill into = more sense of progression.
Profiency 5 is 777k SP in Dust iirc (as a x5 skill). For most people that is 3-4 weeks of playing with no progress. That's just such a bummer and its not nearly as fun as having 15 levels that you skill into every couple days. Each level is a smaller increment of progress but most players would feel better pushing through it.
I personally can see so many reasons to move away from the 5 level system. A node-based system sounds like it could be so superior in so many ways. UI-wise you can also directly add what items unlock in any specific node. So players can see exactly what they are getting every time they buy something.
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Kevall Longstride
DUST University Ivy League
1331
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Posted - 2014.05.18 19:38:00 -
[512] - Quote
Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself.
But I'd still have to send another mail to explain the certificates....
CPM1 Candidate
CEO of DUST University
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1665
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Posted - 2014.05.18 19:41:00 -
[513] - Quote
Kevall Longstride wrote:Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself. But I'd still have to send another mail to explain the certificates.... If new players can't even understand something so simple, you probably have bigger problems than that.
I am become Legion, the destroyer of bunnies.
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ZDub 303
TeamPlayers Dirt Nap Squad.
2945
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Posted - 2014.05.18 19:49:00 -
[514] - Quote
Ulysses Knapse wrote:Kevall Longstride wrote:Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself. But I'd still have to send another mail to explain the certificates.... If new players can't even understand something so simple, you probably have bigger problems than that.
I don't find certificates to be all that helpful in EVE myself... I suspect most new players would skip certs in Legion like they skip the text based tutorial in Dust.
A well designed system should be self explanatory... imo at least. |
Kevall Longstride
DUST University Ivy League
1331
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Posted - 2014.05.18 19:52:00 -
[515] - Quote
^ that
CPM1 Candidate
CEO of DUST University
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1665
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Posted - 2014.05.18 19:58:00 -
[516] - Quote
ZDub 303 wrote:Ulysses Knapse wrote:Kevall Longstride wrote:Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself. But I'd still have to send another mail to explain the certificates.... If new players can't even understand something so simple, you probably have bigger problems than that. I don't find certificates to be all that helpful in EVE myself... I suspect most new players would skip certs in Legion like they skip the text based tutorial in Dust. A well designed system should be self explanatory... imo at least. Certificates not helpful? I object! They are helpful, especially in conjunction with ISIS.
Certificates would ostensibly be more useful in Legion, as you wouldn't even have to take heed of the skills within the certificates. Just spend skillpoints on the certificates, and it would automatically assign them to the necessary skills.
I am become Legion, the destroyer of bunnies.
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Hammerhead LandSharkX
Liberum Sapiens Xenodochi
33
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Posted - 2014.05.18 20:14:00 -
[517] - Quote
Kevall Longstride wrote: But I'd still have to send another mail to explain the certificates....
If you have to send mails out to explain certificates you'd have to send just as much out to explain Z's tree.
Certs and Z's progression could look and function the exact same way. Equal understanding but difference in that one would be optional.
ZDub 303 wrote:I don't find certificates to be all that helpful in EVE myself... I suspect most new players would skip certs in Legion like they skip the text based tutorial in Dust.
A well designed system should be self explanatory... imo at least. Z's system isn't self exploratory-it removes the need for explanation by forcing you down a path to a role rather than explaining the roles before you choose. Limiting options and the ability to make your own role from the beginning =/= explaining anything better...it's just giving you less ways to skrew up.
Ulysses Knapse wrote:Certificates would ostensibly be more useful in Legion, as you wouldn't even have to take heed of the skills within the certificates. Just spend skillpoints on the certificates, and it would automatically assign them to the necessary skills. yup. |
Maken Tosch
DUST University Ivy League
8645
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Posted - 2014.05.18 20:35:00 -
[518] - Quote
ZDub 303 wrote:Ulysses Knapse wrote:Kevall Longstride wrote:Ulysses Knapse wrote:As someone else mentioned earlier in this thread, certificates are a valid option.
Certificates could be sets of skills that, if you don't quite understand the skill tree, would allow for a much simpler guideline by which to train skills. Combine this with something akin to ISIS and you have a recipe for simplicity itself. But I'd still have to send another mail to explain the certificates.... If new players can't even understand something so simple, you probably have bigger problems than that. I don't find certificates to be all that helpful in EVE myself... I suspect most new players would skip certs in Legion like they skip the text based tutorial in Dust. A well designed system should be self explanatory... imo at least.
For the record, CCP has removed the certificate system from Eve Online and replaced it with ISIS. The Interbus Ship Identification System alone does a much better job at explaining the roles of the ships in Eve than what the certificates could accomplish.
The certificates were helpful in helping everyone figure out which skill books should be trained for what role. They were not effective in giving out a clear picture of what ship can do what and how to use it even though they had a tab listing the ships these certificates are best used on. The ISIS solved that problem by giving it a visual representation of the skill progression using the ships as markers in a tree.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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ZDub 303
TeamPlayers Dirt Nap Squad.
2945
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Posted - 2014.05.18 20:41:00 -
[519] - Quote
Hammerhead LandSharkX wrote:Z's system isn't self exploratory-it removes the need for explanation by forcing you down a path to a role rather than explaining the roles before you choose. Limiting options and the ability to make your own role from the beginning =/= explaining anything better...it's just giving you less ways to skrew up.
Its not really forcing you to do anything. The system may add more prerequisites for certain items but that may just be a part of the new pseudo-tiercided equipment system in general. |
Godin Thekiller
shadows of 514
2326
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Posted - 2014.05.18 20:46:00 -
[520] - Quote
Kevall Longstride wrote:Maken Tosch wrote:Ulysses Knapse wrote:I'm getting tired of this.
We played DUST 514 because it was different from other FPS games, not because it was the same.
Not sure why CCP seems so keen on removing some of the things that kept DUST 514 alive. It's certain at this point that one of the very few things that kept Dust alive was the complexity it offered. What killed it was the lack of understanding that complexity. There were absolutely NO TOOLS in place to aid the player in better understanding the progression system let alone understand the myriad of complex mechanics that were not immediately apparent. No, I'm not talking about the 3rd party tools. I'm talking about in-game tools. 3rd party tools are great but there is no way for the new player to know for certain that those tools exist unless they visit the forums which brings me to my next point. According to Dennie Fleetfoot (since he often gets in touch with CCP) it seems that the vast majority of the players that exist in the game don't really visit the forums... at all. If I recall correctly it was like somewhere in the neighborhood of 75-85% of the player base. That's a huge chunk of the players that don't read the forums at all. That means: 1. They won't know of any of the 3rd party tools available to them right now at this moment. 2. They won't know of any of the incoming changes that are happening to Dust which means they also don't know that Dust is now on the back burner of development as a result of Project Legion. This is why Dennie switched gears and focused mainly on sending out in-game mails to the D-Uni members compared to posting on the forums. This way, especially considering that Dust University is among some of the largest corps out there at the moment, the information about anything happening to Dust can be disseminated to a much wider audience effectively to those who never frequent the forums. Now if you happen to be one of those people who go out of their way to ignore EVERY piece of mail sent to you, then obviously there is no hope in informing you. It's actually less than 10% of the actively playing player base that has used these forums ever, and even less than that figure that post more than once a week. Thats what I've been told anyway by the Dev's and I've no reason to not believe them. So it's a dangerous for anyone (including myself I'll be the first to admit) to claim to be speaking for the majority when 90% of them don't even vocalise in or visit the forums. So when anyone says majority, the very best level of support they can ever claim to have is a majority of the 10% that come here. As to the tools question, right now the only way I can ensure that new starters get as much information as possible is to send them it directly to their game mailbox. So right now I have to send each new member to D-UNI 30 training 101's emails.... EACH. Been doing that since the beginning of the year and the retention rate for brand new starters has doubled. But you can imagine the maths and workload.... Even with the mails already written and waiting to be forwarded, I still have to add the recipients to the 'To" box Average of 10-15 applications to D-UNI each day. 300-450 mails a day..... 54,000/81,000 emails since the beginning of the year from my Eve account. Because the mail system of Eve is deliberately slowed to prevent spam it can take over an hour each day to send them all. 180 days = 180 hours = 7 and a half days JUST sending emails since the beginning of this year.. I think you all might be beginning to realise just how important it is to me that we have a more friendly and intuitive progression system. You still have yet to answer my question. I think you're ignoring it on purpose.......
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2326
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Posted - 2014.05.18 20:51:00 -
[521] - Quote
ZDub 303 wrote:Hammerhead LandSharkX wrote:Z's system isn't self exploratory-it removes the need for explanation by forcing you down a path to a role rather than explaining the roles before you choose. Limiting options and the ability to make your own role from the beginning =/= explaining anything better...it's just giving you less ways to skrew up. Its not really forcing you to do anything. The system may add more prerequisites for certain items but that may just be a part of the new pseudo-tiercided equipment system in general.
You have to jump through all sorts of hoops to just get to one single item that you want......
Imagine having to have to go through multiple ones to get the fit that you actually want
The system is flawed, as it limits creativity and freedom, the exact opposite of what New Eden is all about. I'll ask again: How is a system that limits people better than a open system that is improved upon, and then explained well?
click me
Blup Blub Bloop. Translation: Die -_-
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4211
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Posted - 2014.05.18 20:56:00 -
[522] - Quote
Maken Tosch wrote:Ulysses Knapse wrote:I'm getting tired of this.
We played DUST 514 because it was different from other FPS games, not because it was the same.
Not sure why CCP seems so keen on removing some of the things that kept DUST 514 alive. It's certain at this point that one of the very few things that kept Dust alive was the complexity it offered. What killed it was the lack of understanding that complexity. There were absolutely NO TOOLS in place to aid the player in better understanding the progression system let alone understand the myriad of complex mechanics that were not immediately apparent. No, I'm not talking about the 3rd party tools. I'm talking about in-game tools. 3rd party tools are great but there is no way for the new player to know for certain that those tools exist unless they visit the forums which brings me to my next point. According to Dennie Fleetfoot (since he often gets in touch with CCP) it seems that the vast majority of the players that exist in the game don't really visit the forums... at all. If I recall correctly it was like somewhere in the neighborhood of 75-85% of the player base. That's a huge chunk of the players that don't read the forums at all. That means: 1. They won't know of any of the 3rd party tools available to them right now at this moment. 2. They won't know of any of the incoming changes that are happening to Dust which means they also don't know that Dust is now on the back burner of development as a result of Project Legion. This is why Dennie switched gears and focused mainly on sending out in-game mails to the D-Uni members compared to posting on the forums. This way, especially considering that Dust University is among some of the largest corps out there at the moment, the information about anything happening to Dust can be disseminated to a much wider audience effectively to those who never frequent the forums. Now if you happen to be one of those people who go out of their way to ignore EVERY piece of mail sent to you, then obviously there is no hope in informing you.
I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result. |
byte modal
83
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Posted - 2014.05.18 21:07:00 -
[523] - Quote
Himiko Kuronaga wrote: I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result.
I have seen no proof whatsoever that a horrible game resulted in players quitting due to not having a chance to learn the skill system. I believe it was a meteor that struck the earth wiping out a significant of the potential player base.
;) I'm just messing with you. Seriously though, no one has seen proof of any cause and effect relationship. We, as informed players (as informed as we can be, being players and not devs) can only speculate based on experience, common complaints, and attention to in-game or forum discussions. That's about as good as it gets here. I see something, and I try to troubleshoot it with my limited understanding of context. Maken did the same. You are doing the same. It's impossible for us all to draw the same conclusions. Instead, we take internal measurements to see what we each assume, compared to what others are assuming, and try to connect the dots as best we can.
At the end of the day though, it doesn't really matter whether we're right or not. It's not our game to develop =(
Irony: Post #35
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Maken Tosch
DUST University Ivy League
8646
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Posted - 2014.05.18 21:21:00 -
[524] - Quote
Himiko Kuronaga wrote:I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result.
Whatever exit survey Z conducted was likely tainted.
That's also part of it. But the topic of skill progression came up every now and then. Not as much as the topics of lag, broken PC mechanics, protostomping, and being put into a match in progress did, but when the topic of skill progression came up (often under the topic of respecs) it was almost always a heated debate on how it should be fixed.
On the one side you had people like me saying no to respecs while advocating a more clear and concise set of tools that can aid a player in better understanding the game. This eventually brought up the idea of overhauling the academy as part of the solution.
On the other side you had people saying yes to respecs simple on the basis that the skill progression system is broken and players need a chance to undo their mistakes which was the result of not being able to fully understand the skill progression.
Of course another idea was allowing players to just let them play around with the SP allocation just for the fun of it (an idea often proposed by the scrubby FOTM chasers).
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Hammerhead LandSharkX
Liberum Sapiens Xenodochi
33
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Posted - 2014.05.18 21:24:00 -
[525] - Quote
Himiko Kuronaga wrote: I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result.
Whatever exit survey Z conducted was likely tainted.
Can we hold back on just being Inflammatory and nonconstructive to discussion? You 'believe' they quit for a different reason and gave as much proof as they did for their reason. It doesn't matter if we see proof for whatever reasons, so long as we can understand that the game needs to improve to get more people playing and for ccp to think it's successful enough to move forward. Shouting 'consipiracy' isn't going to help-discussing reasons why proposed fixes/ideas/etc do or do not improve the state of things will. |
Captain Crutches
Nexus Marines
128
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Posted - 2014.05.18 21:38:00 -
[526] - Quote
Kevall Longstride wrote:So you can imagine my reservations as to the assertions of others, that the current system is fine or just needs a bit of a tweak.... when I have to send out that much information to new players to explain it all!! If you want my .02 isk... you shouldn't be the one who has to send all those mails!
The complexity of the current progression system is, IMO, less of a problem than that the NPE does virtually nothing to explain it to new players, passing the burden on to people like you. Of course we appreciate you for it, but the problem is that it's necessary in the first place.
If all CCP changed was the progression system, you'd still have to send out mails to every new D-UNI member explaining it. The mails would be different, yes, and there may be fewer of them, but the burden would still be on you to do it. If CCP instead focused on making a great NPE and explaining all that info that you so painstakingly mail everyone, I think more people would understand the progression system (however complex it was) and we wouldn't have this problem.
TLDR - The universally acknowledged problem is that people don't understand the progression system. But players can't be blamed for that when CCP does such a terrible job teaching them right off the bat. You yourself have shown without doubt that when someone is there to teach a newbie about the game they stick around longer. But only those that join D-UNI or another training corp get that instruction. Make a comprehensive NPE that teaches the progression system to those that need it, and then show me new data on retention and universal understanding - I bet it will be higher, and it'll give people like Dennie less work too!
Legion is absolutely the right move for the future of Dust. How CCP went about revealing it is the biggest problem.
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Maken Tosch
DUST University Ivy League
8646
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Posted - 2014.05.18 21:44:00 -
[527] - Quote
Captain Crutches wrote:Kevall Longstride wrote:So you can imagine my reservations as to the assertions of others, that the current system is fine or just needs a bit of a tweak.... when I have to send out that much information to new players to explain it all!! If you want my .02 isk... you shouldn't be the one who has to send all those mails! The complexity of the current progression system is, IMO, less of a problem than that the NPE does virtually nothing to explain it to new players, passing the burden on to people like you. Of course we appreciate you for it, but the problem is that it's necessary in the first place. If all CCP changed was the progression system, you'd still have to send out mails to every new D-UNI member explaining it. The mails would be different, yes, and there may be fewer of them, but the burden would still be on you to do it. If CCP instead focused on making a great NPE and explaining all that info that you so painstakingly mail everyone, I think more people would understand the progression system (however complex it was) and we wouldn't have this problem. The universally acknowledged problem is that people don't understand the progression system. But players can't be blamed for that when CCP does such a terrible job teaching them right off the bat. You yourself have shown without doubt that when someone is there to teach a newbie about the game they stick around longer. But only those that join D-UNI or another training corp get that instruction. TL;DR - Make a comprehensive NPE that teaches the progression system to those that need it, and then show me new data on retention and universal understanding - I bet it will be higher, and it'll give people like Dennie less work too!
Exactly. If we need someone like Dennie to constantly send out mails to new players on how to understand the system and if new players need to join a player-run corp just to understand even the most mundane things like how to turn on/off the Voice Chat of all things, then you know there is a major problem with the understanding of the skill progression itself and that of the NPE.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Starfire Revo
DUST University Ivy League
259
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Posted - 2014.05.18 21:45:00 -
[528] - Quote
Maken Tosch wrote:(an idea often proposed by the scrubby FOTM chasers). This is a bit of a tangent, but people who chase the optimal way to play are actually the opposite of scrubs. FOTM wouldn't be such an issue if balance was given a higher priority.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Maken Tosch
DUST University Ivy League
8646
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Posted - 2014.05.18 21:56:00 -
[529] - Quote
Starfire Revo wrote:Maken Tosch wrote:(an idea often proposed by the scrubby FOTM chasers). This is a bit of a tangent, but people who chase the optimal way to play are actually the opposite of scrubs. FOTM wouldn't be such an issue if balance was given a higher priority.
Perhaps they aren't scubs then if they figured out an optimal way. But as you and me have seen first hand in Dust, a lot of those FOTM chasers end up being detrimental to the game as they often draw the attention of the "nerf-it" crowd who then often demand unwarranted nerfs to something that might not even be overpowered.
I stopped counting over 2 years ago how many FOTMs we went through and how many times people asked for nerfs. Here is at least 5 I can remember from the top of my head.
1. Dropships Dropping (literally) 2. Dumb-Fire Swarms 3. The Rail Rifle 4. Cloaky Shottie 5. Redline Rail Tanks
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Master Smurf
Nos Nothi
461
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Posted - 2014.05.18 22:08:00 -
[530] - Quote
Please dont blame FOTM chasers for CCP lack of ability in balancing the game.
Every game under the sun have people who want the optimal.
"Shine bright like a diamond"
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Maken Tosch
DUST University Ivy League
8647
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Posted - 2014.05.18 22:18:00 -
[531] - Quote
Master Smurf wrote:Please dont blame FOTM chasers for CCP lack of ability in balancing the game.
Every game under the sun have people who want the optimal.
That's not what I'm saying. We all know already that the FOTM chasers were the result of CCP not knowing how the balance the game properly. They just amplified the problem.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
1994
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Posted - 2014.05.18 22:19:00 -
[532] - Quote
Maken Tosch wrote:Starfire Revo wrote:Maken Tosch wrote:(an idea often proposed by the scrubby FOTM chasers). This is a bit of a tangent, but people who chase the optimal way to play are actually the opposite of scrubs. FOTM wouldn't be such an issue if balance was given a higher priority. Perhaps they aren't scubs then if they figured out an optimal way. But as you and me have seen first hand in Dust, a lot of those FOTM chasers end up being detrimental to the game as they often draw the attention of the "nerf-it" crowd who then often demand unwarranted nerfs to something that might not even be overpowered. I stopped counting over 2 years ago how many FOTMs we went through and how many times people asked for nerfs. Here is at least 5 I can remember from the top of my head. 1. Dropships Dropping (literally) 2. Dumb-Fire Swarms 3. The Rail Rifle 4. Cloaky Shottie 5. Redline Rail Tanks DTAR?
I will also disagree with the assertion that they aren't scrubs seeing as how if they truly were as elite as they claim they are, they'd be chasing sub-optimal ways to play in order to truly prove their eliteness.
Difference of opinions though I guess.
Arzadu Akbar Motherfuckers!!!!
Closed Beta Bittervet Bomber
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Maken Tosch
DUST University Ivy League
8647
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Posted - 2014.05.18 22:24:00 -
[533] - Quote
Ok, now that we got that whole FOTM topic out of the way, I think we should go back on topic about progression. I don't want this topic to be locked now because we kept conjuring up bad memories of these FOTM chasers. XD
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4212
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Posted - 2014.05.18 22:26:00 -
[534] - Quote
Hammerhead LandSharkX wrote:Himiko Kuronaga wrote: I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result.
Whatever exit survey Z conducted was likely tainted.
Can we hold back on just being Inflammatory and nonconstructive to discussion? You 'believe' they quit for a different reason and gave as much proof as they did for their reason. It doesn't matter if we see proof for whatever reasons, so long as we can understand that the game needs to improve to get more people playing and for ccp to think it's successful enough to move forward. Shouting 'consipiracy' isn't going to help- discussing reasons why proposed fixes/ideas/etc do or do not improve the state of things will.
It is neither inflammatory nor nonconstructive. I played the game since beta and I am entirely intimate with the issues that have destroyed the game. I know which issues pissed me off every single day and I know which issues my friends couldn't get past to enjoy the game either. I am far more familiar with the issues than whatever could possibly be gleamed by some exit survey. If you actually play the damn game and talk to people, you don't need that kind of thing.
There's nothing conspiracy about it. |
Maken Tosch
DUST University Ivy League
8647
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Posted - 2014.05.18 22:29:00 -
[535] - Quote
Hammerhead LandSharkX wrote:Himiko Kuronaga wrote: I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result.
Whatever exit survey Z conducted was likely tainted.
Can we hold back on just being Inflammatory and nonconstructive to discussion? You 'believe' they quit for a different reason and gave as much proof as they did for their reason. It doesn't matter if we see proof for whatever reasons, so long as we can understand that the game needs to improve to get more people playing and for ccp to think it's successful enough to move forward. Shouting 'consipiracy' isn't going to help- discussing reasons why proposed fixes/ideas/etc do or do not improve the state of things will.
I didn't find his comment to be inflammatory or nonconstructive in any way. He did have a valid point as well as the rest of us.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Starfire Revo
DUST University Ivy League
259
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Posted - 2014.05.18 22:40:00 -
[536] - Quote
Maken Tosch wrote:Perhaps they aren't scubs then if they figured out an optimal way. But as you and me have seen first hand in Dust, a lot of those FOTM chasers end up being detrimental to the game as they often draw the attention of the "nerf-it" crowd who then often demand unwarranted nerfs to something that might not even be overpowered. The FOTM chasers aren't detrimental to the game, poor game balance is detrimental to the game. Competitive players will naturally trend towards the most optimal ways to play and if there's major balance problems, you'll see the "FOTM" style shifts amongst the playerbase.
Nerfing and buffing parts of the game is just part of the development process. If a playstyle is completely dominant over all others, then appropriate changes should be made to allow other options to be viable. The problem I've seen in Dust's development is that the nerfs have been heavy handed and not iterative.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Master Smurf
Nos Nothi
461
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Posted - 2014.05.18 22:59:00 -
[537] - Quote
Why dont they have some archetype suits (like they do now) but they show a roadmap of skills to max them out for players that want a streamlined experience.
I understand why CCP is going the way they are proposing but I am almost positive it is because its an easy way for them to force balance.
It flies in the face of their proposed vision but so be it it seems; the same way they are moving to a more comfortable platform, the same way they make this move to build a more balanced experience in the game. Then after iteration and iteration they may take the training wheels off and allow what we have now.
"Shine bright like a diamond"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2114
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Posted - 2014.05.18 23:19:00 -
[538] - Quote
Captain Crutches wrote:Kevall Longstride wrote:So you can imagine my reservations as to the assertions of others, that the current system is fine or just needs a bit of a tweak.... when I have to send out that much information to new players to explain it all!! If you want my .02 isk... you shouldn't be the one who has to send all those mails! The complexity of the current progression system is, IMO, less of a problem than that the NPE does virtually nothing to explain it to new players, passing the burden on to people like you. Of course we appreciate you for it, but the problem is that it's necessary in the first place. If all CCP changed was the progression system, you'd still have to send out mails to every new D-UNI member explaining it. The mails would be different, yes, and there may be fewer of them, but the burden would still be on you to do it. If CCP instead focused on making a great NPE and explaining all that info that you so painstakingly mail everyone, I think more people would understand the progression system (however complex it was) and we wouldn't have this problem. The universally acknowledged problem is that people don't understand the progression system. But players can't be blamed for that when CCP does such a terrible job teaching them right off the bat. You yourself have shown without doubt that when someone is there to teach a newbie about the game they stick around longer. But only those that join D-UNI or another training corp get that instruction. TL;DR - Make a comprehensive NPE that teaches the progression system to those that need it, and then show me new data on retention and universal understanding - I bet it will be higher, and it'll give people like Dennie less work too! I agree. The workload Dennie is describing is a direct consequence of poor corp/communication tools and absolutely no investment in new players by CCP, in spite of the fact that they knew full well that new peeps were getting fed to the wolves.
It's almost as if they wanted DUST to fail.
PSN: RationalSpark
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Malkai Inos
Any Given Day
1340
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Posted - 2014.05.18 23:45:00 -
[539] - Quote
Starfire Revo wrote:Maken Tosch wrote:Perhaps they aren't scubs then if they figured out an optimal way. But as you and me have seen first hand in Dust, a lot of those FOTM chasers end up being detrimental to the game as they often draw the attention of the "nerf-it" crowd who then often demand unwarranted nerfs to something that might not even be overpowered. The FOTM chasers aren't detrimental to the game, poor game balance is detrimental to the game. Competitive players will naturally trend towards the most optimal ways to play and if there's major balance problems, you'll see the "FOTM" style shifts amongst the playerbase. Nerfing and buffing parts of the game is just part of the development process. If a playstyle is completely dominant over all others, then appropriate changes should be made to allow other options to be viable. The problem I've seen in Dust's development is that the nerfs have been heavy handed and not iterative. If you're saying that FOTM chasing is not the cause of the problem then I agree. But it cannot be denied that FOTM chasing as a result of faulty balance further amplifies the problem, becoming in itself a detrimental factor to the overall game.
FOTM chasing is and should be a legitimate tactic to maximize ones own efficiency and will happen in every competitive environment. However, getting back to what I believe is Maken's point regarding respecs, to limit its corrosive potential to overall game meta there has to be a cost associated with FOTM chasing. Otherwise every miniscule imbalance will immediately be exploited by large portions of the playerbase, temporarily invalidating or severely hampering every alternative choice every time the optimal meta shifts.
The New Eden skill system without respecs does just that by introducing an opportunity cost to every skill choice. Without respecs, I have to think twice about spending three months worth of SP for an advantage that might not last for the next month when just going with what better alignes with my playstile might benefit me for much longer.
The ability to respec inevitably reduces this opportunity cost, in the extreme case of abundant respecs, to almost zero. This means that the threshold for "OP enough to skill into" gets lowered so that FOTM chasing becomes more prevalent and aggresive.
The result is more volatile meta where much smaller imbalances already become a problem while a respec-less environment would be much more resilient to sudden shifts due to rebalancing, possibly to the point where things can get fixed even before they get apparent to the general population.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Godin Thekiller
shadows of 514
2328
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Posted - 2014.05.18 23:58:00 -
[540] - Quote
Alaika Arbosa wrote:Maken Tosch wrote:Starfire Revo wrote:Maken Tosch wrote:(an idea often proposed by the scrubby FOTM chasers). This is a bit of a tangent, but people who chase the optimal way to play are actually the opposite of scrubs. FOTM wouldn't be such an issue if balance was given a higher priority. Perhaps they aren't scubs then if they figured out an optimal way. But as you and me have seen first hand in Dust, a lot of those FOTM chasers end up being detrimental to the game as they often draw the attention of the "nerf-it" crowd who then often demand unwarranted nerfs to something that might not even be overpowered. I stopped counting over 2 years ago how many FOTMs we went through and how many times people asked for nerfs. Here is at least 5 I can remember from the top of my head. 1. Dropships Dropping (literally) 2. Dumb-Fire Swarms 3. The Rail Rifle 4. Cloaky Shottie 5. Redline Rail Tanks CalLogi + DTAR? I will also disagree with the assertion that they aren't scrubs seeing as how if they truly were as elite as they claim they are, they'd be chasing sub-optimal ways to play in order to truly prove their eliteness. Difference of opinions though I guess.
If that's the case, Wouldn't the PC master race do the same?
click me
Blup Blub Bloop. Translation: Die -_-
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