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Thread Statistics | Show CCP posts - 28 post(s) |
Starfire Revo
DUST University Ivy League
249
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Posted - 2014.05.16 20:13:00 -
[1] - Quote
Iskandar Zul Karnain wrote:Would it be possible to implement an open New Eden friendly skill tree with an optional 'safety' for new players, whereby their SP choices are guided in a certain direction(s) up unto the point at which the player decides he or she is competent enough to make informed SP decision on their own?
Essentially we could superficially create a class system but still allow those willing to spend their SP as they see fit.
Anyone have any thoughts on a system like this? I feel like creating simple and advanced modes for the skills tree would work. The simple mode would be more in line with what Z is describing, so new players don't get overwhelmed. The advanced mode would allow people who (think they) know what they're doing to progress their character in a way that makes sense.
Diablo 3 did something similar to this with it's skill system and it was one of the few good design decisions that game made.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Starfire Revo
DUST University Ivy League
254
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Posted - 2014.05.17 19:51:00 -
[2] - Quote
Vell0cet wrote:As an alternative to respecs how do you guys feel about character sales for ISK, with an AUR transaction fee paid by the buyer?
Wouldn't work as well in a free to play game as there would be little to nothing preventing someone from making 100+ characters and passively letting them skill up.
Aeon Amadi wrote:I know a lot of people are saying that "modules/weapons shouldn't be locked behind roles" but honestly, I can't see much of a reason you'd need Profile Dampeners and Myrofibril Stimulants on a Sentinel xD Due to the Sentinel's high base melee damage, it's actually a good option to put 2x Myofibrils on a suit if you're running a Forge Gun. This gives you the ability to instantly kill scouts who get too close.
Putting 2x Dampeners on a heavy frame allows you to be immune to vehicle scans, standard gal logi scans, advanced scanners, most scouts with no precision mods and most medium frames that don't have at least 2 precision mods. It's a viable way to fill 2 low slots if you're looking to surprise any of the above.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Starfire Revo
DUST University Ivy League
259
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Posted - 2014.05.18 21:45:00 -
[3] - Quote
Maken Tosch wrote:(an idea often proposed by the scrubby FOTM chasers). This is a bit of a tangent, but people who chase the optimal way to play are actually the opposite of scrubs. FOTM wouldn't be such an issue if balance was given a higher priority.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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Starfire Revo
DUST University Ivy League
259
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Posted - 2014.05.18 22:40:00 -
[4] - Quote
Maken Tosch wrote:Perhaps they aren't scubs then if they figured out an optimal way. But as you and me have seen first hand in Dust, a lot of those FOTM chasers end up being detrimental to the game as they often draw the attention of the "nerf-it" crowd who then often demand unwarranted nerfs to something that might not even be overpowered. The FOTM chasers aren't detrimental to the game, poor game balance is detrimental to the game. Competitive players will naturally trend towards the most optimal ways to play and if there's major balance problems, you'll see the "FOTM" style shifts amongst the playerbase.
Nerfing and buffing parts of the game is just part of the development process. If a playstyle is completely dominant over all others, then appropriate changes should be made to allow other options to be viable. The problem I've seen in Dust's development is that the nerfs have been heavy handed and not iterative.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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