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Thread Statistics | Show CCP posts - 28 post(s) |
Spectral Clone
Dust2Dust. Top Men.
2639
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Posted - 2014.05.14 08:26:00 -
[31] - Quote
CCP Blowout wrote:Spectral Clone wrote:Also, why do you answer only the questions that fit into your vision, and not others?
Is this taught to you when you start working in CCP? What? This accusatory tone is probably not the best way to go about having your questions answered. Don't make me unlike the like I gave you in the PC gaming thread. Ask a constructive question and it will hopefully be answered eventually. CCP Z answered some specific questions brought to him by CCP Frame based on specific feedback from forum users - there is no reason why your questions will not be answered in time as well.
I-¦m trying to ask the hard questions that need to be asked a company that wants to develop the most innovative shooter ever released on a PC.
This message was brought to you by the PC master race.
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Jonny D Buelle
Mors Effera
104
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Posted - 2014.05.14 08:27:00 -
[32] - Quote
Heinz Doofenshertz wrote:CCP Z wrote: We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
While I agree that in some games a Respec option is a good thing. as you may get to a point in the game where all the choices you have made are completely obsolete or bad. In New Eden no choice should ever be made lightly, nor should they be easily changed. As no spent skill is every really wasted, it might not be useful right now, but you may run into a situation later on where you'll need it and wow I already have that skill. New Eden is very much a place of choices, however, making a choice needs to have weight as it does now. I play Logi, and Assault, if I spend skill points into a heavy tree to test it out and decide I don't like how it plays fine. but I shouldn't be able to just undo those choices. There are limited occasons I would say respecs ok. The end of the NPE, because you just finished learning how to play and probably made bad choices before learning how important choices are. When major changes to the skill system are made, IE you removed 15 skills I had, refunding those points I'm ok with. Making it so that I decide I don't like the skills I have paying 5 bucks and being able to completely redo my entire tree smacks all the choices in the face, and then hampers me in my ability to use the new gear I just got, because I have not properly progressed thru the tree learning how this style plays. which means I might also not like it. I know many people are used to this being an option in other games, but it does not really fit with New Eden. yes it makes it a bit harder for some, and makes others think they are trapped with bad choices, but this is because they didn't understand the system in the first place and don't understand why it is that way. If these are addressed early on in the NPE, like having people pick certain skills, explaining that choices are important and that, as I suggested above they can reassign them once they finish, but afterwards their choices both with their skills and their trigger pulls are important, and needed to be treated that way.
I would like to point out to you that EVE does offer a variation of a respec in the form of Remapping your attributes (Wisdom, Charisma, Endurance etc.) to better suit your progression in the game. Yes it is different than a respec but it can still be considered respeccing. (source and reading on remapping https://wiki.eveonline.com/en/wiki/Neural_remapping)
You do make some valid points, and I agree that the respec should only be given at the end of NPE. God knows how grateful I was when 1.0 came with a full respec. I messed up massively in my first month.
I think that if CCP does intend to do respecs, make it a yearly thing and even then only a partial respec. EG: Respec Weaponry, Respec Dropsuit Command etc.
Come Join the War
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CCP Blowout
C C P C C P Alliance
371
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Posted - 2014.05.14 08:28:00 -
[33] - Quote
Spectral Clone wrote:
I-¦m trying to ask the hard questions that need to be asked a company that wants to develop the most innovative shooter ever released on a PC.
And that is great - we just need you to appreciate that nothing is being kept from you and that we are trying to be transparent as possible. Reasons for not answering could be:
1. CCP Z has simply not gotten around to it yet 2. We simply do not know yet, and will be revealing more when we do. 3. Your originaly question was tl;dr over in another thread somewhere and could be better addressed if posted here 4. |
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Kovinis Sparagas
Bullet Cluster Lokun Listamenn
390
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Posted - 2014.05.14 08:33:00 -
[34] - Quote
Welcome to forums Mr CCP Z
I support EVE Legion, but the message was very badly delivered...
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Grimmiers
537
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Posted - 2014.05.14 08:39:00 -
[35] - Quote
CCP Z wrote: This will remain the case in Legion, for different reasons: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
Will there be a way to organize fits to only show up during designated gametypes like the sandbox, or planetary conquest matches? With the way metascore works, I wouldn't want my high meta suits used for pc affecting matchmaking if I just want to use mostly adv gear in pubs. |
ANON Cerberus
Tiny Toons
658
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Posted - 2014.05.14 08:41:00 -
[36] - Quote
So will we still amass skillpoints to unlock skills to get better stuff right? As long as that fundamental part does not change then I am open to other changes.
The only things I have heard that would be a bother are -
1. Being forced into avenues or forced to 'be a certain role' to get something I need or want. This is very un EVE like. The fact that EVE is all about customising what ever the hell you want within the games designed balance, is really great.
2. Making smoother / more understandable or even new fancy tutorials and systems is great - just do not dumb anything down for the more experienced players.
Also like others have said, I would very much like to see an illustration to the new progression system that you guys at CCP are developing. I guess you are still working on designs, however any rough outline would be good to see visually at this point. |
TrueXer0z
DUST University Ivy League
535
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Posted - 2014.05.14 08:41:00 -
[37] - Quote
CCP Blowout wrote:Spectral Clone wrote:
I-¦m trying to ask the hard questions that need to be asked a company that wants to develop the most innovative shooter ever released on a PC.
And that is great - we just need you to appreciate that nothing is being kept from you and that we are trying to be transparent as possible. Reasons for not answering could be: 1. CCP Z has simply not gotten around to it yet 2. We simply do not know yet, and will be revealing more when we do. 3. Your originaly question was tl;dr over in another thread somewhere and could be better addressed if posted here 4.
Hey, instead of responding to one person, why not address some of the other posts from people. Please don't take it the wrong way, but there are others who have posts that deserve some sort of response considering they are trying to give real feedback. Not just arguing.. And, no I am not specifically talking about mine.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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CCP Saberwing
C C P C C P Alliance
4600
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Posted - 2014.05.14 08:49:00 -
[38] - Quote
TrueXer0z wrote: Hey, instead of responding to one person, why not address some of the other posts from people. Please don't take it the wrong way, but there are others who have posts that deserve some sort of response considering they are trying to give real feedback. Not just arguing.. And, no I am not specifically talking about mine.
CCP Blowout is responding to you because your comments were not particularly related to progression - we'll let CCP Z talk about that as it's his area of expertise and focus.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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TrueXer0z
DUST University Ivy League
536
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Posted - 2014.05.14 08:53:00 -
[39] - Quote
CCP Saberwing wrote:TrueXer0z wrote: Hey, instead of responding to one person, why not address some of the other posts from people. Please don't take it the wrong way, but there are others who have posts that deserve some sort of response considering they are trying to give real feedback. Not just arguing.. And, no I am not specifically talking about mine.
CCP Blowout is responding to you because your comments were not particularly related to progression - we'll let CCP Z talk about that as it's his area of expertise and focus.
Might wanna scroll up and look at who he is quoting and responding to. I am not Spectral Clone.
Edit: although my posts are not specifically focused on CCP Z's progression tree, they do talk about why any feedback here in this thread can't really be established properly without the community being able to actually interact. All it is right now is an IDEA. Nothing tangible. Nothing that conceptually will ever see the light of day without a greenlight of the project.
Not taking away from CCP Z's great attempt to communicate. Which I applaud. But, how about a real discussion on what needs to be done to make Legion a reality.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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Sven Lindblad
Algintal Core Gallente Federation
7
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Posted - 2014.05.14 08:53:00 -
[40] - Quote
I'm still a bit worried about this system. But that's how it often is this early in developement and I'm sure we will see what workes. I sincerely hope our feedback both us forumers and the CPM be heard and not just listened to. :)
You might be right that the 5 point system might be a good cut. However I would still argue that in some cases a skill could have multiple levels ranging from just 1-2 or 1-3 were applicable. It might also be a good idea to try to avoid looking at most MMO's progression systems as I feel they have often been very flawed. |
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Grimmiers
538
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Posted - 2014.05.14 09:00:00 -
[41] - Quote
I-Shayz-I wrote:Back on topic guys...
I really like the idea you have for the removal of the 5 level node system...but how will you implement passive skills and bonuses?
For example, each variant of the Plasma Rifle will have its own node, but will there be extra nodes elsewhere for upgrading the reload/dispersion/ammo capacity? What about passive skills like electronics/engineering that increase dropsuit cpu/pg? Will they now be separate nodes for each extra bonus, or do you have something else in mind?
It looks like each equipment will have a series of upgrade nodes linked to them, but I would like to know more about this too. Would ammo capacity upgrades be for all mass driver variants or just the variant I unlocked. The best way around this for weapons would be a weapon module wheel. As for passive skills like hacking bonuses you would probably have different modules take it's place, or have it built into dropsuit variants.
Video link to that part
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Jonny D Buelle
Mors Effera
107
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Posted - 2014.05.14 09:07:00 -
[42] - Quote
Sven Lindblad wrote:I'm still a bit worried about this system. But that's how it often is this early in developement and I'm sure we will see what workes. I sincerely hope our feedback both us forumers and the CPM be heard and not just listened to. :)
You might be right that the 5 point system might be a good cut. However I would still argue that in some cases a skill could have multiple levels ranging from just 1-2 or 1-3 were applicable.
I'm on the opposite side of the fence when it comes to removing the 5 point system.
I find the 5 point system makes the game stand out amongst others when it comes to obtaining gear and improving your suit. However I think the removal of the 5 point system was due to people not really understanding what they were buying.
How about instead of removing it, we improve it by adding a tooltip each time you scroll over it (instead of pushing a button to figure out what it does). The tooltip can explain in simple terms what the skill can do for you or in the options you can click a box to have complex (or expanded) tooltips.
Also the description of the weapons should be changed you initially see the lore of the weapon, which is all well and good and pretty neat, but it does not tell me what the weapon does, which can be misleading. None of the descriptions at the moment tell you what they deal increased/decreased damage to. This REALLY needs to be changed. I would prefer to have a list of ALL attributes than a fancy piece of lore.
Come Join the War
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Spectral Clone
Dust2Dust. Top Men.
2647
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Posted - 2014.05.14 09:10:00 -
[43] - Quote
Sven Lindblad wrote:I'm still a bit worried about this system. But that's how it often is this early in developement and I'm sure we will see what workes. I sincerely hope our feedback both us forumers and the CPM be heard and not just listened to. :)
I-¦m completely against this system. It-¦s merely a copy from other "MMOs" and "FPS".
I want to see something new, innovative and interesting, not a copy of others work please.
This message was brought to you by the PC master race.
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Mia Romani
Nexus Marines
92
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Posted - 2014.05.14 09:13:00 -
[44] - Quote
CCP Z wrote:We are not talking to the same target audience (hardcore MMO players vs Online FPS Players). I have seen this general point of view expressed by several Dust 514 developers over the years, and honestly I am a little concerned by it.
While targeting people who play FPS games instead of people who play MMO games is an obvious choice for a FPS game, I am concerned that making a conscious decision to not target hardcore gamers could significantly impact the long-term longevity of the game.
In EVE, there are a very small number of extremely hardcore players (referred to as enablers and instigators by CCP Seagull) who generate an enormous amount of content for their relatively casual alliance members, and they are partially responsible for the continued success of EVE Online 11 years down the track.
Should content-creation tools be released for Legion, then you will need hardcore players to actually use them. Should some form of planetary conquest be released for Legion, then you will need hardcore players to rally the general player base into war. Even if they aren't the top priority, hardcore players should still be in your target demographic.
Interstellar Crossroads
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Aqil Aegivan
The Southern Legion Final Resolution.
320
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Posted - 2014.05.14 09:23:00 -
[45] - Quote
CCP Z wrote:You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
So will we have access to all our dropsuits or will it be tiered? You claim we will be able to do two contradictory things here.
CCP Z wrote:Again, the nature of Legion is to work against Gear obsolescence, so your old gear will still have an interest for you after unlocking the GÇ£nextGÇ¥ Dropsuit in your tree. You donGÇÖt have to move in a linear way (ie, by going directly to the next Dropsuit). We will offer you many side choices that will make you more efficient or have more fitting choices with your current Dropsuit.
This is just saying "there's no problem" without explaining why. People with promises and no plans are why Dust514 failed. This response makes it look like Legion is headed the same way. I'm probably going to have to pre-empt the usual "we don't know how yet" thing at this point. If you don't know how you're going to do something then you don't know if you can do it. Don't sell what you don't have. |
Aqil Aegivan
The Southern Legion Final Resolution.
320
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Posted - 2014.05.14 09:24:00 -
[46] - Quote
CCP Z wrote:We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
I cannot emphasize how bad of an idea this is. It is literally the fastest way I can imagine to effectively kill healthy meta and make this game a trivial and pointless entry in a sea of shooters.
CCP Z wrote:... we are making the Progression more difficult. Right now, within a couple of weeks of play, you can basically create your ultimate Fitting and never do anything else.
That's the POINT. You do one thing well quickly but only that one thing. Delaying a persons progression is going to hit the NPE like a hammer because being "useful" under any given meta is about to get harder.
BTW, if gear permanence is a goal for you why isn't being able to skill into what we want and use nothing else a feature, rather than a flaw?
CCP Z wrote:I think that the new system will allow both: accessibility for new users to understand, while keeping the high level complexity of mix-matching modules, weapons and Dropsuits.
Please don't pretend that straying outside of the roles you're setting up won't incur a considerable SP sink for anyone who wants to "mix and match". Please don't pretend there aren't ways of doing this that lack that sink.
CCP Z wrote:We offer a much deeper and varied system than almost any MMO on the market, we are just trying to make it more accessible.
Nope, you're disincentivizing emergent play in order to avoid the responsibility of explaining or balancing (or monetizing) anything more complicated than the typical role based shooter. You claim that progression is too fast because people are able to play their playstyle at max level. The only reason you would have a problem with this is if you do want a transitive gear treadmill for people to grind. |
Jonny D Buelle
Mors Effera
108
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Posted - 2014.05.14 09:30:00 -
[47] - Quote
Aqil Aegivan wrote:CCP Z wrote:You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want. So will we have access to all our dropsuits or will it be tiered? You claim we will be able to do two contradictory things here.
I think what he was talking about was two different game modes. One in which you can use any suit and another mode where you are restricted to suits based on meta level.
I don't find it to be a contradiction as other games have this same concept. And I'm assuming (by the 120, 200 and 350 meta level) that dropsuits will be tiered. If they weren't why would there be a meta level to begin with?
Edit: Forgot to mention that it's any suit you unlocked.
Come Join the War
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Zlocha
The Unholy Legion Of DarkStar DARKSTAR ARMY
70
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Posted - 2014.05.14 09:35:00 -
[48] - Quote
Pls Don't make EVE Legion a non EVE game. If you dumb it down people won't move from COD or PS2. Because why shoudl they? It needs to be different than a generic shooter/MMO.
- SP progression system like it was in DUST (Altough i d leave only passive gaining) - Isk needs to meter above everything else - Tuning fits between cost and quality should always be present as a choice
- Low and high skill dudes needed to be differentiated by the content available to them and their choices. - Different contents or same content with different restrictions (rules) between high, low and nullsec.
- Risk vs reward should be present in every single athom of the game |
Syeven Reed
G0DS AM0NG MEN
636
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Posted - 2014.05.14 09:44:00 -
[49] - Quote
Thanks for the info Z!
Iv got a few questions,
With weapons being tied to certain drop suit skill tree's, it that going to stop a scout from using a plasma cannon (for example) if the plasma cannon isn't in the same scout tree? Players feel, like myself that this would hinder a, 'play what you feel' game system. However I completely understand a need to get rid of heaves with light weapons!
When you talked about meta levels and we now have to take our suits with us to the fight (which I love) does this mean that if I take 10 suits with me and I die as many times I won't be able to fight unless in my underwear?
I've read somewhere that suits are becoming BPO's and I've read in other places that there just not going to be the main expense, whats true? If they are going the BPO route will we be able to collect them all? And if they are going to be less expensive, because then BPO's will have less of an impact on the economy could you introduce more?
Last one, have you considered an experience based system? While not to copy completely games like Skyrim. A system which adds SP to a skill tree you mostly use (based on the suit)? For example when I play as an assault i gain SP in the assault tree, and when I play as a logistics I gain SP in that tree.
Hope you manage to fish this one out of the others!
Reed/
Twitter MajLagSpike
CPM Application
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Arkena Wyrnspire
Fatal Absolution
13231
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Posted - 2014.05.14 10:14:00 -
[50] - Quote
Quote:You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
So thereGÇÖll be matches with matchmaking based on metalevel for three tiers, and matches without any matchmaking?
Quote: Again, the nature of Legion is to work against Gear obsolescence, so your old gear will still have an interest for you after unlocking the GÇ£nextGÇ¥ Dropsuit in your tree. You donGÇÖt have to move in a linear way (ie, by going directly to the next Dropsuit). We will offer you many side choices that will make you more efficient or have more fitting choices with your current Dropsuit.
Are those GÇÿside choicesGÇÖ actually upgrades, resulting in an increased meta level potentially pushing you over into the next meta level bracket?
Quote: We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
While a respec option is a very popular feature I donGÇÖt think it should be a simple as GÇÿpush button, receive respecGÇÖ. I know you havenGÇÖt given us much information here but just in case you are considering a full respec option IGÇÖd like to caution against it. With a full respec option, I am concerned that the meta might become very unhealthy.
Quote: I donGÇÖt necessarily agree with the EVE example, it remains a really difficult progression system to understand. Legion is not and will not be EVE, even if both games share the same universe. We have many reasons justifying that choice: we are not the same business model (subscription vs free to play), we are not talking to the same target audience (hardcore MMO players vs Online FPS Players). That isnGÇÖt to say that their progression system isnGÇÖt great and applicable to EVE GÇô only that it does not necessarily fit the game we want Project Legion to become. I think that the new system will allow both: accessibility for new users to understand, while keeping the high level complexity of mix-matching modules, weapons and Dropsuits.
I actually think this is a good viewpoint to have. The EVE style progression system isn't just difficult to understand, but it was initially shoehorned into the DUST skill system giving us a lot of useless skills like Dropsuit Command 4/5. One strength of the new system I hope is that there won't be any of those rubbish skills.
However, I have a few more concerns.
1. Will there be ways of improving weapons that you really invest into that aren't just item based, a la proficiency, ammo expansion, etc? 2. If there are, will they still be five level affairs?
3. One feature of the skill trees is that it seems to only allow you to unlock certain weapons going down the skill trees of certain roles, even if once unlocked that role can use them. Do you still think that's healthy? 4. You mentioned that the skill progression will become more difficult to get through. How will you ensure that it doesn't become a grindfest?
You have long since made your choice. What you make now is a mistake.
CCP Blowout for best dev
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Kevall Longstride
DUST University Ivy League
1293
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Posted - 2014.05.14 10:18:00 -
[51] - Quote
I've never been a fan of respec's personally because I'm one of those 'your choices should matter' type of New Eden players. But if handled in a way that limits the number of times you can do it or comes at a cost, say for instance some of your Total SP, then I'll be fine with that.
Right that part out of the way....
There are a number of players concerned as the loss of the current system and while I can understand that its something that they are comfortable with (I do like it myself), it really isn't a reason to stick with a system that is hindering new player take up. CCP has access to all sorts of metadata from the game that us armchair developers could only dream of having. So while there are some here that are saying that the current system isn't hindering player take-up based on personal experience, CCP know and have hard, statistical evidence that it is. And no I wasn't shown this evidence at Fanfest but CCP are convinced enough by it try something new.
That fact alone should give you pause before you instantly dismiss a change in direction.
That being said, I've seen some good ideas about improving the NPE that would enable CCP to stick with the current system. But these ideas while good, would have a massive hit on the Dev bandwidth and allocation of resources which could be used to better effect.
And while all the ideas I've seen to retain the current progression system are good, no one has yet attempted to tackle the fundamental problem that the current system has right now. It was based and designed around the progression system of a subscription funded, passively gained SP skill system in a slower paced game. The introduction of an active element of SP, gained by playing, completely destroys the checks and balance of that system. It also makes the introduction of an algorithm based matchmaking system (like we have now) not worth the time because you can game the system.
If anyone can explain a way for a subscription, time based progress system to work in a FTP FPS which uses active SP accrual, while providing a monetisation system that enables CCP to make a profit, encouraging new player take up and not needing huge resources to create an extensive NPE to explain all that, then this is your moment to shine...
Assuming that no here can in fact do that and the fact that Z's system isn't set in stone and he's asking us for feedback and was during all of Fanfest, I say we take a look at his system and when more information is made available in a dev blog, we can get into the nitty gritty of it.
There are still unanswered questions like how are skills going to effect weapons and modules? The common, un-common and rare loot for salvage and how does that work now that standard and advanced gear is being dropped? Slot layout in BPO suits and how those slots will be configured? Z hasn't told us much about how that will all work yet.
So can we please keep the knee-jerk reactions to a minimum until all of the new progression system is known to us?
As to the Common, Un-Common and rare thing, my own thinking on that is that the latter two will be salvageable only and will have much lower fitting requirements, allowing you to use them at anytime and without the skills needed. With them on the market that would be a one of the huge ISK sinks that Z says he has in place for the economy.
Sorry if that has all come across as rather brusque, but as a two year vet of this game, I've seen too many design choices come to the game from Eve when they weren't the right ones for a FPS to simply dismiss new thinking because I didn't like it.
CPM1 Candidate
CEO of DUST University
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HowDidThatTaste
Ancient Exiles. General Tso's Alliance
4949
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Posted - 2014.05.14 10:48:00 -
[52] - Quote
Did I miss the announcement that Legion was green lit?
If it is green lit what's the earliest we would see it? 1-2 years?
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Leeroy Gannarsein
Shining Flame Amarr Empire
75
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Posted - 2014.05.14 11:04:00 -
[53] - Quote
TrueXer0z wrote:KDR in the game means next to nothing, but WP and ISK efficiency means a lot. When you can field 100k isk on the field and destroy 2 million worth of isk..it should mean something. Same with WPs. If you average 1500+ WP per match is should mean something compared to someone averaging 900-1000 WPs. The only real thing I see KDR showing is the likelyhood of a person draining clone count. But if that person is enabling the team to win by removing high value targets from the field...where is the break away? While to a certain (okay, significant) extent this is true, when I'm playing solo, as I have been doing for a while now, I play ambush solely.
And in ambush, KDR = everything.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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TrueXer0z
DUST University Ivy League
538
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Posted - 2014.05.14 11:04:00 -
[54] - Quote
HowDidThatTaste wrote:Did I miss the announcement that Legion was green lit?
If it is green lit what's the earliest we would see it? 1-2 years?
It isn't green lit. Which is why this discussion, this forum itself even existing is very confusing. Why hype something that we are unsure even has a future at all?
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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TrueXer0z
DUST University Ivy League
538
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Posted - 2014.05.14 11:06:00 -
[55] - Quote
Leeroy Gannarsein wrote:TrueXer0z wrote:KDR in the game means next to nothing, but WP and ISK efficiency means a lot. When you can field 100k isk on the field and destroy 2 million worth of isk..it should mean something. Same with WPs. If you average 1500+ WP per match is should mean something compared to someone averaging 900-1000 WPs. The only real thing I see KDR showing is the likelyhood of a person draining clone count. But if that person is enabling the team to win by removing high value targets from the field...where is the break away? While to a certain (okay, significant) extent this is true, when I'm playing solo, as I have been doing for a while now, I play ambush solely. And in ambush, KDR = everything.
Agreed, but the only competitive game mode is Skirmish. (Faction Warfare & PC.) Ambush and Domination game modes are simply for a jaded change of pace.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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CCP Saberwing
C C P C C P Alliance
4607
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Posted - 2014.05.14 11:23:00 -
[56] - Quote
TrueXer0z wrote:HowDidThatTaste wrote:Did I miss the announcement that Legion was green lit?
If it is green lit what's the earliest we would see it? 1-2 years?
It isn't green lit. Which is why this discussion, this forum itself even existing is very confusing. Why hype something that we are unsure even has a future at all? Because in order to ensure it has a future, we need to get certain things right.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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CCP Z
C C P C C P Alliance
23
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Posted - 2014.05.14 11:30:00 -
[57] - Quote
1st batch of answers:
Quote:Can whatever system you put in place be change after launch ,like the 3 different trees we had from beta till now in Dust?
We are trying to create the best system for Legion, so I would say no.
Quote:With a PC game can't you do both the new easy progression and keep the lvl 5 system so we can just get what we want since we know what we want. Yes we could keep the 5 levels. From the studies and the research we made on DUST, people seems to not understand it. ThatGÇÖs why we want to remove it.
Quote:Are the weapons of each dropsuit tree race specific as Gallentee have Assault rifle but no scrambler or rail rifle? No, weapon types will be linked to Role and not necessarily Race. You will end up with 2 different Rail Rifle depending on the race though.
Quote:Will electronics and engineering skills still that bring those numbers as cpu and pg still be in the game? Yes
Quote:how will you implement passive skills and bonuses? They will be a node to unlock (same as a new weapon, Drop Suit or module)
Quote:I would want to know why the current skill system could not be a base for EVE Legion with a UI overlay guiding players into roles? Has a investigation of this been done? Re-watch the presentation, both Progression systems are not that far away from each other.
Respec will have a gradually increasing cost, so your choices matter
Monetization and Progression Producer
-CCP Z
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SponkSponkSponk
The Southern Legion Final Resolution.
760
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Posted - 2014.05.14 11:37:00 -
[58] - Quote
Arkena Wyrnspire wrote: While a respec option is a very popular feature I donGÇÖt think it should be a simple as GÇÿpush button, receive respecGÇÖ. I know you havenGÇÖt given us much information here but just in case you are considering a full respec option IGÇÖd like to caution against it. With a full respec option, I am concerned that the meta might become very unhealthy.
I like the concept of 're-spec as negative skill training'.
I.e. you decide you don't want Gallente Prototype Assault Riles any more, so you flag that as de-respecializing, then the SP used to buy that drains into your unallocated SP pool slowly.
So, while you can definitely recoup all the SP you spent (I originally thought about only a percentage coming back, but that penalises honest mistakes, whereas FOTM players will just suck it up), getting that SP will take time, perhaps days or weeks to become available, which puts a massive crimp on FOTM-chasing.
Quote: I actually think this is a good viewpoint to have. The EVE style progression system isn't just difficult to understand, but it was initially shoehorned into the DUST skill system giving us a lot of useless skills like Dropsuit Command 4/5. One strength of the new system I hope is that there won't be any of those rubbish skills.
Yeah. I got the concept of 'unlock skills' from a corpmate. Dust has a mix of skills that unlock items at different tiers, and skills that unlock as well as provide bonuses, and it's a lot more confusing than the way Eve does it.
Oh, and for those who really like the 5-level thing, it's quite possible to model that using unlocks.
E.g. Active scanners are a rank 2 skill, so in Dust it would be (cumulatively)
1: 12,440sp 2: 49,740sp 3: 136,800sp 4: 310,920sp 5: 621,840sp
So you just model that with three skills in Legion:
[Basic active scanners]: 12440sp
[Advanced Active Scanners]: 124360sp
[Prototype Active Scanners]: 497480sp
so added together, it still costs 621840SP, but at the same level of increasing cost.
Dust/Eve transfers
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TrueXer0z
DUST University Ivy League
542
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Posted - 2014.05.14 11:38:00 -
[59] - Quote
CCP Saberwing wrote:TrueXer0z wrote:HowDidThatTaste wrote:Did I miss the announcement that Legion was green lit?
If it is green lit what's the earliest we would see it? 1-2 years?
It isn't green lit. Which is why this discussion, this forum itself even existing is very confusing. Why hype something that we are unsure even has a future at all? Because in order to ensure it has a future, we need to get certain things right.
I agree, getting things right is a valid and noble endeavor. However, lets base our understanding of what is the reality that we live in. Through the progression tree might be something you guys are looking to change to make more comprehensive is that really what the community has been asking to be overhauled?
The current skill trees are very simple to understand. my ten year old nephew plays this game and understand them completely with ever having it explained to him. I think instead of a complete overhaul of a skill tree system we should be focused on more important issues.
1, What will PvE be like? 2. Will we ever see any type of independence from the Eve industrial complex? 3. What steps are you taking to make sure the economy of Legion will be comparable with Eve and not be overwhelmed by eve market trading experts? 4. What will the endgame of competitive PvP be like?
Of these few a simple understanding of how the NPE will be established in Legion would be nice. Interactive tutorials and better labeling would do wonders.
I think discussions like these can be good, but can also be a large distraction from the real questions that NEED to be answered.
All that being said....No green light...all of this means absolutely nothing at all.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
571
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Posted - 2014.05.14 12:00:00 -
[60] - Quote
CCP Z wrote:Respec will have a gradually increasing cost, so your choices matter What kind of cost are we talking about? ISK would allow the mega rich nullsec alliances to constantly give their best players respecs to keep ontop of the FOTM, which will negatively impact NPE and seriously hinder smaller, poorer alliances. AUR respecs would give dust a very strong P2W label, which, I'm sure you know, will make a lot of people stay away from legion. A percentage of total SP could work if you intend to make it a tool for new players to use to try out different roles and find out what they're comfortable with, but I doubt any hardcore players would want to lose months worth of SP for a respec.
The problem is what do you want respecs to be used for? What target audience do you see using respecs?
We want cake and tea.
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