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Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Z
C C P C C P Alliance
1
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Posted - 2014.05.14 07:32:00 -
[1] - Quote
Hello everybody,
Really great to see all of the feedback on these forums. Many questions and discussions have been raised after the presentation made during Fanfest, and CCP Frame pulled together a recap of some of the main concerns you guys had. I will try to answer these in this thread! Here are some of them:
Quote:What makes DUST special IS that a player with 50 million SP can still have a use for a militia Dropsuit. That ALL of those 2,000+ suits/items you have are actually useful and donGÇÖt become obsolete once you reach the next GÇ£level.GÇ¥ High SP players can squeeze higher meta modules into that militia suit and create great ISK efficient fits with it. ItGÇÖs incredibly gratifying to kill someone wearing a very expensive suit using a cheap one. The asymmetrical nature of DUST 514 is what makes the game compelling.
This will remain the case in Legion, for different reasons: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
Quote:And no, looking at your old suits stacked up in your quarters doesnGÇÖt fix this. The inevitable result is to introduce an expansion with suit D that everyone works towards, and then gets bored with: i.e. the gear treadmill. People get exhausted with this kind of system and eventually move on to another game. All MMOGÇÖs with this approach to progression have declined in users over time. The only one that hasnGÇÖt is EVE, and it doesnGÇÖt use this approach. It is foolish to ignore this point.
Again, the nature of Legion is to work against Gear obsolescence, so your old gear will still have an interest for you after unlocking the GÇ£nextGÇ¥ Dropsuit in your tree. You donGÇÖt have to move in a linear way (ie, by going directly to the next Dropsuit). We will offer you many side choices that will make you more efficient or have more fitting choices with your current Dropsuit.
Quote:The proposed system makes it difficult to change directions if youGÇÖre deeply invested in something you donGÇÖt like. Under the system proposed you donGÇÖt unlock certain weapons until much deeper in the tree. As balancing nerfs/buffs come out (and theyGÇÖre unavoidable in a game of this nature) itGÇÖs going to make adjusting your character much more difficult.
We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
Quote:In the current system, you can quickly start a different weapon and move on, while waiting for your weapon of choice to get fixed. I think your proposed progression system will create a lot of unnecessary friction and frustration by limiting playerGÇÖs freedom for the questionable benefit of accessibility (which can be better addressed via the UI and tutorials).
If you look at the tree that I showed during the presentation, basic weapons for all classes will be available early in the progression so you will be able to try them fairly easily (or quickly if you prefer). But yes, we are making the Progression more difficult. Right now, within a couple of weeks of play, you can basically create your ultimate Fitting and never do anything else.
Quote:You can have depth AND accessibility if you build the right UIs and invest the resources into making an amazing, story-based gameplay tutorial. EVEGÇÖs ISIS, and Mastery systems are excellent examples of how this can be done.
I donGÇÖt necessarily agree with the EVE example, it remains a really difficult progression system to understand. Legion is not and will not be EVE, even if both games share the same universe. We have many reasons justifying that choice: we are not the same business model (subscription vs free to play), we are not talking to the same target audience (hardcore MMO players vs Online FPS Players). That isnGÇÖt to say that their progression system isnGÇÖt great and applicable to EVE GÇô only that it does not necessarily fit the game we want Project Legion to become. I think that the new system will allow both: accessibility for new users to understand, while keeping the high level complexity of mix-matching modules, weapons and Dropsuits.
Quote:I suspect that your proposed system may very well draw in more players, at least initially, but it will suffer the same fate as other MMOGÇÖs using more traditional skill progression systems, and players will get bored and burn out.
We offer a much deeper and varied system than almost any MMO on the market, we are just trying to make it more accessible.
Please feel free to add any other questions, IGÇÖll do my best to answer them all :)
Z |
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CCP Frame
C C P C C P Alliance
2794
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Posted - 2014.05.14 07:36:00 -
[2] - Quote
Great first post by CCP Z!
Thank you guys for providing us early feedback on the topic of Progression. CCP Z will try his best to answer more questions bug give him time to read through as well. :)
This thread is now going to be official way for you to give us all your feedback regarding the progression. In case you missed CCP Z's presentation from Fanfest, here is the link: https://www.youtube.com/watch?v=pnsLCz10CVU
Thank you!
CCP Frame
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TrueXer0z
DUST University Ivy League
535
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Posted - 2014.05.14 07:41:00 -
[3] - Quote
+1 for the openly shared information. Seeing a lot of good things regarding communication more recently from CCP. Keep it up.
Still..Legion is a long way away. I can't honestly allow my hope to be brought up. Time will tell if these words are something that can be trusted once again.
Edit: Also, as feedback is concerned, all the community can give is suggestions and interests. How can we give feedback on a game that doesn't technically exist yet? I myself look forward to a Closed/Open Beta.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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Aoena Rays
Bragian Order Amarr Empire
453
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Posted - 2014.05.14 07:47:00 -
[4] - Quote
Thank you CCP Z! This has been very cool :) Loving the discussion that is happening right now on this topic even though we are very early clearly in terms of this specific game/project/whatever it is and its core features. Keep it up!
CCP Rouge confirms your stuff will be moved from DUST to LEGION. Stop stupid biomassing.
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Spectral Clone
Dust2Dust. Top Men.
2634
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Posted - 2014.05.14 07:47:00 -
[5] - Quote
Thanks for the post CCP Z, however this is not a discussion, this is you motivating your ideas towards the community.
Spectral-¦s Rant #1: Why Common/Uncommon/Rare is not good enough https://forums.dust514.com/default.aspx?g=posts&m=2158804#post2158804
Spectral-¦s Rant #2: Accessible skill tree without dumbing it down https://forums.dust514.com/default.aspx?g=posts&m=2158807#post2158807
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
218
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Posted - 2014.05.14 07:48:00 -
[6] - Quote
Can whatever system you put in place be change after launch ,like the 3 different trees we had from beta till now in Dust? |
Aoena Rays
Bragian Order Amarr Empire
455
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Posted - 2014.05.14 07:49:00 -
[7] - Quote
You are aware that linking other threads is not the purpose of this thread? It is about discussing current vision of progression that he presented at Fanfest. Not reading rant threads (which are against forum rules btw) :D
CCP Rouge confirms your stuff will be moved from DUST to LEGION. Stop stupid biomassing.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
218
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Posted - 2014.05.14 07:50:00 -
[8] - Quote
With a PC game can't you do both the new easy progression and keep the lvl 5 system so we can just get what we want since we know what we want. |
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CCP Blowout
C C P C C P Alliance
364
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Posted - 2014.05.14 07:53:00 -
[9] - Quote
Hey, I didn't link you here just so you could link back to your other threads
This will become a discussion when you start discussing things. I think CCP Z has done a great job for a first post here and a lot of new info has come out. Get involved, Spectral Clone! |
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Spectral Clone
Dust2Dust. Top Men.
2635
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Posted - 2014.05.14 07:56:00 -
[10] - Quote
CCP Blowout wrote:Hey, I didn't link you here just so you could link back to your other threads This will become a discussion when you start discussing things. I think CCP Z has done a great job for a first post here and a lot of new info has come out. Get involved, Spectral Clone!
I will be engaged for sure. Nobody here wants a new CoD/WoW MMOFPS in New Eden. I-¦m not saying this to be evil towards CCP Z or anyone at CCP.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
218
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Posted - 2014.05.14 07:56:00 -
[11] - Quote
Hey I am asking questions. |
Jonny D Buelle
Mors Effera
104
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Posted - 2014.05.14 07:57:00 -
[12] - Quote
Spectral Clone wrote:CCP Blowout wrote:Hey, I didn't link you here just so you could link back to your other threads This will become a discussion when you start discussing things. I think CCP Z has done a great job for a first post here and a lot of new info has come out. Get involved, Spectral Clone! I will be engaged for sure. Nobody here wants a new CoD/WoW MMOFPS in New Eden. I-¦m not saying this to be evil towards CCP Z or anyone at CCP.
I agree, I don't want to see a CoD FPS morphed with WoW MMO.
Come Join the War
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
218
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Posted - 2014.05.14 08:00:00 -
[13] - Quote
Are the weapons of each dropsuit tree race specific as Gallentee have Assault rifle but no scrambler or rail rifle? |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
218
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Posted - 2014.05.14 08:03:00 -
[14] - Quote
Will electronics and engineering skills still that bring those numbers as cpu and pg still be in the game? |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
218
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Posted - 2014.05.14 08:04:00 -
[15] - Quote
Note how about you delete the post that are not asking questions you can moderate the thread. |
I-Shayz-I
I-----I
3380
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Posted - 2014.05.14 08:05:00 -
[16] - Quote
Back on topic guys...
I really like the idea you have for the removal of the 5 level node system...but how will you implement passive skills and bonuses?
For example, each variant of the Plasma Rifle will have its own node, but will there be extra nodes elsewhere for upgrading the reload/dispersion/ammo capacity? What about passive skills like electronics/engineering that increase dropsuit cpu/pg? Will they now be separate nodes for each extra bonus, or do you have something else in mind?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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TrueXer0z
DUST University Ivy League
535
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Posted - 2014.05.14 08:06:00 -
[17] - Quote
The biggest obstacle you guys still face as far as progression in Eve Legion is to get the project Green Lit. Without that there is not really much discussion to be had. Until the project is a reality and we know without a doubt that the game will be produced then all we can do is speculate.
Some simple suggestions to keep in mind as far as the progression of the game itself. Be very careful how you integrate the Legion economy with Eve Online. Even if the isk from Dust 514 is brought over it is a spec of sand on the beach compared to Eve's robust flow of isk. Legion should be able to stand on its own economy without having to adhere to Eve pilots. If not, pilots will take advantage of the market before it can even establish itself and mercs will be slaves to the whims of player who are just waiting to take advantage of a fresh market.
As for progression in terms of an individual player...Until we as the players can get our hands on a beta version of the game and poke around they current model of the skill tree that has been presented. Everything is purely speculation as I said before. We just won't KNOW until that point.
Get the game approved for production, get a working beta out to the players, then and only then can the real feedback begin.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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CCP Saberwing
C C P C C P Alliance
4598
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Posted - 2014.05.14 08:06:00 -
[18] - Quote
Also, I recommend keeping this discussion to that of a "high-level". Discussing specific attributes (such as the exact PG/CPU values of certain things) is probably too granular at this point. CCP Z is currently working on re-vamping the entire Skill Tree and overall progression within Project Legion.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Spectral Clone
Dust2Dust. Top Men.
2638
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Posted - 2014.05.14 08:08:00 -
[19] - Quote
CCP Saberwing wrote:Also, I recommend keeping this discussion to that of a "high-level". Discussing specific attributes (such as the exact PG/CPU values of certain things) is probably too granular at this point. CCP Z is currently working on re-vamping the entire Skill Tree and overall progression within Project Legion.
I would want to know why the current skill system could not be a base for EVE Legion with a UI overlay guiding players into roles? Has a investigation of this been done?
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Spectral Clone
Dust2Dust. Top Men.
2638
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Posted - 2014.05.14 08:11:00 -
[20] - Quote
Also, why do you answer only the questions that fit into your vision, and not others?
Is this taught to you when you start working in CCP?
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TrueXer0z
DUST University Ivy League
535
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Posted - 2014.05.14 08:11:00 -
[21] - Quote
I-Shayz-I wrote:Back on topic guys...
I really like the idea you have for the removal of the 5 level node system...but how will you implement passive skills and bonuses?
For example, each variant of the Plasma Rifle will have its own node, but will there be extra nodes elsewhere for upgrading the reload/dispersion/ammo capacity? What about passive skills like electronics/engineering that increase dropsuit cpu/pg? Will they now be separate nodes for each extra bonus, or do you have something else in mind?
+1
Edit: Yes you guys want to create something unique from what we know about the Eve Online skill system, but sometimes trying to be overly unique can hurt more then help.
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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Cyrius Li-Moody
0uter.Heaven
5332
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Posted - 2014.05.14 08:12:00 -
[22] - Quote
CCP Saberwing wrote:Also, I recommend keeping this discussion to that of a "high-level". Discussing specific attributes (such as the exact PG/CPU values of certain things) is probably too granular at this point. CCP Z is currently working on re-vamping the entire Skill Tree and overall progression within Project Legion.
Numbers aren't important. Their location on the tree is what is important.
Honestly talks of progression are kind of moot if the eve style fitting/customization portion of this game changes. We're basing our knowledge of our known and used system of customization.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
421
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Posted - 2014.05.14 08:13:00 -
[23] - Quote
Personally, it would be nice to see some kind of visual/graphical representation of the new progression system (both skills and items). I know there is the fanfest presentation, but I'm talking more about how it will specifically work. It's sort of hard for me to fully grasp the intricacies of this system, which in turn makes it difficult to discuss the vision as a whole. I fully get though that this is still pretty early, so a lot of that information probably doesn't even exist yet. |
Leeroy Gannarsein
Shining Flame Amarr Empire
72
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Posted - 2014.05.14 08:15:00 -
[24] - Quote
CCP Z wrote:This will remain the case in Legion, for different reasons: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want.
I don't think that quite addresses the concern the player posted, unless I'm misreading your comment.
The value of Militia suits (and to a greater extent, BPOs) is twofold; one, they allow me to grind ISK for more expensive suits, which is, and I appreciate this, something you're trying to do away with.
But the second is the fact that no matter how hard I try I'm not going to go ISK negative in my sub-10k suit. That opens up quite a few tactical ploys that aren't effective in more expensive suits, like the infamous Jihad Jeep (I mean, who jeeps in proto?) or other actively suicidal ploys, often involving heavy suits and HMGs or light frames, shotguns and REs.
I'm worried that matchmaking based on suit meta level will take away some of the tactical diversity DUST offers.
As a personal anecdote to illustrate what I mean, I'm currently skilling up Caldari Scout. I should have enough SP for level 3 when I get home, but in the meantime I've been using the STD suit. The suit is 6500ISK, and it makes a profit in every single match, and it's effective; I've kept a KDR of about 2 throughout most of my matches, discarding outliers, which is a small amount less than my normal KDR of 2.5-3. But the price of the suit allows me to have terrible, terrible games in the pursuit of entertainment; one match I had yesterday I went 18/17. Much of the other team in that match (like, more than half) was in prototype scout suits that much, and I'd estimate about half my kills were ADV/PRO suits. It's a very satisfying feeling when I come to the killboard at the end of the game and know that I destroyed more than five times the amount of ISK I lost, even with respect to my enormous deaths total.
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
VOTE 1 CCP BLOWOUT
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CCP Blowout
C C P C C P Alliance
367
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Posted - 2014.05.14 08:19:00 -
[25] - Quote
Spectral Clone wrote:Also, why do you answer only the questions that fit into your vision, and not others?
Is this taught to you when you start working in CCP?
What?
This accusatory tone is probably not the best way to go about having your questions answered. Don't make me unlike the like I gave you in the PC gaming thread.
Ask a constructive question and it will hopefully be answered eventually. CCP Z answered some specific questions brought to him by CCP Frame based on specific feedback from forum users - there is no reason why your questions will not be answered in time as well. |
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Heinz Doofenshertz
BetaMax.
701
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Posted - 2014.05.14 08:20:00 -
[26] - Quote
CCP Z wrote: We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses.
While I agree that in some games a Respec option is a good thing. as you may get to a point in the game where all the choices you have made are completely obsolete or bad. In New Eden no choice should ever be made lightly, nor should they be easily changed. As no spent skill is every really wasted, it might not be useful right now, but you may run into a situation later on where you'll need it and wow I already have that skill.
New Eden is very much a place of choices, however, making a choice needs to have weight as it does now. I play Logi, and Assault, if I spend skill points into a heavy tree to test it out and decide I don't like how it plays fine. but I shouldn't be able to just undo those choices.
There are limited occasons I would say respecs ok. The end of the NPE, because you just finished learning how to play and probably made bad choices before learning how important choices are. When major changes to the skill system are made, IE you removed 15 skills I had, refunding those points I'm ok with.
Making it so that I decide I don't like the skills I have paying 5 bucks and being able to completely redo my entire tree smacks all the choices in the face, and then hampers me in my ability to use the new gear I just got, because I have not properly progressed thru the tree learning how this style plays. which means I might also not like it.
I know many people are used to this being an option in other games, but it does not really fit with New Eden. yes it makes it a bit harder for some, and makes others think they are trapped with bad choices, but this is because they didn't understand the system in the first place and don't understand why it is that way.
If these are addressed early on in the NPE, like having people pick certain skills, explaining that choices are important and that, as I suggested above they can reassign them once they finish, but afterwards their choices both with their skills and their trigger pulls are important, and needed to be treated that way.
Dust514 Stats, Have you updated today?
I do maths, and sit in a corner.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
219
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Posted - 2014.05.14 08:21:00 -
[27] - Quote
CCP Blowout wrote:Spectral Clone wrote:Also, why do you answer only the questions that fit into your vision, and not others?
Is this taught to you when you start working in CCP? What? This accusatory tone is probably not the best way to go about having your questions answered. Don't make me unlike the like I gave you in the PC gaming thread. Ask a constructive question and it will hopefully be answered eventually. CCP Z answered some specific questions brought to him by CCP Frame based on specific feedback from forum users - there is no reason why your questions will not be answered in time as well. Good Sir please answer one of the few questions I have ask on this thread ,With all due respect. |
Jonny D Buelle
Mors Effera
104
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Posted - 2014.05.14 08:21:00 -
[28] - Quote
Leeroy Gannarsein wrote: I mean, who jeeps in proto?
I do when I'm drunk... or stoned... or both.
Come Join the War
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TrueXer0z
DUST University Ivy League
535
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Posted - 2014.05.14 08:24:00 -
[29] - Quote
Leeroy Gannarsein wrote:CCP Z wrote:This will remain the case in Legion, for different reasons: You will have different contracts offered to you depending on your Dropsuit Meta Level. Basically, if you have 3 fittings with a 120, 200 and 350 Metalevel, you will have access to 3 different brackets where people will have the same Metalevel range as you. So, no Dropsuit will be obsolete. You will have access to non-match made battles, so basically you can pick any Dropsuit you want. I don't think that quite addresses the concern the player posted, unless I'm misreading your comment. The value of Militia suits (and to a greater extent, BPOs) is twofold; one, they allow me to grind ISK for more expensive suits, which is, and I appreciate this, something you're trying to do away with. But the second is the fact that no matter how hard I try I'm not going to go ISK negative in my sub-10k suit. That opens up quite a few tactical ploys that aren't effective in more expensive suits, like the infamous Jihad Jeep (I mean, who jeeps in proto?) or other actively suicidal ploys, often involving heavy suits and HMGs or light frames, shotguns and REs. I'm worried that matchmaking based on suit meta level will take away some of the tactical diversity DUST offers. As a personal anecdote to illustrate what I mean, I'm currently skilling up Caldari Scout. I should have enough SP for level 3 when I get home, but in the meantime I've been using the STD suit. The suit is 6500ISK, and it makes a profit in every single match, and it's effective; I've kept a KDR of about 2 throughout most of my matches, discarding outliers, which is a small amount less than my normal KDR of 2.5-3. But the price of the suit allows me to have terrible, terrible games in the pursuit of entertainment; one match I had yesterday I went 18/17. Much of the other team in that match (like, more than half) was in prototype scout suits that much, and I'd estimate about half my kills were ADV/PRO suits. It's a very satisfying feeling when I come to the killboard at the end of the game and know that I destroyed more than five times the amount of ISK I lost, even with respect to my enormous deaths total.
KDR in the game means next to nothing, but WP and ISK efficiency means a lot. When you can field 100k isk on the field and destroy 2 million worth of isk..it should mean something. Same with WPs. If you average 1500+ WP per match is should mean something compared to someone averaging 900-1000 WPs. The only real thing I see KDR showing is the likelyhood of a person draining clone count. But if that person is enabling the team to win by removing high value targets from the field...where is the break away?
Director, Dust University
@TrueXer0z
Kevall Longstride - CPM1
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Cyrius Li-Moody
0uter.Heaven
5332
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Posted - 2014.05.14 08:25:00 -
[30] - Quote
Also... respec? I hope this will be a very limited option with some sort of drawback. With a respec option that is easily available we will be stuck in the current situation that 1.8 has left us in: a sea of scouts and heavies because everyone got respecs. People will just endlessly respec into FOTM because this game will likely not be balanced for quite some time just as Dust is not balanced.
There is importance to persistence for many many reasons.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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