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Thread Statistics | Show CCP posts - 28 post(s) |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
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Posted - 2014.05.15 09:28:00 -
[241] - Quote
Celus Ivara wrote:And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Current system is bad, we get it. That's why I suggested redoing it but better.
Celus Ivara wrote:Secondly, many here are making the argument: "The present skill tree is EVE's skill-tree, and EVE's skill-tree is perfect so why are we changing it?" There's two parts to this argument so let's break it down:
1: "The present skill-tree is EVE's skill-tree,..." Actually it's not. EVE's system relies upon Attributes, implants, neural remaps, solely Passive learning of a specific skill, subscriptions, and EVE bonuses are granted by the Ships after checking the Skill level while Dust bonuses are granted by the Skill to the Dropsuits (which sounds like the same thing, but is different and subtly causes massive issues for balancing), ...to name but a few. No one is saying that it's the same as EVE. It's only inspired by it. Poorly, I might add.
Celus Ivara wrote:2: "...EVE's skill-tree is perfect so why are we changing it?" EVE's skill-tree was not pulled from the Ark of the Covenant. Nor is it Euler's Identity, nor a pyrite crystal. It's a "messy" solution cobbled together by human hands in response to a very specific problem. It has had both in the past (eg: Learning Skills) and today (eg: Drone Skills) many issues. It is not an immaculate solution to a shared problem. Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle. Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play. Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"? If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE. But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration. Which means occasionally tearing down the old and replacing it with the new. Our present skill system works. But by no means does it work well. Let's find something that does. :) This whole chunk is mostly irrelevant. The current problems with EVE's skill system are due to it being a +10-year old patchwork quilt, not because the concept is bad. Furthermore, no one is suggesting that EVE: Legion become just like EVE except without spaceships. They are asking for an MMOFPS that is a meaningful part of the EVE universe.
In short, you could make an EVE-inspired skill system without any of these problems.
Well, at least you should be able to. Not sure why CCP ****** up so badly last time.
I am become Legion, the destroyer of bunnies.
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Regis Blackbird
DUST University Ivy League
218
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Posted - 2014.05.15 09:30:00 -
[242] - Quote
Celus Ivara wrote:Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic? (A note: My apologies at quoting you Ulysses, I'm actually addressing many people at once with this post.) Firstly, the skill tree we're using in Dust has some deep intrinsic problems in it. It makes sense to us because we've been using it for the last year, but it is hyper unintuitive to the new player. And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Yes. Our present skill tree "works". But by no means does it "work well". I know it's counter-intuitive, but user-friendly and deep are not mutually exclusive things. There is a difference between bad-complexity and good-complexity. Secondly, many here are making the argument: "The present skill tree is EVE's skill-tree, and EVE's skill-tree is perfect so why are we changing it?" There's two parts to this argument so let's break it down: 1: "The present skill-tree is EVE's skill-tree,..." Actually it's not. EVE's system relies upon Attributes, implants, neural remaps, solely Passive learning of a specific skill, subscriptions, and EVE bonuses are granted by the Ships after checking the Skill level while Dust bonuses are granted by the Skill to the Dropsuits (which sounds like the same thing, but is different and subtly causes massive issues for balancing), ...to name but a few. Just as I've taught many FPS players how the Dust skill-tree works, I've also taught EVE players how Dust works and they've been just as confused. 2: "...EVE's skill-tree is perfect so why are we changing it?" EVE's skill-tree was not pulled from the Ark of the Covenant. Nor is it Euler's Identity, nor a pyrite crystal. It's a "messy" solution cobbled together by human hands in response to a very specific problem. It has had both in the past (eg: Learning Skills) and today (eg: Drone Skills) many issues. It is not an immaculate solution to a shared problem. Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle. Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play. Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"? If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE. But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration. Which means occasionally tearing down the old and replacing it with the new. Our present skill system works. But by no means does it work well. Let's find something that does. :)
Excellent post :-) +1
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
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Posted - 2014.05.15 09:31:00 -
[243] - Quote
Regis Blackbird wrote:Celus Ivara wrote:Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic? (A note: My apologies at quoting you Ulysses, I'm actually addressing many people at once with this post.) Firstly, the skill tree we're using in Dust has some deep intrinsic problems in it. It makes sense to us because we've been using it for the last year, but it is hyper unintuitive to the new player. And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Yes. Our present skill tree "works". But by no means does it "work well". I know it's counter-intuitive, but user-friendly and deep are not mutually exclusive things. There is a difference between bad-complexity and good-complexity. Secondly, many here are making the argument: "The present skill tree is EVE's skill-tree, and EVE's skill-tree is perfect so why are we changing it?" There's two parts to this argument so let's break it down: 1: "The present skill-tree is EVE's skill-tree,..." Actually it's not. EVE's system relies upon Attributes, implants, neural remaps, solely Passive learning of a specific skill, subscriptions, and EVE bonuses are granted by the Ships after checking the Skill level while Dust bonuses are granted by the Skill to the Dropsuits (which sounds like the same thing, but is different and subtly causes massive issues for balancing), ...to name but a few. Just as I've taught many FPS players how the Dust skill-tree works, I've also taught EVE players how Dust works and they've been just as confused. 2: "...EVE's skill-tree is perfect so why are we changing it?" EVE's skill-tree was not pulled from the Ark of the Covenant. Nor is it Euler's Identity, nor a pyrite crystal. It's a "messy" solution cobbled together by human hands in response to a very specific problem. It has had both in the past (eg: Learning Skills) and today (eg: Drone Skills) many issues. It is not an immaculate solution to a shared problem. Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle. Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play. Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"? If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE. But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration. Which means occasionally tearing down the old and replacing it with the new. Our present skill system works. But by no means does it work well. Let's find something that does. :) Excellent post :-) +1 I just explained why it is not an excellent post, good sir.
I am become Legion, the destroyer of bunnies.
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CCP Blowout
C C P C C P Alliance
580
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Posted - 2014.05.15 09:34:00 -
[244] - Quote
It's very important to quote the post above yours just to be certain, especially if it is incredibly long and contains other quotes.
Part man, part Internet.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
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Posted - 2014.05.15 09:38:00 -
[245] - Quote
CCP Blowout wrote:It's very important to quote the post above yours just to be certain, especially if it is incredibly long and contains other quotes. Indeed. The only time you can get away with no quoting is if you are referring directly to the OP.
I am become Legion, the destroyer of bunnies.
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CCP Saberwing
C C P C C P Alliance
4659
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Posted - 2014.05.15 09:44:00 -
[246] - Quote
Ulysses Knapse wrote: Indeed. The only time you can get away with no quoting is if you are referring directly to the OP.
I concur. Quoting Ulysses' post to ensure clarity.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Samael Artico
Company of Marcher Lords Amarr Empire
116
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Posted - 2014.05.15 09:46:00 -
[247] - Quote
CCP. I strongly urge you not to go through with this new progression system.
Instead, you should focus on streamlining and improving on what you already have.
But I know you probably won't listen. You don't care about us, you only care about the money. |
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CCP Blowout
C C P C C P Alliance
580
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Posted - 2014.05.15 09:47:00 -
[248] - Quote
Ulysses Knapse wrote:CCP Blowout wrote:It's very important to quote the post above yours just to be certain, especially if it is incredibly long and contains other quotes. Indeed. The only time you can get away with no quoting is if you are referring directly to the OP.
Not really. Sometimes you can just reply to the thread above yours, or edit the content of the quote if it will just result in scrolling once more through the content of the post above it.
I look forward to more discussion on progression and less on forum etiquette - LET'S GO PEOPLE!
Part man, part Internet.
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Leeroy Gannarsein
Shining Flame Amarr Empire
93
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Posted - 2014.05.15 09:48:00 -
[249] - Quote
Ulysses Knapse wrote:Current system is bad, we get it. That's why I suggested redoing it but better. What would you recommend?
MY ACTUAL NAME IS LORHAK
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1580
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Posted - 2014.05.15 09:51:00 -
[250] - Quote
Leeroy Gannarsein wrote:Ulysses Knapse wrote:Current system is bad, we get it. That's why I suggested redoing it but better. What would you recommend? Something simple, yet elegant. One that allows great freedom and is easy to understand.
There's no reason we can't have both.
I am become Legion, the destroyer of bunnies.
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1312
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Posted - 2014.05.15 09:59:00 -
[251] - Quote
The reason that dust was not as popular as other fps was that there was not a good npe to teach the core mechanics. Anyone that played dust and left was not of the difficulties of the skill system but the dificulty of having to play against less than balanced mechanics at one point or another.
I feel that new devs are trying to leave their mark by making something new but tbh, and i will be very sincere, some of the things posted on the initital post sounded borderline arrogant.
A mistake devs at CCP shanghai did was exactly that. Arrogance in the face of facts or publuc oppinion. Thinking they where right and not listening to the community.
Adding to that, saying that legion will not be eve is insulting to the eve community in general. The game has lasted years beyond what many mainstream and easy games have lasted but....
The difficulty of EvE has nothing to do with its skill system either making me believe that legion is getting its skilltree done on a basis of misunderstaning and misguided belief that it is the culprit for dusts flaws.
If the skilltree in dust ever had flaws it was that the devs dealing with it also had a poor understanding of it and implemented a broken 1/3/5 system that never really existed in eve online hence doing a feeble attempt at something they didnt fully understand.
I am not giving any feedback towards this new system since, after reading the initial post, i am completely convinved that you, CCP Z, will do what you want up to the exyent you are permitted, as showed by the initial post and those following it.
Plasma Cannon Advocate
Dust 514 Survivor
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Monkey MAC
Rough Riders..
2851
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Posted - 2014.05.15 10:01:00 -
[252] - Quote
Celus Ivara wrote:Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic? (A note: My apologies at quoting you Ulysses, I'm actually addressing many people at once with this post.) Firstly, the skill tree we're using in Dust has some deep intrinsic problems in it. It makes sense to us because we've been using it for the last year, but it is hyper unintuitive to the new player. And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Yes. Our present skill tree "works". But by no means does it "work well". I know it's counter-intuitive, but user-friendly and deep are not mutually exclusive things. There is a difference between bad-complexity and good-complexity. Secondly, many here are making the argument: "The present skill tree is EVE's skill-tree, and EVE's skill-tree is perfect so why are we changing it?" There's two parts to this argument so let's break it down: 1: "The present skill-tree is EVE's skill-tree,..." Actually it's not. EVE's system relies upon Attributes, implants, neural remaps, solely Passive learning of a specific skill, subscriptions, and EVE bonuses are granted by the Ships after checking the Skill level while Dust bonuses are granted by the Skill to the Dropsuits (which sounds like the same thing, but is different and subtly causes massive issues for balancing), ...to name but a few. Just as I've taught many FPS players how the Dust skill-tree works, I've also taught EVE players how Dust works and they've been just as confused. 2: "...EVE's skill-tree is perfect so why are we changing it?" EVE's skill-tree was not pulled from the Ark of the Covenant. Nor is it Euler's Identity, nor a pyrite crystal. It's a "messy" solution cobbled together by human hands in response to a very specific problem. It has had both in the past (eg: Learning Skills) and today (eg: Drone Skills) many issues. It is not an immaculate solution to a shared problem. Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle. Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play. Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"? If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE. But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration. Which means occasionally tearing down the old and replacing it with the new. Our present skill system works. But by no means does it work well. Let's find something that does. :)
True but at the same time therd are a lot of positives to the DUST tree, mainly that you can play any role with any weapon pretty quickly, that is a good point about our system that Z wants to take away.
If I want to be a sentinel with Plasma Cannon I can do that very easily, if I want to be a Scout with 2 SMG's I can do that. Because the skill tree encourages it, legions does not and I don't understand why Z wants it like that.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Godin Thekiller
shadows of 514
2280
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Posted - 2014.05.15 10:03:00 -
[253] - Quote
CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :)
We are saying that that's a bad idea, you know, the people who has been attracted to your game?
click me
Blup Blub Bloop. Translation: Die -_-
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1312
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Posted - 2014.05.15 10:06:00 -
[254] - Quote
Godin Thekiller wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) We are saying that that's a bad idea, you know, the people who has been attracted to your game?
If it aint broke dont fix it...
Plasma Cannon Advocate
Dust 514 Survivor
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1583
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Posted - 2014.05.15 10:16:00 -
[255] - Quote
Just finished drafting up a potential skill tree for dropsuits. It's very streamlined and simple.
A bit ugly, though. I'm not much of a concept artist, I'm afraid.
T1 Dropsuits require Racial Dropsuit Command I. T2 (Specialized) Dropsuits require Racial Dropsuit Command V and Specialized Dropsuits I.
I don't see how this could even be remotely a problem to understand, given proper UI.
I am become Legion, the destroyer of bunnies.
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Godin Thekiller
shadows of 514
2280
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Posted - 2014.05.15 10:26:00 -
[256] - Quote
Captain Crutches wrote:I can't say any better what's already been said here. I will just say I love this thread, I love the (mostly) constructive nature of the feedback, and I love that Z is taking the time to answer questions, even if I don't necessarily like all his answers.
I will just give a brief TL;DR of my views: Respecs in any form unsettle me a lot, the suit BPO idea unsettles me even more, locking weapons to roles in the progression trees is weird (why must I skill into an entire role I'm not interested in just so I can use its associated weapon?). On the other hand, I literally fist-pumped when I read there will be no more P2W Aurum gear, I raged every time I died to that.
My feelings about this system (as it seems to be with most here) lean more toward the negative than the positive overall. I'd love to see concrete examples of it in action (UI mockups, video demos, more than just what Z presented at Fanfest) as I think that would help a lot of us come to more informed conclusions (either "huh, this actually might not be that bad" or "yup, confirmed for awful"), but based on what I know I remain very skeptical.
I would echo that a system consistent with Eve will help immersion and emphasize the connection between the games. No, Dust/Legion is not Eve, but they are and should be closely linked in both concrete interaction and feel/mechanics, to keep players of both games grounded in the New Eden universe and facilitate moving from one to the other (you want Legion players' Eve subscription money, don't deny it). Many Eve players will flock to Legion if only to give it a try, and they will be comforted by a similar system that reminds them of where they are.
Why do I always write long posts late at night right before I go to bed? I really need to catch up on sleep, why am I here...
You know that P2W AUR gear has been removed from the game during the CB, right?
click me
Blup Blub Bloop. Translation: Die -_-
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Celus Ivara
DUST University Ivy League
201
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Posted - 2014.05.15 10:31:00 -
[257] - Quote
First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the conversation becomes more of a pitched battle instead of a seeking towards a shared truth. (Akin to the blind men and the elephant.) You responded to the ideas put forward, I'm very happy to see that. :) (Okay, that sounds super insulting, not meant to be.) My goal is-and-has-been to help us figure out what's going on with the issues surrounding the Progression system. Not trying to score "right" points. :)
Ulysses Knapse wrote:Celus Ivara wrote:And it's more than just Dropsuit Command doing nothing at level 5. *SNIP* Character count issues. :\ *SNIP*
Current system is bad, we get it. That's why I suggested redoing it but better. Celus Ivara wrote:Secondly, many here are making the argument: "The present skill tree is EVE's skill-tree, and EVE's skill-tree is perfect so why are we changing it?" There's two parts to this argument so let's break it down:
1: "The present skill-tree is EVE's skill-tree,..." Actually it's not. EVE's system relies upon Attributes, implants, neural remaps, solely Passive learning of a specific skill, subscriptions, and EVE bonuses are granted by the Ships after checking the Skill level while Dust bonuses are granted by the Skill to the Dropsuits (which sounds like the same thing, but is different and subtly causes massive issues for balancing), ...to name but a few. No one is saying that it's the same as EVE. It's only inspired by it. Poorly, I might add. Celus Ivara wrote:2: "...EVE's skill-tree is perfect so why are we changing it?" EVE's skill-tree was not pulled from the Ark of the Covenant. Nor is it Euler's Identity, nor a pyrite crystal. It's a "messy" solution cobbled together by human hands in response to a very specific problem. It has had both in the past (eg: Learning Skills) and today (eg: Drone Skills) many issues. It is not an immaculate solution to a shared problem. Lastly, there is another argument people are making: "Dust/Legion should be EVE, but on the planets. And thus we should be mimicking EVE's gameplay as much as possible." This is obviously related to the above statement, but comes at it from the angle of gameplay as opposed to the skill-tree. As such, I'll respond to it from a different angle. Allow me to be straightforward: EVE is an amazing sandbox, with battles where thousands of players led by gods tear away at each other, filled with spying, politics and altruism, where your cunning and ambition shape your future as much as any character stats you may have. EVE is a glorious story-engine with one teeny-tiny problem: It is not fun to play. Do you want Planetary Conquest 2.0 to be a 5 hour POS grind? Do you want PvE to be so simplistic many people bot it with trivial programs? Do you want to have to run two accounts at once to have access to basic reconnaissance? Do you want Dust to also become the "game you play while you're doing something else"? Should Dust be "Spreadsheets on Planets"? If you think that sounds great then you know what? That's fine! Only you know what you find fun. No one can tell you otherwise. :) But here's the thing, that game already exists, it's called EVE Online. EVE is very, very, very good at being EVE. But if you want a sandbox/MMO/FPS, well we're going to have build that. And since no other game has done that, we'll have to invent. Which means iteration. Which means occasionally tearing down the old and replacing it with the new. Our present skill system works. But by no means does it work well. Let's find something that does. :) This whole chunk is mostly irrelevant. The current problems with EVE's skill system are due to it being a +10-year old patchwork quilt, not because the concept is bad. Furthermore, no one is suggesting that EVE: Legion become just like EVE except without spaceships. They are asking for an MMOFPS that is a meaningful part of the EVE universe. In short, you could make an EVE-inspired skill system without any of these problems. Well, at least you should be able to. Not sure why CCP ****** up so badly last time. Well? Anything else you want to throw at me? Instead of responding point-by-point, I'll try to clarify my OP and hope that that resolves any confusion. :)
My post was a response to some things I was seeing people argue (either directly, or as a strong undercurrent to other arguments): - The current progression is fine and should be left alone. - The current progression has problems and should be fixed in the way EVE's progression has been "fixed" (certificates, ISIS, etc..)
My post was meant to show that: 1: There are intrinsic problems with the current progression. 2: EVE's progression has a mosaic of problems unto itself, thus shouldn't be considered a panacea for Dust. 3: EVE is fundamentally different from Dust, thus a fix for one won't be a fix for the other.
Supporting Kevall Longstride, CEO of DUST University, for CPM1
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1585
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Posted - 2014.05.15 10:42:00 -
[258] - Quote
I actually don't mind simple skill trees. What I do mind is when they are oversimplified or when they restrict choice.
Both of these would seem to apply to CCP Z's progression system.
To me, this is an acceptable skill tree for dropsuits.
I am become Legion, the destroyer of bunnies.
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Kevall Longstride
DUST University Ivy League
1308
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Posted - 2014.05.15 10:43:00 -
[259] - Quote
Ulysses Knapse wrote:Regis Blackbird wrote:Excellent post :-) +1 I just explained why it is not an excellent post, good sir.
If you genuinely believe that your 'explanation' as to to the poor quality of Celus' post actually countered the rationally explained, forensically delivered, point by point evisceration and breakdown of the many, many faults with the current system that he laid with a hammer blow, then that's fine.
But when your response to this..
Ulysses Knapse wrote:Celus Ivara wrote:And it's more than just Dropsuit Command doing nothing at level 5. - Some skills unlock gear at 1/3/5. - Others unlock gear at 1/2/3/4/5. - Some skills give buffs to gear (confusingly called "efficacy"), in addition to unlocking gear. - There's "core skills" that give universal buffs to suits. - "Hacking" gives universal buffs, while ALSO unlocking gear. - Skills exist that have no purpose other than unlocking other skills. - "Which of these 4 shield skills is the one that gives me more health?" - To figure out what an item is you have to leave the skill menu, enter the Market, press the secret "Show Info" button, and toggle out of the flavor text to the attributes. Current system is bad, we get it. That's why I suggested redoing it but better.
is simply redo it but do it better, I am reminded of a great Australian turn of phrase, 'You can't polish a turd'.
CPM1 Candidate
CEO of DUST University
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Aoena Rays
Bragian Order Amarr Empire
460
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Posted - 2014.05.15 10:45:00 -
[260] - Quote
10/10 would hire as a game designer.
CCP Rouge confirms your stuff will be moved from DUST to LEGION. Stop stupid biomassing.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1585
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Posted - 2014.05.15 10:45:00 -
[261] - Quote
Kevall Longstride wrote:I am reminded of a great Australian turn of phrase, 'You can't polish a turd'. That analogy doesn't really work.
Aoena Rays wrote:10/10 would hire as a game designer. I don't know how to respond to that.
I am become Legion, the destroyer of bunnies.
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Godin Thekiller
shadows of 514
2280
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Posted - 2014.05.15 10:46:00 -
[262] - Quote
XxGhazbaranxX wrote:Godin Thekiller wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) We are saying that that's a bad idea, you know, the people who has been attracted to your game? If it aint broke dont fix it...
Well the system is broke (1/3/5 system for the skills with no bonuses. and forced skills with no bonuses that don't unlock anything). But it is a hell of a lot better than the new one (in not just my eyes, but most eyes). So, I say amen to that.
click me
Blup Blub Bloop. Translation: Die -_-
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Monkey MAC
Rough Riders..
2851
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Posted - 2014.05.15 10:52:00 -
[263] - Quote
Ulysses Knapse wrote:Just finished drafting up a potential skill tree for dropsuits. It's very streamlined and simple. A bit ugly, though. I'm not much of a concept artist, I'm afraid.T1 Dropsuits require Racial Dropsuit Command I. T2 (Specialized) Dropsuits require Racial Dropsuit Command V and Specialized Dropsuits I. I don't see how this could even be remotely a problem to understand, given proper UI.
Goodness me no, that's almost the other extreme of Z's Idea, try this one (sorry about format)
-----------------------------/\---------------> Amarr Assault Dropsuit Operation (Further Variations as Suggested by Z) -----------------------------/\---------------> Caldari Assault Dropsuit Operation (Further Variations as Suggested by Z) ------------Assault Dropsuit Operation ----> Gallante Assault Dropsuit Operation (Further Variations as Suggested by Z) --------------/\---- -------\/--------------> Minmatar Assault Dropsuit Operation (Further Variations as Suggedted by Z) Medium Dropsuit Operation --------------\/---- -------/\----------------> Amarr Logistics Dropsuit Operation (...) ------------Logistics Dropsuit Operation----> Caldari Logistics Dropsuot Operation (...) -----------------------------\/----------------> Minmatar Logistics Dropsuit Operation (...) -----------------------------\/----------------> Gallante Logistics Dropsuit Operation (...)
You have to break it down a little more, so you start with suit size, the specalization, then faction, then officer gear. Now what you do is then give weapons and modules/equipment a similar based skill tree, interseed all of them with single node skill bonuses (you can even have skill bonuses you have to choose between - Do I want +100% Max Ammo Capacity for explosive weapons or do I want +30% Dropsuit Repair rate on Repair Tools?)
In the end people build a suit which suits them perfectly, because not everyone plays the same role in the same way and we should encourage people to do as such.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Godin Thekiller
shadows of 514
2280
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Posted - 2014.05.15 10:55:00 -
[264] - Quote
Celus Ivara wrote:First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the conversation becomes more of a pitched battle instead of a seeking towards a shared truth. (Akin to the blind men and the elephant.) You responded to the ideas put forward, I'm very happy to see that. :) (Okay, that sounds super insulting, not meant to be.) My goal is-and-has-been to help us figure out what's going on with the issues surrounding the Progression system. Not trying to score "right" points. :) My post was a response to some things I was seeing people argue (either directly, or as a strong undercurrent to other arguments): - The current progression is fine and should be left alone. - The current progression has problems and should be fixed in the way EVE's progression has been "fixed" (certificates, ISIS, etc..) My post was meant to show that: 1: There are intrinsic problems with the current progression. 2: EVE's progression has a mosaic of problems unto itself, thus shouldn't be considered a panacea for Dust. 3: EVE is fundamentally different from Dust, thus a fix for one won't be a fix for the other.
Obviously not everything is perfect with EVE's system. We are asking for it's layout basically (bonuses on pretty much every skill, trees that has all similar things in them, no forced skills that has nothing to give). Also, ISIS and certificates are tools to help guide someone along with their progress; a check list if you will. That will pretty much always help if the player uses it (and knows what he/she is looking at). Lastly, if they actually thought the newcomers how to actually use the systems, maybe they would understand more frequently rather than being thrown into the deep in, seeing this massive wall of ****, and then saying "**** it, it's too much, I quit.".
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2280
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Posted - 2014.05.15 10:56:00 -
[265] - Quote
Celus Ivara wrote:First off I'd like to say that often times when people find themselves pushed towards opposing sides on an issue, they tend to reflexively take defensive stances and the conversation becomes more of a pitched battle instead of a seeking towards a shared truth. (Akin to the blind men and the elephant.) You responded to the ideas put forward, I'm very happy to see that. :) (Okay, that sounds super insulting, not meant to be.) My goal is-and-has-been to help us figure out what's going on with the issues surrounding the Progression system. Not trying to score "right" points. :) My post was a response to some things I was seeing people argue (either directly, or as a strong undercurrent to other arguments): - The current progression is fine and should be left alone. - The current progression has problems and should be fixed in the way EVE's progression has been "fixed" (certificates, ISIS, etc..) My post was meant to show that: 1: There are intrinsic problems with the current progression. 2: EVE's progression has a mosaic of problems unto itself, thus shouldn't be considered a panacea for Dust. 3: EVE is fundamentally different from Dust, thus a fix for one won't be a fix for the other.
Obviously not everything is perfect with EVE's system. We are asking for it's layout basically (bonuses on pretty much every skill, trees that has all similar things in them, no forced skills that has nothing to give). Also, ISIS and certificates are tools to help guide someone along with their progress; a check list if you will. That will pretty much always help if the player uses it (and knows what he/she is looking at). Lastly, if they actually thought the newcomers how to actually use the systems, maybe they would understand more frequently rather than being thrown into the deep in, seeing this massive wall of ****, and then saying "**** it, it's too much, I quit.".
I get what you're saying, but I honestly think that that's what everyone here that disagrees with it thinks.
click me
Blup Blub Bloop. Translation: Die -_-
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1585
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Posted - 2014.05.15 11:02:00 -
[266] - Quote
Monkey MAC wrote:Ulysses Knapse wrote:Just finished drafting up a potential skill tree for dropsuits. It's very streamlined and simple. A bit ugly, though. I'm not much of a concept artist, I'm afraid.T1 Dropsuits require Racial Dropsuit Command I. T2 (Specialized) Dropsuits require Racial Dropsuit Command V and Specialized Dropsuits I. I don't see how this could even be remotely a problem to understand, given proper UI. Goodness me no, that's almost the other extreme of Z's Idea, try this one (sorry about format) -----------------------------/\---------------> Amarr Assault Dropsuit Operation (Further Variations as Suggested by Z) -----------------------------/\---------------> Caldari Assault Dropsuit Operation (Further Variations as Suggested by Z) ------------Assault Dropsuit Operation ----> Gallante Assault Dropsuit Operation (Further Variations as Suggested by Z) --------------/\---- -------\/--------------> Minmatar Assault Dropsuit Operation (Further Variations as Suggedted by Z) Medium Dropsuit Operation --------------\/---- -------/\----------------> Amarr Logistics Dropsuit Operation (...) ------------Logistics Dropsuit Operation----> Caldari Logistics Dropsuot Operation (...) -----------------------------\/----------------> Minmatar Logistics Dropsuit Operation (...) -----------------------------\/----------------> Gallante Logistics Dropsuit Operation (...) You have to break it down a little more, so you start with suit size, the specalization, then faction, then officer gear. Now what you do is then give weapons and modules/equipment a similar based skill tree, interseed all of them with single node skill bonuses (you can even have skill bonuses you have to choose between - Do I want +100% Max Ammo Capacity for explosive weapons or do I want +30% Dropsuit Repair rate on Repair Tools?) In the end people build a suit which suits them perfectly, because not everyone plays the same role in the same way and we should encourage people to do as such. That's... a lot of skills. I think the number of skills should be kept at a manageable level. EVE does it fairly well.
Also, I don't think your proposed system encourages factional ties very much.
I am become Legion, the destroyer of bunnies.
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1312
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Posted - 2014.05.15 11:06:00 -
[267] - Quote
Godin Thekiller wrote:XxGhazbaranxX wrote:Godin Thekiller wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) We are saying that that's a bad idea, you know, the people who has been attracted to your game? If it aint broke dont fix it... Well the system is broke (1/3/5 system for the skills with no bonuses. and forced skills with no bonuses that don't unlock anything). But it is a hell of a lot better than the new one (in not just my eyes, but most eyes). So, I say amen to that.
The dust system is broken because it was never implemented correctly. It was copy pasted from eve and then butchered to be incoherent and inconsistent. Devs never listened when we gave feedback about dead skills but they still gave us a hardy amount of dead skill that now leads to the inevitable decay of what could have been a great game.
Legion is not making any strides forward by scrapping a system that was botched. Taking dust as an example for the eve system is wrong....
I dont feel that there is enough kniwledge of the eve skill system in the devs mind. Ive played eve for 5 years and dustSince chromo and there where many thing that where simply inconsistent with new eden in general.
This is a mistake... Change for the sake of change in my opinion.
Plasma Cannon Advocate
Dust 514 Survivor
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Kevall Longstride
DUST University Ivy League
1309
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Posted - 2014.05.15 11:14:00 -
[268] - Quote
Adding a dust version of ISIS, certificates, explanations...
That's three layers of extra UI you've just added (which takes resources) and adds more stuff to read through before gaining the clarity you crave.
There is an admission by some that the old system needs 're-done but better' but there is a point I think we can all agree, where there is so much to redo, its actually better to just start again. We've had the current system for over a year and numbers haven't grown.
CPM1 Candidate
CEO of DUST University
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Negris Albedo
Nuevo Atlas Corporation
61
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Posted - 2014.05.15 11:16:00 -
[269] - Quote
The new progression system is, quite honestly, a disgrace.
It insults the intelligence of the community. It dishonors the traditions of New Eden. It is being implemented in place of things that would actually help the game. It panders to the dumb who can't understand a game with depth. It restricts the freedom of the players.
Why would you think that it's a good idea, CCP? Because the old system was bad? That's because you broke it! |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1586
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Posted - 2014.05.15 11:20:00 -
[270] - Quote
Kevall Longstride wrote:There is an admission by some that the old system needs 're-done but better' but there is a point I think we can all agree, where there is so much to redo, its actually better to just start again. We've had the current system for over a year and numbers haven't grown. Which is why I believe we should switch to using an EVE-inspired progression system.
DUST 514 only went halfway. A half-cooked steak isn't half as delicious, it's a recipe for food poisoning.
I am become Legion, the destroyer of bunnies.
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