Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Atlas Kordan
Concordiat Mercenaries Dropsuit Samurai
1
|
Posted - 2014.05.19 23:54:00 -
[571] - Quote
Godin Thekiller wrote:Atlas Kordan wrote:A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn currently? For instance, will we be able to board and fight on them, while people are fighting on the ground below? Or perhaps, having the ability to launch ships from the MCC, like an aircraft carrier? The MCC is too small for that.
They can always make it bigger, like they're doing with the maps.
Make Music Not War!
|
Atlas Kordan
Concordiat Mercenaries Dropsuit Samurai
1
|
Posted - 2014.05.19 23:55:00 -
[572] - Quote
Maken Tosch wrote:Atlas Kordan wrote:A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn currently? For instance, will we be able to board and fight on them, while people are fighting on the ground below? Or perhaps, having the ability to launch ships from the MCC, like an aircraft carrier? I don't think CCP Z is tasked with handling that part of the game development. That sounds like something another team handles. CCP Z handles monetization and skill progression.
True. My bad.
Make Music Not War!
|
Godin Thekiller
shadows of 514
2342
|
Posted - 2014.05.20 00:45:00 -
[573] - Quote
Atlas Kordan wrote:Godin Thekiller wrote:Atlas Kordan wrote:A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn currently? For instance, will we be able to board and fight on them, while people are fighting on the ground below? Or perhaps, having the ability to launch ships from the MCC, like an aircraft carrier? The MCC is too small for that. They can always make it bigger, like they're doing with the maps.
They could (would make MCC fights a bit cooler, as you would have enough room to fight in them lol), but I doubt it for some reason that they would.
click me
Blup Blub Bloop. Translation: Die -_-
|
Maken Tosch
DUST University Ivy League
8662
|
Posted - 2014.05.20 02:22:00 -
[574] - Quote
Godin Thekiller wrote:Atlas Kordan wrote:Godin Thekiller wrote:Atlas Kordan wrote:A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn currently? For instance, will we be able to board and fight on them, while people are fighting on the ground below? Or perhaps, having the ability to launch ships from the MCC, like an aircraft carrier? The MCC is too small for that. They can always make it bigger, like they're doing with the maps. They could (would make MCC fights a bit cooler, as you would have enough room to fight in them lol), but I doubt it for some reason that they would.
They could at least dedicate the rest of the 80% of the MCC we don't take up to allowing Legionaries to pilot the MCC and commandeer the guns. Would make for some epic MCC-on-MCC action!
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Godin Thekiller
shadows of 514
2346
|
Posted - 2014.05.20 03:49:00 -
[575] - Quote
Maken Tosch wrote:Godin Thekiller wrote:Atlas Kordan wrote:Godin Thekiller wrote:Atlas Kordan wrote:A quick question about game mechanics. Will the MCC's have more interaction in Legion, rather than being a place to spawn currently? For instance, will we be able to board and fight on them, while people are fighting on the ground below? Or perhaps, having the ability to launch ships from the MCC, like an aircraft carrier? The MCC is too small for that. They can always make it bigger, like they're doing with the maps. They could (would make MCC fights a bit cooler, as you would have enough room to fight in them lol), but I doubt it for some reason that they would. They could at least dedicate the rest of the 80% of the MCC we don't take up to allowing Legionaries to pilot the MCC and commandeer the guns. Would make for some epic MCC-on-MCC action!
People would just aim those XL cannons at anything that moved on the ground. Make it lock on, and okay.
EDIT: Lock on as in lock, and it shoots a dumbfire shot.
click me
Blup Blub Bloop. Translation: Die -_-
|
Luk Manag
of Terror TRE GAFFEL
525
|
Posted - 2014.05.20 13:37:00 -
[576] - Quote
Some people ask if there is any point, and there is. Even if we are not heard and we end up with a sci-fi clone of TF2 and pay-to-impress hats, CCP leadership will see that many of us will still be here because Legion is connected to Eve Online, and we are serious about our internet spaceships. We'll suffer the dumbing down of the game in the hope that a Tech II or III system will be built on top of the n00b friendly 'early game' content. We'll still do our best to set a high bar, maybe thwarting the effort to attract casuals (I hope), by playing as hard and as serious as we can...investing unreasonable time and effort and real money trying to win. ITryHard.
There will be bullets. ACR+SMG [CEO of Terror]
|
byte modal
86
|
Posted - 2014.05.20 15:04:00 -
[577] - Quote
^ lol. I like you.
"...investing unreasonable time and effort and real money trying to win. ITryHard."
Irony: Post #35
|
Godin Thekiller
shadows of 514
2356
|
Posted - 2014.05.20 16:29:00 -
[578] - Quote
byte modal wrote:^ lol. I like you.
"...investing unreasonable time and effort and real money trying to win. ITryHard."
Like I said in my posts, I was soliciting opinions. So thank you for that. My posts are kind of where I'm leaning. I don't like it, but it's what I see. With that said though, like you I too will be investing unreasonable time and effort and real money to... well. At least to try to have a neutral KDR. lol. Mostly though, I just want to see this game succeed and do so by the standards already established in the EVE Universe. It's a brilliant idea to merge an FPS into it, even if progression is slightly watered-down. Slightly, that is. >=]
Restricting us is not slightly, but I get your point
click me
Blup Blub Bloop. Translation: Die -_-
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2052
|
Posted - 2014.05.20 17:17:00 -
[579] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2169542#post2169542
Pokey Dravon wrote:https://drive.google.com/file/d/0B6Pqc0ScXKN7OE1mczZ3RHduX180TU1MMEEzeW9LaU4yWDM0/edit?usp=sharing
Please view PDF above at full zoom so all text is visible.
Recent discussion has heavily been focused on the proposed ideas for the Skill System in EVE: Legion.
Development feels that the current system is too complicated for the target audience, and has suggested a simplified system to make things easier for new players to understand. I however feel that simplifying the system excessively betrays the freedom of gameplay that is New Eden, and that the primary issue lies in the presentation of the system and not the system itself. The above PDF presents and interface designed to make Skilling easy for new players, while maintaining the depth of the skill system for veteran players.
This is in some contrast to the plan CCP Z suggested, but I feel that the ideas he presented are good, but need some redirection.
When presented in this manner, new players will be able to quickly identify what role they want to play and in what order they should train skills in order to fulfill that role. The system guides them gradually into that role, but does not restrict their access to cross training skills if they so choose to. Players will be able to dynamically switch between roles as well as Basic and Advanced mode in order to gain a broader understanding of their progress without being overwhelming by the size and complexity of the system.
And as always not everyone may agree with each other but these sort of documents are created to foster healthy and productive discussion, no fighting and bickering. I ask that you keep the conversation clean and productive.
Like my ideas?
Pokey Dravon for CPM1
|
Hammerhead LandSharkX
Liberum Sapiens Xenodochi
38
|
Posted - 2014.05.20 18:51:00 -
[580] - Quote
Stated in the pdf Pokey Dravon wrote:Please keep in mind that the skill tree presented here is for conceptual purposes only. This document is to examine a more user friendly presentation to the skill system to help new players understand the system better. Constructive criticism is expected and while we may not agree on everything, the purpose of this is to initial a point of discussion, so please keep it civil.
Thank you pokey for presenting a very clean and well explained example of what (i think) is a better option. Using your mock up in reference, things this kind of system allows for:
- adding achievements (psn, live, steam), rewards (isk, skins, skill bonuses/discounts, assets) for completing each rank of mastery (marked #2 in your pdf) adds extra encouragement for following role guidelines.
- Adding video reels for each role (marked #3 in pdf) accompanied by a voice-over of the summary would be a nice touch.
- Adding notifications or some other alert system that lets players know that they've unlocked fitting access to something and temporarily highlighting its category in the market.
- in "basic mode" or pehaps an 'auto mode' players could simply select the role and watch the skill points be spent for them.
- Adding a 'certification progress' to the end of battle screen showing how far you've advanced towards your current selected role based on skill points earned in battle (whether auto spent or not)(potential progress vs automated progress).
(Again) I believe this route is better for both transitioning from dust to legion or eve players to legion, as well as for legion to provide an accessible introduction for new players to a deeper and free skill & progression system that sets the (fps) game apart from others. |
|
byte modal
89
|
Posted - 2014.05.20 18:56:00 -
[581] - Quote
Godin Thekiller wrote:Restricting us is not slightly, but I get your point
lol weeeeeelllll....... in context of what I was replying to, hoping that IF it must be dumbed down, then fingers crossed it's open to evolve. To be clear though, I want EVE-style progression, dag nabbit!!!11!!11!
^.^
Irony: Post #35
|
Godin Thekiller
shadows of 514
2358
|
Posted - 2014.05.20 20:40:00 -
[582] - Quote
byte modal wrote:Godin Thekiller wrote:Restricting us is not slightly, but I get your point lol weeeeeelllll....... in context of what I was replying to, hoping that IF it must be dumbed down, then fingers crossed it's open to evolve. To be clear though, I want EVE-style progression, dag nabbit!!!11!!11! ^.^
Well, that's the point we're trying to point out I guess, that it doesn't need dumbing down, just improvement and a actual explanation.
click me
Blup Blub Bloop. Translation: Die -_-
|
byte modal
90
|
Posted - 2014.05.20 21:08:00 -
[583] - Quote
Godin Thekiller wrote:Well, that's the point we're trying to point out I guess, that it doesn't need dumbing down, just improvement and a actual explanation.
100% ...wait. I thought there was a thumbs-up icon thingy?! maybe that's another forum =\ lol. either way, I'm with you.
Irony: Post #35
|
Godin Thekiller
shadows of 514
2360
|
Posted - 2014.05.20 21:41:00 -
[584] - Quote
byte modal wrote:Godin Thekiller wrote:Well, that's the point we're trying to point out I guess, that it doesn't need dumbing down, just improvement and a actual explanation. 100% ...wait. I thought there was a thumbs-up icon thingy?! maybe that's another forum =\ lol. either way, I'm with you.
top right of each comment there's a like button with a thumbs up.
click me
Blup Blub Bloop. Translation: Die -_-
|
byte modal
93
|
Posted - 2014.05.20 21:58:00 -
[585] - Quote
Godin Thekiller wrote:byte modal wrote:Godin Thekiller wrote:Well, that's the point we're trying to point out I guess, that it doesn't need dumbing down, just improvement and a actual explanation. 100% ...wait. I thought there was a thumbs-up icon thingy?! maybe that's another forum =\ lol. either way, I'm with you. top right of each comment there's a like button with a thumbs up.
lol smartass. I know THAT, how else do you explain all theses notifications of, "byte modal liked your forum post bla bla" haha. No, I mean thumbs-up icon like the default row of emoticons. Ah, I'm thinking of the Optima forums =\
Well... mystery solved at least.
Irony: Post #35
|
Godin Thekiller
shadows of 514
2368
|
Posted - 2014.05.21 01:52:00 -
[586] - Quote
byte modal wrote:Godin Thekiller wrote:byte modal wrote:Godin Thekiller wrote:Well, that's the point we're trying to point out I guess, that it doesn't need dumbing down, just improvement and a actual explanation. 100% ...wait. I thought there was a thumbs-up icon thingy?! maybe that's another forum =\ lol. either way, I'm with you. top right of each comment there's a like button with a thumbs up. lol smartass. I know THAT, how else do you explain all theses notifications of, "byte modal liked your forum post bla bla" haha. No, I mean thumbs-up icon like the default row of emoticons. Ah, I'm thinking of the Optima forums =\ Well... mystery solved at least.
Wat? Oh, I see now. I get confused sometimes my bad
click me
Blup Blub Bloop. Translation: Die -_-
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2116
|
Posted - 2014.05.21 02:23:00 -
[587] - Quote
Pokey Dravon wrote:https://forums.dust514.com/default.aspx?g=posts&m=2169542#post2169542 Pokey Dravon wrote:https://drive.google.com/file/d/0B6Pqc0ScXKN7OE1mczZ3RHduX180TU1MMEEzeW9LaU4yWDM0/edit?usp=sharing
Please view PDF above at full zoom so all text is visible.
Recent discussion has heavily been focused on the proposed ideas for the Skill System in EVE: Legion.
Development feels that the current system is too complicated for the target audience, and has suggested a simplified system to make things easier for new players to understand. I however feel that simplifying the system excessively betrays the freedom of gameplay that is New Eden, and that the primary issue lies in the presentation of the system and not the system itself. The above PDF presents and interface designed to make Skilling easy for new players, while maintaining the depth of the skill system for veteran players.
This is in some contrast to the plan CCP Z suggested, but I feel that the ideas he presented are good, but need some redirection.
When presented in this manner, new players will be able to quickly identify what role they want to play and in what order they should train skills in order to fulfill that role. The system guides them gradually into that role, but does not restrict their access to cross training skills if they so choose to. Players will be able to dynamically switch between roles as well as Basic and Advanced mode in order to gain a broader understanding of their progress without being overwhelming by the size and complexity of the system.
And as always not everyone may agree with each other but these sort of documents are created to foster healthy and productive discussion, no fighting and bickering. I ask that you keep the conversation clean and productive. Nice work Pokey, and a clean demonstration of how a gently guiding overlay serves new and old players, casuals and tryhards.
Also an excellent example of how an extra layer of UI can be worth it's weight in educational aurum gold.
PSN: RationalSpark
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2065
|
Posted - 2014.05.21 03:29:00 -
[588] - Quote
Thank you for your support guys.
I understandably completely CCP Z's concerns and what he is trying to do, and while I think the ideas he has are pretty solid, they're a little misdirected. Accessibility to new players is paramount and should be a primary design goal, however it should not be the only design goal.
Maintaining the freedom and flexibility for players to make their own choices has to be protected, instead of hiding the gear they want behind roles they have no interest in. It's not the system itself that's broken, it is the method in which it is presented. I hope that CCP can take these sort of ideas to heart, or better yet you guys can elect me to CPM1
Like my ideas?
Pokey Dravon for CPM1
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
1671
|
Posted - 2014.05.21 03:37:00 -
[589] - Quote
CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph?
I am become Legion, the destroyer of bunnies.
|
Godin Thekiller
shadows of 514
2371
|
Posted - 2014.05.21 03:58:00 -
[590] - Quote
Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph?
you're warm
click me
Blup Blub Bloop. Translation: Die -_-
|
|
The-Errorist
690
|
Posted - 2014.05.21 05:58:00 -
[591] - Quote
Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special?
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4238
|
Posted - 2014.05.21 06:29:00 -
[592] - Quote
The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special?
Not when all of the re-designs are downgrades.
Now it might be FOR special people, but that doesn't make it special. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
1671
|
Posted - 2014.05.21 06:29:00 -
[593] - Quote
The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? Feedback? Plans? Redesigns? Engine updates? More developers? Being on the PC?
How do any of those things make a game "special"?
I am become Legion, the destroyer of bunnies.
|
Dunce Masterson
Savage Bullet
105
|
Posted - 2014.05.21 07:11:00 -
[594] - Quote
If you want Legion to live then PVE is going to have to be priority #1
Are you going to use some thing like the security system for missions restricting open pvp to every man for him self going from 1-0.0?
are all the racial vehicles and turrets going to be in legions launch? It would be great to have the perfect imbalance in the game.
Have you thought about making Medium weapons like a light machine gun and other suppression weapons for the Commandos to use?
I don't even know why I bother.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4238
|
Posted - 2014.05.21 08:58:00 -
[595] - Quote
Ulysses Knapse wrote:The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? Feedback? Plans? Redesigns? Engine updates? More developers? Being on the PC? How do any of those things make a game "special"?
I believe you mean fewer developers.
We're getting fewer developers. |
Fox Gaden
Immortal Guides
3429
|
Posted - 2014.05.21 13:45:00 -
[596] - Quote
Pokey Dravon, include a copy of the link to the PDF outside of the quote. Quoted links are not active. It will save people a click if they can go straight to the PDF.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
3430
|
Posted - 2014.05.21 13:55:00 -
[597] - Quote
Dunce Masterson wrote:If you want Legion to live then PVE is going to have to be priority #1
Are you going to use some thing like the security system for missions restricting open pvp to every man for him self going from 1-0.0?
are all the racial vehicles and turrets going to be in legions launch? It would be great to have the perfect imbalance in the game.
Have you thought about making Medium weapons like a light machine gun and other suppression weapons for the Commandos to use?
Good points, wrong thread.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2068
|
Posted - 2014.05.21 14:07:00 -
[598] - Quote
Fox Gaden wrote:Pokey Dravon, include a copy of the link to the PDF outside of the quote. Quoted links are not active. It will save people a click if they can go straight to the PDF.
I'm amazed I didn't notice that, thanks! And fixed.
Like my ideas?
Pokey Dravon for CPM1
|
Ulysses Knapse
Knapse and Co. Mercenary Firm
1671
|
Posted - 2014.05.21 16:27:00 -
[599] - Quote
The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? No, no it doesn't.
Feedback? Plans? Redesigns? Engine updates? Are these supposed to be novel in the game industry?
I am become Legion, the destroyer of bunnies.
|
The-Errorist
Sver true blood
705
|
Posted - 2014.05.22 06:33:00 -
[600] - Quote
Ulysses Knapse wrote:The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? No, no it doesn't. Feedback? Plans? Redesigns? Engine updates? Are these supposed to be novel in the game industry? Why are you trying to derail this thread and trying so hard to fight over this? Whether or not CCP is or not trying to make Legion special, something that's highly opinion based, is irrelevant to this thread.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] :: one page |
First page | Previous page | Next page | Last page |