|
Author |
Thread Statistics | Show CCP posts - 28 post(s) |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4064
|
Posted - 2014.05.14 16:34:00 -
[1] - Quote
Look, I'll just say it.
This new system isn't very good. Dust is harsh with Proto stomping (bad players hate this), EVE is harsh with gate camping/blobbing/suicide ganking (bad players hate this), Legion should be equally harsh. Matchmaking should be good, but not at the expense of the powerful versus not powerful struggle.
You're trying to flip the "mass appeal" switch and sacrifice good gameplay for popularity (and in the office this translates to dollar signs). It won't work, your game isn't as polished as Titanfall or COD and knowing your development process it's never going to be. You pump out updates too fast, and your team is too small. I'm sorry, those are the facts. The casuals will see your game, and think "Oh, well this game is alright... Titanfall is better though" and they won't come back. They have no vested interest in Dust, EVE, and they won't have an interest in Legion either. The production value is what they care about, and it simply isn't there.
Its core appeal is to a Machiavellian playerbase who ignores these facts because it allows them to live out a power fantasy regarding taking away other peoples toys and griefing those who are not in a strong position to defend themselves. If you try to build your game the other way and ignores these basic New Eden principles -- making fights "fair" -- you will pretty much just create another version of every other game in existence. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4089
|
Posted - 2014.05.15 02:38:00 -
[2] - Quote
[quote=CCP Z]
Quote:We are not trying to bring casual players in the game, we are trying to open the game to more players and not only create a niche game (as DUST is currently). If we want Legion to live, it has to provide an amazing experience but also be a financial success. Being a free to play Shooter on PC, we have to reach out to a bigger target audience than for the Console version if we want it to be successful
Sorry to hear that, because you won't get a bigger audience. More FPS players are on console right now. That's the largest target audience. PC is where you go when you are trying to build a niche of intelligent, dedicated players. You've got your hat on backwards friend.
Your game didn't flop just because it was hard to understand, it flopped because it ran like crap, it looked like crap, the geometry was buggy, the aiming mechanics were horrible for the longest time, the vehicle physics were an abomination, the rendering distances were unacceptable, the ambush/deathmatch mode was horrendously broken, the skirmish mode played out for way too long during one sided matches, and every build had horrendous balance favoring roughly two weapons of choice -- sometimes that weapon being not a weapon, but a vehicle.
A new player took one look at the game, laughed his ass off at what a complete and utter catastrophe of game development it was and went on his merry way to another product like CoD, Battlefield or Titanfall. Any of those games were, and are, better choices.
The only reason you retained any players AT ALL is because of that complexity. So I would recommend you embrace that core audience and start worshipping the complexity that retained them. If you want a window for new players to get into the game, I recommend you keep the Dust system as it is but add a visual aid similar to ISIS for new players. That helps to solve player stupidity and doesn't change a thing for the people who don't enjoy your new ideas. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4093
|
Posted - 2014.05.15 03:04:00 -
[3] - Quote
Alright so, to consolidate my thoughts on the issue without the emotional baggage attached.
1. Drop the idea that dropsuits are not destroyed upon death. This is a bad idea, nobody really likes it. It doesn't help new players and it pisses your existing ones off. Lose it.
2. "Class" Skill trees are a good idea in that they help new players, but a bad idea in that they restrict veterans. And Veterans are the ones who pay your bills. We spend the most. I spent more than $160 on Dust, and that game was terrible. Tell you something? It should.
3. ISIS in EVE is the model you want to aim for. It is a brilliant system and simply needs to be integrated into the NPE so new players can know EXACTLY what they are getting into. Give them a recommended, BUT NOT REQUIRED path to success.
4. With an ISIS equivalent implemented, you can safely leave the Dust skill system alone so long as it is fully accessible outside of ISIS.
Now, what exact problems would you see with doing this CCP Z? |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4093
|
Posted - 2014.05.15 03:14:00 -
[4] - Quote
Ulysses Knapse wrote:CCP Z wrote:Ulysses Knapse wrote:I strongly suggest that EVE: Legion adopt a progression system that mirrors EVE Online. I don't see why not. And I am strongly working doing the opposite for the reasons stated 20 times in this thread :) Take EVE's progression system, mirror it, then streamline it. Now, create an analogue to ISIS for players to use. Congratulations, you now have a system that is easy to understand as well as non-restrictive. Can you find any flaws in my logic?
Well I certainly can't. I prefer the dust skill system over that of EVE simply because it helps with monetization and rewards me for actually playing, but I agree that ISIS is the key to opening the door to new players, not classes. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4098
|
Posted - 2014.05.15 03:47:00 -
[5] - Quote
I kinda get the feeling that he just doesn't believe us or something.
Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do things his own way anyhow? Because that's largely the feeling I'm getting. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4101
|
Posted - 2014.05.15 03:55:00 -
[6] - Quote
Kigurosaka Laaksonen wrote:And something that I remember for some reason from your presentation, or maybe a panel / roundtable.
You said something to the effect of not liking that a player be stuck forever if he makes a mistake and dumps SP into something he didn't "mean" to. (Let's be honest, he meant to, but suffered from some buyer's remorse later.)
This entire mentality is contrary to what CCP has built with EVE, and what we've come to expect from New Eden, where you're setting DUST (or Legion?).
At a superficial level it goes against the HTFU mindset (that I don't agree with.) All the information is available to the player. There are in game descriptions. They can access an admittedly terrible but no-skills-required MLT version of the item they want to try (again, a strange tier system that I would ruin EVE.) They can even watch youtube videos reviewing the weapon / suit / thing they want to try. If they're so lucky to have friends, they can even ask for first hand experience. No one 'accidentally' skills something higher than they intended to. Whether they would have made that same decision in a month or however far in the future is immaterial.
At a deeper and more important level, no one is 'stuck forever.' In EVE, every skill has a purpose and reason for training to 5. That doesn't mean something else might be more worthwhile to train, but there's a reason for every 5. DUST can't say that. In EVE, if you skill into something and find you don't like it, that's tough. There are no respecs. The decision is yours to sulk and moan about your poor decision, or find a situational use for whatever you can access in the future. If you actually followed the patterns set by EVE, you could see this mindset applied to DUST. No skill is ever wasted, and no player is ever 'stuck.' (In EVE, at least, because DUST doesn't satisfactorily mirror EVE. (and Legion won't either?))
Stupid players need their hand held and he believes there is more money in stupid players than intelligent ones. He isn't wrong.
Unfortunately he is also not in a position to capitalize on them. He doesn't recognize this for whatever reason.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4113
|
Posted - 2014.05.15 05:25:00 -
[7] - Quote
Well, he did say earlier that "95%" of the people who tried dust couldn't understand the skill system. I find that incredibly difficult to believe in its entirety, but assuming for a moment that most people really are that stupid the only thing I can think of is that he is actually willing to throw out the current fanbase in its entirety so he can make a move on the other 95% who didn't like the game.
Wait, no, thats wrong. Because that 95% existed on consoles, and this is now a PC game. Let's try to figure this out guys.
First they announced Dust which EVE players were looking forward to, and abandoned the audience for the console crowd. Then at this fanfest, they effectively abandoned the console audience in one of the worst PR disasters CCP has ever had, even going so far as have been compared to the Red Wedding.
Now they are aiming it at the PC audience, while simultaneously ditching the PC audience?
CCP Z, can you tell me just who exactly this third audience is that you are attempting to sell your game to? Cause I'm pretty sure it doesn't exist. Not for your company's level of polish. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4156
|
Posted - 2014.05.15 17:58:00 -
[8] - Quote
Kevall Longstride wrote:Adding a dust version of ISIS, certificates, explanations...
That's three layers of extra UI you've just added (which takes resources) and adds more stuff to read through before gaining the clarity you crave.
There is an admission by some that the old system needs 're-done but better' but there is a point I think we can all agree, where there is so much to redo, its actually better to just start again. We've had the current system for over a year and numbers haven't grown.
That's because the core game is horrible.
HORRIBLE.
Rouge can get up on stage and say he has a great product in Dust 514 all he likes, but we all know that's because he values his job. Were he to get up there and say something akin to "This thing is an abomination, why the hell do any of you even play it?" well.... he might gain some popularity actually, but not with Hilmar. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4159
|
Posted - 2014.05.15 19:30:00 -
[9] - Quote
Kevall Longstride wrote:You've not met Hilmar have you?
Not in person, no.
Though if I was in charge of a company I wouldn't want my producer crapping on its products. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4178
|
Posted - 2014.05.17 00:48:00 -
[10] - Quote
How much you wanna bet the majority of the people who found Dust's progression too "confusing" were simply people who had tried the game, hated it for every other reason besides the skill system, quit immediately, and never had time to actually look at the damn thing? |
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4211
|
Posted - 2014.05.18 20:56:00 -
[11] - Quote
Maken Tosch wrote:Ulysses Knapse wrote:I'm getting tired of this.
We played DUST 514 because it was different from other FPS games, not because it was the same.
Not sure why CCP seems so keen on removing some of the things that kept DUST 514 alive. It's certain at this point that one of the very few things that kept Dust alive was the complexity it offered. What killed it was the lack of understanding that complexity. There were absolutely NO TOOLS in place to aid the player in better understanding the progression system let alone understand the myriad of complex mechanics that were not immediately apparent. No, I'm not talking about the 3rd party tools. I'm talking about in-game tools. 3rd party tools are great but there is no way for the new player to know for certain that those tools exist unless they visit the forums which brings me to my next point. According to Dennie Fleetfoot (since he often gets in touch with CCP) it seems that the vast majority of the players that exist in the game don't really visit the forums... at all. If I recall correctly it was like somewhere in the neighborhood of 75-85% of the player base. That's a huge chunk of the players that don't read the forums at all. That means: 1. They won't know of any of the 3rd party tools available to them right now at this moment. 2. They won't know of any of the incoming changes that are happening to Dust which means they also don't know that Dust is now on the back burner of development as a result of Project Legion. This is why Dennie switched gears and focused mainly on sending out in-game mails to the D-Uni members compared to posting on the forums. This way, especially considering that Dust University is among some of the largest corps out there at the moment, the information about anything happening to Dust can be disseminated to a much wider audience effectively to those who never frequent the forums. Now if you happen to be one of those people who go out of their way to ignore EVERY piece of mail sent to you, then obviously there is no hope in informing you.
I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4212
|
Posted - 2014.05.18 22:26:00 -
[12] - Quote
Hammerhead LandSharkX wrote:Himiko Kuronaga wrote: I have seen no proof whatsoever that a lack of understanding the skill system plagued the majority of players. I believe they simply quit because the game was horrible and, by default, never got a chance to learn the skill system as a result.
Whatever exit survey Z conducted was likely tainted.
Can we hold back on just being Inflammatory and nonconstructive to discussion? You 'believe' they quit for a different reason and gave as much proof as they did for their reason. It doesn't matter if we see proof for whatever reasons, so long as we can understand that the game needs to improve to get more people playing and for ccp to think it's successful enough to move forward. Shouting 'consipiracy' isn't going to help- discussing reasons why proposed fixes/ideas/etc do or do not improve the state of things will.
It is neither inflammatory nor nonconstructive. I played the game since beta and I am entirely intimate with the issues that have destroyed the game. I know which issues pissed me off every single day and I know which issues my friends couldn't get past to enjoy the game either. I am far more familiar with the issues than whatever could possibly be gleamed by some exit survey. If you actually play the damn game and talk to people, you don't need that kind of thing.
There's nothing conspiracy about it. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4238
|
Posted - 2014.05.21 06:29:00 -
[13] - Quote
The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special?
Not when all of the re-designs are downgrades.
Now it might be FOR special people, but that doesn't make it special. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4238
|
Posted - 2014.05.21 08:58:00 -
[14] - Quote
Ulysses Knapse wrote:The-Errorist wrote:Ulysses Knapse wrote:CCP says that they want to make EVE: Legion special and unique, but their actions tell another story.
Help me out here, guys, what's the word for someone who says one thing but does another? Hippogryph? So asking for a lot of feedback, having a plan set up, moving to a less restrictive platform, redesigning a lot of stuff, getting more devs to work on the project, and updating their engine doesn't seem to you as trying to make it special? Feedback? Plans? Redesigns? Engine updates? More developers? Being on the PC? How do any of those things make a game "special"?
I believe you mean fewer developers.
We're getting fewer developers. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4295
|
Posted - 2014.05.30 23:50:00 -
[15] - Quote
When the skill tree changed from chromosome to uprising we were told it was simplified so that a lot of the useless skills that you didn't want got shaved off so you could reach your goal in a more immediate fashion.
But Z's progression is the exact opposite of that, while he claims it is an attempt to be more simple.
If I wanted to be a heavy with an assault rifle who runs damps (because let's pretend its viable for whatever reason) I have to spec into three different suits of varying degrees, potentially. That's supposed to be more simple? Bull.
You don't think that's maybe, I dunno... dumb as hell?
Z has said he thinks people can reach their goal too quickly. That's nonsense as far as I'm concerned and this is just an attempt to get even more money out of people for faster skill access. As if it wasn't already bad enough. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4338
|
Posted - 2014.06.03 05:06:00 -
[16] - Quote
ZDub 303 wrote:Malkai Inos wrote:ZDub 303 wrote:[...]I see nothing about consumable dropsuits that adds to the game play of Legion.[...] "I see nothing about consumable weapons that adds to the game play of Legion." Your reasoning isn't wrong in that it does follow when viewed in isolation but you can rephrase it to include every other item with little or no modification as long as you overlook the fact that it's logical conclusion necessarily begs the question where to stop and why. There is a difference between suits and the equipment that goes on each suit. Looting weapons and modules is a thing in Eve and will be a thing in Legion as far as we know atm. Looting hulls in Eve (except repackaged ones being moved by indys and maybe carriers I guess) doesn't really happen. However, given the S/M/L/Captial classifications on ships, having hull costs makes a lot of sense from a design standpoint. In Legion its essentially like flying around in only tech I frigates. The normalization of hull strength between all tech I frigates would mean very little in that context, and removing the hulls themselves wouldn't really affect much. In Legion, there will be several classifications of weaponry (STD/ADV/PRO in Dust atm which will turn into whatever it gets renamed to in Legion), that weaponry will have a CPU/PG fitting cost and that will partially determine your characters strength on the field. The sum of the modules will be your suits power, much less than the tiercided dropsuit selection. Also, almost everything (except for Light weapons atm, which may even be optional in Legion) are not required to spawn. A suit is ALWAYS required to spawn and to house modules. You will pay an ISK cost for a more powerful weapon. In legion, with tiercide, you will not be able to pay an increased cost for a more powerful dropsuit. There are distinct fundamental differences between Dropsuits and the modules that you place into dropsuits, you cannot equate the two from a design standpoint. At some point there will have to be a 'free' suit option at some point in the game, where there will never have to be a free weapon option in the game (if a suit requires a LW like it does in Dust then that free suit would have to come with a free weapon but that weapon would never have to be free on any other suit).
I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4340
|
Posted - 2014.06.03 18:47:00 -
[17] - Quote
ZDub 303 wrote:Himiko Kuronaga wrote: I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
If dropsuit painting becomes part of the monetization model in Legion, we're probably going to need to get away from 'suits at a glance' identification mechanics and completely redo how we identify suits and their potential threat level using a more developed UI. Although, just like Eve, there should be some level of mystery as well imo.
There is no level of mystery in EVE.
Your overview tells you exactly the hull of the ship they are flying, and if you zoom in you can even see what kind of turrets they have mounted before they even fire. The only unknown is what modules and riggings they have on it. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4341
|
Posted - 2014.06.03 23:51:00 -
[18] - Quote
Godin Thekiller wrote:Himiko Kuronaga wrote:ZDub 303 wrote:Himiko Kuronaga wrote: I appreciate the visual distinction, for one thing.
If a person is running proto I can tell right away he is a bigger threat than the scrubs surrounding him. This allows me to make an intelligent decision about who, and how, to engage.
If every tom **** and jerry is running proto, but some people are running it with militia mods and some are running with proto mods, I can't make that immediate distinction. It's bad battlefield intel.
Of course, back in the day CCP were a lot better about making proto colors obvious. Now, it's really rather difficult sometimes. Like the difference between a Gal Sent proto or advanced is hard to tell from a glance.
If dropsuit painting becomes part of the monetization model in Legion, we're probably going to need to get away from 'suits at a glance' identification mechanics and completely redo how we identify suits and their potential threat level using a more developed UI. Although, just like Eve, there should be some level of mystery as well imo. There is no level of mystery in EVE. Your overview tells you exactly the hull of the ship they are flying, and if you zoom in you can even see what kind of turrets they have mounted before they even fire. The only unknown is what modules and riggings they have on it. While paint bucket may be a thing in the future we need to account for, I'm not entirely certain it's even a good idea for some things. If you replace visual confirming of the model itself with something like a symbol above a persons head, then the game will largely degrade back down to chevron hunting. If it's nothing more than some text at the bottom of the screen, then that's a really poor way of doing it as you can't really take the time to read everything going on when a target zips past you. When you're running around in crap gear and a dark silouette with a pair of blood red glowy eyes comes around the corner, you know EXACTLY what the situation is. That kind of visual intimidation should not be replaced with some dinky icon or subtext nobody is going to read. It damages the experience. And if everyone is running around with the same intimidating model, it is also made irrelevant because it is then the norm. You zoom in on the ship models?
After the first salvo is fired at you its pointless as combat log tells the tale , but if im at range or cloaked prior to the fight starting it is very useful. Simply recognizing the weapons they have attached can tell you if they are brawl fit or kite fit, and this is crucial information to know before deciding whether or not to engage them and, most importantly, HOW to engage them. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4344
|
Posted - 2014.06.04 19:47:00 -
[19] - Quote
Kincate wrote:Captain Crutches wrote:Why do my post ideas always form before bed? Anyway, here's some words on suit BPO's and "emotional attachment".
Let's say, eventually - certainly not anytime soon after release, but eventually - Legion reaches a point where large-scale ground or combined ground/space battles can be fought and have a newsworthy impact at the level of 6VDT or B-R.
lots of other good stuff was said here
read post above for details. Yes, I appreciate where CCP Z is coming from but in this particular set of games you do not get attached to your equipment, should not either. Maybe you become fond of a certain fit or a particular dropsuit because of the performance. I have nothing against a hall of suits, but I urge CCP Z to consider the Eve addage "Do not fly what you cannot afford to lose" for Legion I say the same thing do not fight in what you cannot afford to lose. To CCP Z I say this, I can take a leap of faith on this progression system it seems only fair to have it tried in beta before I become opposed to it. But Dropsuits and any equipment you intend to use should not be free, and if you are going to meta level then you can reduce the stats of the only thing which should be free, the Militia dropsuits. Free anything will wreck havoc on a game like this. You where not here for free Balochs, let me assure you the scene of a half dozen balochs driving around trying to run people over with no fear of losing their free equipment did nothing for gameplay. I realize you have said there will be other ISK sinks but Dropsuits should be one of them, any equipment you use (In my mind to include even militia equipment beyond the dropsuit and militia weapon) should be an isk sink.
It is NOT fair to try anything in beta that is likely to fail. By the time beta is out, the game development process has wasted tens of thousands of human man hours that could have been spent on something productive. Entire feature sets will be missing because CCP wanted to try something destined to fail.
Do not tell them it's ok, because it isn't. |
|
|
|