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Aeon Amadi
Ancient Exiles. Renegade Alliance
4581
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Posted - 2014.01.12 14:33:00 -
[601] - Quote
Just hit 100 likes on the original post. Many thanks to all of you and best of luck to everyone regarding the future changes
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Dj grammer
Red Star. EoN.
102
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Posted - 2014.01.12 16:27:00 -
[602] - Quote
This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus. However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP as well as laying down cover fire for friendlies.
2.) I understand everything is not set in stone but the Assault bonus looks good, especially the Gallente Assault. On my MinLogi I have more armor than shield eight times out of ten. I know that my MinLogi gets a repair tool bonus which makes heavies happy along with other armor tankers. But a Logi should be self-sustaining after healing others.
3.) Being a LogiBro is insanely expensive in both Skill Points and ISK cost. Counting all Modules, dropsuits, and equipment that builds up a logi suit, the cost builds up fast and can take its toll on any unsuspecting player dying too much.
Who knows, maybe I'm looking way too much in this and should just sit back and enjoy the ride for now. When 1.8 drops and I see the bonus, I would make the decision on becoming a LogiBro once more or just drop it overall.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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BLACK MASK D
The Exemplars Top Men.
25
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Posted - 2014.01.12 17:07:00 -
[603] - Quote
Joeboa wrote:BLACK MASK D wrote:shouldnt the gallente have the amour repair and the amarr have the 5% buff? or am i the only one who thinks that? its like adding shield regen on the gallente all over again Actually, this seems consistent with the differences between Amarr and Gallente as it relates to Dust 514, just not with EVE Online. It kinda makes sense to me that the factions might develop different styles on the ground as appose to the skies. It's like the Amarr tank... what Amarr ship was ever designed as a 50/50 duel tank HP? Amarr disregard shields entirely, if fact, in EVE. Again, just a difference between their ground and sky tactics. By the way, thanks Aeon for the effort in posting this, lol. Not sure if it was ever said. I fought in a PC against Egypt and Roofer in a PC, shared some GG mails and it took me back to the good times of ANON.
kk thanks i guess i just didn't get it at first but now i kinda see why :p i guess i just said that cause i picked the gallente as the c.q.c stealth types with cloaks and shadows and leaning more in speed and regen instead of tanking at least that how i play |
Dericha
A.N.O.N.Y.M.O.U.S.
2
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Posted - 2014.01.12 19:01:00 -
[604] - Quote
Dj grammer wrote:This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus. However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP as well as laying down cover fire for friendlies.
2.) I understand everything is not set in stone but the Assault bonus looks good, especially the Gallente Assault. On my MinLogi I have more armor than shield eight times out of ten. I know that my MinLogi gets a repair tool bonus which makes heavies happy along with other armor tankers. But a Logi should be self-sustaining after healing others.
3.) Being a LogiBro is insanely expensive in both Skill Points and ISK cost. Counting all Modules, dropsuits, and equipment that builds up a logi suit, the cost builds up fast and can take its toll on any unsuspecting player dying too much.
Who knows, maybe I'm looking way too much in this and should just sit back and enjoy the ride for now. When 1.8 drops and I see the bonus, I would make the decision on becoming a LogiBro once more or just drop it overall.
I feel the same way. I chose the Gallente Logi back in open beta because I wanted to repair and support the front line. I stayed with it despite being told I was useless for not being a "Killer Logi". Passed up for PCs until I started throwing up 3k WP games supporting a city defense squad (i.e., I was finally in my proper role). Now I'm destined to become a scan bot? With a weapon that is at odds with my FW rep? I've already started training heavy skills. This just affirms that decision.
From all this discussion, it sounds like Gallente logi will be a highly sought after role for someone else. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
299
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Posted - 2014.01.12 22:38:00 -
[605] - Quote
Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
The Tank Balancing Factor No One Is Discussing
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Agrios Endendros
Single Serving Friends
105
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Posted - 2014.01.12 22:50:00 -
[606] - Quote
Goric Rumis wrote:Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
Not sure which way I would like better, but it is a very valid question.
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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XxWarlordxX97
The Corporate Raiders Top Men.
4148
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Posted - 2014.01.13 02:16:00 -
[607] - Quote
When are the heavies coming out???
Level 5 forum warrior
A Solo heavy Boss
I.E. made me OP
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CCP Remnant
C C P C C P Alliance
575
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Posted - 2014.01.13 05:54:00 -
[608] - Quote
Goric Rumis wrote:Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. |
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Quil Evrything
Triple Terrors
717
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Posted - 2014.01.13 06:05:00 -
[609] - Quote
Dj grammer wrote:This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus.
oh, woe is me.... if only they had a MODULE, that could automatically repair a suit? Oh wait, they do have one.
So you'll lose a Whole Slot. Such a tragedy... when you should really be losing TWO slots, to put you on par with normal medium frame slot count.
Quote:However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP
Which would mean logis would have to actually use cover, rather than act like a tank, walking through the middle of battle without worries. How.. terrible and unreasonable?
Lame excuses, "bro".
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Quil Evrything
Triple Terrors
717
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Posted - 2014.01.13 06:08:00 -
[610] - Quote
CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected.
Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades.
Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request...
"tag you're it!"
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Ralden Caster
Omega Elite Mercs INC.
23
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Posted - 2014.01.13 06:11:00 -
[611] - Quote
The Minmatar logi bonus to me seems to make sense; the Amarr had enslaved the Minmatar, so the Minmatar slaves are protecting his master.
Edit: Also, gameplay-wise, the fastest logi would make the best medic, as he could zoom from one patient to the next very quickly. The heal bonus makes it even easier.
And now the Forge Gun is little more than a dust collector, no pun intended.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1506
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Posted - 2014.01.13 06:18:00 -
[612] - Quote
CCP Remnant wrote:Goric Rumis wrote:Would still love clarification on what constitutes "blast damage" for the Sentinel suit.
If it means "explosive damage" then we get general resistance to specific weapons--mass driver, flaylock pistol, locus grenades, and missile turrets.
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons. It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected.
HAH! I WAS RIGHT! |
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CCP Remnant
C C P C C P Alliance
575
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Posted - 2014.01.13 06:19:00 -
[613] - Quote
Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!"
It's still considered as splash damage. |
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Dj grammer
Red Star. EoN.
104
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Posted - 2014.01.13 09:32:00 -
[614] - Quote
Quil Evrything wrote:Dj grammer wrote:This might be the hardest thing I ever had to say. I might stop being a LogiBro. Keyword Might. Here are my reasons why: 1.) I used the natural repair bonus Logistics suits had to ensure I was in good condition while repairing others. This argument can be counted by repairing nano hives along with the new bonus.
oh, woe is me.... if only they had a MODULE, that could automatically repair a suit? Oh wait, they do have one. So you'll lose a Whole Slot. Such a tragedy... when you should really be losing TWO slots, to put you on par with normal medium frame slot count. Quote:However the reduction in CPU/PG cost that everyone is predicting could hurt overall EHP
Which would mean logis would have to actually use cover, rather than act like a tank, walking through the middle of battle without worries. How.. terrible and unreasonable? Lame excuses, "bro". I do not make excuses "bro". I did forget about the armor repper didn't I? SO instead of trying to insult someone try to hear out reason for a change. Chill off the trollaid or hateraid you have been sipping on for a second?
1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame? That's what I am getting from your reply. In that case every suit would be that way. Almost like you want it the COD way.
For me, putting on an armor repper now is not a problem even in the future of things. Some chose not to use them, it's their choice. Also I like how you point out we act as a tank. Dude, I use more cover than anything because I know I AM NOT GODLIKE AND SHOULDN'T HAVE IT EASY!! Example, look at people running Light weapons on Heavy suits giving true heavy players a bad name. Cover is to everyone's advantage, it's the most basic thing anyone should pick up on. Logis that tank tend to be your Logi assaults who do nothing but help themselves. SO before accusing anyone of being a Logi Assault, think back and recall a true LogiBro actually helped you out. Also recall when Assaults were using Caldari Logistics as assault suits.
One question I would like to ask you is have you actually played in a Logistics drop suit? I can tell you from running it for 7 months It is not easy. I have to stay around my squad 24/7 as if I am stalking them. I wish I was a tank and could "skip to my lou" in the middle of the battlefield. But I am wiser than that, all i have is one weapon, tons of equipment to help my squad out, and modules to help me stay in the fight. I must also decide to revive people or not which gets on my nerves more than anything. Anyone who have not ran Logistics or the medic suit tends to think we can get them up in the middle of a fire fight. No we would first get rid of the problem aka kill then revive you.
Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you, no one can repair you, and you lose ISK quickly. If that's how you want it in the near future, I hope you yourself are a tank at that time.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Quil Evrything
Triple Terrors
718
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Posted - 2014.01.13 18:40:00 -
[615] - Quote
Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy.
As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there.
Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change". |
Agrios Endendros
Single Serving Friends
106
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Posted - 2014.01.13 19:16:00 -
[616] - Quote
Quil Evrything wrote:Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy. As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there. Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change".
Logi does not have to equal medic to do their job. Uplinks, scans, and hives are all important, too
Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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Dj grammer
Red Star. EoN.
104
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Posted - 2014.01.13 19:24:00 -
[617] - Quote
Agrios Endendros wrote:Quil Evrything wrote:Dj grammer wrote: 1st off, wow I repair at 5hp/s on armor out of how I run on my suit? about 500 running basic plates? so 100 seconds I have to wait to full health w/o repair modules? We're repairing at the speed of light right? Yes that really cost me a "whole suit" (sarcasm if you didn't get it). Also to have someone spend 2.5 million SP into their drop suit, you expect them to have the same amount of slots as a basic frame?
Lemme get this straight... you want sympathy about how long it takes to get fully healed.. Because you have MORE HP THAN ANYTHING ELSE except a heavy??? yeahhhhhno. no sympathy. As far as 2.5 million SP.. yeah so what? That goes for all proto suits. Same for scouts. and scouts get even LESS slots. So again, no sympathy there. Quote: Also let me put it to you this way. If you were to take two slots away from the logistics class I can personally tell you that you will see little to no logistics players on the field at all. This means you going to die, no one can revive you,
Oh, you mean pretty much like it is now? Because all the logis on my team (or on the other team, for that matter) seem to be too busy killing people, instead of focusing on healing? Right now, I'm more likely to get revived by a random assault carrying a needle, or a starter fit medic, than by a logi. So I'm still not seeing a problem with that "change". Logi does not have to equal medic to do their job. Uplinks, scans, and hives are all important, too +1 on that one
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Z3R0 GR4VITY
Red Star. EoN.
325
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Posted - 2014.01.14 01:11:00 -
[618] - Quote
I really don't want to lose the hacking speed bonus on my min logi (the main reason why I skilled into the suit). I don't mind losing the +5 armor rep bonus or even ehp. I hope they take that into full account when they go and make these changes.
"Oh yeah, well where did you buy your clothes, the toilet store?"
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bamaboy27z
The Lionheart Coalition
0
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Posted - 2014.01.14 03:10:00 -
[619] - Quote
Im very new to the game and this might be a bad idea but i was thinking that maybe they can make our reppers heal us also as long as we are repairing someone else. i use amarr logi and imo i dont have enough slots to equip repair modules. if they cant do this maybe they will give us a respec as i only have 2 mill sp so if i have to change suits i would be better off restarting or quitting the game. |
Quil Evrything
Triple Terrors
727
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Posted - 2014.01.14 17:50:00 -
[620] - Quote
Dj grammer wrote:
That guy is right especially if you partake in PC Battles. Sometimes we do not have to be equivalent to being a medic (contradicting myself). For you, whatever drop suit you run Quil, you would like to be in the action all the time. We the logis will carry those uplinks for ya to spawn on if no one revived you.
You're sounding like mr. Henry Ford; "[you can run any dropsuit you like, so long as its a medium frame]"
No, I DONT want to be in the action all the time. I run scout. And I drop uplinks myself, thanks very much.
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Quil Evrything
Triple Terrors
727
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Posted - 2014.01.14 17:52:00 -
[621] - Quote
Agrios Endendros wrote:
Logi does not have to equal medic to do their job. Uplinks, scans, and hives are all important, too
Sure. But none of those things require ludicrous counts of slots for out-tanking a heavy. If you're busy dropping EQ, you DONT need lots of HP, because you shouldnt be running around directly in the line of fire. |
jerrmy12 kahoalii
The Phoenix Federation
374
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Posted - 2014.01.14 18:01:00 -
[622] - Quote
CCP Remnant wrote:Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!" It's still considered as splash damage. So warbarge strikes are splash too?
Closed beta vet
I use a tablet so beware of typos
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Dj grammer
Red Star. EoN.
105
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Posted - 2014.01.14 18:29:00 -
[623] - Quote
Quil Evrything wrote:Dj grammer wrote:
That guy is right especially if you partake in PC Battles. Sometimes we do not have to be equivalent to being a medic (contradicting myself). For you, whatever drop suit you run Quil, you would like to be in the action all the time. We the logis will carry those uplinks for ya to spawn on if no one revived you.
You're sounding like mr. Henry Ford; "[you can run any dropsuit you like, so long as its a medium frame]" No, I DONT want to be in the action all the time. I run scout. And I drop uplinks myself, thanks very much.
The so as long as if it is a Ford Model T quote I think? Nice one +1
I was not trying to say run a med suit all the time (so that is what you were saying the whole time. Would've been easier if I just asked where you were coming from). But with each update if seems saturated to medium suits. Scouts been nerf so many time that is not a joke. As said before they need more of a buff than another ninja nerf. With the 1.8 update we shall see if CCP heard the pleas of scout users. And heavy users tend to fluctuate between weapons.
If you want to know how much I tank here you go:
Minmatar Logi Advance: 330 (complex) shield/ 306 (basic) armor for when I am scanning and/or dropping uplinks or 220 (enhanced) shield/ 550 (enhanced) armor when I become a Heavy's BFF or stalker. I cannot afford to run out in the open battlefield. even at 770 EHP I feel weak. I know a while back I said there isn't a severe need to run more than 600 EHP on medium suit and I countered myself . As far as proto goes, I run it little to none due to how expensive they are.
But lets focus on the scout. You guys need a major buff As of how CCP will approach this is beyond me. Low EHP, CPU, and PG? And you barely have room to fix on CPU/PG extenders or they're just pointless to even think about when a scout. I would say give you guys a buff in CPU and PG to see if that helps.
Medium suit wise, it's the most used suit in the game. From the time you start you were using medium suits until someone said or you said try this out. CCP should make it to where you have infinite starter suits of all 3 frames not just the one.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Agrios Endendros
Single Serving Friends
107
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Posted - 2014.01.14 19:40:00 -
[624] - Quote
jerrmy12 kahoalii wrote:CCP Remnant wrote:Quil Evrything wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!" It's still considered as splash damage. So warbarge strikes are splash too?
Scammer, go away, you suck.
jerrmy12 kahoalii is a lying, scamming douche.
Link 1
Link 2
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Agrios Endendros Heavy
Haruko Endendros AV Logi ~ Canti Endendros Pilot ~ Zero Endendros Support Logi
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bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 00:11:00 -
[625] - Quote
Sirys Lyons wrote:Quote:Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. The rail rifles have been seeming a bit weak. It's good to know we can stack on another +10% damage.
That's a joke, right? |
bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 00:32:00 -
[626] - Quote
Sana Rayya wrote:Minmatar bonus is actually pretty nice - you'll get 88 HP/s on the Lai Dai from 48m away, on two targets. You can easily heal front liners without exposing yourself to significant danger. The WP earnings from that will be huge.
Gal Logi bonus takes the cake though. It has the potential to completely ruin stealth tanking for everyone except proto scouts with proto dampeners.
As someone else said, only if the Rep Tools start working THROUGH walls, etc. |
bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 01:05:00 -
[627] - Quote
Vrain Matari wrote:Callidus Vanus wrote:KingBabar wrote:So the juicy bonuses goes to Amarr and Gallente....
I do hope these changes will warrant a re-spec of Our dropsuit skills.
As far as I've been told from EVE players, Caldari is supposed to be best race for E-war and the scanning bonus goes to Galente...
Edit:
If Caldari and Gallente switched bonuses and Amarr and Minmatar did the same, wouldn't that make more sense gameplay wise and perhaps even lore wise?
Anyways, too bad the awesome hack bonus dissapears, perhaps it'll get allocated to a scout suit??? Well the scanner is of Gallente design so I think CCP is sticking with the racial bonuses to racial equipment mentality. I agree that that is probably the rationale. But the scanning bonus is asymmetrical with the other bonuses. Minmatar, Amarr and Caldari logis are getting bonuses to material effects, while Gallente logis are getting bonuses to information acquisition effects. The scanning bonus is global over an area, the material bonuses are local. The scanning bonus is far more powerful on the battlefield than the other bonuses. I have the impression these bonuses were crafted by looking at the expected WP income for the individual Logi, as opposed to the way the respective Logis leverage their team. Edit: I do want to say that i love the Logi equipment fitting bonus. That is as right as can be for the class. Well done.
I too like the CPU/PG bonuses for Logis, and also agree with the non-local aspect of the Gal Logi scanner bonus.
Suggestion: Remove the scanner bonus altogether. Give the Rep Tool bonus to Gal (or Amarr), as it is more appropriate for their armour-first tech (and less so for Min speed-centric tech). Also, change Rep Tool range to speed, unless ripping through walls is planned. Give RE/PE bonus to Min Logis.
Lastly, as Minmatar tech is speed-centric, I'd suggest changing Min Assault bonus from damage mods to shield regulators or rechargers.
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bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 01:10:00 -
[628] - Quote
Fizzer94 wrote:Broonfondle Majikthies wrote:BL4CKST4R wrote:Noooooooooo look at that crappy Minmatar logistics bonus!!! Agreed What is the point of being a light, fast logi if we have to sit still behind a heavy and get shot at all day? -_- The Amarr Logi bonus is just as bad. We are THE slowest medium frame suits on the battlefield, but they give us a bonust to uplinks? We also have less PG than the other logis, and uplinks are PG hungry. Looks like I won't be utilizing my racial bonus. This could be a problem with the Amarr only having 1 equipment.
Change racial logi bonuses to:
Amarr: Rep Tool Gallente: Drop Uplinks Caldari: no change Minmatar: Explosives
Fixed.
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jerrmy12 kahoalii
The Phoenix Federation
375
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Posted - 2014.01.15 01:11:00 -
[629] - Quote
Butthurt kid wrote:jerrmy12 kahoalii wrote:CCP Remnant wrote:CCP Remnant wrote:Goric Rumis wrote:
Getting a bonus against "splash damage" on the other hand could be even more useful. That would expand the definition to splash damage from all grenades, forge guns, rail turrets, plasma cannons, etc. On the flip side, a direct hit would still score 100% damage for all weapons, including explosives. This would be my preference because it helps us resist all sorts of area-denial attacks but still keeps us wary of the direct damage caused by these weapons.
It's splash damage. I'll change the text description as it seems to have caused more confusion than I'd have expected. Does that include, or exclude, damage from remote explosives? There isnt really a "direct hit" with them. Nor is there one with non-fused grenades. Well, I suppose there COULD be a direct hit... if you start allowing RE's to be sticky on heavy suits. It would seem to be a popular request... "tag you're it!" It's still considered as splash damage. So warbarge strikes are splash too?
Scammer, go away, you suck.
jerrmy12 kahoalii is a lying, scamming douche.
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bogeyman m
Learning Coalition College
6
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Posted - 2014.01.15 01:13:00 -
[630] - Quote
Reav Hannari wrote:shaman oga wrote:CCP Logibro wrote:I was wondering how long it would take for you guys to find these on Sisi.
Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final.
On another note, the Gallente Heavy is looking pretty. Thanks for the gal heavy, but for the logi, i really don't like the bonus. It's a constriction, use that logi for that work, use the other logi for the other work. I'm really happy about the bonus on equipments pg/cpu for all, but the racial bonus... meh... I'll still run uplinks, hives and repair tool on my main Minmatar Logistics suit. It gets a bonus to one of them. The Amarr and Caldari get bonuses to different ones. It doesn't make them less effective than what we have today unless the tools are being changed as well. With the equipment fitting bonus it'll be easier to run better versions of all of them and not weaken other aspects of my fitting. The only bonus that seems off to me is the Gallente one. That seems like it should go to the Scout but I guess they are thinking of it as a counter-Scout support role.
Agreed. Scanning bonus should be a scout thing. |
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