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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
6669
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Posted - 2015.02.13 16:16:00 -
[29371] - Quote
Was not me raging on coms, guys. Haven't done that since forever.
:: leaves battle ::
Shoot scout with yes.
- Ripley Riley
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Jebus McKing
Nos Nothi
1456
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Posted - 2015.02.13 16:25:00 -
[29372] - Quote
I raged so hard I made Haerr leave battle.
Jebus still hates scans.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
9839
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Posted - 2015.02.13 16:36:00 -
[29373] - Quote
I love FA.
Okay, so we were all playing last night during Director Night (All directors get in a squad and have fun). We had another squad or two of FA with us, so we decided to have some fun.
Queued into a pub (Different sides) Everyone pulled out their black eagles.
We went to bridge map, and made sure NOBODY took the Alpha point. We didn't kill eachother. We didn't even cap the objective. We just made sure nobody from either team could take it.
Of course, this just makes people want it more. It was glorious.
We also spider tanked logis and didn't shoot anyone (Until tanks were pulled out), and then a few guys (Including myself) ran suicide core locus fits.
10/10 would have stupid crazy fun again
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Adipem Nothi
Nos Nothi
6670
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Posted - 2015.02.13 16:37:00 -
[29374] - Quote
I aspire to someday have a head as cool as Haerr's :-)
Almost forgot! Bayeth and I haunted the heck out of enemy homepoint objective yesterday. Caldari Facility; 3pt Objective C. Must've stabbed the same proto heavy a dozen times between the two of us! For a good 10-15 minutes, they'd rage rush one of us as other flank'd and shank'd. The giggles were strong. We did die quite a bit and eventually got overrun, but we gave 'em hell. Good times!
Shoot scout with yes.
- Ripley Riley
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1145
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Posted - 2015.02.13 17:17:00 -
[29375] - Quote
Jebus McKing wrote:IAmDuncanIdaho II wrote:On a side note - it might make deploying squads interesting. "OK who's wearing the full proto gear and preventing us getting into meta-level 2 games?"
[edit] thinking about it it will more likely some make suits above the threshold non-selectable in deployment screens....seeing as they have to do that anyway for re-spawns. IgniteableAura wrote:I would probably Q in to those prototype matches with BPO stuff on just to farm isk if needed. Or make protostompers feel bad for dying to someone wearing BPOs. I doubt they will Q people based on their meta level, but I suppose its possible they won't let you Q into those matches without reaching a specific meta level. I'm pretty sure it will work like this: You select your desired maximum metalevel as you would select the gamemode you want to play. And then the game won't allow you to spawn in a fitting whose aggregated metalevel is above the one you have queued up for. At least this would make sense in my head. "Exploiting" this system by using BPO suits in the highest risk metalevel queue might be a possibility, though it is questionable if you can be effective enough in a BPO suit to reach enough WP to get a good share of the ISK rewards at EOM.
I really can't see me running anything but the non-limited meta-level games. Why play a game mode that will pay less? I also don't like the idea of making a fitting to match set meta-levels, i have enough fittings of various types currently.
Personally I think this whole idea is not going to work well, there are not enough people for very many game modes. Hopefully this doesn't make wait time unbearable.
Overlord of Broman
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One Eyed King
Nos Nothi
7843
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Posted - 2015.02.13 17:24:00 -
[29376] - Quote
Ares
The reason that there aren't many people around is because of how the game modes are now. This game is too overwhelming for new players, and they never stick around.
Game modes with meta lock have the potential of growing the population longer term and benefiting players at all levels.
What may initially result in slightly longer wait times for non meta locked games, may ultimately result in shorter wait times if population increases, not to mention any number of other benefits (bringing in more money, which will result in more development, more competition at higher levels etc.)
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
6674
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Posted - 2015.02.13 17:29:00 -
[29377] - Quote
^ Good point on head count, Ares.
Guesses at Echo, anyone?
Thinking: * Fine Rifle, Plasma Cannon, HMG tuning * Mobility changes (myos+jumps, backpedal) * Squad size changes * V/AV tuning (AV Nades, AV Remotes, Gunnlogi) * Performance improvements
Shoot scout with yes.
- Ripley Riley
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1147
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Posted - 2015.02.13 18:14:00 -
[29378] - Quote
One Eyed King wrote:Ares
The reason that there aren't many people around is because of how the game modes are now. This game is too overwhelming for new players, and they never stick around.
Game modes with meta lock have the potential of growing the population longer term and benefiting players at all levels.
What may initially result in slightly longer wait times for non meta locked games, may ultimately result in shorter wait times if population increases, not to mention any number of other benefits (bringing in more money, which will result in more development, more competition at higher levels etc.)
Just imagine for a moment we end up with FW style wait times... that would really suck for existing players. Call me jaded, but there's no way they can do meta-lock for all game modes we just don't have enough players currently.
I could be wrong, but I would put my ISK on the fact that the pay will be crap for these meta-locked games. Remember what you destroy has a fairly large impact currently on ISK payout. If they add some other multiplier factor in to that the ISK difference for the unlocked game modes will be way better. I know I personally will run the game mode that pays the most, regardless of what I decide to play in. I suspect, and I could be wrong, that the majority will do the same, leaving the meta locked game mode wait times ridiculously high. Even if it goes the other way, I would anticipate one game mode version wait times getting longer then the other and this becoming a feedback loop making the one game mode unplayable due to wait times.
Remember when they combined Ambush and Ambush OMS? I don't think ANYONE wanted this; however, I think we all know why they did it.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1147
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Posted - 2015.02.13 18:19:00 -
[29379] - Quote
One Eyed King,
Regarding new player experience I fully agree something needs to be done there. CCP has sadly messed this up from day one. I personally however don't think this is the way to do it. Good players and unbalanced games (match making) combined with jack all rewards for trying to win causes issues.
Strong players will wreck face against new/lower skilled players regardless of what they are wearing. I have always been a strong believer that meta-level used is not what causes issues with the game. It can amplify the effect for sure; however, it is not the core issue IMO.
Overlord of Broman
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voidfaction
Nos Nothi
1136
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Posted - 2015.02.13 18:28:00 -
[29380] - Quote
Ares 514 wrote:One Eyed King wrote:Ares
The reason that there aren't many people around is because of how the game modes are now. This game is too overwhelming for new players, and they never stick around.
Game modes with meta lock have the potential of growing the population longer term and benefiting players at all levels.
What may initially result in slightly longer wait times for non meta locked games, may ultimately result in shorter wait times if population increases, not to mention any number of other benefits (bringing in more money, which will result in more development, more competition at higher levels etc.) Just imagine for a moment we end up with FW style wait times... that would really suck for existing players. Call me jaded, but there's no way they can do meta-lock for all game modes we just don't have enough players currently. I could be wrong, but I would put my ISK on the fact that the pay will be crap for these meta-locked games. Remember what you destroy has a fairly large impact currently on ISK payout. If they add some other multiplier factor in to that the ISK difference for the unlocked game modes will be way better. I know I personally will run the game mode that pays the most, regardless of what I decide to play in. I suspect, and I could be wrong, that the majority will do the same, leaving the meta locked game mode wait times ridiculously high. Even if it goes the other way, I would anticipate one game mode version wait times getting longer then the other and this becoming a feedback loop making the one game mode unplayable due to wait times. Remember when they combined Ambush and Ambush OMS? I don't think ANYONE wanted this; however, I think we all know why they did it. I see meta lockout matches to help push people to buy more BPO. sure low isk payouts but when everyone is running free or close to free suits then its all profit. Its a way for noobs to save up to run good gear in FW. Should not be the get rich by no means but someplace anyone can go for somewhat balanced matches so trying to complete the daily missions is not a grind vs proto stompers.
I don't see the wait time being affected very bad. all the proto stompers will still be there because they will still have the advantage of lvl 5 and organized squads vs some randoms. You really think the proto stompers are going to migrate to non meta lock out matches? They don't want balance and will be in whatever matches gives them the best advantage vs the other team.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1150
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Posted - 2015.02.13 18:44:00 -
[29381] - Quote
Time will tell I guess. My concern might be wrong, but I do think the meta-level players will be forced to one game mode that some won't like and I can easily see strong players going in and cleaning up exactly as happens currently. I also think wait times won't be helped with this.
I personally feel if there was more rewards for actually winning a battle vs loosing that more people will try. As soon as most players face stiff competition they just give up and go grab the sniper rifles or goof off. I don't fully blame them because in order to win that battle or even make a fight of it they will most likely take a big hit to their wallets. I'm one who will always fight for a win and die trying. Sometimes I wonder why.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1150
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Posted - 2015.02.13 18:47:00 -
[29382] - Quote
I'll add one more point. Often people complain about proto-stompers when players aren't even in proto suits. Hell I've had hate mail to that effect and I was wearing some cheap advanced fit. It's more skill that is a determining factor then proto suits. I just think proto suits take the blame :)
Overlord of Broman
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IAmDuncanIdaho II
Nos Nothi
1447
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Posted - 2015.02.13 18:50:00 -
[29383] - Quote
Adipem Nothi wrote:
Guesses at Echo, anyone?
Thinking: * Fine Rifle, Plasma Cannon, HMG tuning * Mobility changes (myos+jumps, backpedal) * Squad size changes * V/AV tuning (AV Nades, AV Remotes, Gunnlogi) * Performance improvements
AV remotes fix == I know where my next SP dump is going. Maybe. Still got my eye on the CR. But I still have only L4 in AR sharpshooter and proficiency. Hmmm....when's the next million clone challenge. Bugger.
You know what I wonder...what if there was nothing left to "level up"? Would we still play?
Ares 514 wrote:One Eyed King,
Regarding new player experience I fully agree something needs to be done there. CCP has sadly messed this up from day one. I personally however don't think this is the way to do it. Good players and unbalanced games (match making) combined with jack all rewards for trying to win causes issues.
Strong players will wreck face against new/lower skilled players regardless of what they are wearing. I have always been a strong believer that meta-level used is not what causes issues with the game. It can amplify the effect for sure; however, it is not the core issue IMO.
Agree with this somewhat, but I hope that a newbro will at least stick around a little longer than they do currently if they're not seeing stupid 20m SP suits running around blapping them in a split second.
Or Jolly Roger with a Burst
Ares 514 wrote:One Eyed King wrote: What may initially result in slightly longer wait times for non meta locked games, may ultimately result in shorter wait times if population increases,
Just imagine for a moment we end up with FW style wait times... that would really suck for existing players. Call me jaded, but there's no way they can do meta-lock for all game modes we just don't have enough players currently. I could be wrong, but I would put my ISK on the fact that the pay will be crap for these meta-locked games. [...] I know I personally will run the game mode that pays the most
Thing is, the game mode that pays the most may vary based on your skill level. If all the best players play in the top tier, I will likely lose ISK there. So I would then play at a lower tier....assuming that addresses my ISK problem.
I do wonder how many vets are not that good at the game. It's rare that I get the sense that there are many average players around, and I certainly get the sense that all vets are good. It's that definition of a vet thing again. No Noob, not the sort of vet that fixes your cat. |
Murt Lesp
Leviathan Battalion
198
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Posted - 2015.02.13 19:02:00 -
[29384] - Quote
Another successful morning of sniping. ADV Dropsuit and Sniper skills are the next investments
The Leviathan has Awoken and it hungers
Magsec C
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Llast 326
An Arkhos
6766
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Posted - 2015.02.13 19:25:00 -
[29385] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:
Guesses at Echo, anyone?
Thinking: * Fine Rifle, Plasma Cannon, HMG tuning * Mobility changes (myos+jumps, backpedal) * Squad size changes * V/AV tuning (AV Nades, AV Remotes, Gunnlogi) * Performance improvements
AV remotes fix == I know where my next SP dump is going. Maybe. Still got my eye on the CR. But I still have only L4 in AR sharpshooter and proficiency. Hmmm....when's the next million clone challenge. Bugger. You know what I wonder...what if there was nothing left to "level up"? Would we still play? I went outside the shop and made this Contribute and bump as you will Bastards
MOAR Ladders
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One Eyed King
Nos Nothi
7846
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Posted - 2015.02.13 19:28:00 -
[29386] - Quote
Ares
You are right that neither of us know how this will play out, and a lot depends on how the payout system works.
I have also felt that ISK payouts in Pubs as it currently is also needs work.
I do see the meta lock at least a way for new players to get stomped less than what there is currently. Certainly skill is taken into account, and at a certain level it becomes less of an issue. I myself almost never run even ADV fits, and pretty much run Quaffe exclusively. I still however get the benefits of all my other core and racial suit skills that new players running similar gear may not have the advantage of.
If done correctly there is nothing that says all game modes can't prosper.
I personally would rather wait a little longer for a good game than get instantly put in a stomp. And FW times are goofy, where if you try it solo you have to wait forever, but I often get right in if I am with a full squad.
I fully expect there to be problems at first, but Rattati is pretty good about making adjustments once something new is in place and we can see what the actual problems are.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jebus McKing
Nos Nothi
1462
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Posted - 2015.02.13 19:34:00 -
[29387] - Quote
Let's be honest. Metalocks really only is CCP finally acknowledging that having tiers really only serves one purpose: making people who have been playing longer feel more powerful than noobs.
In high level engagements tiers serve no purpose as usually everyone brings their best gear no matter what. And at the same time that kind of tiered gear only causes frustration on the low end.
Basically everyone I have told about this game did not stick to it because they were getting their asses kicked by people in better gear.
It's true, gear isn't everything. But if you are on the same level of gear you at least have the chance to get a lucky kill against a better player. It happens so many times that you are getting attack by someone in low level gear and even if they shoot you in the back you still have time to turn around and kill them solely because of the better gear.
Jebus still hates scans.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1154
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Posted - 2015.02.13 19:38:00 -
[29388] - Quote
One Eyed King wrote:Ares
You are right that neither of us know how this will play out, and a lot depends on how the payout system works.
I have also felt that ISK payouts in Pubs as it currently is also needs work.
I do see the meta lock at least a way for new players to get stomped less than what there is currently. Certainly skill is taken into account, and at a certain level it becomes less of an issue. I myself almost never run even ADV fits, and pretty much run Quaffe exclusively. I still however get the benefits of all my other core and racial suit skills that new players running similar gear may not have the advantage of.
If done correctly there is nothing that says all game modes can't prosper.
I personally would rather wait a little longer for a good game than get instantly put in a stomp. And FW times are goofy, where if you try it solo you have to wait forever, but I often get right in if I am with a full squad.
I fully expect there to be problems at first, but Rattati is pretty good about making adjustments once something new is in place and we can see what the actual problems are.
Time will tell for sure. I do question if this was the right fix though and won't just create other problems. We shall see.
I do think Rattati has done a billion times better then his predecessors and this game would have been much more successful to date if he'd been in charge in the beginning. However, there are some things that they are aware of that they still haven't fixed. I personally strongly believe addressing battle payouts in general and specifically when you win to give some incentive to players would have gone far in making our everyday battles much more enjoyable. Regardless of the side i'm on, I hate one sided battles. I'd rather a tough fought enjoyable game won or lost then a beat down either way.
Overlord of Broman
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J0LLY R0G3R
And the ButtPirates
2127
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Posted - 2015.02.13 19:52:00 -
[29389] - Quote
Llast 326 wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:
Guesses at Echo, anyone?
Thinking: * Fine Rifle, Plasma Cannon, HMG tuning * Mobility changes (myos+jumps, backpedal) * Squad size changes * V/AV tuning (AV Nades, AV Remotes, Gunnlogi) * Performance improvements
AV remotes fix == I know where my next SP dump is going. Maybe. Still got my eye on the CR. But I still have only L4 in AR sharpshooter and proficiency. Hmmm....when's the next million clone challenge. Bugger. You know what I wonder...what if there was nothing left to "level up"? Would we still play? I went outside the shop and made thisContribute and bump as you will Bastards
i'll pop a vid up in a lil bit if the thread needs one.
TLDR : XD
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SoTa PoP
Heaven's Lost Property
6107
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Posted - 2015.02.13 20:28:00 -
[29390] - Quote
I realized - I have every suit but scout, all amarr, and I must fix this.
So, I'm getting the Amarr Scout - is that a good idea? and if so, why? If not, why also?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1154
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Posted - 2015.02.13 20:32:00 -
[29391] - Quote
SoTa PoP wrote:I realized - I have every suit but scout, all amarr, and I must fix this.
So, I'm getting the Amarr Scout - is that a good idea? and if so, why? If not, why also?
Presently you'll have it just for bling. It's missing a real role.
Overlord of Broman
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Murt Lesp
Leviathan Battalion
200
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Posted - 2015.02.13 21:11:00 -
[29392] - Quote
Ares 514 wrote:SoTa PoP wrote:I realized - I have every suit but scout, all amarr, and I must fix this.
So, I'm getting the Amarr Scout - is that a good idea? and if so, why? If not, why also? Presently you'll have it just for bling. It's missing a real role.
Wore one while sniping today. I spent my time telling logi's to stop staring than actually shooting that match.
Amarr scouts are like long distance runners. They have massive stamina and regen, but their low sprint speed needs work.
As said above, they need a role
The Leviathan has Awoken and it hungers
Magsec C
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One Eyed King
Nos Nothi
7848
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Posted - 2015.02.13 21:19:00 -
[29393] - Quote
I thought their role was to look goofy.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
6681
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Posted - 2015.02.13 22:41:00 -
[29394] - Quote
Jebus McKing wrote:... It happens so many times that you are getting attack by someone in low level gear and even if they shoot you in the back you still have time to turn around and kill them solely because of the better gear. Wasn't the case until Uprising. In Chromosome, newbros who outplayed vets killed vets. I believe HP Creep and changes to TTK are to the two major factors at play in this.
Shoot scout with yes.
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
22160
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Posted - 2015.02.13 22:42:00 -
[29395] - Quote
*puts on rose tinted glasses*
I miss Chromosome.
moobius 2013 never forget
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Jebus McKing
Nos Nothi
1467
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Posted - 2015.02.13 23:31:00 -
[29396] - Quote
Adipem Nothi wrote:Jebus McKing wrote:... It happens so many times that you are getting attack by someone in low level gear and even if they shoot you in the back you still have time to turn around and kill them solely because of the better gear. Wasn't the case until Uprising. In Chromosome, newbros who outplayed vets killed vets. I believe HP Creep and changes to TTK are to the two major factors at play in this. I'm really not sure if this was the case because of stats or because of the fact that there were fewer people with fully specced core skills, proto everything, and prof V weapons.
Maybe back then the 'middle class' was more populated than today. Today it seems most people are either vets or completely new.
Would be really interesting to see some stats from back then and compare them to what we have now and try to get a grasp of why it seems matches in chromosome were better than they are now.
In any case, even back then I was against having tiers working like they currently do. I always thought it was a bad idea to give vets access to straight up better gear with the only balancing factor being ISK. IIRC, at some point, probably closed beta, higher tiers even had more base HP than lower tiers. But luckily this got removed.
Jebus still hates scans.
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First Prophet
Nos Nothi
2449
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Posted - 2015.02.13 23:34:00 -
[29397] - Quote
The E3 build was the best build.
People find this this review helpful!
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Adipem Nothi
Nos Nothi
6682
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Posted - 2015.02.14 00:05:00 -
[29398] - Quote
Friendly Reminder!
[Upcoming Lecture] - Scout 101 Speaker: Maken Tosch Channel: Lecture.D-UNI Date/Time: Tomorrow, February 14th at 20:00 (EVE) Event Details: https://forums.dust514.com/default.aspx?g=posts&m=2623652#post2623652
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
1763
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Posted - 2015.02.14 00:05:00 -
[29399] - Quote
I really don't miss chromosome. It was a decent build but the ridiculous lasers and mass drivers (and sharpshooter) were quite silly. If I were to miss anything it'd be 1.8. Yes scouts were overpowered, but I didn't run with tons of HP or scans, I ran around with the original cloak in all its majesty knifing people left and right. 1.8 after the knives were buffed were the glory days for me.
However, this build is a close second. All the extra stuff to do, all the weapons and suits that are viable now, this is a pretty excellent build. If they were to buff the cloak a bit I'd be in heaven.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Llast 326
An Arkhos
6767
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Posted - 2015.02.14 00:41:00 -
[29400] - Quote
SoTa PoP wrote:I realized - I have every suit but scout, all amarr, and I must fix this.
So, I'm getting the Amarr Scout - is that a good idea? and if so, why? If not, why also? I've used it a fair bitGǪ I have all the scout suits. It's not a bad idea As a ranged scout you have durability. ScR is great on it, if you have the discipline to not overheat. Being an experienced Amarr player I am sure you have your own ScR style down. Not sure if you are the Spam that Trigger style or not. If you make proper use of range and charge shot though it is pretty solid on the Amarr Scout. Health is decent. Some say it is not a huge difference, but relative to scout health it is not terrible.
Tacnet is pretty lame on the range right now, which softens the Precision bonus, even with Range Extenders on. Logi are now the EWAR suit simply by virtue of range and slots.
StaminaGǪ I've seen so many mixed opinions on this. Personally I find the Stamina bonus to be great. Acrobatics are not the strength of the Amarr Scout (Stamina Regen of the Minja is more appropriate for jumping and getting to sneaky places), however you are using Stamina to be where you have the advantage. Ranging around your main force offering that supportive flank, distant uplink or otherwise dictating engagement. Also when you full run out to somewhere you are usually not out of stamina at the destination, whereas your Gal or Cal scout has no more Stamina left. That means they are not in the position to hop around, and are less likely to be able to effectively disengage. This has won me a few fights to be honest. Throw a Kin on and it amplifies the effectiveness of said tactics.
Fitting space is actually very good. But I am used to tighter fitting on my Minja (which is in a decent fitting place now but for a long long time was not)
As a unit supporting scout the Amarr Scout is very good. Use ranged combat to your advantage and it is fine independent of a unit. Could you use another suit to do the same thing, probably. A lot of the time you could accomplish a lot of the same things with Amarr Logi (Scanning) or Assault(Combat), but each would be more specialized to said roles. as others have said Amarr Scout just seems to be missing a specific purpose.
MOAR Ladders
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