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Thread Statistics | Show CCP posts - 178 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1049
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Posted - 2015.01.24 03:50:00 -
[27871] - Quote
Adipem Nothi wrote:Ares 514 wrote:
Regarding the Gallente lag facility, If you never go into the city you won't usually lag. If you go in the city AND outside your screwed. Also with the three point inside map you can go to C inside and fight with minimal lag usually, just don't go in the main socket below ground.
Everyone seemed unanimous in the request to remove this map from PC rotation. It is so consistently bad, I can't imagine them not doing so.
Ironically back when we did PC my favorite map was the 5 point SRL. We had only one of them since by then they were a dying breed but had some good fun defences on it. I left the underground lag fest to our heavies and logis and had a fun squad of scouts to hold C / push their home point. If you lag though it can be pretty frustrating.
FYI, if you lag in a PC bad you can leave battle and deploy again, it often fixes it or helps some. If you have lag issues often you should reduce the graphic settings to low in the options but you have to do that before deploying.
Overlord of Broman
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Llast 326
An Arkhos
6583
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Posted - 2015.01.24 03:56:00 -
[27872] - Quote
Ares 514 wrote:voidfaction wrote:Adipem Nothi wrote:The injector interface was changed ... no more dirty needles. Players now have to request a pickup. When they do, I believe you'll see an icon on your HUD provided your needle is equipped. But it is like everything else and you just press your fire button to use when equipped right? Correct, it has to say 0 meters though. You can also just press O when over a body when the needle isn't out now. Not many ask for revives in pubs I find. I would also add that they still glitch out and leave you hovering around waiting for that OGǪ switch to have it in hand and it works. The reverse is true if you have it in hand and can't get it to activateGǪ
MOAR Ladders
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J0LLY R0G3R
And the ButtPirates
1895
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Posted - 2015.01.24 04:00:00 -
[27873] - Quote
IF they are requesting the pick up. Go right over them and a prompt will pop up saying to press circle to revive them. You can hit circle or equip the injector and then fire it all pulp fiction style in that chicks heart. Sometimes the body will actually slide away from where the person really died some, so it screws up. Melee then try again, I usually hit circle over pulling the injector out personally.
TLDR : I lied, I have at least 3 more.
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J0LLY R0G3R
And the ButtPirates
1895
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Posted - 2015.01.24 04:10:00 -
[27874] - Quote
PC lag- I kinda always got the city squad duty. SO many : Reset right before deploying into the warbarge Suits to pc suits only Chat channels the same Some go as far as lowering the quality to that crappy 480p or whatever it is.
I used to reset but that was it. Bounce between the the pc channel and a couple others to bs while the pc was going on.
TLDR : I lied, I have at least 3 more.
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Henrietta Unknown
Band O' Commandos
755
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Posted - 2015.01.24 04:22:00 -
[27875] - Quote
Fun times in CFW today. <3
That aside, (caution - public shaming) found Patr1ck Burns sniping at the redline of Manus Peak in a C-GFW session. He was in everyone's favorite troll suit, the 'Quafe' gk.0, and probably with some sort of PRO sniper rifle. I assume he was bricked up to the max, but that should be irrelevant, since I had my TAC sniper lined up to his cranium from 10 meters away.
I pulled the trigger...
...and he survived!
Got the headshot the moment after, but I was confounded. A scout, even a bricked one, shouldn't be able to tank a headshot from ANY sniper rifle. Was there decreased effectiveness of the sniper round because of the 10 meter distance? A bug? Or was it just a ludicrous and broken mechanic?
Please buff my Magsex. It doesn't hit hard enough...
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Llast 326
An Arkhos
6586
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Posted - 2015.01.24 04:26:00 -
[27876] - Quote
Henrietta Unknown wrote:Fun times in CFW today. <3 That aside, (caution - public shaming) found Patr1ck Burns sniping at the redline of Manus Peak in a C-GFW session. He was in everyone's favorite troll suit, the 'Quafe' gk.0, and probably with some sort of PRO sniper rifle. I assume he was bricked up to the max, but that should be irrelevant, since I had my TAC sniper lined up to his cranium from 10 meters away. I pulled the trigger... ... and he survived!Got the headshot the moment after, but I was confounded. A scout, even a bricked one, shouldn't be able to tank a headshot from ANY sniper rifle. Was there decreased effectiveness of the sniper round because of the 10 meter distance? A bug? Or was it just a ludicrous and broken mechanic?
I've killed assaults at 1m with the Basic TacSR, so I don't think it was the rangeGǪ
MOAR Ladders
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Henrietta Unknown
Band O' Commandos
755
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Posted - 2015.01.24 04:29:00 -
[27877] - Quote
Llast 326 wrote:Henrietta Unknown wrote:Fun times in CFW today. <3 That aside, (caution - public shaming) found Patr1ck Burns sniping at the redline of Manus Peak in a C-GFW session. He was in everyone's favorite troll suit, the 'Quafe' gk.0, and probably with some sort of PRO sniper rifle. I assume he was bricked up to the max, but that should be irrelevant, since I had my TAC sniper lined up to his cranium from 10 meters away. I pulled the trigger... ... and he survived!Got the headshot the moment after, but I was confounded. A scout, even a bricked one, shouldn't be able to tank a headshot from ANY sniper rifle. Was there decreased effectiveness of the sniper round because of the 10 meter distance? A bug? Or was it just a ludicrous and broken mechanic? I've killed assaults at 1m with the Basic TacSR, so I don't think it was the rangeGǪ It was unlikely to be the range factor. That's what I thought in the first place. And yes, I was only with the STD TACSR, but still, seriously?
Please buff my Magsex. It doesn't hit hard enough...
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Adipem Nothi
Nos Nothi
5958
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Posted - 2015.01.24 04:29:00 -
[27878] - Quote
Did you get the gong headshot sound?
Shoot scout with yes.
- Ripley Riley
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Henrietta Unknown
Band O' Commandos
755
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Posted - 2015.01.24 04:33:00 -
[27879] - Quote
Adipem Nothi wrote:Did you get the gong headshot sound? Yes. AND saw the headshot notification.
Please buff my Magsex. It doesn't hit hard enough...
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1052
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Posted - 2015.01.24 04:51:00 -
[27880] - Quote
J0LLY R0G3R wrote:IF they are requesting the pick up. Go right over them and a prompt will pop up saying to press circle to revive them. You can hit circle or equip the injector and then fire it all pulp fiction style in that chicks heart. Sometimes the body will actually slide away from where the person really died some, so it screws up. Melee then try again, I usually hit circle over pulling the injector out personally.
If the needle isn't working get it out all old school and move spam r1 slightly off the body position. Usually before or past the path the body got rag dolled or rolled down the hill.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1052
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Posted - 2015.01.24 04:54:00 -
[27881] - Quote
J0LLY R0G3R wrote:PC lag- I kinda always got the city squad duty. SO many : Reset right before deploying into the warbarge Suits to pc suits only Chat channels the same Some go as far as lowering the quality to that crappy 480p or whatever it is.
I used to reset but that was it. Bounce between the the pc channel and a couple others to bs while the pc was going on.
Just so you know you don't have to restart fully anymore. Before a PC logout of dust (neocom) and back in works now as good as restarting the PS3. Keep chat channels down as per usual of course, some people I know we're able to get rid of lag mid PC by deactivating comms. That never worked for me though.
Overlord of Broman
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Bayeth Mal
Opus Arcana Covert Intervention
2177
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Posted - 2015.01.24 06:11:00 -
[27882] - Quote
Weird. My PRO Scout sniper runs with no HP mods. So a body shot from even a milita SR will kill me. Just don't get caught.
It's a silly build but it's really nerve wrecking when getting into sniper battles.
Though nobody sniper battles any more. Counter snipe and they just move to a different part of the redline. Not bothering to come after you.
All real snipers probably quit. The rendering was atrocious after the sniper changes.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
5959
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Posted - 2015.01.24 06:38:00 -
[27883] - Quote
Kodho is still online often. Hadn't seen Tyjus in awhile, but as far as I know he didn't quit.
Shoot scout with yes.
- Ripley Riley
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Sinboto Simmons
Murphys-Law General Tso's Alliance
7376
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Posted - 2015.01.24 07:11:00 -
[27884] - Quote
Bayeth Mal wrote:Weird. My PRO Scout sniper runs with no HP mods. So a body shot from even a milita SR will kill me. Just don't get caught.
It's a silly build but it's really nerve wrecking when getting into sniper battles.
Though nobody sniper battles any more. Counter snipe and they just move to a different part of the redline. Not bothering to come after you.
All real snipers probably quit. The rendering was atrocious after the sniper changes. I miss running with my squad, sniper and assault smg, can't do that **** anymore.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Adipem Nothi
Nos Nothi
5959
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Posted - 2015.01.24 08:57:00 -
[27885] - Quote
In case you haven't yet, you absolutely must see Pseudo's Flaylock in action.
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
1406
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Posted - 2015.01.24 10:51:00 -
[27886] - Quote
Adipem Nothi wrote:In case you haven't yet, you absolutely must see Pseudo's Flaylock in action. You're making me blush
But really, you can blame Llast for that. I was always skeptical about the flaylock but Llast's stories got me interested, and now I'm hooked. Still need to give the breach a shot though.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Bayeth Mal
Opus Arcana Covert Intervention
2177
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Posted - 2015.01.24 11:14:00 -
[27887] - Quote
Is it a decent spam shot weapon? I've never tried it.
We'll bang, OK?
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IAmDuncanIdaho II
R 0 N 1 N
1292
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Posted - 2015.01.24 11:47:00 -
[27888] - Quote
First Prophet wrote:Adipem Nothi wrote: 1. Most importantly, do any Original Bastards object to recasting Nos Nothi as a pirate corp instead of an alt corp? 2. Who'd be interested in participating in Nos Nothi raid parties? 3. Who is up for switching tags and becoming Nos Nothi Active?
I AM DOWN AS F-CK FOR THIS.
i think i am down for this but to sound like a noob...i'm not really sure what this is asking..jargon-buster anyone?
alternatively...if this means squadding up and having some fun then count me in if you dont mind a 1 kdr guy on your team...i'm not so hot at dust
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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J0LLY R0G3R
And the ButtPirates
1898
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Posted - 2015.01.24 14:26:00 -
[27889] - Quote
Wondering how many scouts can fit ontop of a dropship. I know 3 heavies is kinda is pretty much it..but hmm the auto dampener would prolly ruin it anyway
TLDR : I lied, I have at least 3 more.
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Arkena Wyrnspire
Fatal Absolution
21084
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Posted - 2015.01.24 14:39:00 -
[27890] - Quote
I managed a squad once, Jolly. Minus the pilot. That was whilst stationary though and three of us promptly died on takeoff.
Vote 'Keshava' for a new Gallente vehicle name!
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DeathLives3
Titans of Phoenix VP Gaming Alliance
4
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Posted - 2015.01.24 14:47:00 -
[27891] - Quote
where my name??
Closed beta vet.
They call me death for a reason...
http://cdn.europosters.eu/image/750/12133.jpg
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Haerr
Nos Nothi
2196
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Posted - 2015.01.24 15:05:00 -
[27892] - Quote
Adipem Nothi wrote:Thrilled to hear you Bastards are up for some . This is gonna be fun :-)
Gû¼+¦GòÉGòÉn¦ñ
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Arkena Wyrnspire
Fatal Absolution
21087
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Posted - 2015.01.24 15:12:00 -
[27893] - Quote
Adipem Nothi wrote: 2. Who'd be interested in participating in Nos Nothi raid parties?
I would.
Quote: 3. Who is up for switching tags and becoming Nos Nothi Active?
I'm a little more hesitant on this one. I'll do it if raiding becomes a serious thing. I'm a little concerned there won't be enough to raid though, because atm there are masses of people wanting to raid and loads of mechanics to punish landholders, but little incentive to hold land. If it takes off I'll give the idea serious consideration though.
Also, good to see you again!
Vote 'Keshava' for a new Gallente vehicle name!
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IAmDuncanIdaho II
R 0 N 1 N
1294
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Posted - 2015.01.24 15:21:00 -
[27894] - Quote
J0LLY R0G3R wrote:Wondering how many scouts can fit ontop of a dropship. I know 3 heavies is kinda is pretty much it..but hmm the auto dampener would prolly ruin it anyway
we could be like ******* jedis man
i want purple knives
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Arkena Wyrnspire
Fatal Absolution
21089
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Posted - 2015.01.24 15:22:00 -
[27895] - Quote
DeathLives3 wrote:where my name?? Who are you?
Vote 'Keshava' for a new Gallente vehicle name!
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DeathLives3
Titans of Phoenix VP Gaming Alliance
6
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Posted - 2015.01.24 15:24:00 -
[27896] - Quote
Arkena Wyrnspire wrote:DeathLives3 wrote:where my name?? Who are you? lol me?? im death fuckin lives,surprised u havent heard of me..
Closed beta vet.
They call me death for a reason...
Me
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Arkena Wyrnspire
Fatal Absolution
21089
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Posted - 2015.01.24 15:42:00 -
[27897] - Quote
I have completed the section on Gallente scouts from the Gallente guide I am writing. I would appreciate your opinions.
Some more general material like basic scan mechanics and a rundown of weapons and equipment and other core systems is found earlier in the guide.
ZtH wrote:[P7]The Scout Class
The Federation is blessed with a strong and versatile scout, often regarded as a solid contender for best scout in the game. This dropsuit can require a good understanding of the fitting system to fit well and needs some knowledge to achieve its potential. In return it gives you a fast paced playstyle that has produced many enthusiasts.
The scout class is a speedy scanning/stealth specialist that while weak on HP, has a lot of other strengths. It has strong fitting bonuses allowing it to fit the cloaking device.
Should you decide to take up this playstyle, I recommend dropping into The Barbershop, a gathering place where you can find many experienced scouts. It is the largest thread in the history of the forums, and a number of scouts present there have been specialists in their role since closed beta. Here are the base stats of the scout dropsuit:
Shield HP: 70 Armour HP: 130
Shield Recharge Rate: 30 HP/s Shield Recharge Delay: 4 seconds (time before your shields will start to recharge after damaged) Shield Depleted Recharge Delay: 6 seconds (time before your shields will start to recharge after being completed wiped out)
Armour Repair Rate: 1.5 HP/s Movement Speed: 5.45 m/s Strafe Speed: 4.905 m/s (the speed at which you move from side to side) Sprint Speed: 7.63 m/s
Stamina: 200 (You use 10 stamina per second whilst sprinting and also use stamina for jumping) Stamina Recovery Rate: 30/s
Scan Profile: 35 dB (the precision a scanner needs to beat to have you appear on scan, the lower this is the better) Scan Precision: 36/40/44 base dB (the precision of your onboard dropsuit scanner, the lower the better. First number is short range (25% of your scan radius) second number is medium range, 25%-75% of your scan radius, and the final number is long range, the remaining 25%.) Scan Radius: 20m (the range from your dropsuit your internal scanner works at)
Equipment bandwidth: 6-12 Mbit/sec depending on tier (a measure of how much equipment you can deploy - you are unlikely to need to worry about this unless you do nothing but spam uplinks and hives)
It is worth noting that all scouts receive two equipment slots.
The first thing you need to know about the scout is that if you run in directly, you are going to get slaughtered. Yes, this includes when you have a cloak active.
LetGÇÖs talk about the cloak for a moment.
The cloaking device allows you to become transparent. While active, your scan radius decreases drastically and there is a 1 second delay before you can swap from the cloak to a weapon, to prevent instagibs from cloak. YouGÇÖre still visible, but itGÇÖs very difficult to see you whilst stationary. You will have a slight blue shimmer surrounding you whilst moving - this is especially visible on dark maps and much harder to see on bright maps. This is why it is important not to run directly at people, even when you are cloaked! If you run straight at someone while theyGÇÖre looking at you they will be able to see you and chances are you will die horribly.
The scout is paper thin. You can tank it a bit, but itGÇÖs never going to be as tough as a heavy, although tanked scouts can compete with light assaults on HP. Direct combat will disadvantage you, but you have a magical advantage. This magical advantage is known as the strafe (or GÇÿwiggle-wiggle danceGÇÖ). By abusing your higher mobility you can dance around from side to side, making it harder to hit you. The Caldari scout is legendary for this - the Galscout is still good enough at it to mitigate quite a bit of damage.
Instead of charging in for direct combat, you will instead rely on your intelligence, superior mobility, and superior EWAR. You will be able to scan other dropsuits while most wonGÇÖt be able to scan you back, especially if you dampen up properly.
I suggest you do not fit regular plates on your scout, because they have a heavy movement penalty. Just one complex plate will drop your strafing by 10%. As this is a major part of your survivability, it is much better to stick to reactives or ferroscales if you need armour HP. Reactives are a strong option for armour tanking scouts as the movement penalty is minimal and as theyGÇÖre compact all-in-one modules theyGÇÖre useful to get a baseline tank going.
Biotics are incredibly useful for scouts. In particular, fitting kinetic catalysers allows you to jet around the map at great speed and are generally very good fun. They do, however, require a large chunk of PG to fit. A cardiac regulator can be useful in conjunction with these if youGÇÖre going for a really high mobility build with two kincats, but if youGÇÖre only going to fit one or two mobility biotics make them kincats. In terms of distance over time theyGÇÖre more efficient. Myofibril stimulants are another type of biotic, but these arenGÇÖt really worth using. If you want to kill people in close range, get a shotgun, donGÇÖt gimp everything for a slightly less weak melee attack.
The Galscout should generally have enough PG/CPU that you donGÇÖt need to fit PG upgrades or CPU upgrades. If you need extra PG for kincats, consider putting precision enhancers in your highslots instead of shield extenders as precision enhancers use 0 PG.
TBC
Vote 'Keshava' for a new Gallente vehicle name!
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Arkena Wyrnspire
Fatal Absolution
21089
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Posted - 2015.01.24 15:43:00 -
[27898] - Quote
Continued.
ZtH wrote: Speaking of high slots, thereGÇÖs really just the choice of three - damage mods, shield extenders, and precision enhancers. I advise against damage mods because normally youGÇÖre either using a shotgun (in which case damage mods are unlikely to help very much) or youGÇÖre flanking heavily, in which case youGÇÖre unlikely to need them.
Shield extenders can be very useful on scouts because there are so many useful low slot modules it is good to be able to fit a basic tank while stacking your low slots with kincats/profile dampeners or something.
There are three useful EWAR modules to be considered for use on the scout.
The first is the precision enhancer, allowing you to see stealthier foes on scan. This goes nicely with the GalscoutGÇÖs natural bonus and can let you catch out cloaky scouts. This goes in the high slot.
The second is the range amplifier. This increases your passive scan range. However, it recently got very heavily nerfed and so I donGÇÖt suggest actually fitting it. Hopefully in the future itGÇÖll get buffed back up to a useful level. This goes in the low slot.
The third, and perhaps most important item, is the profile dampener.
This reduces your scan profile and is can be utterly essential to your survival.
A scanned scout is a dead scout. If you are getting active scanned (a message will pop up on screen) or if there are other scouts on field, it is very important that you have at least one profile dampener fitted. Two will almost ensure your scan security, letting only edge cases catch you out. Spending half of your low slots is expensive, though, and you wonGÇÖt always need dual damps, so this isnGÇÖt always essential but if scanners come on field you need to be able to be able to use a dampened fit if you want to survive.
So here are the recommended modules for the Galscout:
High slots: Shield extenders, precision enhancers
Low slots: Reactive plates, ferroscale plates, armour repairers, kinetic catalysers, cardiac regulators, profile dampeners, range amplifiers
Equipment choice is to taste, really. The scout has two equipment slots, which lets you do some fun things.
One item that I would highly recommend is the remote explosive. Being able to lay lethal and explosive traps or throw instakill frisbees works really well with a scanning, high mobility scout, and is great fun. This is hilariously cheap and will get you hatemail. The other equipment slot may have to be a bucket for the tears, but if not you can use what you like.
Then there is a short section on tips from the barbershop which is mostly unedited. I say mostly because noob cavman does not know how to use an apostrophe.
Vote 'Keshava' for a new Gallente vehicle name!
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J0LLY R0G3R
And the ButtPirates
1904
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Posted - 2015.01.24 15:52:00 -
[27899] - Quote
Arkena Wyrnspire wrote:Continued. ZtH wrote: Speaking of high slots, thereGÇÖs really just the choice of three - damage mods, shield extenders, and precision enhancers. I advise against damage mods because normally youGÇÖre either using a shotgun (in which case damage mods are unlikely to help very much) or youGÇÖre flanking heavily, in which case youGÇÖre unlikely to need them.
Shield extenders can be very useful on scouts because there are so many useful low slot modules it is good to be able to fit a basic tank while stacking your low slots with kincats/profile dampeners or something.
There are three useful EWAR modules to be considered for use on the scout.
The first is the precision enhancer, allowing you to see stealthier foes on scan. This goes nicely with the GalscoutGÇÖs natural bonus and can let you catch out cloaky scouts. This goes in the high slot.
The second is the range amplifier. This increases your passive scan range. However, it recently got very heavily nerfed and so I donGÇÖt suggest actually fitting it. Hopefully in the future itGÇÖll get buffed back up to a useful level. This goes in the low slot.
The third, and perhaps most important item, is the profile dampener.
This reduces your scan profile and is can be utterly essential to your survival.
A scanned scout is a dead scout. If you are getting active scanned (a message will pop up on screen) or if there are other scouts on field, it is very important that you have at least one profile dampener fitted. Two will almost ensure your scan security, letting only edge cases catch you out. Spending half of your low slots is expensive, though, and you wonGÇÖt always need dual damps, so this isnGÇÖt always essential but if scanners come on field you need to be able to be able to use a dampened fit if you want to survive.
So here are the recommended modules for the Galscout:
High slots: Shield extenders, precision enhancers
Low slots: Reactive plates, ferroscale plates, armour repairers, kinetic catalysers, cardiac regulators, profile dampeners, range amplifiers
Equipment choice is to taste, really. The scout has two equipment slots, which lets you do some fun things.
One item that I would highly recommend is the remote explosive. Being able to lay lethal and explosive traps or throw instakill frisbees works really well with a scanning, high mobility scout, and is great fun. This is hilariously cheap and will get you hatemail. The other equipment slot may have to be a bucket for the tears, but if not you can use what you like.
Then there is a short section on tips from the barbershop which is mostly unedited. I say mostly because noob cavman does not know how to use an apostrophe.
An apostrophe is kinda like the letter "e" to noob. Just sayin XD
TLDR : I lied, I have at least 3 more.
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IAmDuncanIdaho II
R 0 N 1 N
1295
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Posted - 2015.01.24 16:03:00 -
[27900] - Quote
J0LLY R0G3R wrote:Arkena Wyrnspire wrote:Continued. ZtH wrote: Speaking of high slots, thereGÇÖs really just the choice of three - damage mods, shield extenders, and precision enhancers. I advise against damage mods because normally youGÇÖre either using a shotgun (in which case damage mods are unlikely to help very much) or youGÇÖre flanking heavily, in which case youGÇÖre unlikely to need them.
Shield extenders can be very useful on scouts because there are so many useful low slot modules it is good to be able to fit a basic tank while stacking your low slots with kincats/profile dampeners or something.
There are three useful EWAR modules to be considered for use on the scout.
The first is the precision enhancer, allowing you to see stealthier foes on scan. This goes nicely with the GalscoutGÇÖs natural bonus and can let you catch out cloaky scouts. This goes in the high slot.
The second is the range amplifier. This increases your passive scan range. However, it recently got very heavily nerfed and so I donGÇÖt suggest actually fitting it. Hopefully in the future itGÇÖll get buffed back up to a useful level. This goes in the low slot.
The third, and perhaps most important item, is the profile dampener.
This reduces your scan profile and is can be utterly essential to your survival.
A scanned scout is a dead scout. If you are getting active scanned (a message will pop up on screen) or if there are other scouts on field, it is very important that you have at least one profile dampener fitted. Two will almost ensure your scan security, letting only edge cases catch you out. Spending half of your low slots is expensive, though, and you wonGÇÖt always need dual damps, so this isnGÇÖt always essential but if scanners come on field you need to be able to be able to use a dampened fit if you want to survive.
So here are the recommended modules for the Galscout:
High slots: Shield extenders, precision enhancers
Low slots: Reactive plates, ferroscale plates, armour repairers, kinetic catalysers, cardiac regulators, profile dampeners, range amplifiers
Equipment choice is to taste, really. The scout has two equipment slots, which lets you do some fun things.
One item that I would highly recommend is the remote explosive. Being able to lay lethal and explosive traps or throw instakill frisbees works really well with a scanning, high mobility scout, and is great fun. This is hilariously cheap and will get you hatemail. The other equipment slot may have to be a bucket for the tears, but if not you can use what you like.
Then there is a short section on tips from the barbershop which is mostly unedited. I say mostly because noob cavman does not know how to use an apostrophe. An apostrophe is kinda like the letter "e" to noob. Just sayin XD
lol. always wondered if he was an illiterate caveman
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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