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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Bayeth Mal
Opus Arcana Covert Intervention
1873
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Posted - 2014.11.21 07:44:00 -
[25411] - Quote
Gotta love potential employers with money to burn. On Monday I'm getting flown out to meet with them. Just received the flight itinerary. They're spending $2.5k to fly me in and putting me up in a resort for the night.
We'll bang, OK?
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Jebus McKing
Jebus Hates Scans
1036
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Posted - 2014.11.21 09:34:00 -
[25412] - Quote
Oh boy, all these HP stacking Assaults, Logis, Sentinels, and Commandos, who don't give a **** about EWAR, trying to trick Rattati into giving shield extenders a profile penalty...
...and since Rattati hates CalScouts I'm afraid they might actually succeed...
Assault / Logi / Scout / Sentinel // @JebusMcKing G£î
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Iron Wolf Saber
Den of Swords
17809
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Posted - 2014.11.21 11:56:00 -
[25413] - Quote
Vitantur Nothus wrote:IgniteableAura wrote: EX: submarines have better sensors than tuna fish.
FTFY Bright Steel wrote:Makes me so made I could eat a chimichanga, swallow some ball bearings, drink a quaff, bend over, fart and drop an amarian from 100 meters Gav's department.
A squawking submarine is a dead submarine they're essentially permanently scanned when they go loud.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6527
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Posted - 2014.11.21 12:45:00 -
[25414] - Quote
Finaly have some time to myself, don't take care of someone elses' kids, what's new?
Edit: Also where to get a mic in UK. (Again, no take care of kids, it still works for now at least....)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Spademan
Fatal Absolution General Tso's Alliance
4568
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Posted - 2014.11.21 13:01:00 -
[25415] - Quote
@Sinboto, try PC World. Prices are okay-ish. Or you could go online with Amazon.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Vitantur Nothus
Nos Nothi
506
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Posted - 2014.11.21 13:20:00 -
[25416] - Quote
Iron Wolf Saber wrote:Vitantur Nothus wrote:IgniteableAura wrote: EX: submarines have better sensors than tuna fish.
FTFY Bright Steel wrote:Makes me so made I could eat a chimichanga, swallow some ball bearings, drink a quaff, bend over, fart and drop an amarian from 100 meters Gav's department. A squawking submarine is a dead submarine they're essentially permanently scanned when they go loud. Gav may squeak on occasion, but there's no need for name calling. |
Vitantur Nothus
Nos Nothi
506
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Posted - 2014.11.21 13:38:00 -
[25417] - Quote
Jebus McKing wrote:1. Oh boy, all these HP stacking Assaults, Logis, Sentinels, and Commandos, who don't give a **** about EWAR, trying to trick Rattati into giving shield extenders a profile penalty... 2. ...and since Rattati hates CalScouts I'm afraid they might actually succeed...
1. Agreed. "Nerf EWAR instead! Let me keep my dual tank and super wiggles! King HP is not a problem. EWAR is the problem."
2. If he hated the CalScout, he would've disabled its Aura of Epic Dodge and set its AC Rating to match those of the other Scouts. Rattati clearly does not hate the CalScout. |
voidfaction
Nos Nothi
651
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Posted - 2014.11.21 15:51:00 -
[25418] - Quote
If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
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Vitantur Nothus
Nos Nothi
509
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Posted - 2014.11.21 15:59:00 -
[25419] - Quote
voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed.
Heavy Weapon > Light Weapon > Sidearm > Knives |
Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6530
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Posted - 2014.11.21 16:06:00 -
[25420] - Quote
voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
mechanically speaking wouldn't the generators have a fixed weight?
It would be the power output that'd change, the generator itself would be woven into the suit, and I can't see any hardware modification being over-aggressive on the mass of the suit itself. A handful of ounces at most.
Sorry rambling.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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sir RAVEN WING
Horizons' Edge Proficiency V.
376
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Posted - 2014.11.21 16:08:00 -
[25421] - Quote
Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives Then we could do some neo sh*t (referring to a glitch.)
"I shall fight for my people until I can't come back."
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sir RAVEN WING
Horizons' Edge Proficiency V.
376
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Posted - 2014.11.21 16:09:00 -
[25422] - Quote
Hey, am I the only one afraid that the Hawk will be a bit useless?
"I shall fight for my people until I can't come back."
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Bright Steel
Horizons' Edge Proficiency V.
346
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Posted - 2014.11.21 16:11:00 -
[25423] - Quote
sir RAVEN WING wrote:Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives Then we could do some neo sh*t (referring to a glitch.) Don't knives already have a speed bonus???
The Best Worst game you can't stop playing..... DUST
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sir RAVEN WING
Horizons' Edge Proficiency V.
376
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Posted - 2014.11.21 16:11:00 -
[25424] - Quote
G£î< this is what happens when I'm bored... G£îG£îG£î
"I shall fight for my people until I can't come back."
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sir RAVEN WING
Horizons' Edge Proficiency V.
376
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Posted - 2014.11.21 16:12:00 -
[25425] - Quote
Bright Steel wrote:sir RAVEN WING wrote:Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives Then we could do some neo sh*t (referring to a glitch.) Don't knives already have a speed bonus??? Not really, it just zooms in while running
"I shall fight for my people until I can't come back."
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Bright Steel
Horizons' Edge Proficiency V.
346
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Posted - 2014.11.21 16:14:00 -
[25426] - Quote
Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives So if my minja went commando with nothing but knives and three red bottles....
"What was that?" "John, you there?" -turns to see john lying on the ground-
The Best Worst game you can't stop playing..... DUST
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Vitantur Nothus
Nos Nothi
514
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Posted - 2014.11.21 16:15:00 -
[25427] - Quote
sir RAVEN WING wrote:Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives Then we could do some neo sh*t (referring to a glitch.) Negative. I'm thinking progressive nerf:
Knives = 100% current strafe Sidearm = 95% current strafe Light Weapon = 90% current strafe Heavy Weapon = 85% current strafe
* The majority of Super Strafe Scouts run Fine Rifles and Plates. This nerfs their wiggle by 10%, in addition to whatever penalty Rattati applies to Plates. |
One Eyed King
Land of the BIind
6051
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Posted - 2014.11.21 16:51:00 -
[25428] - Quote
Bright Steel wrote:Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives So if my minja went commando with nothing but knives and three red bottles.... "What was that?" "John, you there?" -turns to see john lying on the ground- Unless Minmandos gain 2 extra Low Slots at Proto that isn't possible. I have a complex KinCat on my Adv Melee Minmando, and he only has 1 Low Slot.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Llast 326
An Arkhos
5518
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Posted - 2014.11.21 16:52:00 -
[25429] - Quote
Vitantur Nothus wrote:Jebus McKing wrote:1. Oh boy, all these HP stacking Assaults, Logis, Sentinels, and Commandos, who don't give a **** about EWAR, trying to trick Rattati into giving shield extenders a profile penalty... 2. ...and since Rattati hates CalScouts I'm afraid they might actually succeed... 1. "Noooo! Let me keep my wiggles! King HP is Fine! Nerf EWAR!"2. If he hated the CalScout, he would've disabled its Aura of Epic Dodge :-) PS: In favor of adjustments to wiggle-wiggle. Totally OK with deliberate maneuvers, but the spasm nonsense is plain silly. Looking through that thread, made me laugh a littleGǪ but it was a sad laugh
So much focus on this "fixing" scoutsGǪ and yes it is a good solution to brick tanking scouts. But even in the OP it is stated as to address scout super strafe and tone down SentinelsGǪ I wonder how many realize how much this will hit Sentinels, they are so focused on Scout and Calscouts, they seem to overlook how it changes things for ALL suits. Certainly some realize this, and even suggest just changing to db penaltyGǪ because that would hurt scouts and not assaults. Though that does not address the heart of what Ratatti was getting at with SentinelsGǪ so I don't see that happening.
MOAR Ladders
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voidfaction
Nos Nothi
653
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Posted - 2014.11.21 16:55:00 -
[25430] - Quote
Vitantur Nothus wrote:sir RAVEN WING wrote:Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives Then we could do some neo sh*t (referring to a glitch.) Negative. I'm thinking progressive nerf: Knives = 100% current strafe Sidearm = 95% current strafe Light Weapon = 90% current strafe Heavy Weapon = 85% current strafe * The majority of Super Strafe Scouts run Fine Rifles and Plates. This nerfs their wiggle by 10%, in addition to whatever penalty Rattati applies to Plates. what about range/precision/dampeners/repair/energizerz/etc/etc. if everything had penalties to speed profile range etc would make your choice in mods a lot different. someone wanting the lowest profile would have to consider what they fit more. no longer could you just look at chart and say I have to run 2 dampeners to hide. it would be i have to use 2 dampeners and only use low profile penalty mods. or like range mods penalize precision and precision penalize range.
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Llast 326
An Arkhos
5518
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Posted - 2014.11.21 16:56:00 -
[25431] - Quote
sir RAVEN WING wrote:Hey, am I the only one afraid that the Hawk will be a bit useless? Don't remember what was on the Hawk?
MOAR Ladders
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Vitantur Nothus
Nos Nothi
514
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Posted - 2014.11.21 17:01:00 -
[25432] - Quote
Llast 326 wrote:sir RAVEN WING wrote:Hey, am I the only one afraid that the Hawk will be a bit useless? Don't remember what was on the Hawk?
I think it'll be fine.
PW: Rail SW: Bolt HS: Shields LS: Damp, Range EQ: Scanner, Cloak |
sir RAVEN WING
Horizons' Edge Proficiency V.
377
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Posted - 2014.11.21 17:18:00 -
[25433] - Quote
Vitantur Nothus wrote:Llast 326 wrote:sir RAVEN WING wrote:Hey, am I the only one afraid that the Hawk will be a bit useless? Don't remember what was on the Hawk? I think it'll be fine. PW: Rail SW: Bolt HS: Shields LS: Damp, Range EQ: Scanner, Cloak The RR is what makes me worry. (And makes me determined to get the RR back to it's late 1.8 state.
"I shall fight for my people until I can't come back."
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Vitantur Nothus
Nos Nothi
514
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Posted - 2014.11.21 17:22:00 -
[25434] - Quote
sir RAVEN WING wrote: The RR is what makes me worry. (And makes me determined to get the RR back to it's late 1.8 state.
Watch the first 5 minutes: http://www.youtube.com/watch?v=V2P9lBIBh9s
I don't much care for the current iteration either. And the prior iteration's kick was hilarious (probably a tad too much). Regardless, no one can can claim that this long-range weapon wasn't way too good in CQC. Rattati had to do something.
I doubt that the current iteration is permanent. They'll figure something out. |
Vitantur Nothus
Nos Nothi
514
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Posted - 2014.11.21 17:31:00 -
[25435] - Quote
Llast 326 wrote: Looking through that thread, made me laugh a littleGǪ but it was a sad laugh. So much focus on this "fixing" scoutsGǪ and yes it is a good solution to brick tanking scouts. But even in the OP it is stated as to address scout super strafe and tone down SentinelsGǪ I wonder how many realize how much this will hit Sentinels, they are so focused on Scout and Calscouts, they seem to overlook how it changes things for ALL suits. Certainly some realize this, and even suggest just changing to db penaltyGǪ because that would hurt scouts and not assaults. Though that does not address the heart of what Ratatti was getting at with SentinelsGǪ so I don't see that happening.
voidfaction wrote: what about range/precision/dampeners/repair/energizerz/etc/etc. if everything had penalties to speed profile range etc would make your choice in mods a lot different. someone wanting the lowest profile would have to consider what they fit more. no longer could you just look at chart and say I have to run 2 dampeners to hide. it would be i have to use 2 dampeners and only use low profile penalty mods. or like range mods penalize precision and precision penalize range.
Truly don't know what position to take on strafe. Lots of good points were made in that thread.
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sir RAVEN WING
Horizons' Edge Proficiency V.
377
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Posted - 2014.11.21 17:39:00 -
[25436] - Quote
Vitantur Nothus wrote:sir RAVEN WING wrote: The RR is what makes me worry. (And makes me determined to get the RR back to it's late 1.8 state.
Watch the first 5 minutes: http://www.youtube.com/watch?v=V2P9lBIBh9sI don't much care for the current iteration either. The prior iteration's kick was hilarious and probably a tad too much. Regardless, This long-range weapon was way too good in CQC. Rattati will find a good spot for it. You're confused about what I said, but I'm going to point out the kills I saw. STD Gal Scout ADV Amarr Logi Frontline (Couldn't see which race) 2 Militia frames and a 3rd by the SMG 2 more frontlines a shieldless STD Gal scout. STD Calssault from range. MLT Amarr heavy frame SMG kill on the Caldari MLT heavy STD Amarr Logi STD Amarr scout MLT heavy frame from range (Didn't see the race) Frontline frome range. 5min over.
You see the toughest fit there would either be the MLT heavy (still weak) or the STD assault (killed from range) I can do similar any day with my Kaal, hell I could do better at the RR's current state. in CQC that is. Ranged? Nope, ranged on this weapon means lucky if you even hit them. I want more kick and less charge time, is that a bad thing? To want a balanced weapon? Where it has both some CQC capabilities (about like the AR's long range capabilities) and long range capabilities (Like the AR's CQC)
"I shall fight for my people until I can't come back."
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Vitantur Nothus
Nos Nothi
514
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Posted - 2014.11.21 17:42:00 -
[25437] - Quote
sir RAVEN WING wrote: I want more kick and less charge time, is that a bad thing? To want a balanced weapon? Where it has both some CQC capabilities (about like the AR's long range capabilities) and long range capabilities (Like the AR's CQC)
Balanced weapons are good. Long-range weapons dominating CQC is bad. I'm sure you agree that the pre-nerf Rail Rifle was more the latter than the former. |
Atiim
Heaven's Lost Property Negative-Feedback
13861
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Posted - 2014.11.21 17:49:00 -
[25438] - Quote
Jebus McKing wrote:Oh boy, all these HP stacking Assaults, Logis, Sentinels, and Commandos, who don't give a **** about EWAR, trying to trick Rattati into giving shield extenders a profile penalty... ...and since Rattati hates CalScouts I'm afraid they might actually succeed... Who stacks HP on their Commando?
Everyone knows that stacking Damage Modifiers is superior. Though looking through that thread I haven't seen anyone comment on anything from the Com's perspective.
The 1st Matari Commando
-HAND
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Vitantur Nothus
Nos Nothi
514
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Posted - 2014.11.21 17:50:00 -
[25439] - Quote
Atiim wrote:Though looking through that thread I haven't seen anyone comment on anything from the Com's perspective.
Can confirm.
* Excluding AV discussions and Appia on superior Sniper loadouts. |
Llast 326
An Arkhos
5519
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Posted - 2014.11.21 17:52:00 -
[25440] - Quote
Atiim wrote:Jebus McKing wrote:Oh boy, all these HP stacking Assaults, Logis, Sentinels, and Commandos, who don't give a **** about EWAR, trying to trick Rattati into giving shield extenders a profile penalty... ...and since Rattati hates CalScouts I'm afraid they might actually succeed... Who stacks HP on their Commando? Everyone knows that stacking Damage Modifiers is superior. Though looking through that thread I haven't seen anyone comment on anything from the Com's perspective. Only thing I saw mentioned was potential movement increase in the original postGǪ
MOAR Ladders
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