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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
3698
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Posted - 2014.08.08 14:12:00 -
[19351] - Quote
Right-wing Extremist wrote:Quote:Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 3.83 m/sec - Hakyou backward movement speed (Gêå 0.68 m/sec) * 5 meters - Starting distance between Scout and Hakyou * 3.07 sec - Time until Scout reaches Hakyou (Gêå 2.19 sec)
Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 3.61 m/sec - Hakyou backward movement speed (Gêå 0.64 m/sec) * 5 meters - Starting distance between Scout and Hakyou * 2.72 sec - Time until Scout reaches Hakyou (Gêå 1.45 sec) If the Assault was not capable of fatsuit HP numbers (which means he will require a full charged shot by IshNoks, and more than one full charged shot from ZN's or lower, I would be fine with the 2.19 second closing time. However, since he will have fatsuit eHP, and I have to blow most of a second to charge my knives or just die anyway, I think the only way I have a fighting chance to kill him once he's aware of me is if the closing time is ~1.5 seconds. Making 85% much more desirable. Shotguns kill at 6m just fine, in my personal experience (i.e., getting killed from 6-8m by shotguns, often), so I daresay it's us knifers who need this the most.
Point of clarification ...
Gêå represents how much time Hakyou "lost" by stacking all those plates. At 90% backpedal, it'd take our scout 3.07 sec to catch him. If he weren't wearing any plates, it'd take scout 5.26 seconds to catch him.
I'll remove Gêå ... it is ambiguous.
Shoot scout with yes...
- Ripley Riley
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Cass Caul
378
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Posted - 2014.08.08 14:15:00 -
[19352] - Quote
all about that delta-V
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Bayeth Mal
OSG Planetary Operations Covert Intervention
1061
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Posted - 2014.08.08 14:27:00 -
[19353] - Quote
Cass Caul wrote:all about that delta-V
Are we discussing Kerbal Space Program now?
http://deltavmap.com/
We'll bang, OK?
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Adipem Nothi
Nos Nothi
3699
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Posted - 2014.08.08 14:30:00 -
[19354] - Quote
Play nice, Appia :-)
Speaking of Delta values, I've been thinking about firing up the ole' Killboard ... I'm curious to see just how hard Charlie will hit our stats. I've no intention of changing our front-page; this would of course take place in a separate location.
What do you guys think?
Shoot scout with yes...
- Ripley Riley
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Cass Caul
380
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Posted - 2014.08.08 14:32:00 -
[19355] - Quote
Dammit Mal! I need to play the demo for that game now.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Adipem Nothi
Nos Nothi
3701
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Posted - 2014.08.08 14:40:00 -
[19356] - Quote
Just noticed this line. Lol :-)
Shoot scout with yes...
- Ripley Riley
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Cass Caul
381
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Posted - 2014.08.08 14:42:00 -
[19357] - Quote
Adipem Nothi wrote:Play nice, Appia :-)
Speaking of Delta values, I've been thinking about firing up the ole' Killboard to see just how hard Charlie hits us. What do you guys think?
If I cared about playing nice I wouldn't have created a new character with the same name as one I biomassed
I don't quite know what happened buy I must have either (A) only been playing in PC matches or (B) running plasma cannon/nova knives combo too much.
I'm almost tempted to actively improve it, but then I remember I'm re-playing Skyrim, just got Disgaea 2 for the PS3, and have a new book.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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IgniteableAura
Pro Hic Immortalis
1526
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Posted - 2014.08.08 14:49:00 -
[19358] - Quote
Adipem Nothi wrote:Spitballing Backpedal Speed ... with maths! Scenario A (Scout chases Heavy)Given: * A train leaves the station at noon ...* Gallente Scout walks toward a backpedaling Gallente Heavy * Both mercs are traveling at maximum walk speeds along a straight line * Heavy is reloading his HMG (thank goodness) Bravo (Current) * 5.45 m/sec - Scout forward movement speed * 3.85 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 3.13 sec - Time until Scout reaches Heavy Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 3.47 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.52 sec - Time until Scout reaches Heavy Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 3.27 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.30 sec - Time until Scout reaches Heavy Backpedal at 80%: * 5.45 m/sec - Scout forward movement speed * 3.08 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 2.11 sec - Time until Scout reaches Heavy Backpedal at 75%: * 5.45 m/sec - Scout forward movement speed * 2.89 m/sec - Heavy backward movement speed * 5 meters - Starting distance between Scout and Heavy * 1.95 sec - Time until Scout reaches Heavy Scenario B (Scout chases Assault)Given: * Swapped out Gallente Heavy for a Gallente Assault * Everything else above held constant Bravo (Current) * 5.45 m/sec - Scout forward movement speed * 5.00 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 11.11 sec - Time until Scout reaches Assault Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 4.50 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 5.26 sec - Time until Scout reaches Assault Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 4.25 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 4.16 sec - Time until Scout reaches Assault Backpedal at 80%: * 5.45 m/sec - Scout forward movement speed * 4.00 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 3.45 sec - Time until Scout reaches Assault Backpedal at 75%: * 5.45 m/sec - Scout forward movement speed * 3.75 m/sec - Assault backward movement speed * 5 meters - Starting distance between Scout and Assault * 2.94 sec - Time until Scout reaches Assault
Even at the highest penalty I think that means a dead scout. I have a hard time killing backpedaling heavys currently. Which would mean assaults would still be nigh impossible to attain optimal range before you are dead. Shotty would you mind calculating it for minja speeds @ 5.65. Its the suit most people will be using for knifing. The "catch up" speed isn't so absolute with other weapons, aka you need that full 3 seconds to reach your target to apply damage. 3 seconds against any fine rifle will mean dead scout.
Actually I think CCP should just "ninja nerf" backpedal speed and see if anyone actually notices.
@ NK PG skill I won't skill it past level 2. I really hate it when you don't get any use out of a skill until you max it out. It really should be 1 PG/level rather than % based.
My Youtube
Biomassed Podcast
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Right-wing Extremist
Nos Nothi
547
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Posted - 2014.08.08 14:52:00 -
[19359] - Quote
Adipem Nothi wrote:Right-wing Extremist wrote:Quote:Backpedal at 90%: * 5.45 m/sec - Scout forward movement speed * 3.83 m/sec - Hakyou backward movement speed (Gêå 0.68 m/sec) * 5 meters - Starting distance between Scout and Hakyou * 3.07 sec - Time until Scout reaches Hakyou (Gêå 2.19 sec)
Backpedal at 85%: * 5.45 m/sec - Scout forward movement speed * 3.61 m/sec - Hakyou backward movement speed (Gêå 0.64 m/sec) * 5 meters - Starting distance between Scout and Hakyou * 2.72 sec - Time until Scout reaches Hakyou (Gêå 1.45 sec) 1. If the Assault was not capable of fatsuit HP numbers (which means he will require a full charged shot by IshNoks, and more than one full charged shot from ZN's or lower, I would be fine with the 2.19 second closing time. However, since he will have fatsuit eHP, and I have to blow most of a second to charge my knives or just die anyway, I think the only way I have a fighting chance to kill him once he's aware of me is if the closing time is ~1.5 seconds. Making 85% much more desirable. 2. Shotguns kill at 6m just fine, in my personal experience (i.e., getting killed from 6-8m by shotguns, often), 3. so I daresay it's us knifers who need this the most. 1. Point of clarification. Gêå represents how much time Hakyou "lost" by stacking all those plates. At 90% backpedal, it'd take our scout 3.07 sec to catch him. If he weren't wearing any plates, it'd take scout our scout 5.26 seconds to catch him. I'll remove Gêå ... it is ambiguous. 2. Next time you're running your SG, find a stationary infantry unit (can be friendly) and watch your Efficiency Rating as you move toward and away from him. 5m is the absolute maximum distance you can shoot from for full damage. You deal damage out a 'bit further, but it declines rapidly for each step outside of 5 meters, as your Efficiency Rating drops (i.e. damage penalty per pellet) and the further you're out the fewer pellets will hit your target. Scouts get gibbed at 6-8m because Scouts are squishy :-) 3. Agreed. Ohhh... I see, now. Damn. Backpedal speed needs a much more dramatic nerf, then. It takes literally zero time to melt a scout running at you while you backpedal. IF they're not bricktanked to 800 HP. In which case, they're definitely not fit for speed, stealth OR knifing.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Bayeth Mal
OSG Planetary Operations Covert Intervention
1064
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Posted - 2014.08.08 14:57:00 -
[19360] - Quote
KSP is crazy awesome, and some of the mods are just fantastic. Kethane is a cool one for seeding the solar system with refuelling stations and then going on crazy adventures.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
3703
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Posted - 2014.08.08 15:52:00 -
[19361] - Quote
IgniteableAura wrote: Even at the highest penalty I think that means a dead scout. I have a hard time killing backpedaling heavys currently. Which would mean assaults would still be nigh impossible to attain optimal range before you are dead. Shotty would you mind calculating it for minja speeds @ 5.65...
Done! Backpedal Progressions ^ Better format and a 'bit more comprehensive
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
15666
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Posted - 2014.08.08 16:07:00 -
[19362] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote: What are you trying to prove here?
No claims. CPM Zatara asked us what we believe the ideal backpedal speed would be. Our responses varied. Put these Scenarios together as a point-of-reference, so we could get a feel for how one value compares with the next. What do you think it should be?
Honestly, I don't think it'll make much of a difference.
Those numbers are pretty pointless when trying to talk about backpedal speed. It shows a scout can keep up with a backpedalling target. Of course, that's quite difficult when they're bunny hopping about, but you're already faster as a scout than most backpedalling targets.
As I understand it, the complaint is that when you're in very close range with a weapon like a shotgun or knives, it's sometimes possible for a target to backpedal/bunnyhop so they have a chance to escape.
You can already keep up with targets. You've just proved that. So... What will reducing the backpedal speed a bit more do? The problem can't be raw speed, because in terms of raw speed you can already keep up (there might be an exception to that in the form of the nova knives - sometimes when targets backpedal away it's difficult to land hits, but I think that's hit detection and the range increase should fix that).
Is it because a sudden bunnyhop and the panicked weaving can't be perfectly tracked and because of the short range an unpredicted movement can carry the target out of that range? I think that's the real reason people have problems with very short ranged weapons.
You have long since made your choice. What you make now is a mistake.
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Adipem Nothi
Nos Nothi
3705
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Posted - 2014.08.08 16:20:00 -
[19363] - Quote
^ Srsly?
You should shed some of those plates, Arkena, and run knives for a 'bit then come back and talk to us.
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
15666
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Posted - 2014.08.08 16:23:00 -
[19364] - Quote
Adipem Nothi wrote:^ Srsly?
You should shed some of plates, Arkena, and run knives for a 'bit then come back and talk to us.
Yes, seriously. I have run knives. My scout fits tend to have more kincats than plates on, nowadays.
You do not get outrun by someone backpedalling as a scout unless you've done something colossally stupid like fit nothing but complex plates. Hell, you've just spent some time proving that.
Knives have hit detection problems on backpedalling targets. This is true. That's not a result of the speed though, is it?
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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Adipem Nothi
Nos Nothi
3705
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Posted - 2014.08.08 16:42:00 -
[19365] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:^ Srsly?
You should shed some of plates, Arkena, and run knives for a 'bit then come back and talk to us. 1. Yes, seriously. I have run knives. My scout fits tend to have more kincats than plates on, nowadays. 3. You do not get outrun by someone backpedalling as a scout unless you've done something colossally stupid like fit nothing but complex plates. Hell, you've just spent some time proving that. 2. Knives have hit detection problems on backpedalling targets. This is true. That's not a result of the speed though, is it?
1. I'd assumed you were theorizing. Apologies.
2. Disagreed. I run knives on a GalScout with zero plates. I find myself pursuing a backpedaler who's just-out-of-reach roughly once per match. If a target survives my initial backstab and has presence of mind sufficient to bunnyhop, a protracted pursuit will typically follow. Only the slowest of targets at the moment survive my backstabs (uparmored Heavies and Logis), yet I've insufficient time to catch even these slow movers once they start backpedaling. I can only withstand a fraction of a second under their fire, and it takes much longer than a fraction of a second to catch back up.
3. Perhaps. You can be standing right next to a target and miss him if he bunnyhops. I'm hoping the blade increase addresses this issue as well as any HD issues which may exist specific to backpedaling.
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
15668
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Posted - 2014.08.08 16:48:00 -
[19366] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:
2. You do not get outrun by someone backpedalling as a scout unless you've done something colossally stupid like fit nothing but complex plates. Hell, you've just spent some time proving that.
3. Knives have hit detection problems on backpedalling targets. This is true. That's not a result of the speed though, is it?
2. Disagreed. I run knives on a GalScout with zero plates. I find myself just-out-of-reach with NKs at least once per match. If a target survives my initial backstab and has presence of mind sufficient to bunnyhop, a protracted pursuit will typically follow. Only the slowest of targets at the moment survive my backstabs (uparmored Heavies and Logis), yet I've insufficient time catch them once they start backpedaling. I can only withstand a fraction of a second under their fire, and it takes much longer than a fraction of a second to catch back up. 3. I think you're right. I'm hoping the 25% blade increase addresses this issue as well as the bunnyhop issue.
That's what I was talking about, bunnyhopping throwing the attacker off.
The problem you're having isn't their speed. It's that the sudden bunnyhop and ensuing awkwardness in tracking the target (you'll never be able to track perfectly) throws you off enough that you're out of range again. Direct speed comparisons don't help because people can just bunnyhop about. That's not really so much of a problem for the shotgun because it has a little bit of range to allow it the flexibility it needs. But it is a problem for the knives.
A tweak to backpedalling speed won't make much difference because the target can still bunnyhop unpredictably to throw them away from the knives. It doesn't matter that they might be, say, 40% slower than you, you won't be able to track them perfectly and keep them in your tiny range because you can't predict their motion perfectly.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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mollerz
4748
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Posted - 2014.08.08 16:52:00 -
[19367] - Quote
Spademan wrote:Ghost Kaisar wrote:
I was about to correct your spelling, but then I realized that you are English.
I will never understand the necessity for the random "u"'s that pop up in words.
Irish, big difference By the way, you're the guys who changed the language.
Actually, we changed everything.
muwahahaha!
Dingle Dust Berry.
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mollerz
4748
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Posted - 2014.08.08 16:55:00 -
[19368] - Quote
Bayeth Mal wrote:Hey folks, I've been meaning to post this for ages. http://imgur.com/WB7IQc5Feel free to use this when arguing with Heavies that think the PG/CPU they have is fine. For context I have Core, Engineering and Electronics at 5. I have 0 SP in Fitting optimisation or whatever it's called. It's never been worth it. I just have the extra CPU you get with certain skills that are needed to unlock the weapons.
I have that damn near same build on my alt. And a BPO LAV.
If you hate a problem, make the problem unbearable I always say
Dingle Dust Berry.
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mollerz
4748
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Posted - 2014.08.08 16:59:00 -
[19369] - Quote
Cass Caul wrote:all about that delta-V
Remember that as the majority of players are Americas, the US is one of the lowest ranked in k-12 education. Simple math, percentages, fractions, and mathematical notation are going to be difficult for them to understand. Liberal Arts departments, Education departments, and Business departments in many US Universities also have low requirements in mathematics courses.
that and we have plenty of people that can't get into an R-rated film currently posting in the Barbershop
We are way down on the rungs of a lot of metrics you'd think, as a society, we'd want to strive for. The USA is a demographic of the brightest and the dimmest. The best and the worst. There are dichotomies everywhere.
Like an Australian boat captain once told me on the high Southern Seas... "Mate, every time I hear of something completely ****** up in the world.. It's from the USA."
Dingle Dust Berry.
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mollerz
4751
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Posted - 2014.08.08 17:01:00 -
[19370] - Quote
IgniteableAura wrote:
@ NK PG skill I won't skill it past level 2. I really hate it when you don't get any use out of a skill until you max it out. It really should be 1 PG/level rather than % based.
That's a cool idea.
Dingle Dust Berry.
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Arkena Wyrnspire
Fatal Absolution
15672
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Posted - 2014.08.08 17:02:00 -
[19371] - Quote
Mollerz QPLAKs.
You have long since made your choice. What you make now is a mistake.
Enlist in XCOM
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mollerz
4751
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Posted - 2014.08.08 17:07:00 -
[19372] - Quote
Arkena Wyrnspire wrote:Mollerz QPLAKs.
Oh.. I was saving you for last.
RESERVED.
Dingle Dust Berry.
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Cass Caul
384
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Posted - 2014.08.08 17:08:00 -
[19373] - Quote
mollerz wrote:Cass Caul wrote:all about that delta-V
Remember that as the majority of players are Americas, the US is one of the lowest ranked in k-12 education. Simple math, percentages, fractions, and mathematical notation are going to be difficult for them to understand. Liberal Arts departments, Education departments, and Business departments in many US Universities also have low requirements in mathematics courses.
that and we have plenty of people that can't get into an R-rated film currently posting in the Barbershop We are way down on the rungs of a lot of metrics you'd think, as a society, we'd want to strive for. The USA is a demographic of the brightest and the dimmest. The best and the worst. There are dichotomies everywhere. Like an Australian boat captain once told me on the high Southern Seas... "Mate, every time I hear of something completely ****** up in the world.. It's from the USA. Except when it comes to weird sex ****, then it's from Japan.
Arkena has a good point, but IMO in Shotty's numbers that 5m difference is from a bunny-hop followed by them trying to turn around and shoot you. Because of that turn around time, I was using 2.5m distance in my own maths that got lost to the forums. I was going to rewrite the post but have been conscripted to write a comprehensive letter for someone else.
Not many players are good at bunny-hopping and shooting at you at the same time.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4964
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Posted - 2014.08.08 17:11:00 -
[19374] - Quote
Bojo's Morrowind Diary
Dear Ghost Kaisar,
Small one today. I found some real advantage for the feather spell. Really nice temporary boost in speed really.
I was at Vivec, Redoran, looking for a job. I went and talked to my House contact their. Got myself another anti-Hlaalu job. Some one in Balmora is slanderin' my house yo!
But before that I went down and into the sewers. Nothing but rats but then, wait! I look at the end of the sewer and there's a skeleton beneath a red flag. I approach it and look down on it. I'm standing there trying to make something of it when all of the sudden it's ghost attacked me. Thank god I have a silver spear; the ancestral ghost was dispatched pretty quickly.
I return to the skeleton and he has a daedric dagger in his hand! The guy committed seppuku! Took his dagger then searched his body. On him was a rusty key......one day I will discover what it goes to!
Sincerely, Bojo
OP FOTM lacks cognition
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1920
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Posted - 2014.08.08 17:21:00 -
[19375] - Quote
mollerz wrote:Cass Caul wrote:all about that delta-V
Remember that as the majority of players are Americas, the US is one of the lowest ranked in k-12 education. Simple math, percentages, fractions, and mathematical notation are going to be difficult for them to understand. Liberal Arts departments, Education departments, and Business departments in many US Universities also have low requirements in mathematics courses.
that and we have plenty of people that can't get into an R-rated film currently posting in the Barbershop We are way down on the rungs of a lot of metrics you'd think, as a society, we'd want to strive for. The USA is a demographic of the brightest and the dimmest. The best and the worst. There are dichotomies everywhere. Like an Australian boat captain once told me on the high Southern Seas... "Mate, every time I hear of something completely ****** up in the world.. It's from the USA." Thats because our government is ****** by so many personal agendas that we are literally forcing ourselves into degeneracy and poverty.
It would literally take a two-year-old and support from both political parties to un-**** the government, but its never going to happen.
Take the educational system for example. We have whats called the NCLB act (no child left behind), which was designed to ensure that all children are given equal educational opportunities. However, what ended up happening (and what could have been predicted by someone with an IQ over 80) is that schools simply ended up lowering their standards and falling into negative feedback loops which only caused the system to proliferate.
Now, the loopholes and problems in the act are so easy to fix that my 9 year old sister could do it if she wanted, but the government is literally just a pissing match right now between Republicans and Democrats who each think that they're doing whats right, but in reality are simply being puppets of the people who they get their votes (and thus livelihood from), who are, in turn being puppets of the media which is basically designed to set people on one of two sides: "liberal" or "Conservative".
These words have absolutely no meaning and are just constructs propagated by the media and people with ulterior motives who seek to use the political situation to their advantage.
Look up Rupert Murdoch if you don't believe me.
So, to the people saying that Americans are stupid, **** you, and get a little more context. Its not the people's fault that our government is in turmoil and that its literally impossible to un-****.
Also, sorry for the rant, which i guess thats what this is haha.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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IAmDuncanIdaho II
R 0 N 1 N
725
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Posted - 2014.08.08 17:26:00 -
[19376] - Quote
Right-wing Extremist wrote:Ghost Kaisar wrote:Spademan wrote:Cass Caul wrote:I love the smell of a new book. Picked up Lev Grossman's Magician's Land. It's the final book in a trilogy about an unremarkable protagonist in a remarkable world. Though I thought it was going to be a GRRM or Patrick Rothfuss style product and never actually come out. I was very surprised to learn just this Saturday that it would be released this past Tuesday. New book smell is like, the 3rd best odour in the world. I was about to correct your spelling, but then I realized that you are English. I will never understand the necessity for the random "u"'s that pop up in words. English people are terrible at English, both spelling and grammar. After 7 years of playing Eve, I've just learned to live with it :(
Oi!
Bad spellers, illiterati and the indolent are the ones terrible at English spelling and grammar!
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
725
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Posted - 2014.08.08 17:28:00 -
[19377] - Quote
350 miles?
And damn...when you show the maths for the DUST speeds, 90% seems too high, *but* we should just agree to a start at 90% with future tweaks as suggested as a possibility.
BAMM HAVOC wrote:J0LLY R0G3R wrote: JOLLY ROGER BEST YOU TUBER IN THE WORLD !! #justsaying
BAMM!!
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
725
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Posted - 2014.08.08 17:29:00 -
[19378] - Quote
Matticus,
I pick up where I left off, in front of Skjor, and ask him what he wanted me for. He takes me into the training grounds out back of Jorvaskrrrrr, and says that it's actually more of a gift that he has for me. We go into this hidden entrance via a sliding rock in the cliff wall, and in there I am greeted by a werewolf. Can't say I'm surprised as this is after all something I expect to encounter at some point, knowing that Falkor is one and that some other Companions are too.
Part of me wonders if this is going to be a test where I must kill the werewolf to "become one with it" or some TV ****, but when I mouse over the beast..... == Aela == WOAH, hold onto your horsies there Columbo, she *is* a hairy werewolf after all - I had it right, even though it was just an off-the-cuff thought previously. Goddamit. Why can't I become enamoured with a normal chick.
Chatting to Skjor, apparently the deal is, if I'm ready, I can become a werewolf too. I ponder this thought. I saw what Falkor did in his beast form, and know it's clearly powerful. What I don't know are the drawbacks. Considering this is a game, I save a special save (you can't name saves so that's kind of annoying, I just have to make sure I don't overwrite saves from this date) and thing, screw it why not. I'm having problems not dying, I am a belligerent sob and refuse to tone down the difficulty, so what the hell - become a werewolf. Yeah baby.
So I agree to become one, and wonder if I will have to fight Aela. Ummm...no. Skjor draws a knife and slices Aela's hairy arm up the length of it, causing the large font in front of me to fill instantly with her blood. What happened next in the following moments must've messed up my memory, because I can't remember if I drank the blood, pasted it all over my face, dipped my nads in it or what, but all I know is I ran around as a werewolf out back of Jorvaskrrrr for a few seconds.
I tried jumping around a bit, tried to figure out whether I had uber-leet agility or any special moves, but I just seem to be running around hairy-naked-wolf-like. I jump over the rocks that lead down to the waterfall and lower areas of the market place out front of Jorvaskrrrr, and suddenly notice my radar is full of red dots. Holy crap the townsfolk are all trying to kill me. I run past them all hoping I can just disappear, and notice that I can't bring up my character menu to cast spells or use items or anything like that.
After a little while of running and generally wondering what will happen if I slaughter the entire town, suddenly the game fades to black, and I find myself outside the city somewhere back in human form, less shirt. Aela is there, also in human form, and explains what happened, and that we have a mission to track down and kill some werewolf hunters called The Silver Blades. Well, I *say* that's their name, but actually, I know it's wrong and I just can't remember the correct name. I could use the Internet to look it up, but where's the fun in that. This is a diary after all.
So anyway, we go running off a short distance and come across the lair of the Silver ... Glades? Could these guys be named after an air freshener? Doubtful. We encounter some resistance near the entrance - I firebolt a few of them and Aela would appear to be an Archer, as she is firing arrows at them. We go up some steps and kill a few more, and then drop back down to ground level to go through an underground entrance.
A few more fights, and this is going quite well, and then I get *****-slapped with a finishing move even though I've half my health left by some dude with a greatsword. ****. I'm losing my attention to continue, but think, no let's push on. I reload, get back to this guy, and treat him with a little more respect. Slash, block, parry - we go at it for a few seconds, I'm dancing around a pillar trying to gauge game mechanics and AI for that sort of obstacle, as well as to give me some breathing room, as this guy is really smacking me about.
I drink a few health potions, and switch to magic (I've been sword and shield at this point as I have to spend 3/4 of my mana pool to cast dual-Oakflesh) and then manage to blast the crap out of him with Flames.
Whew - that was tough. Even when blocking his attacks, I was losing chunks of health. I will have to pay more attention to the animations as I don't know if that's just what a greatsword will do, or whether he was using power attacks or had skills in two-handed or what.
Anyhooo......
Down some stone steps, and Aela warns me that we're close now and that the leader of The Silver Feathers is known as The Skinner, and that she doesn't need to explain how she got that name.
I'm in front of a door that just says "open door", so I know there's no game-loading transition and I will immediately see what's inside.
I stand there looking in for a moment, and can see several people using tanning leathers. So I start spamming the fireballs, and can see that my opposition appear to be mostly archers. I kill a few, then Krin the Skinner is in front of me. She's using a blade of some sort. Death, load, death, load, death, I MUST PUSH THROUGH THIS, load, try new tactics, deathload, bugger this I'm gonna use beast form, SLASH GROWL SLASH RAKE GROWL MUA HA HA HA DIE ARCHERS DIE HAHA GRROWLL GRROWLLL **** my health is low, no character menu, no potions, hang back, no regen, AELA HELP MEEEE, bollox, ok Krin I'm gonna smash y.....death.
FFS. See you tomorrow.
~Duncan
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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mollerz
4757
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Posted - 2014.08.08 17:29:00 -
[19379] - Quote
The whole ******* world is ****** up.
We are all going to die together
Dingle Dust Berry.
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Adipem Nothi
Nos Nothi
3721
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Posted - 2014.08.08 17:35:00 -
[19380] - Quote
Arkena Wyrnspire wrote:
The problem you're having isn't their speed. It's that the sudden bunnyhop and ensuing awkwardness in tracking the target (you'll never be able to track perfectly) throws you off enough that you're out of range again. Direct speed comparisons don't help because people can just bunnyhop about. That's not really so much of a problem for the shotgun because it has a little bit of range to allow it the flexibility it needs. But it is a problem for the knives.
A tweak to backpedalling speed won't make much difference because the target can still bunnyhop unpredictably to throw them away from the knives. It doesn't matter that they might be, say, 40% slower than you, you won't be able to track them perfectly and keep them in your tiny range because you can't predict their motion perfectly.
It only takes one bunnyhop at the moment.
They get hit, they bunnyhop/rotate, then they walk backwards in a straight line. Now they are safe from my NKs for a couple seconds, and I'm centered in their crosshairs at point blank range. They don't have to hop again to break HD or throw my aim; they need only walk backwards and hipfire. If they did have to hop again, it'd be a vast improvement over the present.
This could be accomplished by lowering their backpedal speed.
Shoot scout with yes...
- Ripley Riley
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