Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
J0LLY R0G3R
A.N.O.N.Y.M.O.U.S.
75
|
Posted - 2013.08.31 18:44:00 -
[1321] - Quote
Had an alt sitting collecting passive for awhile. Decided to go ahead and get myself a knifer. Here I was thinking the shotgun was annoying at times haha. Still worth it, 3rd game in and I get a message from someone in the prior game saying they almost dropped their controller when my knifer jumped outta no where. XD |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:46:00 -
[1322] - Quote
Django Quik wrote:Nyra Volki wrote:Django Quik wrote: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m
your calculations are wrong lvl5 gal scout, lvl 5 PS you get only 16.0m That's even more confusing - gal scout gives you 50% extra range and scanning range gives you 50% too. How could any combination of those give only a 60% bonus? sorry i thought it was 2% more each lvl but still you only get 20.0m not 22.5m |
Morathi III
Red and Silver Hand Amarr Empire
213
|
Posted - 2013.08.31 18:46:00 -
[1323] - Quote
Nyra Volki wrote:Morathi III wrote:Nyra Volki wrote:Morathi III wrote:Nyra Volki wrote:also CCP needs to give us a base range of 20.0m so with the gal bounse plus lvl3 range and Enh Damp it barely get 20.0m Im guessing they go 15 m, 50% more than the other like in the past. Maybe with that they will give an other racial bonus to the gallente scout! i'm confused all suits only get 1 racial bonus also if you misunderstood what i talking about scout suit get a base range of 20.0m Yes and gallente its radar range radius 10% per lvl, if both scout have 50% more range than the other suit, you can give a different bonus to the gallente in replacement of this 10% radar radius replacing i though you meant add anther one Well in chrome scout haved already 50% more, that wasnt a skill that was base stats. Ill suggest to bring back the radius advantage like in chrome, so both gal and mini get advantage of this but you can find a newracial bonus for gallente in replacement of the 10%radius per lvl |
Vin Mora
Sanguis Defense Syndicate
106
|
Posted - 2013.08.31 18:49:00 -
[1324] - Quote
J0LLY R0G3R wrote:Had an alt sitting collecting passive for awhile. Decided to go ahead and get myself a knifer. Here I was thinking the shotgun was annoying at times haha. Still worth it, 3rd game in and I get a message from someone in the prior game saying they almost dropped their controller when my knifer jumped outta no where. XD It happens to me almost any time I see a Shotgun/Nova Knife scout.
|
Vin Mora
Sanguis Defense Syndicate
106
|
Posted - 2013.08.31 18:50:00 -
[1325] - Quote
Nyra Volki wrote:Vin Mora wrote:Django Quik wrote:My belief is that the percentages from each skill multiply on each other but not on themselves; so for level 5 scanning range, you get 150% range, rather than 110% x 110% x 110% x 110% x 110% =161%. This is how my understanding scales: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m skills with 1 cmp amp: 32.6m 2 cmp: 47.3 3x : 68.6m 4x: 99.5m
That's if the mods multiply on each other like Voidification has stated. If the mods don't multiply on each other, like Keeriam states, it would look like this: 1x: 32.6m 2x: 42.8m 3x: 52.9m 4x: 63m
My hope is that it's the former rather than the latter. You add the bonuses from mod together (after stacking penalties) and apply them at the same time. there's no stacking penalties for Range, Damp, And Precision I was talking about modules.
|
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:51:00 -
[1326] - Quote
so for calculating the wrong percentages with a 20.0m base range with the gal bonus at lvl5 an PS at lvl5 you'll get 40.0m know then it would be a great investment to spec into precision and damp |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:51:00 -
[1327] - Quote
Vin Mora wrote:Nyra Volki wrote:Vin Mora wrote:Django Quik wrote:My belief is that the percentages from each skill multiply on each other but not on themselves; so for level 5 scanning range, you get 150% range, rather than 110% x 110% x 110% x 110% x 110% =161%. This is how my understanding scales: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m skills with 1 cmp amp: 32.6m 2 cmp: 47.3 3x : 68.6m 4x: 99.5m
That's if the mods multiply on each other like Voidification has stated. If the mods don't multiply on each other, like Keeriam states, it would look like this: 1x: 32.6m 2x: 42.8m 3x: 52.9m 4x: 63m
My hope is that it's the former rather than the latter. You add the bonuses from mod together (after stacking penalties) and apply them at the same time. there's no stacking penalties for Range, Damp, And Precision I was talking about modules. yeah there's no stacking penalties if they did put stacking penalties those modules would be worthless |
Shotty GoBang
Intara Direct Action Caldari State
740
|
Posted - 2013.08.31 18:53:00 -
[1328] - Quote
Django Quik wrote:Stacking penalties are explicitly stated on items that get them ... of course, all this uncertainty would be moot if CCP gave us the actual stats ...
Agreed. I've searched the Forums for precedent and have come up with nothing. I've requested clarification on stacking penalties from CCP and CPM. Here's the link:
https://forums.dust514.com/default.aspx?g=posts&m=1243536#post1243536
I'll rerun all calculations -- if needed -- once we know for certain. |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:55:00 -
[1329] - Quote
Shotty GoBang wrote:Django Quik wrote:Stacking penalties are explicitly stated on items that get them ... of course, all this uncertainty would be moot if CCP gave us the actual stats ... Agreed. I've searched the Forums for precedent and have come up with nothing. I've requested clarification on stacking penalties from CCP and CPM. Here's the link: https://forums.dust514.com/default.aspx?g=posts&m=1243536#post1243536I'll rerun all calculations -- if needed -- once we know for certain. hope they answer soon so we know for sure cause if it does no one should wast sp into those |
I do SUCK
Ill Omens
0
|
Posted - 2013.09.01 04:28:00 -
[1330] - Quote
Sinboto Simmons wrote:I honestly don't know how much longer I can take this with the fixes not coming for months I don't know if I can hold out. Yeah true |
|
First Prophet
Valor Company Incorporated
888
|
Posted - 2013.09.01 04:33:00 -
[1331] - Quote
All this scan talk has me confused. |
Shotty GoBang
Intara Direct Action Caldari State
746
|
Posted - 2013.09.01 04:42:00 -
[1332] - Quote
First Prophet wrote:All this scan talk has me confused. Can I clarify something in particular, Prophet? The progressions were produced in response to your original inquiry. If the results have confused you, likely others among us are confused as well. I'm here to help/clarify as best I can. Specific questions are welcomed. o7
- Shotty |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
43
|
Posted - 2013.09.01 05:15:00 -
[1333] - Quote
First Prophet wrote:All this scan talk has me confused. so with the 1.4 update coming out there's going to be TacNet change's. so whit that its going to force people to use active scanners more often that usual and also may help with passive scanning so we are calculating how effective are electronics( precision, Damping, Range) will effect us on the battlefield. so since active scanner are going to be used as scouts we want to be able to avoid them and as scout we still want to be able to see where are enemies are before we reach effective range.so here are some points on what we have been discussing.
Damping- if your lvl 5 scout gal with lvl 3 damp and have at least a basic damp module you shouldn't be seen by anything but by one scanner that will most likely not be used. for minni i don't know
Range- it just sucks.
Precision- sucks cause range just sucks.
Hope this helps you understand what we are talking about |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
44
|
Posted - 2013.09.01 06:02:00 -
[1334] - Quote
The new outpost is going to be scout heaven https://dust514.com/news/blog/2013/08/gallente-research-facility/ |
Shotty GoBang
Intara Direct Action Caldari State
750
|
Posted - 2013.09.01 06:07:00 -
[1335] - Quote
A beautifully executed montage by Scout Brother Cyrius Li-Moody: https://forums.dust514.com/default.aspx?g=posts&m=1245175
|
pseudosnipre
DUST University Ivy League
135
|
Posted - 2013.09.01 06:27:00 -
[1336] - Quote
Bonuses are multiplicative, no additive. |
GRIM GEAR
The Enclave Syndicate Dark Taboo
16
|
Posted - 2013.09.01 09:24:00 -
[1337] - Quote
I can't wait till the new outpost; nova knives, shotgun and Remote explosives all day 3 days and counting....... |
Sinboto Simmons
SVER True Blood Public Disorder.
1068
|
Posted - 2013.09.01 14:38:00 -
[1338] - Quote
I just creamed my pants, as a remote explosive/ mass driver/ shotgun/ nova knife/ smg user this is perfect for me it's a map made for scouts I swear. |
Sinboto Simmons
SVER True Blood Public Disorder.
1071
|
Posted - 2013.09.01 15:01:00 -
[1339] - Quote
I'm convinced this map was made with scouts in mind, seriously that beautiful map is scout heaven we will dominate here there's just so much going for us with this layout and with the scanning changes coming we will be ghost on the battlefield.
RISE MY SCOUT BROTHERS AND GIVE THESE MEDIUM SUITS HELL |
Kadeim
Third Rock From The Sun
23
|
Posted - 2013.09.01 15:18:00 -
[1340] - Quote
Ok, didn't see me...
Scout sniper with over 4,000 kills and a kd of 2.4 |
|
Shotty GoBang
Intara Direct Action Caldari State
771
|
Posted - 2013.09.01 17:49:00 -
[1341] - Quote
Thanks to all of you guys for making this Community possible.
- The Killboard will be updated tomorrow evening to capture our final datapoints for 1.3.
- New charts will be produced to chronicle our 1.3 performance.
- Killboard Delta Values will be reset following 1.4's release.
- Recent registrants (and those who arrived mid-1.3) will be included in 1.4 analysis.
- Traveling September 6th - 9th. 1.4 charts will be available on the 10th.
Happy Hunting, ^ Is this my line or did I steal it from Cyrius? Or did Cyrius and I poach it from someone else?
- Shotty GoBang
PS: Freakin' excited about 1.4, so much so I wrote you devious bastards a poem: https://forums.dust514.com/default.aspx?g=posts&m=1246334 |
Shotty GoBang
Intara Direct Action Caldari State
771
|
Posted - 2013.09.02 02:07:00 -
[1342] - Quote
First Prophet wrote:All this scan talk has me confused. On Avoiding Meta 8 Scanners:
Debugged our progressions. Thanks to Void and Marauder for pointing it my error. Here's a simplified overview:
Level 5 Scouts: Profile Dampening Lvl(2) + 1 Bsc Dampener = 27.54 dB Level 4 Scouts: Profile Dampening Lvl(3) + 1 Enh Dampener = 27.07 dB Level 3 Scouts: Profile Dampening Lvl(5) + 1 Enh Dampener = 27.54 dB Level 2 Scouts: Profile Dampening Lvl(5) + 1 Cmp Dampener = 27.34 dB Level 1 Scouts: Profile Dampening Lvl(5) + 2 Bsc Dampener = 27.80 dB Light-Frames: Profile Dampening Lvl(3) + 2 Enh Dampener = 27.07 dB
* Still awaiting feedback regarding stacking penalty. * Still awaiting feedback regarding Equivalent Profile/Precision (tie goes to the runner?).
|
First Prophet
Followers of The Prophet
894
|
Posted - 2013.09.02 03:50:00 -
[1343] - Quote
Shotty GoBang wrote: On Avoiding Meta 8 Scanners:
Good info.
Nothing's been covered up. Everything is as it seems. |
voidfaction
Void of Faction
67
|
Posted - 2013.09.02 06:17:00 -
[1344] - Quote
Might I ask what most have the aim sensitivity on? sniping i have to use 0/0. yes it's slow but 400m you don't need speed you need precision. When i am jumped and I pull my smg 0/0 is not slow enough and i end up shooting everything but what im trying to hit. Finding myself doing a lot more cQc testing out 4 proto range mods only to fail because aim sensitivity is to high I can literally empty 2 clips and not hit once.
Should I go KB/M? This is the first FPS I have played with a gamepad |
Shotty GoBang
Intara Direct Action Caldari State
777
|
Posted - 2013.09.02 09:20:00 -
[1345] - Quote
voidfaction wrote:Might I ask what most have the aim sensitivity on? There's ittle difference between the two extremes, in my CQC observation.
Ran 0/0 throughout 1.2. Have run 100/100 throughout 1.3.
Unable to comment on which is "superior" in CQC, as both these extremes were equally bad with the Shotgun.
- Shotty (pad) |
Keeriam Miray
Ostrakon Agency Gallente Federation
34
|
Posted - 2013.09.02 11:09:00 -
[1346] - Quote
voidfaction wrote:Might I ask what most have the aim sensitivity on? sniping i have to use 0/0. yes it's slow but 400m you don't need speed you need precision. When i am jumped and I pull my smg 0/0 is not slow enough and i end up shooting everything but what im trying to hit. Finding myself doing a lot more cQc testing out 4 proto range mods only to fail because aim sensitivity is to high I can literally empty 2 clips and not hit once.
Should I go KB/M? This is the first FPS I have played with a gamepad
When i just started paying Dust & using DS3 my sensetivity was 0/0 (i was unbelievably terrybad with DS3 in CBT lol). Then as i get more better & better with DS3 i raised my sensetivity, now i'm playing at 70/70 & do headshots on moving targets 400m+ away with SR or in cqc with ScrP. Drawback of DS3 is that when you drive\fly vehicles on less than 100/100 sensetivity your vehicles won't go full speed
You may go KB/M if you just play infantry mode. But on DS3 i find is much better with vehicles. |
Keeriam Miray
Ostrakon Agency Gallente Federation
34
|
Posted - 2013.09.02 11:28:00 -
[1347] - Quote
Shotty GoBang wrote:- Shotty 777 likes, magical number!
|
Canaan Knute
Conspiratus Immortalis
110
|
Posted - 2013.09.02 12:27:00 -
[1348] - Quote
Is there an in-game channel for scouts? |
Spademan
the unholy legion of darkstar DARKSTAR ARMY
259
|
Posted - 2013.09.02 12:48:00 -
[1349] - Quote
Canaan Knute wrote:Is there an in-game channel for scouts?
Yup, Scouts United. |
Canaan Knute
Conspiratus Immortalis
110
|
Posted - 2013.09.02 12:54:00 -
[1350] - Quote
Spademan wrote:Canaan Knute wrote:Is there an in-game channel for scouts? Yup, Scouts United. Thanks. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |