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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Niuvo
The Phoenix Federation
431
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Posted - 2013.08.31 15:55:00 -
[1291] - Quote
Nyra Volki wrote:I don't know if people don't use Adv or higher active scanners in matches but I've only been successfuly scan once in my pro gal scout with lvl 3 Damp the funny thing was I was surprised and scared at the same time when it happen I was WTF I got scaned Me too I read the text carefully and was like really?
Excellent posts I'm a gal scout lvl3 and this will help if respec happens. so I would need 1 adv dampener? I hope that scout gameplay will become more exciting,
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Niuvo
The Phoenix Federation
431
|
Posted - 2013.08.31 15:58:00 -
[1292] - Quote
Keeriam Miray wrote:Django Quik wrote:Void would disagree with you - he mentioned he runs passive scanning range skills/mods and gets around 50m with only 2 range amps. I'm running gallente passive scanner scout from CBT, i'm sure i know better than anyone about scouts, scanning range & precision ... i think i'm the only crazy person than runs shotty proto scout with only scan mods - no biotics, no HP mods, etc :) EDIT: Best result was 22\1, last 12\0. EDIT2: shotty scout p. scanspotted sniper siting on the hill 750-800m away, forced me to cross map to kill him :Dand i spotted him with railgun tank, not with sniper rifle scope Are you going to get precision lvl5? Nice fitting by the way! |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
38
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Posted - 2013.08.31 16:32:00 -
[1293] - Quote
Lucifalic wrote:thanks for all the math Shotty. I am working on getting lvl 5 Gal suit right now, Got enough for the lvl 4 but not investing til i have enough for lvl 5.. Anyone know off hand what the sp is for scout V? 1,257,000 it will take you about a month with an active and passive booster thats if you cap every week an don't spend any a long the way. also you said you have only lvl3 so add anther 500,000 so yeah. GL i did it so you can to |
Shotty GoBang
Intara Direct Action Caldari State
731
|
Posted - 2013.08.31 16:44:00 -
[1294] - Quote
Django Quik wrote:I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something?
Been reading through all the scanning stuff shotty's posted up lately too and looks like I'm going to have to do some work to make my sniper hunting fits more effective - haven't even started on the precision skill and don't want to use a scanner because then I won't be able to sneak up on those camping buggers. That said, I guess I'll only have trouble picking up scout snipers...
Passive Scanning picks up signatures in range is displays them on your TacNet. I believe HUD chevrons are linked to TacNet.
Solo hunting as a Scout Sniper is gonna be less effective, but you guys are going to be extremely hard to find. You will absolutely need a spotter. Someone with a fancy-pants Active Scanner sneaking around enemy lines. The good news is that you won't have a hard time finding a Recon Scout :p
Don't worry about precision. It's mostly crap. Dampening is our focus at the moment. If you're consistently sniping at 200 meters out, you probably won't even need to worry about dampening.
- Shotty
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Keeriam Miray
Ostrakon Agency Gallente Federation
31
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Posted - 2013.08.31 16:45:00 -
[1295] - Quote
Niuvo wrote: Are you going to get precision lvl5? Nice fitting by the way!
Well 1 Cml Presision mod won't help you hunt scouts :D and ppl not much using basic light suits... Best solution get proto a. scanner (make some better fit for survival) & the best for cqc scout will be CreoDron Proximity Active Scanner. Even if you don't pick up enemy on radar, you can quite fast triangulate his presence or exact location, you won't see him but you will know that he is there. When you get "margin of errors" that means there is some sneaky bastard |
Django Quik
Dust2Dust. Top Men.
1359
|
Posted - 2013.08.31 17:03:00 -
[1296] - Quote
Shotty GoBang wrote:Django Quik wrote:I've been wondering about how passive scanning shows up in game - does it only show the red dots on the radar or do you see a chevron on the screen too if they're behind a hill or wall or something?
Been reading through all the scanning stuff shotty's posted up lately too and looks like I'm going to have to do some work to make my sniper hunting fits more effective - haven't even started on the precision skill and don't want to use a scanner because then I won't be able to sneak up on those camping buggers. That said, I guess I'll only have trouble picking up scout snipers... Passive Scanning picks up signatures in range is displays them on your TacNet. I believe HUD chevrons are linked to TacNet. Solo hunting as a Scout Sniper is gonna be less effective, but you guys are going to be extremely hard to find. You will absolutely need a spotter. Someone with a fancy-pants Active Scanner sneaking around enemy lines. The good news is that you won't have a hard time finding a Recon Scout :p Don't worry about precision. It's mostly crap. Dampening is our focus at the moment. If you're consistently sniping at 200 meters out, you probably won't even need to worry about dampening. - Shotty Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy snipers to pop them in the head with my bubble gun (scrambler pistol). I'm concerned by Keeriam's assertion that scanning range skills add so little but I'm hoping that the others who've posted about that stuff previously have the real numbers... |
Shotty GoBang
Intara Direct Action Caldari State
731
|
Posted - 2013.08.31 17:03:00 -
[1297] - Quote
Keeriam Miray wrote: When i run my shotty gk.0 scout with 3 Cmp Amplifiers ..
I can imaging a 50m or so passive scan radius would be incredibly helpful to a shotgunner. I'm going to have to give this a try, Keeriam. Though for this build, I'll likely be running proto scanners. |
Shotty GoBang
Intara Direct Action Caldari State
731
|
Posted - 2013.08.31 17:11:00 -
[1298] - Quote
Django Quik wrote: Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy snipers to pop them in the head with my bubble gun (scrambler pistol). I'm concerned by Keeriam's assertion that scanning range skills add so little but I'm hoping that the others who've posted about that stuff previously have the real numbers...
My mistake, Django. If you're hunting Snipers, you'll likely hear them before you pick them up with passive scanning. Everyone's base scan range starts at 10m, and even a Gallente Scout can only get it up so high given the small percentage incrementation at hand. Ideally, the Devs will reverse this nerf and up the Scout's base scan range. In the mean time, I find the 200m / 90 degree scanner incredibly effective at revealing redline and perimeter positions. |
Keeriam Miray
Ostrakon Agency Gallente Federation
32
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Posted - 2013.08.31 17:19:00 -
[1299] - Quote
Shotty GoBang wrote:Keeriam Miray wrote: When i run my shotty gk.0 scout with 3 Cmp Amplifiers ..
I can imaging a 50m or so passive scan radius would be incredibly helpful to a shotgunner. I'm going to have to give this a try, Keeriam. Though for this build, I'll likely be running proto scanners.
50m radius = 100m diameter - 360 degree unlimited by time all seeing eye EDIT: as a drawback it consumes alot of slots, making you very fragile :( |
Django Quik
Dust2Dust. Top Men.
1362
|
Posted - 2013.08.31 17:21:00 -
[1300] - Quote
Shotty GoBang wrote:Django Quik wrote: Thanks for the pointers, though you've misunderstood me on a couple of bits - I don't snipe (not much anyway); I go on foot along the enemy redline and other known camping spots and sneak up on enemy snipers to pop them in the head with my bubble gun (scrambler pistol). I'm concerned by Keeriam's assertion that scanning range skills add so little but I'm hoping that the others who've posted about that stuff previously have the real numbers...
My mistake, Django. If you're hunting Snipers, you'll likely hear them before you pick them up with passive scanning. Everyone's base scan range starts at 10m, and even a Gallente Scout can only get it up so high given the small percentage incrementation at hand. Ideally, the Devs will reverse this nerf and up the Scout's base scan range. In the mean time, I find the 200m / 90 degree scanner incredibly effective at revealing redline and perimeter positions. Ah good point about the sound thing - that is what I usually spot first; can't believe I didn't think of that when I started speccing into scan range. Still, I don't think it will be SP wasted and one day (hopefully 1.5 or 1.6) us scouts will get a buff to scan range which will actually make the skills very much more meaningful.
On another note, everyone go support my request thread for more stats on the fittings screen, so we can know exactly how our skills/modules are affecting out scoutiness: https://forums.dust514.com/default.aspx?g=posts&t=106003&find=unread |
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Django Quik
Dust2Dust. Top Men.
1364
|
Posted - 2013.08.31 17:28:00 -
[1301] - Quote
BTW - here is where Void was telling us about his scanning range findings: https://forums.dust514.com/default.aspx?g=posts&m=1189668#post1189668
voidfaction wrote:Django Quik wrote:By your reckoning you're currently getting nearly 100m passive scan range then? I'm pretty sure that the mods don't multiply each other but as the calculations aren't officially listed by CCP, we'll just have to take your word for it, I guess. I am at 56m with 4 advanced range. 99m is top with lvl5 range, lvl5 gallente scout, and 4 complex range I really hope this is correct but CCP really needs to give us the real calculations/stats. |
Shotty GoBang
Intara Direct Action Caldari State
734
|
Posted - 2013.08.31 17:42:00 -
[1302] - Quote
Django Quik wrote:BTW - here is where Void was telling us about his scanning range findings: https://forums.dust514.com/default.aspx?g=posts&m=1189668#post1189668voidfaction wrote:Django Quik wrote:By your reckoning you're currently getting nearly 100m passive scan range then? I'm pretty sure that the mods don't multiply each other but as the calculations aren't officially listed by CCP, we'll just have to take your word for it, I guess. I am at 56m with 4 advanced range. 99m is top with lvl5 range, lvl5 gallente scout, and 4 complex range I really hope this is correct but CCP really needs to give us the real calculations/stats.
Pretty sure the Dust Fitting tool is out-of-date with regard to Scout passive scanning range. We can do the math by hand. All modules which feature a percentage bonus are subject to stacking penalty. I have not read that an exception was made to Range Amplifiers and stacking penalty, but will stand corrected if someone can cite a Dev thread indicating as such.
- Shotty
*Grabs calculator |
Shotty GoBang
Intara Direct Action Caldari State
735
|
Posted - 2013.08.31 18:02:00 -
[1303] - Quote
Passive Scan Range (Assuming Percentage Overlap) Lvl(1) Light-Frame = 10.00 meters Lvl(1) Gallente Scout = +10% = 11.00 meters Lvl(2) Gallente Scout = +10% = 12.10 meters Lvl(3) Gallente Scout = +10% = 13.31 meters Lvl(4) Gallente Scout = +10% = 14.64 meters Lvl(5) Gallente Scout = +10% = 16.11 meters Lvl(1) Long Range Scanning = +10% = 17.72 meters Lvl(2) Long Range Scanning = +10% = 19.49 meters Lvl(3) Long Range Scanning = +10% = 21.44meters Lvl(4) Long Range Scanning = +10% = 23.59 meters Lvl(5) Long Range Scanning = +10% = 25.95 meters 1 Complex Range Amplifiers = +45.00% = 37.63 meters 2 Complex Range Amplifiers = +39.11% = 52.34 meters 3 Complex Range Amplifiers = +25.68% = 65.78 meters 4 Complex Range Amplifiers = +12.73% = 74.16 meters
Passive Scan Range (Assuming No Overlap) Lvl(1) Light-Frame = 10.00 meters Lvl(5) Gallente Scout = +50% = 15.00 meters Lvl(5) Long Range Scanning = +50% = 22.50 meters 4 Complex Range Amplifiers = +186.78% = 64.53 meters
Conclusion: Accounting for Stacking Penalties, that the absolute maximum passive scan range is between 65 and 75 meters.
References (Stacking Penalty Calculator): http://wiki.dust514.info/index.php?title=Stacking_Penalties
- Shotty |
Django Quik
Dust2Dust. Top Men.
1364
|
Posted - 2013.08.31 18:09:00 -
[1304] - Quote
Stacking penalties are explicitly stated on items that get them - shield rechargers and damage mods - so I don't think they apply to range amps. Voidification also stated previously that he believes the amps multiply on top of each other as well, so with max skills and 4 amps, range would be: 10 x 1.5 x 1.5 x 1.45 x 1.45 x 1.45 x 1.45 x 1.45 = 99.46m
edit - of course, all this uncertainty would be moot if CCP gave us the actual stats and calculations... |
Vin Mora
Sanguis Defense Syndicate
105
|
Posted - 2013.08.31 18:10:00 -
[1305] - Quote
Shotty GoBang wrote:Passive Scan Range (Assuming Percentage Overlap)Lvl(1) Light-Frame = 10.00 meters Lvl(1) Gallente Scout = +10% = 11.00 meters Lvl(2) Gallente Scout = +10% = 12.10 meters Lvl(3) Gallente Scout = +10% = 13.31 meters Lvl(4) Gallente Scout = +10% = 14.64 meters Lvl(5) Gallente Scout = +10% = 16.11 meters Lvl(1) Long Range Scanning = +10% = 17.72 meters Lvl(2) Long Range Scanning = +10% = 19.49 meters Lvl(3) Long Range Scanning = +10% = 21.44meters Lvl(4) Long Range Scanning = +10% = 23.59 meters Lvl(5) Long Range Scanning = +10% = 25.95 meters 1 Complex Range Amplifiers = +45.00% = 37.63 meters 2 Complex Range Amplifiers = +39.11% = 52.34 meters 3 Complex Range Amplifiers = +25.68% = 65.78 meters 4 Complex Range Amplifiers = +12.73% = 74.16 meters Passive Scan Range (Assuming No Overlap)Lvl(1) Light-Frame = 10.00 meters Lvl(5) Gallente Scout = +50% = 15.00 meters Lvl(5) Long Range Scanning = +50% = 22.50 meters 4 Complex Range Amplifiers = +186.78% = 64.53 meters Conclusion: Accounting for Stacking Penalties, that the absolute maximum passive scan range is between 65 and 75 meters. References (Stacking Penalty Calculator): http://wiki.dust514.info/index.php?title=Stacking_Penalties- Shotty Can run similar number on what your Scan Sig will be? |
Shotty GoBang
Intara Direct Action Caldari State
735
|
Posted - 2013.08.31 18:13:00 -
[1306] - Quote
Vin Mora wrote: Can run similar number on what your Scan Sig will be?
Hi Vin, Click back a few pages ... the requested scenarios have already been run for Scan Profile. - Shotty
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Vin Mora
Sanguis Defense Syndicate
105
|
Posted - 2013.08.31 18:22:00 -
[1307] - Quote
Shotty GoBang wrote:Vin Mora wrote: Can run similar number on what your Scan Sig will be?
Hi Vin, Click back a few pages ... the requested scenarios have already been run for Scan Profile. - Shotty So damn, when I get that Proto scanner you bastards can still sneak up on me. :) Good, scouts can be scary and scanners are more for everyone else anyway.
Also, when running your numbers, I can confirm that percentages from skills are added together and then applied.
I confirmed this with Dropsuit Core Upgrade and Dropsuit Engineering, and they will round, following the normal rounding rules.
So adjust your numbers accordingly.
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
40
|
Posted - 2013.08.31 18:22:00 -
[1308] - Quote
Shotty GoBang wrote:Passive Scan Range - Upper Bound (Percentages Stack)Lvl(1) Light-Frame = 10.00 meters Lvl(1) Gallente Scout = +10% = 11.00 meters Lvl(2) Gallente Scout = +10% = 12.10 meters Lvl(3) Gallente Scout = +10% = 13.31 meters Lvl(4) Gallente Scout = +10% = 14.64 meters Lvl(5) Gallente Scout = +10% = 16.11 meters Lvl(1) Long Range Scanning = +10% = 17.72 meters Lvl(2) Long Range Scanning = +10% = 19.49 meters Lvl(3) Long Range Scanning = +10% = 21.44meters Lvl(4) Long Range Scanning = +10% = 23.59 meters Lvl(5) Long Range Scanning = +10% = 25.95 meters 1 Complex Range Amplifiers = +45.00% = 37.63 meters 2 Complex Range Amplifiers = +39.11% = 52.34 meters 3 Complex Range Amplifiers = +25.68% = 65.78 meters 4 Complex Range Amplifiers = +12.73% = 74.16 meters Passive Scan Range - Lower Bound (Percentages Don't Stack)Lvl(1) Light-Frame = 10.00 meters Lvl(5) Gallente Scout = +50% = 15.00 meters Lvl(5) Long Range Scanning = +50% = 22.50 meters 4 Complex Range Amplifiers = +186.78% = 64.53 meters Conclusion: Accounting for Stacking Penalties,the maximum passive scan range is around 70 meters (+/- 5 meters tolerance). References (Stacking Penalty Calculator): http://wiki.dust514.info/index.php?title=Stacking_Penalties- Shotty there's no stacking penalty causes if it did it would say in the description and if it does then range and precision is worthless it already is worthless unless you max them out |
Shotty GoBang
Intara Direct Action Caldari State
737
|
Posted - 2013.08.31 18:25:00 -
[1309] - Quote
Vin Mora wrote: So damn, when I get that Proto scanner you bastards can still sneak up on me. :) Good, scouts can be scary and scanners are more for everyone else anyway.
\o/ for sneaky bastardry! No worries though, Vin. We'll still be paper thin. |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
40
|
Posted - 2013.08.31 18:26:00 -
[1310] - Quote
also CCP needs to give us a base range of 20.0m |
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Morathi III
Red and Silver Hand Amarr Empire
213
|
Posted - 2013.08.31 18:31:00 -
[1311] - Quote
Nyra Volki wrote:also CCP needs to give us a base range of 20.0m so with the gal bounse plus lvl3 range and Enh Damp it barely get 20.0m Im guessing they go 15 m, 50% more than the other like in the past. Maybe with that they will give an other racial bonus to the gallente scout! |
Django Quik
Dust2Dust. Top Men.
1367
|
Posted - 2013.08.31 18:34:00 -
[1312] - Quote
My belief is that the percentages from each skill multiply on each other but not on themselves; so for level 5 scanning range, you get 150% range, rather than 110% x 110% x 110% x 110% x 110% =161%. This is how my understanding scales: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m skills with 1 cmp amp: 32.6m 2 cmp: 47.3 3x : 68.6m 4x: 99.5m
That's if the mods multiply on each other like Voidification has stated. If the mods don't multiply on each other, like Keeriam states, it would look like this: 1x: 32.6m 2x: 42.8m 3x: 52.9m 4x: 63m
My hope is that it's the former rather than the latter. |
Vin Mora
Sanguis Defense Syndicate
106
|
Posted - 2013.08.31 18:35:00 -
[1313] - Quote
Shotty GoBang wrote:Vin Mora wrote: So damn, when I get that Proto scanner you bastards can still sneak up on me. :) Good, scouts can be scary and scanners are more for everyone else anyway.
\o/ for sneaky bastardry! No worries though, Vin. We'll still be paper thin. Paperthin glass cannon are still glass cannons.
I have been one shot several time by scouts using Shotguns and Nova Knifes.
Half of that time they charged me from 20m+, in plain sight, and I couldn't kill them fast enough. |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:35:00 -
[1314] - Quote
Morathi III wrote:Nyra Volki wrote:also CCP needs to give us a base range of 20.0m so with the gal bounse plus lvl3 range and Enh Damp it barely get 20.0m Im guessing they go 15 m, 50% more than the other like in the past. Maybe with that they will give an other racial bonus to the gallente scout! i'm confused all suits only get 1 racial bonus also if you misunderstood what i talking about scout suit get a base range of 20.0m |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:38:00 -
[1315] - Quote
Django Quik wrote:My belief is that the percentages from each skill multiply on each other but not on themselves; so for level 5 scanning range, you get 150% range, rather than 110% x 110% x 110% x 110% x 110% =161%. This is how my understanding scales: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m skills with 1 cmp amp: 32.6m 2 cmp: 47.3 3x : 68.6m 4x: 99.5m
That's if the mods multiply on each other like Voidification has stated. If the mods don't multiply on each other, like Keeriam states, it would look like this: 1x: 32.6m 2x: 42.8m 3x: 52.9m 4x: 63m
My hope is that it's the former rather than the latter. your calculations are wrong lvl5 gal scout, lvl 5 PS you get only 16.0m
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Vin Mora
Sanguis Defense Syndicate
106
|
Posted - 2013.08.31 18:39:00 -
[1316] - Quote
Django Quik wrote:My belief is that the percentages from each skill multiply on each other but not on themselves; so for level 5 scanning range, you get 150% range, rather than 110% x 110% x 110% x 110% x 110% =161%. This is how my understanding scales: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m skills with 1 cmp amp: 32.6m 2 cmp: 47.3 3x : 68.6m 4x: 99.5m
That's if the mods multiply on each other like Voidification has stated. If the mods don't multiply on each other, like Keeriam states, it would look like this: 1x: 32.6m 2x: 42.8m 3x: 52.9m 4x: 63m
My hope is that it's the former rather than the latter. You add the bonuses from mod together (after stacking penalties) and apply them at the same time. |
Morathi III
Red and Silver Hand Amarr Empire
213
|
Posted - 2013.08.31 18:40:00 -
[1317] - Quote
Nyra Volki wrote:Morathi III wrote:Nyra Volki wrote:also CCP needs to give us a base range of 20.0m so with the gal bounse plus lvl3 range and Enh Damp it barely get 20.0m Im guessing they go 15 m, 50% more than the other like in the past. Maybe with that they will give an other racial bonus to the gallente scout! i'm confused all suits only get 1 racial bonus also if you misunderstood what i talking about scout suit get a base range of 20.0m Yes and gallente its radar range radius 10% per lvl, if both scout have 50% more range than the other suit, you can give a different bonus to the gallente in replacement of this 10% radar radius |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:41:00 -
[1318] - Quote
Vin Mora wrote:Django Quik wrote:My belief is that the percentages from each skill multiply on each other but not on themselves; so for level 5 scanning range, you get 150% range, rather than 110% x 110% x 110% x 110% x 110% =161%. This is how my understanding scales: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m skills with 1 cmp amp: 32.6m 2 cmp: 47.3 3x : 68.6m 4x: 99.5m
That's if the mods multiply on each other like Voidification has stated. If the mods don't multiply on each other, like Keeriam states, it would look like this: 1x: 32.6m 2x: 42.8m 3x: 52.9m 4x: 63m
My hope is that it's the former rather than the latter. You add the bonuses from mod together (after stacking penalties) and apply them at the same time. there's no stacking penalties for Range, Damp, And Precision |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
41
|
Posted - 2013.08.31 18:43:00 -
[1319] - Quote
Morathi III wrote:Nyra Volki wrote:Morathi III wrote:Nyra Volki wrote:also CCP needs to give us a base range of 20.0m so with the gal bounse plus lvl3 range and Enh Damp it barely get 20.0m Im guessing they go 15 m, 50% more than the other like in the past. Maybe with that they will give an other racial bonus to the gallente scout! i'm confused all suits only get 1 racial bonus also if you misunderstood what i talking about scout suit get a base range of 20.0m Yes and gallente its radar range radius 10% per lvl, if both scout have 50% more range than the other suit, you can give a different bonus to the gallente in replacement of this 10% radar radius replacing i though you meant add anther one also they should keep that bonus cause if you had 20.0m bae range then with the bonus you get 30.0m |
Django Quik
Dust2Dust. Top Men.
1367
|
Posted - 2013.08.31 18:43:00 -
[1320] - Quote
Nyra Volki wrote:Django Quik wrote: just skills (lvl 5 gal scout, lvl 5 scanning): 22.5m
your calculations are wrong lvl5 gal scout, lvl 5 PS you get only 16.0m That's even more confusing - gal scout gives you 50% extra range and scanning range gives you 50% too. How could any combination of those give only a 60% bonus? |
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