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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Daxxis KANNAH
Distinct Covert Initiative
549
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Posted - 2013.12.24 01:07:00 -
[5611] - Quote
Just had a pub skirmish (cant get into an minny FW) where we were getting killed and coming to the end of the match I snatched an objective and put down an RE - Guy came up and scanned twice, couldnt find anybody so called down a warbarge strike
After he hacked it, I promptly killed him and counter hacked it as the match closed.
OB's now - they are that scared of us? |
Quil Evrything
Triple Terrors
599
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Posted - 2013.12.24 01:21:00 -
[5612] - Quote
Daxxis KANNAH wrote: OB's now - they are that scared of us?
Scouts -- now more scary than tanks...
on a different note, I'm a bit sad that we're so limited in number of dropsuit fittings.
I've put together so many cheap FW fits now, that I've deleted most of my "scarey scout" fittits :(
Maybe I'll have to compromise and put together a not-quite-cheap G/1 suit, instead of my legion of Valor suits. |
Scout Registry
150
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Posted - 2013.12.24 04:33:00 -
[5613] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=131282&find=unread
@ Quil
On Shotgun Range * The Shotgun's Optimal Range is roughly 5 meters. * Outside of 5 meters, damage / pellet plummets exponentially. * A merc can bunny hop -- without sprinting -- roughly 5 meters. * A merc can backpedal in excess of 5 meters between a SG's 1st and 2nd blast.
On Shotgun Damage * A Prototype Shotgun can OHK a merc @ 500 HP. * MedFrame HP routinely exceeds 500 HP, especially at the competitive level. * Following the 1st blast, Rifles (all of them) out-DPS a Shotgun. Even in SG's optimal range.
Can you explain for us in detail why you oppose improvements to Shotgun Range and Damage?
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Llast 326
An Arkhos
960
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Posted - 2013.12.24 04:55:00 -
[5614] - Quote
Scout Registry wrote:@ Quil On Shotgun Range* The Shotgun's Optimal Range is roughly 5 meters. * Outside of 5 meters, damage / pellet plummets exponentially. * A merc can bunny hop -- without sprinting -- roughly 5 meters. * A merc can backpedal in excess of 5 meters between a SG's 1st and 2nd blast. On Shotgun Damage* A Prototype Shotgun can OHK a merc, if and only if he has no more than 500 HP. * MedFrame HP routinely exceeds 500 HP in pubs, generally requiring 2-3 blasts. * MedFrame HP routinely exceeds 1000 HP in PC, generally requiring 3-4 blasts. * Following initial alpha, Rifles (all of them) out-DPS a Shotgun (even in SG range).
Can you explain for us why you oppose improvements to Shotgun Range and Damage? Source: https://forums.dust514.com/default.aspx?g=posts&t=131282&find=unread If you Wer'nt A noob with onLy 150 likes I wuld think u mAke centz but obviously u don;t know what you are talking aboot. You almost sound like someone though
KRRROOOOOOM
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Scout Registry
151
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Posted - 2013.12.24 05:01:00 -
[5615] - Quote
Llast 326 wrote:If you Wer'nt A noob with onLy 150 likes I wuld think u mAke centz but obviously u don;t know what you are talking aboot. You almost sound like someone though
Thanks for the laugh, Llast :-)
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Bojo The Mighty
Zanzibar Concept
2441
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Posted - 2013.12.24 05:15:00 -
[5616] - Quote
So I got my first Scout - RE tank **** kill today. I spawned into two ******* camping the uplink I came on. So before they could see I bust the first one in half with the Gek, a little on the second. He got some shots in and me down to 7 armor. I busted the KLO 1 all over his torso though and then just ended up in the middle of nowhere. Then the tank and an LAV came and I danced around them for a while but then the holy warbarge strike appeared and severely wounded the HAV. It panic reversed into a building and I pounced like a horny jaguar.
I slapped the 3 REs on the hood, the top blaster was desperately trying to get me, and the HAV pulled out trying to escape (don't ask me why) and blew what was left up. Someone got smart and bailed just in time while the other two fried. But I messed him up just as fast with the Gek. I was happy! And then I got disconnected
Anybody have a good G-I TAR or BuAR fitting? I can't seem to nail down a proper fitting using G-I for the bill but surely it exists.
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionnaire
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Llast 326
An Arkhos
961
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Posted - 2013.12.24 05:36:00 -
[5617] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=131512&find=unread
Scouts to the rescueGǪ. Have not shotgunned for a long time
KRRROOOOOOM
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Patrick57
Fatal Absolution
2359
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Posted - 2013.12.24 06:50:00 -
[5618] - Quote
Has anyone ever tried 4 Complex Kin Cats on a Proto Gallente Light Frame or Scout Suit?
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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Quil Evrything
Triple Terrors
600
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Posted - 2013.12.24 06:54:00 -
[5619] - Quote
Are you including headshot damage in that? I do not think you are.
Give the damage limits for one shot kill for headshots. That, I think explains my stance for the rest of it. |
Cass Caul
604
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Posted - 2013.12.24 07:53:00 -
[5620] - Quote
Patrick57 wrote:Has anyone ever tried 4 Complex Kin Cats on a Proto Gallente Light Frame or Scout Suit?
Not for a long time, but I did just recently. 21 seconds of sprinting to get me 233m? no thanks. I wanted to use the toned down aim assist to speed my way through a group of people... yeah, either 1m/s is not significant enough to matter, or stealth and HP are just that much better than speed.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
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Ghost Kaisar
Kinsho Swords Caldari State
1284
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Posted - 2013.12.24 07:56:00 -
[5621] - Quote
Quil Evrything wrote:Are you including headshot damage in that? I do not think you are. Give the damage limits for one shot kill for headshots. That, I think explains my stance for the rest of it.
Please explain to me why on earth I need to get headshots to OHK with a shotgun
Minmatar Faction Warfare: Let's get Organized
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GRIM GEAR
NECROM0NGERS Covert Intervention
143
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Posted - 2013.12.24 08:03:00 -
[5622] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Are you including headshot damage in that? I do not think you are. Give the damage limits for one shot kill for headshots. That, I think explains my stance for the rest of it. Please explain to me why on earth I need to get headshots to OHK with a shotgun
Well it's because you are playing dust?
I know we shouldn't have to aim for head shots, I head shotted a Caldari proto logi with a creodrone shot gun and the logi survived barely though mind you. I had to follow up with a body shot for the kill. (It was an imperfect with beer in their name)
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Ghost Kaisar
Kinsho Swords Caldari State
1285
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Posted - 2013.12.24 08:08:00 -
[5623] - Quote
GRIM GEAR wrote:Ghost Kaisar wrote:Quil Evrything wrote:Are you including headshot damage in that? I do not think you are. Give the damage limits for one shot kill for headshots. That, I think explains my stance for the rest of it. Please explain to me why on earth I need to get headshots to OHK with a shotgun Well it's because you are playing dust?
Not a good enough reason. It's a shotgun. It should kill my target in one shot if I am point blank.
Not even the breach w/ Damage mods can take down a full proto in one shot (It can get dang close though)
Minmatar Faction Warfare: Let's get Organized
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Cass Caul
604
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Posted - 2013.12.24 08:16:00 -
[5624] - Quote
I definitely felt like a protobear the other day. I've basically been doing nothing but play PC since the 9th. Only a paltry few games for the Federal Marines outside of them. After coming out of a PC I joined a FW match for the Gallente. I ran into a group of scouts and just got run over by you guys. I was doing what I normally do to relax after a PC and was running around like an idiot with my plasma cannon- every direct hit with that makes me giddy- and my team was actually losing. So I swap to my dragonfly Scout. I had clearly spent way too much time relying on that extra 440HP from armor plates because I was being torn to shreds. I had to switch to my Covenant AR build, and still couldn't keep up. Eventually I went full proto and the match ended with the standard Federal Marine victory but yeah, total loss on my part.
Glad I'm done with PC till the 26th or so. getting back into the swing of things with my Dragonfly Scout again. It took my like 5 matches to reaccustomed myself to not having that HP, until I got a 22/2 early tonight. Probably going to spam FW tomorrow in that dragonfly scout. This build is by far the most fun I have had in a while. It is also winter break for all the kids and teachers so I am seeing a lot of faces that I haven't seen in a while coming back and checking out all the changes in the past year. :)
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
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Quil Evrything
Triple Terrors
600
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Posted - 2013.12.24 08:25:00 -
[5625] - Quote
Ghost Kaisar wrote:
Please explain to me why on earth I need to get headshots to OHK with a shotgun
Right after you explain to me how it is that a shot to the head with a sniper rifle, doesnt kill EVERYTHING.
As grim gear put it: "Because DUST".
The point is, the shotgun is already capable of doing.. what, 750? 800? instant damage. *instant*, mind you.
To offset that, requires some serious limitations, for game balance. Range limit, and "must get headshot for full damage", seem reasonable in that reguard, to me.
As it is, a single body shot will still kill MOST enemies, I think? ("most" defined as 50.1%), and if you're semi-decent, with a specialist shotgun, you should be able to land at least two shots.
That being said, if you can't get a headshot when you're up as close as 4 meters.... seems like you need to "git gud"
if I can do it 50% of the time.. and I'm NOT a regular shotgun player.... then seems like regular shotgun players should be able to do better.
If you want "guaranteed instakill anywhere on the body, any dropsuit".... we already have a weapon for that. It's called a plasma cannon?
But of course, since it has even greater damage, it has greater limitations.
That's fairly reasonable game balance.
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Ghost Kaisar
Kinsho Swords Caldari State
1287
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Posted - 2013.12.24 08:41:00 -
[5626] - Quote
Quil Evrything wrote:Ghost Kaisar wrote:
Please explain to me why on earth I need to get headshots to OHK with a shotgun
Right after you explain to me how it is that a shot to the head with a sniper rifle, doesnt kill EVERYTHING. As grim gear put it: "Because DUST". The point is, the shotgun is already capable of doing.. what, 750? 800? instant damage. *instant*, mind you. To offset that, requires some serious limitations, for game balance. Range limit, and "must get headshot for full damage", seem reasonable in that reguard, to me. As it is, a single body shot will still kill MOST enemies, I think? ("most" defined as 50.1%), and if you're semi-decent, with a specialist shotgun, you should be able to land at least two shots. That being said, if you can't get a headshot when you're up as close as 4 meters.... seems like you need to "git gud"if I can do it 50% of the time.. and I'm NOT a regular shotgun player.... then seems like regular shotgun players should be able to do better. If you want "guaranteed instakill anywhere on the body, any dropsuit".... we already have a weapon for that. It's called a plasma cannon? But of course, since it has even greater damage, it has greater limitations. That's fairly reasonable game balance.
Once again, YOU ARE MISSING THE POINT.
I can get a headshot with a shotgun, but why the hell should I HAVE to get a headshot to OHK people?
ADV tier shotguns are perfect. 1-2 shot most other ADV fits with no problems at all.
PRO tier shotguns are jokes. The damage increase is not enough to keep up with the MASSIVE eHP boost Med frames get at Proto. I should not be wasting 2-3 shots per target to kill a Proto Med Frame with PRO shotgun.
Breaches are even worse. I've been running the ADV Breach with Enhanced Damage mods, and I STILL have to waste 2 shots (My entire clip) to kill a tanked Med frame.
As for the PLC? That's only good for one target. Have fun ripping through a squad of Protos with it.
Also, sniper rifles SHOULD kill any Med Frame in a single headshot. It's a freaking sniper rifle.
I am aware of the fact that Dust514 has some of the most F'ed up FPS logic I have EVER seen, but that is still no excuse for shafting the specialty weapons. Shotguns are specialty weapons, meant to kill multiple targets in CQC. Snipers rifles are made to kill targets with one precise shot to the head. The fact that these are not working as they should is BULL.
Don't try to feed me some "balance" crap. It's made to kill in CQC, where most other weapons are ineffective. If I get within 4 meters of you, with a shotgun, there is no reason why a device that requires a pneumatic armature to absorb recoil shouldn't punch holes the size of basketballs through any merc foolish enough to let me get that close.
In DUST reality though, you would be better off grabbing an AR and just strafing at point blank. Roughly same effect, and you can even use it at range.
EDIT: As for the breach problem: You do realize that 2 rounds IS THE ENTIRE CLIP RIGHT? Couple that with a terrible reload time, and you got a weapon that you do NOT want to bring to the fast and furious frenzy that is CQC. Breach needs a damage boost and to have a 4 round clip.
Also, I love how you assume that since I am complaining about it's inability to OHK or 2HK targets means I can't aim. Please.
My argument is mainly focused on the PRO tier. A PRO shotgun should have the same effect on a PRO suit, as the ADV shotgun has on ADV suits.
Minmatar Faction Warfare: Let's get Organized
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GRIM GEAR
NECROM0NGERS Covert Intervention
143
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Posted - 2013.12.24 08:51:00 -
[5627] - Quote
The shot gun proficiency should be changed back to 3% damage per level like it was in Chromosome and the current proficiency 3% faster ROF per level should replace the shot guns current operations skill, which is a reduction to shot gun spread per level.
Lets be honest who needs a reduction to spread when your optical range is like 2 f**king meters.
This will go a little way in fixing the shot gun.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Llast 326
An Arkhos
964
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Posted - 2013.12.24 10:02:00 -
[5628] - Quote
Just because this is due to be here now
Llast 326 wrote:Hello Dev Good to see you made all the way to page 141, you are half way through the thread. Keep reading
(this is here for when we hit page 282 with no blue tag)
Still no tag
KRRROOOOOOM
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Scout Registry
156
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Posted - 2013.12.24 14:36:00 -
[5629] - Quote
@ Quil
You oppose improvements to Shotgun range and damage; the only legitimate counterpoint you've offered is "because of headshots".
I think you'd agree that the challenge of Shotgunning lies in getting into optimal range, preferably alive and undetected. Once within range, you'd then require that shotgunners line up and place headshots to have DPS advantage over their opponents. Correct?
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Scout Registry
156
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Posted - 2013.12.24 16:09:00 -
[5630] - Quote
Non-Scouts discuss how to fix Scouts (again): https://forums.dust514.com/default.aspx?g=posts&m=1647102#post1647102
Tourist Checklist Was this "fix" proposed by a non-Scout? Does the proposed "fix" include Shared Squad Sight? Does the proposed "fix" provide for nerfs to accompany any/all buffs? Do most Scouts disagree with the proposed "fix"? Do most non-Scouts agree with the proposed "fix"? |
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Arkena Wyrnspire
Fatal Absolution
6682
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Posted - 2013.12.24 16:11:00 -
[5631] - Quote
Scout Registry wrote:@ Quil
You acknowledge that the Shotgun's DPS is comparable to that of a rifle (excluding headshots). You acknowledge that the Shotgun's range limitations make it easy to avoid. You oppose improvements to Shotgun range and damage "because of headshots".
If the headshot bonus were removed, would you then support an increase to SG range and damage?
Hm? My SCR does much more damage.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Sinboto Simmons
SVER True Blood Public Disorder.
3383
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Posted - 2013.12.24 16:14:00 -
[5632] - Quote
This should be amusing.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Krom Ganesh
Holdfast Syndicate Amarr Empire
980
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Posted - 2013.12.24 16:17:00 -
[5633] - Quote
Rather than a buff, it sounds like he is proposing a bunch of very limiting Tech-II or Tech-III light suits.
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Quil Evrything
Triple Terrors
600
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Posted - 2013.12.24 16:32:00 -
[5634] - Quote
Doing odd quotation style. bold = quotes from Scout Registry:
"You acknowledge that the Shotgun's damage is comparable to that of a rifle" Err what? I didnt do that, and I dont know what you're talking about. no rifle instantly does 500-800 damage. It can do it "very quickly". but not instantly in a single shot.
"You acknowledge that the Shotgun's range limitations make it easy to avoid." Eh... I dunno about 'easy'. For the record, there have been multiple times recently, I've been merely walking backwards... IN A SCOUT SUIT, mind you.... and it didnt save me from getting shotgunned to the face. Usually, I have to *jump* backwards to avoid it.
"You oppose improvements to Shotgun range and damage "because of headshots". " Yes. With the exception of breech. I think that something that only has 2 bullets in the clip, deserves a little more extreme damage.
"I think you'd agree that the challenge of Shotgunning lies in getting into optimal range, preferably alive and undetected. " True
" Once within range, you'd then require that shotgunners line up and place headshots to have any real DPS advantage over their opponents. Is this correct?" That's misstating things a bit. The 'have DPS advantage' seems a bit out of place. Shotguns are about alpha damage, not DPS. Do you make an argument for higher damage for knives, based on a DPS argument? I think not.
"Hypothetically, if the headshot bonus were removed, would you then support an increase to SG range and damage?" Range, yes for breech. Maybe a little for regular. Damage, I think not. Or not by much. 5meters is actually a decent range for something with high alpha, instant fire. You can fire it IMMEDIATELY from sprint, for example. I suspect most shotgunners are not taking advantage of that. They should, it's a very powerful advantage. (I've done this; its scary-good) Given network lag, and speed of scouts, you can have an virtual range of 7 meters or better. That is to say, you can hit and kill someone at 5 meters, where to them, it still looks like you're still at 7 meters.
Ghost's argument was adv to adv, so proto to proto. However, there are two problems with that.
1. DUST weapons dont tier in terms of one-shotting protos like that. He pulls a "requirement" out of thin air 2. Cost of suits is much more than cost of weapons.
At adv level, a light weapon tends to cost between 10-20k. An ADV-only suit, costs 20-40k? So still kinda close At proto level, a light weapon tends to cost between 30-40k. In contrast, a fully buffed out proto suit can cost 100-200k.
You can afford to lose 5 proto weapons, and still break even in a pub match. You can only afford to lose 1 full proto suit.
So I still dont think it is okay to be able to one-shot a full proto suit. Even two, is pushing it. I personally think that the "two shots, one shot being a headshot" is a reasonable requirement for a kill against a full proto.
The good news is, if the much hinted at logi nerf comes in the next release, I think you'll be feeling a bit better about shotgun damage then.
As a final note: It seems easier to me to get headshots with shotgun, vs pistol. With pistol, you have to have your little crosshair more or less pinpointed on their head. WIth shotgun, I think you can have their head just vaguely in your big-ole circle. In my brief shotgunning era, I came up with the tactic of aiming for the shoulders, rather than attempting to center on the head. I got headshots very often, and when I didnt, I still got a bodyshot in. So that's another factor in my stance of "just go for headshots".
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Scout Registry
156
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Posted - 2013.12.24 16:38:00 -
[5635] - Quote
@ Quil
Thanks for the clarification. For the record, I suspect you're trolling us. Again. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
981
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Posted - 2013.12.24 16:42:00 -
[5636] - Quote
I see two ways of fairly balancing the shotgun.
If they plan to add racial shotguns in the future, Increase the damage of the G Shotgun so that it can 2 shot any medium and 3 shot any heavy (1 and 2 for the breach) of the same tier No change in range
If they are not going to add racial shotguns, Make the optimal to 10 and effective to 12 Balance damage so that it can 3-shot any medium and 5-shot any heavy of the same tier
And going for headshots with spread weapon is ridiculous. Center mass should always be a shotgunner's target and encouraging otherwise with bad mechanics is silly. Reduce headshot multiplier so that it only gives a slight damage increase.
!
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Scout Registry
156
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Posted - 2013.12.24 16:44:00 -
[5637] - Quote
Krom Ganesh wrote: And going for headshots with spread weapon is ridiculous. Center mass should always be a shotgunner's target and encouraging otherwise with bad mechanics is silly.
Precisely. |
Quil Evrything
Triple Terrors
600
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Posted - 2013.12.24 16:45:00 -
[5638] - Quote
Scout Registry wrote:@ Quil
Thanks for the clarification. For the record, I suspect you're trolling us. Again.
I dont troll.
What part of my post do you not take seriously?
Edit; Krom's comments on headshots make sense. That aside, however you play with the numbers, I still hold to my "full proto should take more than one shot" stance.
And apparently, Krom takes an even more extreme view |
Krom Ganesh
Holdfast Syndicate Amarr Empire
982
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Posted - 2013.12.24 17:00:00 -
[5639] - Quote
Quil Evrything wrote:Edit; Krom's comments on headshots make sense. That aside, however you play with the numbers, I still hold to my "full proto should take more than one shot" stance. And apparently, Krom takes an even more extreme view
Remember, I am saying any medium which means a brick-tanked logi at max. It should only take 1 or 2 shots (depending on the existence of racial shotguns) to kill a medium not completely fitted with extenders and/or plates.
!
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Scout Registry
158
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Posted - 2013.12.24 18:25:00 -
[5640] - Quote
Quil Evrything wrote: I dont troll. What part of my post do you not take seriously?
If you aren't trolling, I'd recommend running Shotgun Scout more regularly. With all due respect, your perspectives speak to inexperience. |
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