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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.03 18:52:00 -
[50521] - Quote
Now Pineapple, for fits & mini description for each.
ADV GS CRG-3 shotty Toxin SMG (any SMG is good) Flux nades REs Highs, Two COM precision (why? CQC maps that scan precision helps out) Lows, One COM damp (puts your profile at 20, very good profile) 2 COM KC, speed & stealth is best for shotgunning 1 COM ferro or reactive, some tank is never bad only reactives slow you down
ADV GS GLU-5, mid-range shotgun Toxin SMG Flux nades Nt-11 flux links 1 COM damp 2 COM KC 1 COM cardiac
For running around enemy lines & nkt worrying about being scanned, on my proto version i put a cloak since I'm in the open a lot. You have maxed cores?
ADV GS RS CR BSCP Fluxes Hive (regular you'll see why) COM ferro ADV armor repairer COM damp COM KC
Hit & run type suit. Assault lyte type.
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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chill penguin
Kirkinen Risk Control Caldari State
3
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Posted - 2015.12.03 18:52:00 -
[50522] - Quote
noob cavman wrote:chill penguin wrote:noob cavman wrote:wombo combo You know you are a Smash player when you start using Melee terms to describe something. +1 gazillion Im a filthy causal towards smash. Street fighter is my only fighting game love. Even that is nothing to my star craft2 chode.... Even if they made the story beyond dumb. I love street fighter, Ken all the way. For some reason i like playing the balanced characters instead of a specialized one, like I main mario in Smash, though in Melee i do use Fox most of the time, and a lot of others.
Once I get a laptop i will hopefully get into League, because it looks fun, and balanced. Haven't played a StarCraft game yet, which i find odd, considering how long it has been around.
Cold as steel, shimmer like gold.
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.03 18:57:00 -
[50523] - Quote
Dreis ShadowWeaver wrote:I am horrifically close to being a poor.
I'm about 3 Pythons away from having less than 100 mil.
Somethings seriously wrong with you if you think 100M is poor. You don't know what poor means, saying 'a poor' is insensitive at the least.
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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chill penguin
Kirkinen Risk Control Caldari State
3
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Posted - 2015.12.03 18:58:00 -
[50524] - Quote
Ghost Kaisar wrote:Dreis ShadowWeaver wrote:I am horrifically close to being a poor.
I'm about 3 Pythons away from having less than 100 mil. Got less than 20 Mil. GOML. If you run ISK positive, wallet doesn't matter anyways. I have 500k, GOML.
Also, are toxins and exiles tradable yet? I really want a toxin ar and smg :(
Cold as steel, shimmer like gold.
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.12.03 19:02:00 -
[50525] - Quote
Tiny Pineapple wrote:I finally got gal scout to 5 and I think this is where my options really open up and since I don't want to search through hundreds of posts, I'll just lazily reply to this thread with my doubts and questions.
1.What should go in the low slots? I usually run two kin cats on with two damps for meatgrinder maps or replace a damp with a card reg for open maps or skirmish. I was also thinking of replacing the card reg/damp with a ferroscale. Are armor modules on a gal scout optimal or necessary?
2. What about high slots? I used to run precision enhancers but passive scanning is wonky so I switched them for extenders. Would it be better to use damage mods, myofibs or mix it up?
3. Are cloaks recommended? I like cloaks on my hacking suit but the switching delay and decloak noise get me killed too often. Lately, I've been running uplinks to help the blues and an active scanner to make up for the crappy passives. What scanner should I use?
4. Shotguns only? I've been using the shotgun a lot but I still can't aim with it properly. If the guy moves, I instantly lose track of him in CQC and get murdered. I was thinking of using an assault rifle but I don't think it has enough alpha damage.
I could just ask for a fitting but I want to know the reasoning used by the masters of the scout craft.
The only two Gal fits you will ever need for pubs.
Warning, lazy formatting.
Fit 1, Haven't been scanned yet.
Scout gk.057,690
Complex Precision Enhancer5,925 Complex Shield Extender4,275 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 Complex Ferroscale Plates3,945 Complex Armor Repairer5,595 Duvolle Specialist Shotgun47,220 GN-20 Specialist Flaylock Pistol7,935 C-7 Flux Grenade1,605 ARN-18 Cloak Field3,420 Viziam Stable Drop Uplink10,575
ISK Estimated Cost:~ 154,560
Fit 2, Better start damping
Scout gk.057,690
Complex Precision Enhancer5,925 Complex Shield Extender4,275 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 Complex Reactive Plates3,945 Complex Profile Dampener3,420 Duvolle Specialist Shotgun47,220 GN-20 Specialist Flaylock Pistol7,935 C-7 Flux Grenade1,605 ARN-18 Cloak Field3,420 Viziam Stable Drop Uplink10,575
ISK Estimated Cost:~ 152,385
I like cloaks simply because of the mindgames with them. Cloaks have saved my life countless times, you just gotta know when to use it, and when to turn it off. Be judicious with it.
Shotguns Shotguns Shotguns. AR's are nice, but you shouldn't be engaging from range. If you're seen at range, you run, not fight. If you're not seen at range, GET CLOSER. You can't beat the sheer GANK power of a shotgun. Put em in the dirt, and fast.
I like a single precision just because it gets you 25 dB at 15m. Catches sneaky assaults who run a single damp. I prefer it over more shields, but that's up to personal preference. I consider that second high slot a "utility" slot. Run whatever you think you need on it. If you need damage, go for it. Shields? Get it. I only consider a single shield extender on the Gal Scout "Mandatory" when running a ferro and rep, so go hog wild.
For pubs though, these fits should be fine. Nothing you shouldn't be able to handle without success. If the team is getting wrecked, just cloak, run around and hack undefended stuff and throw down uplinks for points. Works every time.
That's the beauty of the Gal scout. If you don't want to fight, you don't have to. With a good brain, cloak, and proper damps you can avoid engagements, no matter how hard they want to find you.
I ran a 3x Gal scout against a team of 10 FA in a pub once. I died ONCE and that was because I took a bad fight. I literally ran circles around them all match. I never left the city.
It was awesome.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.03 19:03:00 -
[50526] - Quote
chill penguin wrote:Ghost Kaisar wrote:Dreis ShadowWeaver wrote:I am horrifically close to being a poor.
I'm about 3 Pythons away from having less than 100 mil. Got less than 20 Mil. GOML. If you run ISK positive, wallet doesn't matter anyways. I have 500k, GOML. Also, are toxins and exiles tradable yet? I really want a toxin ar and smg :(
Dren AR Dren SG Kaalikiota Cal assault back to bpo ^ Dust life complete
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.03 19:10:00 -
[50527] - Quote
Ghost Kaisar wrote:Tiny Pineapple wrote:I finally got gal scout to 5 and I think this is where my options really open up and since I don't want to search through hundreds of posts, I'll just lazily reply to this thread with my doubts and questions.
1.What should go in the low slots? I usually run two kin cats on with two damps for meatgrinder maps or replace a damp with a card reg for open maps or skirmish. I was also thinking of replacing the card reg/damp with a ferroscale. Are armor modules on a gal scout optimal or necessary?
2. What about high slots? I used to run precision enhancers but passive scanning is wonky so I switched them for extenders. Would it be better to use damage mods, myofibs or mix it up?
3. Are cloaks recommended? I like cloaks on my hacking suit but the switching delay and decloak noise get me killed too often. Lately, I've been running uplinks to help the blues and an active scanner to make up for the crappy passives. What scanner should I use?
4. Shotguns only? I've been using the shotgun a lot but I still can't aim with it properly. If the guy moves, I instantly lose track of him in CQC and get murdered. I was thinking of using an assault rifle but I don't think it has enough alpha damage.
I could just ask for a fitting but I want to know the reasoning used by the masters of the scout craft. The only two Gal fits you will ever need for pubs. Warning, lazy formatting. Fit 1, Haven't been scanned yet. Scout gk.057,690 Complex Precision Enhancer5,925 Complex Shield Extender4,275 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 Complex Ferroscale Plates3,945 Complex Armor Repairer5,595 Duvolle Specialist Shotgun47,220 GN-20 Specialist Flaylock Pistol7,935 C-7 Flux Grenade1,605 ARN-18 Cloak Field3,420 Viziam Stable Drop Uplink10,575 ISK Estimated Cost:~ 154,560 Fit 2, Better start damping Scout gk.057,690 Complex Precision Enhancer5,925 Complex Shield Extender4,275 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 Complex Reactive Plates3,945 Complex Profile Dampener3,420 Duvolle Specialist Shotgun47,220 GN-20 Specialist Flaylock Pistol7,935 C-7 Flux Grenade1,605 ARN-18 Cloak Field3,420 Viziam Stable Drop Uplink10,575 ISK Estimated Cost:~ 152,385
I like cloaks simply because of the mindgames with them. Cloaks have saved my life countless times, you just gotta know when to use it, and when to turn it off. Be judicious with it. Shotguns Shotguns Shotguns. AR's are nice, but you shouldn't be engaging from range. If you're seen at range, you run, not fight. If you're not seen at range, GET CLOSER. You can't beat the sheer GANK power of a shotgun. Put em in the dirt, and fast. I like a single precision just because it gets you 25 dB at 15m. Catches sneaky assaults who run a single damp. I prefer it over more shields, but that's up to personal preference. I consider that second high slot a "utility" slot. Run whatever you think you need on it. If you need damage, go for it. Shields? Get it. I only consider a single shield extender on the Gal Scout "Mandatory" when running a ferro and rep, so go hog wild. For pubs though, these fits should be fine. Nothing you shouldn't be able to handle without success. If the team is getting wrecked, just cloak, run around and hack undefended stuff and throw down uplinks for points. Works every time. That's the beauty of the Gal scout. If you don't want to fight, you don't have to. With a good brain, cloak, and proper damps you can avoid engagements, no matter how hard they want to find you. I ran a 3x Gal scout against a team of 10 FA in a pub once. I died ONCE and that was because I took a bad fight. I literally ran circles around them all match. I never left the city. It was awesome.
If your going to PC, running 3 damps is mandatory for maximum stealth & frustrating everyone. Run cloak for max frustration levels, plus REs.
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.03 19:12:00 -
[50528] - Quote
Thing is Ghost, i sometimes get into a forced fight. Can't avoid everyone every time all the time.
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.12.03 19:30:00 -
[50529] - Quote
PARKOUR PRACTIONER wrote:Thing is Ghost, i sometimes get into a forced fight. Can't avoid everyone every time all the time.
If you have 3 damps and a cloak you should be able to avoid people. It won't be easy, but its totally possible.
Stay in areas with lots of twists and turns. Rings map is great for this. The city there is convoluted with tons of cover. If someone sees you, just start turning corners until you find a place to stay still for a bit.
Don't immediately try to go all Jurrasic Park on them. If they think you stopped moving, its easy to check nearby areas to find where you could be. You want to create doubt.
"Did he stop and hide, or is he still running?"
And then you run while their back is turned.
If there is a HORDE chasing you, don't bother twisting and turning. Instead, lead them away from objectives. Most will stop pursuit.
Its not that people won't SEE YOU. It's that they can't CATCH/KILL YOU.
The best scout is like that.
They know you're around. They've seen you darting around.
They try to chase, but it just frustrates them.
Then you start picking them off. One, by one.
They get angry. Out comes Gal Logi.
They still can't find you.
You kill their Gal Logi while he's furiously scanning (Easy to do. In that FA match, I killed Doc Hollidays Gal Logi twice before he stopped bringing it out XD)
You RE his body and kill his friends.
You keep running.
They will probably get smart, which will make it hard to kill them and take points.
But that's the goal.
At that point, you just keep the pressure. Keep 4 of them there, on their toes, constantly checking their backs and objectives.
You've just created a 15v12 on the other 3 objectives.
Good Job. That's how a scout works.
I swear, people have forgotten how to be a bastard. You don't need to drop 20+ kills.
All you need to do is grab a good handful and not die too much. Your goal is to create a numbers advantage elsewhere and annoy the p*ss out of the poor souls who have to defend that city.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.03 20:00:00 -
[50530] - Quote
I'm not after high kill games, it be nice to have the ability, but what your describing is better then any number of kills. Funny how i get my highest kill counts & least deaths in PCs. I guess i should use cloak more often. I took your advice on how to take a city solo. It's helped. I can clear out letters by myself & mostly take them by myself.
Now i know how to control a city. I don't (try) to care about how others think about how i play, I'm appreciated by my corpmates & that's what matters. Still hard to counter bons min assaults while I'm in a regular Gk.O with a regular shotgun. Straight up fights don't work in PC as a scout.
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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sir RAVEN WING
RabbitGang 13 COILS
5
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Posted - 2015.12.03 21:34:00 -
[50531] - Quote
Ghost Kaisar wrote:I swear, people have forgotten how to be a bastard. You don't need to drop 20+ kills.
All you need to do is grab a good handful and not die too much. Your goal is to create a numbers advantage elsewhere and annoy the p*ss out of the poor souls who have to defend that city. Ah... memories. Caldari Production Facility. Such good times.
Tempted to set up the blasted PS3, but not just yet.
Also, I remember a nice old argument between me and Zor, he believed killing was more important. I argued that the letter was the main bloody objective, and winning the battle is more important than winning individual engagements. Of course I later got lured into the lunacy of his arguments and let anger win. (BIG mistake. The Barbershop has the 'scars' of our rather childish arguments.) I see the same problem in Battlefield 5: Star Wa... I mean Battlefront. The majority of players believe the object to be kill and only kill.
Quite irritating to myself really.
Currently listening to
Monk and Blaze has liked this post.
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Dreis ShadowWeaver
Dead Man's Game
8
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Posted - 2015.12.03 22:08:00 -
[50532] - Quote
First PC in about 6 months, 4th place 11/7 1370 WP. Certainly not bad considering how rusty I am. I died the most on the team though.
RIP Nova Knifers United
Aspiring Pilot
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chill penguin
Kirkinen Risk Control Caldari State
4
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Posted - 2015.12.03 22:25:00 -
[50533] - Quote
sir RAVEN WING wrote:Ghost Kaisar wrote:I swear, people have forgotten how to be a bastard. You don't need to drop 20+ kills.
All you need to do is grab a good handful and not die too much. Your goal is to create a numbers advantage elsewhere and annoy the p*ss out of the poor souls who have to defend that city. Ah... memories. Caldari Production Facility. Such good times. Tempted to set up the blasted PS3, but not just yet. Also, I remember a nice old argument between me and Zor, he believed killing was more important. I argued that the letter was the main bloody objective, and winning the battle is more important than winning individual engagements. Of course I later got lured into the lunacy of his arguments and let anger win. (BIG mistake. The Barbershop has the 'scars' of our rather childish arguments.) I see the same problem in Battlefield 5: Star Wa... I mean Battlefront. The majority of players believe the object to be kill and only kill. Quite irritating to myself really. I still remember my Barbershop arguments, and War Room shenanigans. Oh how childish I was. I don't see how someone could think a scout is all about killing though...more childish than I.
Cold as steel, shimmer like gold.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.03 22:45:00 -
[50534] - Quote
Ghost Kaisar wrote: I swear, people have forgotten how to be a bastard.
I remember watching Jolly and Moody running around on YouTube while not killing things.
https://www.youtube.com/watch?v=pZbKm1T2Avs https://www.youtube.com/watch?v=REsKIZedfgE
(Being a bastard has always been about backstabs and shenanigans. What's changed is your outlook and our risk/reward.)
Dropsuit Usage Rates
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chill penguin
Kirkinen Risk Control Caldari State
5
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Posted - 2015.12.04 01:36:00 -
[50535] - Quote
Shotty, we need a post in the feedback and or GD section with those words. Despite how tainted and slummed GD is
Cold as steel, shimmer like gold.
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One Eyed King
Nos Nothi
13
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Posted - 2015.12.04 01:46:00 -
[50536] - Quote
chill penguin wrote:Shotty, we need a post in the feedback and or GD section with those words. Despite how tainted and slummed GD is I would suggest not throwing pearls before swine.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.04 02:48:00 -
[50537] - Quote
chill penguin wrote:Shotty, we need a post in the feedback and or GD section with those words. Despite how tainted and slummed GD is To what end?
Dropsuit Usage Rates
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sir RAVEN WING
RabbitGang 13 COILS
5
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Posted - 2015.12.04 03:05:00 -
[50538] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: I swear, people have forgotten how to be a bastard.
Right!? How much fun it was watching Jolly and Moody running around on YouTube, while not killing things. https://www.youtube.com/watch?v=pZbKm1T2Avshttps://www.youtube.com/watch?v=VCLGEM4cSIghttps://www.youtube.com/watch?v=REsKIZedfgEWant more? There are lots. (Being a bastard has always been about backstabs and shenanigans. Good scoutplay should be sneaky, smart, fast-paced, high risk, high reward with little (if any) room for error. It should be difficult and unforgiving, but it should be also be violent and fun. What we have now is not good scoutplay. We exist where high risk meets low reward. What used to "outsmart and kill the enemy" has gradually become "avoid the enemy or be killed". What was "brains over brawn" is now "run and hide". What we have today is not rewarding, exhilirating or smart gameplay. What we have today is far from fun.)
To those old Scouts who miss their fangs and those new Scouts who have yet to drink the Kool Aid, don't give up your rightful claim as DUST's Assassin class! We are designed to kill, just like Assaults and Heavies, but we are designed to do so differently. Don't let Ghost Kaiser, CPM or anyone else tell you that killing is not central to scouting. Don't forget what it really means to be a Bastard, and don't settle for anything less than a fair shake. Keep your blades sharp. Keep your wits sharper. Keep your victims guessing. And remember your roots! If ever in doubt, just watch more Jolly and Moody. Aye, but we shall never focus on the slaying, shall we? I must say, the prime directive of bastards, and scouts, as I see it is to... well...
To weave in and out of the chaos, leaving survivors frantic and confused as their comrades' bodies turn to ashes upon the winds.
To stand defiantly in the face of greater odds, to meet Hell with a grin so to speak. To turn the tide of the battle without a single bloody shot.
To save clones of your comrades, and deliver a performance crippling fit of paranoia to those against you as their numbers dwindle from an unknown force, from the 'You have been scanned.' at the top of their displays, or from a foe they know of, whom toys with them, or perhaps even dispatches them before they can collect their wits.
Perhaps I am wrong, but I do believe this is our nature.
=ƒç+=ƒç¬
Retired Merc... for now.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.04 04:28:00 -
[50539] - Quote
sir RAVEN WING wrote:Adipem Nothi wrote:Ghost Kaisar wrote: I swear, people have forgotten how to be a bastard.
Right!? How much fun it was watching Jolly and Moody running around on YouTube, while not killing things. https://www.youtube.com/watch?v=pZbKm1T2Avshttps://www.youtube.com/watch?v=VCLGEM4cSIghttps://www.youtube.com/watch?v=REsKIZedfgEWant more? There are lots. (Being a bastard has always been about backstabs and shenanigans. Good scoutplay should be sneaky, smart, fast-paced, high risk, high reward with little (if any) room for error. It should be difficult and unforgiving, but it should be also be violent and fun. What we have now is not good scoutplay. We exist where high risk meets low reward. What used to "outsmart and kill the enemy" has gradually become "avoid the enemy or be killed". What was "brains over brawn" is now "run and hide". What we have today is not rewarding, exhilirating or smart gameplay. What we have today is far from fun.)
To those old Scouts who miss their fangs and those new Scouts who have yet to drink the Kool Aid, don't give up your rightful claim as DUST's Assassin class! We are designed to kill, just like Assaults and Heavies, but we are designed to do so differently. Don't let Ghost Kaiser, CPM or anyone else tell you that killing is not central to scouting. Don't forget what it really means to be a Bastard, and don't settle for anything less than a fair shake. Keep your blades sharp. Keep your wits sharper. Keep your victims guessing. And remember your roots! If ever in doubt, just watch more Jolly and Moody. Aye, but we shall never focus on the slaying, shall we? I must say, the prime directive of bastards, and scouts, as I see it is to... well... To weave in and out of the chaos, leaving survivors frantic and confused as their comrades' bodies turn to ashes upon the winds. To stand defiantly in the face of greater odds, to meet Hell with a grin so to speak. To turn the tide of the battle without a single bloody shot. To save clones of your comrades, and deliver a performance crippling fit of paranoia to those against you as their numbers dwindle from an unknown force, from the 'You have been scanned.' at the top of their displays, or from a foe they know of, whom toys with them, or perhaps even dispatches them before they can collect their wits. Perhaps I am wrong, but I do believe this is our nature.
Setting traps and sowing seeds of chaos is absolutely scout work. As is recon, counter-recon and getting things done behind enemy lines. Yes, there's support work for us to do, but that's not all Scouts do. DUST is a shooter and we are its Assassins. An assassin class should be efficient at hunting, stalking and backstabbing and -- done right -- getting away with it before anyone knows what happened.
Gameplay mechanics to date have yet to favor healthy assassin play. We've come close, but there's always been a gap or two for players to exploit which upset the tradeoff between risk and reward. We're presently as close to healthy gameplay as we've ever been. The right EWAR tweaks could get us where we need to be. Unless power creep leaves us too far behind.
Dropsuit Usage Rates
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.12.04 13:58:00 -
[50540] - Quote
Scouts should definately be good at killing, but in their unique way, relying on stealth.
Jolly's rise of scout vid is a good example of scout killing. Moody's 60 bomb is a prime example of what went wrong. This is what assaults should be best at. A scout should have to rely on stealth. |
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Harbingerof War
G0DS AM0NG MEN
261
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Posted - 2015.12.04 14:58:00 -
[50541] - Quote
I need honest help here. I know the gal scout and min scout are the two best suits but I have those both proto and I'm thinking of either the amarr scout or caldari scout. Would someone mind telling me what their roles would be based on what they're good with.
Been logi'ing since release. Need to give those needles and self proclaimed king of logi hugs ^-^
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noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2015.12.04 15:04:00 -
[50542] - Quote
Amarr is shotgun scout/ scout hunter. Cal is range skirmishing.
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.12.04 15:35:00 -
[50543] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: I swear, people have forgotten how to be a bastard.
Right!? How much fun it was watching Jolly and Moody running around on YouTube, while not killing things. https://www.youtube.com/watch?v=pZbKm1T2Avshttps://www.youtube.com/watch?v=VCLGEM4cSIghttps://www.youtube.com/watch?v=REsKIZedfgEWant more? There are lots. (Being a bastard has always been about backstabs and shenanigans. Good scoutplay should be sneaky, smart, fast-paced, high risk, high reward with little (if any) room for error. It should be difficult to master and brutally unforgiving, but it should be also be exhilarating, violent and -- most importantly -- fun. What we have now is not good scoutplay. Today, we occupy a space which shouldn't exist; a space where high risk meets low reward. What used to be "outsmart and kill the enemy" has gradually become "avoid the enemy or be killed". What was "brains over brawn" is now "run and hide". What we have today is not rewarding, exhilarating or smart assassin play. What we have today is far from fun.)
To those old Scouts who miss their fangs and those new Scouts who have yet to drink the Kool Aid, don't give up your rightful claim as DUST's Assassin class! We are designed to kill, just like Assaults and Heavies, but we are designed to do so differently. Don't let Ghost Kaiser, CPM or anyone else tell you that killing is not central to scouting. Don't forget what it really means to be a Bastard, and don't settle for anything less than a fair shake. Keep your blades sharp. Keep your wits sharper. Keep your victims guessing. And remember your roots! If ever in doubt, hop over to YouTube and watch more Jolly and Moody.
Yeah, fuck this.
You aren't listening anymore, you aren't reading anymore. You're just taking whatever I say and twisting it until you meet your own agenda.
Seriously. Read this again.
Shotty wrote:
Good scoutplay should be sneaky, smart, fast-paced, high risk, high reward with little (if any) room for error. It should be difficult to master and brutally unforgiving, but it should be also be exhilarating, violent and -- most importantly -- fun.
Ghost Kaisar wrote:
If you have 3 damps and a cloak you should be able to avoid people. It won't be easy, but its totally possible.
Stay in areas with lots of twists and turns. Rings map is great for this. The city there is convoluted with tons of cover. If someone sees you, just start turning corners until you find a place to stay still for a bit.
Don't immediately try to go all Jurrasic Park on them. If they think you stopped moving, its easy to check nearby areas to find where you could be. You want to create doubt.
"Did he stop and hide, or is he still running?"
What part of this isn't sneaky or smart?
What part of this isn't high risk with little room for error?
What part of this isn't exhilarating or fun?
I don't think we should get kills? Did you even READ the words afterwards?
Running around and shotgunning logis in the back. Dragging them out and away, picking them off one by one. Remoting, assassinating, aggravating and accomplishing objectives. The strength of a scout is the ability to CHOOSE your fights. That doesn't mean you should avoid them completely, running around trying to make sure you aren't seen. You want to take fights you can win, and then reposition.
That has ALWAYS been the essence of scouting. You are outclassed in HP by a longshot. To pay for it, you're fast and stealthy. Mindgames have always been an essence in how I play, and Its always been how I've told people to succeed. You want to be a clever, sneaky little bastard.
But you don't see that in my posts anymore.
All you see is the people I've been friends with. The people who I've agreed with.
And you've let that twist your mind, and thus, your words.
You've seen me play. My scout is ANYTHING but passive and avoiding combat. I'm always in the middle of everything, riding thin line between life and death and using the abilities of the suit to survive and overcome. I've never told anyone that your job is to hide, run around and do nothing (Short of games where you're going to lose anyways, which I've always pointed to easy ways to get WP without breaking your bank).
But I might as well be talking to a wall.
I've been in this thread since almost the beginning. The first 50 pages, and I want to say post 20 or something is when I've joined.
My input has almost always been valued, or at least considered. I've been playing this game for a long time, and have had an excellent track record.
But that all changed when I said I was supporting a friend. I've watched almost everything I've said get discounted you. And as I've pointed out, a lot of the advice I'm giving is actually IN LINE with what you want to say. But you don't see that.
So I'm hiding your posts.
First person I've EVER done this to, by the way. I can live with people disagreeing with me. I'm fine with people arguing with me, as most of you have probably seen over the past 2 years.
I'm not fine with people twisting my words, ignoring what I'm saying, and trying to paint me as a villain, especially when the advice I'm giving is effective in teaching people how to play the role in a way that benefits both them, and the team.
I honestly hope you read this and take a good long, HARD look at my last post, and the post from yours I'm referencing.
I don't need or expect an apology.
All I want you to do is actually read what I'm writing.
And if you can't handle that, I won't even bother reading what you're posting. I have a nasty habit of wanting to argue nearly everything, so hiding those posts will prevent me from bashing my head against a wall that simply doesn't want to budge.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.04 16:10:00 -
[50544] - Quote
I read every word of what you wrote.
Short Version: "I'm OK with imbalance so you should be too. If you aren't, you're doing to wrong." With the ever-present elitist dash of "I'm so good."
More of the same old complacent garbage.
Assaults are running around like demigods. Logis are permascanning maps with greater efficiency than even the worst 1.8 Scout. Heavies are rightfully angling for HP and/or HMG buffs b/c Assaults are going toe-to-toe with them. All the while our TTK is near instantaneous in a game of slow TTK and we get painted to squad minimap anytime we get within SG or NK range. And you're suggesting that Park make the best out of running 3 damps and a cloak on his MinScout. Unbelievable.
Dropsuit Usage Rates
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.12.04 16:15:00 -
[50545] - Quote
I don't know what made me think of this, but I had an idea.
We had more than a few talks about how scout uplinks should be harder to scan down right? I've been playing EVE and been playing with Covert Ops ships now for a while.
Uplinks are basically Cynos. They're easy to detect and lets people jump from one place to another (Spawn to ground).
So shouldn't scouts have access to covert ops uplinks?
They would be a new item with different stats. Huge CPU/PG to fit. Scale CPU/PG and skill so that Scout I lets you easily fit Basic Covert Ops uplinks, III lets you fit adv easily and V lets you fit proto easily (And by Easy, I mean comparable to normal uplinks).
They would be very hard to scan. I'm talking sub 20 range for the basic, with proto being as low as 13 (Math needed, I want passive scout scans to pick it up at close range). They also don't have the stupid sound or beam of light. Just a hunk of metal on the ground.
It would have high spawn times and low spawn counts. To counter, the scout carries quite a few of them. They're made so that a scout can wander a city undetected, and drop spawns that won't broadcast where he's at or going. Since Gal Logi's won't be able to sweep the links with their scans, strong scanning scouts would be needed to counter their links. A Cal Scout would be well suited to sweeping these links (And probably be able to find the scout as well).
What do you think?
Can we even make new assets in this game?
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.04 16:29:00 -
[50546] - Quote
Varoth Drac wrote:Scouts should definately be good at killing, but in their unique way, relying on stealth.
Jolly's rise of scout vid is a good example of scout killing. Moody's 60 bomb is a prime example of what went wrong. This is what assaults should be best at. A scout should have to rely on stealth. Completely agree. Just watched the duration the "60 bomb" (skimmed over it earlier) ... looked like 1.8 at its worst.
Grabbed that one in response to Ghost's "all you need to do is a handful". There's no good reason to limit high kill games to other classes. If a Scout is good enough, there's nothing wrong design-wise with him posting 20+ kills.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.04 17:19:00 -
[50547] - Quote
Ghost wrote:I'm not fine with people twisting my words, ignoring what I'm saying, and trying to paint me as a villain, especially when the advice I'm giving is effective in teaching people how to play the role in a way that benefits both them, and the team. One last point of clarification. I don't at all think you're a villain; I think you drank too much Kool Aid. Yes, we're here to help each other, but we're also here to do everything in our power to see that Scouts get a fair shake. Not just MN Scouts. All Scouts. That's what the Barbershop has always been.
What I perceive to be a "deal with it, everything is fine" attitude puts you squarely at odds with those of us who are looking for better balanced interplay. Everything isn't fine, Ghost, and it drives me bonkers when a player with a reputation like yours suggests that it is. I admit I have a bad habit of reading between the lines, but such suggestions -- especially here -- cannot go unaddressed.
Unless Aeon was pulling our chain, EWAR changes are on the horizon. We need to recognize what went wrong last time and learn from it going forward. We have an opportunity to make things right for future Scouts. Going into the upcoming EWAR conversations with an "everything is fine" attitude will only serve to make things worse for Scouts. I hope you change your tone between now and then. Maybe lay off that Kool Aid, drop the stompsquad, and run all 4 Scouts to get a better understanding of where things really are.
Dropsuit Usage Rates
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.12.04 17:42:00 -
[50548] - Quote
Adipem Nothi wrote:Varoth Drac wrote:Scouts should definately be good at killing, but in their unique way, relying on stealth.
Jolly's rise of scout vid is a good example of scout killing. Moody's 60 bomb is a prime example of what went wrong. This is what assaults should be best at. A scout should have to rely on stealth. Completely agree. Just watched the duration the "60 bomb" (skimmed over it earlier) ... looked like 1.8 at its worst. Grabbed that one in response to Ghost's "all you need to do is a handful". There's no good reason to limit high kill games to other classes. If a Scout is good enough, there's nothing wrong design-wise with him posting 20+ kills. I agree with this. So long as stealth was necessary to achieve the kills, there is no reason a scout can't get a high kill count.
They will not generally get as high as assaults though by design. That is because stealth kills are less efficient. It is much quicker to point a gun at someone 60m away and blast them, or to run directly at the enemy with a cooked grenade, than it is to stealth through a flanking manoeuvre and perform hit and run. This is particularly true when farming noobs like in Moody's 60 kills video.
The trade-off for that efficiency is a scout's greater mobility and stealth, which brings it's own varied strategic value. Though we must not forget that assaults also bring a lot to the table that scouts don't, without involving killing. The ability to absorb the enemy's attention, tank damage, create a numbers advantage by grouping up, mutual cover and support. These are all things that assaults bring to the table to balance a scout's disruption and ganking ability.
When I decide between assault or scout in a given situation, it is not the question of whether I want to kill the enemy that informs that decision. It is about whether I want to fight with solidarity, or misdirection.
The system will really be working correctly if the combined kills of a scout and an assault are greater than that of two scouts or two assaults.
I like to think of scouts as a specialised suits, whereas assaults are more generalist. That means that assaults will be the best option in the largest number of circumstances, and therefore will perform the best on average and attract the largest number of players. This means scouts are free to be good at what they do, their "particular set of skills", whilst still being less common on the battlefield. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.04 18:05:00 -
[50549] - Quote
Ghost Kaisar wrote:I don't know what made me think of this, but I had an idea.
We had more than a few talks about how scout uplinks should be harder to scan down right? I've been playing EVE and been playing with Covert Ops ships now for a while.
Uplinks are basically Cynos. They're easy to detect and lets people jump from one place to another (Spawn to ground).
So shouldn't scouts have access to covert ops uplinks? Covert op cynos in EVE are like uplinks, except they don't show up on the overview, but only certain ships can warp to them. Since limiting who can spawn on them in Dust is stupid, I came up with this idea.
They would be a new item with different stats. Huge CPU/PG to fit. Scale CPU/PG and skill so that Scout I lets you easily fit Basic Covert Ops uplinks, III lets you fit adv easily and V lets you fit proto easily (And by Easy, I mean comparable to normal uplinks).
They would be very hard to scan. I'm talking sub 20 range for the basic, with proto being as low as 13 (Math needed, I want passive scout scans to pick it up at close range). They also don't have the stupid sound or beam of light. Just a hunk of metal on the ground.
It would have high spawn times and low spawn counts. To counter, the scout carries quite a few of them. They're made so that a scout can wander a city undetected, and drop spawns that won't broadcast where he's at or going. Since Gal Logi's won't be able to sweep the links with their scans, strong scanning scouts would be needed to counter their links. A Cal Scout would be well suited to sweeping these links (And probably be able to find the scout as well).
What do you think?
Can we even make new assets in this game?
EDIT: I read that last post, since I did want to see your response. I've never been so sad to see that my assumptions were right. It was a good run, but as they say "All good things must come to an end."
Someone do me a favor and tell me when he actually posts something worth considering in response to me. I've never devalued his feedback, only him discrediting what I'm saying on bad grounds. I just don't want to have to wonder if each post from him is going to be the former or the latter.
So the Raider scout would actually fit the description of 'off the grid' ops? Sweet. (I know all scouts but the Raider has the covert uplinks description) Profile of 20db, GS with one damp.
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.04 18:10:00 -
[50550] - Quote
Posting in pieces cause playing a Gods Eater Burst mission on pause keeps deleting posts
Ill give the GS scans, 15db one COM precision, 21db with two, average range 33mts, up to 42? with 4 COM range or is it 45?
Easing from passive to aggressive player
MS & GS, CA, CM, GM, MA, GS, Kampo Logi AKA I is the sun yo
/Z)/V//V
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