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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Ghost Kaisar
Fatal Absolution
13
|
Posted - 2015.09.18 13:54:00 -
[46291] - Quote
J0LLY R0G3R wrote:Dust was being douche yesterday. First few matches 13+ vs 4-5. Takes awhile to get 150 when teams end up like that.
Then middle way through started to get disconnnected from dust. Lost out on a little extra isk because of that lol. Altogether 4 dcs in about an hour or so. But, got the skin
You think thats bad?
FA decided to que some Minmatar FW because Amarr is easy mode.
8 of us jump in a match. Just to see that we found the OH squad on our side.
We lost 7 clones in total before winning. Because everyone would join, see a 5 cap, look at scoreboard and then LEAVE.
All I want is to pew pew
Re-Retired PC Scout. I miss the old days ;_;
If you see me on Dust, my computer must be dead.
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XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.18 13:56:00 -
[46292] - Quote
Ghost Kaisar wrote:J0LLY R0G3R wrote:Dust was being douche yesterday. First few matches 13+ vs 4-5. Takes awhile to get 150 when teams end up like that.
Then middle way through started to get disconnnected from dust. Lost out on a little extra isk because of that lol. Altogether 4 dcs in about an hour or so. But, got the skin You think thats bad? FA decided to que some Minmatar FW because Amarr is easy mode. 8 of us jump in a match. Just to see that we found the OH squad on our side. We lost 7 clones in total before winning. Because everyone would join, see a 5 cap, look at scoreboard and then LEAVE. All I want is to pew pew Were some of those clones lost tks?
AVERT YOUR EYES!
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Ghost Kaisar
Fatal Absolution
13
|
Posted - 2015.09.18 14:11:00 -
[46293] - Quote
XxBlazikenxX wrote:Ghost Kaisar wrote:J0LLY R0G3R wrote:Dust was being douche yesterday. First few matches 13+ vs 4-5. Takes awhile to get 150 when teams end up like that.
Then middle way through started to get disconnnected from dust. Lost out on a little extra isk because of that lol. Altogether 4 dcs in about an hour or so. But, got the skin You think thats bad? FA decided to que some Minmatar FW because Amarr is easy mode. 8 of us jump in a match. Just to see that we found the OH squad on our side. We lost 7 clones in total before winning. Because everyone would join, see a 5 cap, look at scoreboard and then LEAVE. All I want is to pew pew Were some of those clones lost tks?
At least 3.
I died twice because basic Amarr scout at lvl 1 is REALLY BAD.
I don't think I like it. I think I'll skill back into Gal instead. AR's are more to my taste than Scramblers anyways.
Re-Retired PC Scout. I miss the old days ;_;
If you see me on Dust, my computer must be dead.
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BAMM HAVOC
LUX AETERNA INT RUST415
926
|
Posted - 2015.09.18 15:08:00 -
[46294] - Quote
J0LLY R0G3R wrote:Ps. I was thinking about what to name stuff on No Mans Sky when that comes out and it hit me. I have a whole list of names here
XD
As long as the names begin with bacon and end in beer, I am all good.
YOU TUBEZ
BLOGZ
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Pseudogenesis
Nos Nothi
4
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Posted - 2015.09.18 15:19:00 -
[46295] - Quote
Llast 326 wrote:mollerz wrote:Really? I honestly do not know much about the multiplayer aspect as it stands. in October true multiplayer will be launched. as of ow I don't think you can do anything other than 1v1? I have only done training vs myself.. mostly to test lethal weapons. It is all extraordinarily tough to take my own FOB on. I always resort to out and out combat and it is ******* AWESOME. Pro tip- turn off all display functions.. save damage direction. that **** is a virtual video game necessity just due to tech limitations. I only have to set up to show me info if I aim.. which is a decent and tech lore excusable function. Just have to say.. using the dog correctly.. ******* amazing. quiet as a sniper.. more so. True multiplayer comes out in October. Shotty would have to be on PS4 tho... hint hint papa. I mean this would be some true minja **** too. all sneak suits! sheeeeit. take it to the bunker..? i've not unlocked that stuff yetGǪ severe limitations on time lately I did some reading up on things and this is how it looked to me. Pseudo has done some of it already and has good info as far as I know. I rarely even shoot in that game. I so love the ability to recon and plan my strategy for hitting an area. Love having to adapt to some of the surprises that pop up. Sometimes good, sandstorms have saved me from certain doom See you at the bunker I have ALL the info! Y'all feel free to ask me any questions whatsoever about MGSV, just try to avoid spoilers for those who haven't beaten it yet.
I think you guys are gonna love MGO (Metal Gear Online), it's super quirky (cardboard boxes and distracting other players with porno magazines are just some potential options) and has lots of playstyle options, with a high emphasis on stealth, tactics, and high-tech gadgetry (sound familiar?). It's unlike any multiplayer I've ever played before, and apparently people in 2015 are still playing a modded version of MGO2 from Metal Gear Solid 4 on the PS3 despite online support being discontinued 3 years ago. (How they're managing to do that on the PS3, I have absolutely NO idea.)
(I use parentheses too much)
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Ghost Kaisar
Fatal Absolution
13
|
Posted - 2015.09.18 15:56:00 -
[46296] - Quote
Pseudogenesis wrote: (I use parentheses too much)
( I feel your pain dude (Sometimes I use parentheses (Damn I can't ever seem to spell that right on the first go (Same goes for guarentee (I keep using an a instead of an e))) too much as well (I always end up using them to separate thoughts that diverge from the original sentence (Or sometimes just to talk about something related to it, but don't want to be bothered making a whole new sentence for it)).
Just always remember: The period goes after the parentheses when the sentence is done (But they aren't required for anything in the parentheses, since its an incomplete thought, or so I remember).
Re-Retired PC Scout. I miss the old days ;_;
If you see me on Dust, my computer must be dead.
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J0LLY R0G3R
4
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Posted - 2015.09.18 16:53:00 -
[46297] - Quote
Multiplayer actually looks a bit fun. |
mollerz
7
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Posted - 2015.09.18 17:09:00 -
[46298] - Quote
um.. i can't like anything up in here.
wtf |
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 17:53:00 -
[46299] - Quote
Alright bastards it's feed cross numbers time again.
I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line.
Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here.
Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles.
I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input.
So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context.
Thanks for the input Cross
CPM mail me your feedback and remember to have fun!
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noob cavman
Nos Nothi
3
|
Posted - 2015.09.18 18:03:00 -
[46300] - Quote
50 hours in... I broke 20% on mgsv I like freeroam and stealing too much XD im sitting on 5 mill gmp just for the jeer.
The most abusive northerner.
currently reading crossed by alan moore. Remember your table salt XD
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.18 18:28:00 -
[46301] - Quote
mollerz wrote:um.. i can't like anything up in here.
wtf
I've had this on and off for like a year.
CCP banned my like button. ;_;
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Shadowed Cola
Tal-Romon Legion Amarr Empire
1
|
Posted - 2015.09.18 18:40:00 -
[46302] - Quote
Arkena Wyrnspire wrote:mollerz wrote:um.. i can't like anything up in here.
wtf I've had this on and off for like a year. CCP banned my like button. ;_; You can thank GJR for that.
CCP put a limiter on the site, if you spam your button too often it'll go idle. |
mollerz
7
|
Posted - 2015.09.18 18:47:00 -
[46303] - Quote
I assure you I'm not a rabid liker. Ah well. Y'all know I like your stuff. That'll have to suffice. |
mollerz
7
|
Posted - 2015.09.18 18:53:00 -
[46304] - Quote
noob cavman wrote:50 hours in... I broke 20% on mgsv I like freeroam and stealing too much XD im sitting on 5 mill gmp just for the jeer.
LIKE. |
Llast 326
An Arkhos
9
|
Posted - 2015.09.18 19:19:00 -
[46305] - Quote
Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
|
Posted - 2015.09.18 19:39:00 -
[46306] - Quote
Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well.
I think that active scanning being active is a key fix to a big issue with 'active scanners'. This has been discussed here and in other places as well as with some number tweaks. Shotty should have a link for you. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
|
Posted - 2015.09.18 19:43:00 -
[46307] - Quote
Llast 326 wrote:Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem.
Make it active scanning and it doesn't matter how fast you swap. As an aside, I hate the cloak swap delay, there has to be a better way to handle the issues with the cloak.
|
XxBlazikenxX
Ancient Exiles.
2
|
Posted - 2015.09.18 19:47:00 -
[46308] - Quote
Ares 514 wrote:Llast 326 wrote:Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem. Make it active scanning and it doesn't matter how fast you swap. As an aside, I hate the cloak swap delay, there has to be a better way to handle the issues with the cloak. Cloak swap delay is far too clunky, it needs a definite buff. I'd be fine with making it so that the current shimmer still stays while moving, but while you're still you are COMPLETELY invisible and enemies crosshairs will not turn red when their weapon goes over you. Obviously the cloak would shimmer if an enemy bumped into you.
I also feel that the cloak should have a certain "charge" that does not depend on how long you use it, but it drains depending on how much you move and as soon as you stand still it starts to recharge.
AVERT YOUR EYES!
|
Ghost Kaisar
Fatal Absolution
13
|
Posted - 2015.09.18 19:47:00 -
[46309] - Quote
Hey, Judge isn't dead.
Found Him.
Hatemail inbound
Re-Retired PC Scout. I miss the old days ;_;
If you see me on Dust, my computer must be dead.
|
Pseudogenesis
Nos Nothi
4
|
Posted - 2015.09.18 21:02:00 -
[46310] - Quote
Arkena Wyrnspire wrote:mollerz wrote:um.. i can't like anything up in here.
wtf I've had this on and off for like a year. CCP banned my like button. ;_; Try disabling your adblock, that did it for me.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
|
Pseudogenesis
Nos Nothi
4
|
Posted - 2015.09.18 21:09:00 -
[46311] - Quote
Ghost Kaisar wrote:Pseudogenesis wrote: (I use parentheses too much)
( I feel your pain dude (Sometimes I use parentheses (Damn I can't ever seem to spell that right on the first go (Same goes for guarentee (I keep using an a instead of an e))) too much as well (I always end up using them to separate thoughts that diverge from the original sentence (Or sometimes just to talk about something related to it, but don't want to be bothered making a whole new sentence for it)). Just always remember: The period goes after the parentheses when the sentence is done (But they aren't required for anything in the parentheses, since its an incomplete thought, or so I remember). To be fair, I'm learning Python right now and parentheses are super common (and useful!)
In my class this morning I had to deal with print(format(float("number"),".2f")) and it wasn't even a complicated assignment :P
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.18 21:29:00 -
[46312] - Quote
{ Meanwhile; I've been learning Java; and tend to use semicolons a lot; }
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
|
Posted - 2015.09.18 21:32:00 -
[46313] - Quote
Ghost Kaisar wrote: (Damn I can't ever seem to spell that right on the first go (Same goes for guarentee (I keep using an a instead of an e)))
Wait. What?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
noob cavman
Nos Nothi
3
|
Posted - 2015.09.18 21:41:00 -
[46314] - Quote
Ah yes. Spelling and grammar. Considering I have over 3000 books in total now I would know how to do either. This is why I did art... And ended up as a tea master.
The most abusive northerner.
currently reading crossed by alan moore. Remember your table salt XD
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 21:51:00 -
[46315] - Quote
Llast 326 wrote:Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem. Keeping the "put down time" in mind as a knob to use for tuning is a good idea, thanks for bringing it up!
CPM mail me your feedback and remember to have fun!
|
Cross Atu
OSG Planetary Operations
5
|
Posted - 2015.09.18 21:54:00 -
[46316] - Quote
XxBlazikenxX wrote:Ares 514 wrote:Llast 326 wrote:Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem. Make it active scanning and it doesn't matter how fast you swap. As an aside, I hate the cloak swap delay, there has to be a better way to handle the issues with the cloak. Cloak swap delay is far too clunky, it needs a definite buff. I'd be fine with making it so that the current shimmer still stays while moving, but while you're still you are COMPLETELY invisible and enemies crosshairs will not turn red when their weapon goes over you. Obviously the cloak would shimmer if an enemy bumped into you. I also feel that the cloak should have a certain "charge" that does not depend on how long you use it, but it drains depending on how much you move and as soon as you stand still it starts to recharge.
There's some interesting room to explore here conceptually for sure. I think some of this may be out of reach on the PS3 however, but hey if I get the feeling CCP needs more convincing that a port is vital I'll have another item to throw into the mix
CPM mail me your feedback and remember to have fun!
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One Eyed King
Nos Nothi
12
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Posted - 2015.09.18 21:59:00 -
[46317] - Quote
Arkena Wyrnspire wrote:{ Meanwhile; I've been learning Java; and tend to use semicolons a lot; } I was learning C unit life killed all momentum. Need to get back Into it.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Radiant Pancake3
1
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Posted - 2015.09.18 22:06:00 -
[46318] - Quote
Finally got 20$... Respec... Here i cumm!
Rejected by Dreis
Min Loyalist
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Dreis ShadowWeaver
Abstract Requiem
7
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Posted - 2015.09.18 22:11:00 -
[46319] - Quote
Radiant Pancake3 wrote:Finally got 20$... Respec... Here i cumm! Ew, gross.
Creator of the Nova Knifers United channel
Dreis' Minja Blog
CEO of Abstract Requiem
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Pseudogenesis
Nos Nothi
4
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Posted - 2015.09.18 22:13:00 -
[46320] - Quote
Arkena Wyrnspire wrote:{ Meanwhile; I've been learning Java; and tend to use semicolons a lot; } I think I'm a Python kiddie for life, it's just too good. I take one look at Java/Rust/C++ code and I want to throw up.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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