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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 19:15:00 -
[45151] - Quote
Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-) |
Ghost Kaisar
Fatal Absolution
12
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Posted - 2015.09.02 19:31:00 -
[45152] - Quote
Adipem Nothi wrote:Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-)
Logis routinely do well averaging only 2-4 kills in PC.
Scouts aren't bad, just not able to take on tanked assaults suits up front.
I would hate for someone to buff scout HP or something to compensate for the lack of killing. The LAST thing we want is for scouts to become viable slayer suits again.
I think we all hated that time a little on the inside. It was such a mockery of how this game was supposed to be played.
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.02 20:15:00 -
[45153] - Quote
Adipem Nothi wrote:Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-)
I agree... every suit should be able to slay to a decent degree. I guess i just hate that a SG is better on an assault currently then a scout in PC, I was hoping that would be fixed. |
Radiant Pancake3
Destinys Immortals Rise Of Legion.
880
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Posted - 2015.09.02 20:17:00 -
[45154] - Quote
Reminds me of that time I thought I was a sent and took on a PC ready sent in a PC. Also figured out I will proto the Min scout and work on the core skills I need for it ... Currently almost there... But not at home to grind SP yet...
Rejected by Dreis
Min Loyalist
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.02 20:18:00 -
[45155] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-) Logis routinely do well averaging only 2-4 kills in PC. Scouts aren't bad, just not able to take on tanked assaults suits up front. I would hate for someone to buff scout HP or something to compensate for the lack of killing. The LAST thing we want is for scouts to become viable slayer suits again. I think we all hated that time a little on the inside. It was such a mockery of how this game was supposed to be played.
They're not bad but at a disadvantage vs assaults with SG's in a CH. It's easy for an assault to tank one SG hit and still do tons with their slots. In a CH you have to get in close to cleanup links / lay down links and if your team has bad positioning you WILL be fighting those assaults with SG's trying to set up better positions and get points. Currently you're at a disadvantage pretty much every time you engage them.
Perhaps i'm wrong in thinking the SG should be at least as good if not better on a scout than an Assault? |
noob cavman
Nos Nothi
3
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Posted - 2015.09.02 20:21:00 -
[45156] - Quote
Sniping in phantom pain is awesome. That and I can super punch people in the middle of a sandstorm. XD
The most abusive northerner.
currently reading the barrow by mark smylie... shit be dark yo!
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Llast 326
An Arkhos
8
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Posted - 2015.09.02 20:29:00 -
[45157] - Quote
Ares 514 wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-) Logis routinely do well averaging only 2-4 kills in PC. Scouts aren't bad, just not able to take on tanked assaults suits up front. I would hate for someone to buff scout HP or something to compensate for the lack of killing. The LAST thing we want is for scouts to become viable slayer suits again. I think we all hated that time a little on the inside. It was such a mockery of how this game was supposed to be played. They're not bad but at a disadvantage vs assaults with SG's in a CH. It's easy for an assault to tank one SG hit and still do tons with their slots. In a CH you have to get in close to cleanup links / lay down links and if your team has bad positioning you WILL be fighting those assaults with SG's trying to set up better positions and get points. Currently you're at a disadvantage pretty much every time you engage them. Perhaps i'm wrong in thinking the SG should be at least as good if not better on a scout than an Assault? I've generally viewed High Alpha damage weapons as being what a faster low health suit should excel at using.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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One Eyed King
Nos Nothi
11
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Posted - 2015.09.02 20:55:00 -
[45158] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-) Logis routinely do well averaging only 2-4 kills in PC. Scouts aren't bad, just not able to take on tanked assaults suits up front. I would hate for someone to buff scout HP or something to compensate for the lack of killing. The LAST thing we want is for scouts to become viable slayer suits again. I think we all hated that time a little on the inside. It was such a mockery of how this game was supposed to be played. I think it is one thing to not be able to take them head on, but something completely different if scouts can't even kill them using stealth.
I very much hated the head on slayer scouts, but if we relegate the role to pissant then we might as well delete the role.
Stealth and speed should be our slaying strengths, not HP, but I think we are at a point where they are both worth much less, or are such that other roles are overlapping too much.
I have always felt that they fixed Assault Lites by creating Heavy Scouts.
I agree with Shotty that the risk/rewards are still out of alignment. Logis have the same problem. It doesn't make it right.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Radiant Pancake3
Destinys Immortals Rise Of Legion.
882
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Posted - 2015.09.02 21:23:00 -
[45159] - Quote
Oh just my luck wanted to grind that SP and my TV breaks
Rejected by Dreis
Min Loyalist
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.02 21:58:00 -
[45160] - Quote
Ghost Kaisar wrote: Scouts aren't bad, just not able to take on tanked assaults suits up front.
I would hate for someone to buff scout HP or something to compensate for the lack of killing. The LAST thing we want is for scouts to become viable slayer suits again.
I think we all hated that time a little on the inside. It was such a mockery of how this game was supposed to be played.
Agreed 100%. The very last thing I'd want to see is another Scoutocolypse.
That, however, is not a good reason to overlook opportunities for improvement so long as class performance permits room to do so. If Scouts are leading the performance pack, then improvements to scoutly tools and tricks should be off the table. If and when, on the other hand, Scouts are trailing behind, shouldn't the opposite apply?
Cloak handling, cloak mechanics, active scans, passive scans, even movement speeds -- all of these things (and other things) could be tweaked to the Scout's benefit without creating an overpowered uberslayer beast. If the performance stats say there's room for improvement, and we're very careful about we we improve, why not? |
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.09.02 21:59:00 -
[45161] - Quote
The scout sniper is back!
Bittervet
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.02 22:29:00 -
[45162] - Quote
I'm glad assaults can use shotguns well.
My view is that an attack from the front with two assaults is not as effective as an attack the front with an assault and from the rear with a scout.
If the enemy have scans in place, you can't flank anywhere near as effectively with an assault. Not to mention all the other chaos you can cause undetected behind enemy lines.
Frontal assault assaults will always be the easiest form of attack. You need assaults to apply that pressure on the enemy. It's what the assault is designed for, and I'm glad it's comfortable in that role.
Sneaking around is unlikely to net you as many kills. But it will be just as helpful for your team. Some have accused the scout of being a solo role. I disagree, it's about disruption. It allows your team to bring the hammer down, either with the scout there in the fray or off somewhere causing grief. A scout should be no less deadly than any other role. But you'll just be too busy winning the match to get as many kills as others.
This is the way I see things. I just wish the cloak was a little better. It would help define our role as masters of stealth and deception. It saddens me a little to see newer players asking for cloaked scout advice, and everyone telling them not to bother with it. After all, a triple damped assault isn't much different from a scout. It's the cloak that sets us apart. |
Xerxes Achura
33
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Posted - 2015.09.02 23:05:00 -
[45163] - Quote
Varoth Drac wrote:I'm glad assaults can use shotguns well.
My view is that an attack from the front with two assaults is not as effective as an attack the front with an assault and from the rear with a scout.
If the enemy have scans in place, you can't flank anywhere near as effectively with an assault. Not to mention all the other chaos you can cause undetected behind enemy lines.
Frontal assault assaults will always be the easiest form of attack. You need assaults to apply that pressure on the enemy. It's what the assault is designed for, and I'm glad it's comfortable in that role.
Sneaking around is unlikely to net you as many kills. But it will be just as helpful for your team. Some have accused the scout of being a solo role. I disagree, it's about disruption. It allows your team to bring the hammer down, either with the scout there in the fray or off somewhere causing grief. A scout should be no less deadly than any other role. But you'll just be too busy winning the match to get as many kills as others.
This is the way I see things. I just wish the cloak was a little better. It would help define our role as masters of stealth and deception. It saddens me a little to see newer players asking for cloaked scout advice, and everyone telling them not to bother with it. After all, a triple damped assault isn't much different from a scout. It's the cloak that sets us apart.
I would rather 3 assaults pushing a point than 3 scouts. Scout spam doesn't work, just look at most of the Asian corps + SOG; always rekt because we have a gal logi forcing them to triple damp meaning they have very little hp for our assault/heavies to kill.
An assault with 3 damps can't reach the low scan profile of a scout with 3 damps. They are completely different! You can't run at 7m/second, avoid scans, have good E-war have no E-war AND have 2 equipment slots an assault. Scans and a shotgun commando ruin the min assault shotgunning tactic.
SIGN UP!
I have planned a breach flaylock, militia locus grenade and remote explosive ONLY event! |
VAHZZ
RabbitSwarm
8
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Posted - 2015.09.02 23:34:00 -
[45164] - Quote
Breach Flaylock.....I'm in.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
20XX
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.09.03 00:18:00 -
[45165] - Quote
Ares, don't remember if i was in the S.O.G PC, all i know is everytime almost i watch a PC YT video what do i see? MAs with SGs with either links or REs. Maybe my autistic brain is to rigid for it but i can't stand it. If there was ever a time to switch up & use my MS more nows the time.
I'll save shotgunning for pubs/FW. Knife is best. But i will share my Gk.O uplink hunter fit.
Gk.O 2 COM PE CreoDron SG MLT FLP Fluxes Viziam Flux uplinks 1 COM PD 3 COM RA
I want to tweak it so i can put Viziam guaged instead might have to ditch the proto shotgun. But as good as EWAR can get right now, you can see a lot more. When i first started in DL & now Ares & couple others taught me about placement & smashing links. So now i know, now i just have to find new ins & outs of maps and ill be good!
I'm wanting to knife so bad, but me ears..... well ill play with TV on mute. Sorry, i can't hear you over the sound of me learning new routes & my AC!
Gallante Scout Rifleman, Matari Scout Masochist Master
690k to CA CK.0
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Xerxes Achura
33
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Posted - 2015.09.03 00:20:00 -
[45166] - Quote
VAHZZ wrote:Breach Flaylock.....I'm in.
spread the word to those who will willingly run the fit and NOT ruin the event....im thinking
scout suit, no cloak breach flaylock pistol x2 militia locus grenade MUST NOT USE JUMPY MODS
bridge map, to cause more chaos I was thinking of only having us capture 3 points; both homepoints and the bridge!
armor tanked sentinel suits (STD) knives flaylock pistols flux grenade no armor reps allowed! |
Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.03 00:33:00 -
[45167] - Quote
PARKOUR PRACTIONER wrote: Gk.O 2 COM PE CreoDron SG MLT FLP Fluxes Viziam Flux uplinks 1 COM PD 3 COM RA
Do you have a CalScout? |
Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.03 00:36:00 -
[45168] - Quote
Xerxes Achura wrote:VAHZZ wrote:Breach Flaylock.....I'm in. spread the word to those who will willingly run the fit and NOT ruin the event....im thinking scout suit, no cloak breach flaylock pistol x2 militia locus grenade MUST NOT USE JUMPY MODS bridge map, to cause more chaos I was thinking of only having us capture 3 points; both homepoints and the bridge! armor tanked sentinel suits (STD) knives flaylock pistols flux grenade no armor reps allowed!
How about Thukker grenade over milita?
Twitter- LD3514
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
3
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Posted - 2015.09.03 00:36:00 -
[45169] - Quote
Adipem Nothi wrote:PARKOUR PRACTIONER wrote: Gk.O 2 COM PE CreoDron SG MLT FLP Fluxes Viziam Flux uplinks 1 COM PD 3 COM RA
Do you have a CalScout?
No & don't plan to.
Gallante Scout Rifleman, Matari Scout Masochist Master
690k to CA CK.0
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Xerxes Achura
38
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Posted - 2015.09.03 00:40:00 -
[45170] - Quote
Lightning35 Delta514 wrote:Xerxes Achura wrote:VAHZZ wrote:Breach Flaylock.....I'm in. spread the word to those who will willingly run the fit and NOT ruin the event....im thinking scout suit, no cloak breach flaylock pistol x2 militia locus grenade MUST NOT USE JUMPY MODS bridge map, to cause more chaos I was thinking of only having us capture 3 points; both homepoints and the bridge! armor tanked sentinel suits (STD) knives flaylock pistols flux grenade no armor reps allowed! How about Thukker grenade over milita?
good idea, but they R costly for a throw-away suit |
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.03 00:41:00 -
[45171] - Quote
I guess. Anyways, looked through 4 pages and don't see nothing on event. -_-
Twitter- LD3514
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Xerxes Achura
38
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Posted - 2015.09.03 00:43:00 -
[45172] - Quote
Lightning35 Delta514 wrote:I guess. Anyways, looked through 4 pages and don't see nothing on event. -_-
thats because every gallente got 4 eyes |
Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.03 00:45:00 -
[45173] - Quote
Ok how about this-
Militia Amarr light frames- Burst scrambler Breach flaylock Militia or Thukker grenade All plates. No reps no biotics Only krins mods
Now- everyone makes a milita tank and everyone pulls it out.
16 tanks. Figjt till your tank is about to explode- all pop out- span burst and breach pistols at enemy. Gives and thukers/milita locus
Twitter- LD3514
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.03 00:46:00 -
[45174] - Quote
Xerxes Achura wrote:Lightning35 Delta514 wrote:I guess. Anyways, looked through 4 pages and don't see nothing on event. -_- thats because every gallente got 4 eyes
-_- I found it. And why make a Corp? How may players /co yet? How about you just join mine which has some cp and we save up more.
Twitter- LD3514
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.03 00:52:00 -
[45175] - Quote
CHECK GENERAL DISCUSIONS AND CLICK ON TWL
Twitter- LD3514
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VAHZZ
RabbitSwarm
8
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Posted - 2015.09.03 01:24:00 -
[45176] - Quote
We've been infiltrated...i knew i shouldn't have made all those tacos.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
20XX
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.03 02:02:00 -
[45177] - Quote
Legend Sighting! https://forums.dust514.com/default.aspx?g=posts&m=2941709#post2941709
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Xerxes Achura
41
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Posted - 2015.09.03 02:13:00 -
[45178] - Quote
I was going to post this 5 mins ago, but I was like "nah you gotta find that sh*t. I aint tellin you where he posted" |
Ghost Kaisar
Fatal Absolution
12
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Posted - 2015.09.03 03:29:00 -
[45179] - Quote
Lol.
Lowsec roaming in EVE.
Pop through a system as forward scout in a fast tackle. I see someone in local say "Hey Ghost Kiasar, I know your Dust account"
MFW
Sadly he did not stick around to fall victim to our Talwar fleet. Just chatted with him as we bounced from gate to gate.
Overall, we had a good roam. I think we got almost a bil in total destroyed, only lost a single talwar.
Currently listening to: Tsukihime OST
Re-Retired PC Scout. I miss the old days ;_;
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Llast 326
An Arkhos
8
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Posted - 2015.09.03 03:43:00 -
[45180] - Quote
Xerxes Achura wrote:Lightning35 Delta514 wrote:Xerxes Achura wrote:VAHZZ wrote:Breach Flaylock.....I'm in. spread the word to those who will willingly run the fit and NOT ruin the event....im thinking scout suit, no cloak breach flaylock pistol x2 militia locus grenade MUST NOT USE JUMPY MODS bridge map, to cause more chaos I was thinking of only having us capture 3 points; both homepoints and the bridge! armor tanked sentinel suits (STD) knives flaylock pistols flux grenade no armor reps allowed! How about Thukker grenade over milita? good idea, but they R costly for a throw-away suit Should I be concerned that this is similar to a regular fit of mineGǪ and you consider it a throwaway fit?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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