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Thread Statistics | Show CCP posts - 178 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 16:55:00 -
[44431] - Quote
Adipem Nothi wrote:New Numbers! Google Doc: Falloff 2.0.2Design Goals* Restore Range Amps to functional state without going overboard * Return AM Scout's role as "Scout Hunter" without throwing the MN Scout under the bus * Require greater investment to scan dampened units at close range * Reign in potentially too potent passives of AM and CA Scouts proposed in 1.0.1 Looking forward to your thoughts, gents.
By and large, we're weakening passives across the board with this one. As passives are already far weaker than actives, I wouldn't anticipate any meta shifts in terms of competitive recon; that said, this version does solve more than a few existing problems and makes investment in Precision Enhancers and Range Extenders much more meaningful. I'm of the opinion that 2.0.2 would dovetail nicely with a nerf package for active scans.
I think you should include a Profile table in it for reference. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 17:03:00 -
[44432] - Quote
Ares 514 wrote: I think you should include a Profile table in it for reference.
Good idea. Done.
CPM Sgt Kirk - On Community
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 17:07:00 -
[44433] - Quote
For active scanners i like it with the following additional suggestion below.
Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 17:13:00 -
[44434] - Quote
Initial impressions are passives seem okay. Wasn't sure about reduced range but it achieves the affect without requiring range extenders to add a set meter increase instead of % based. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 17:15:00 -
[44435] - Quote
Ares 514 wrote:For active scanners i like it with the following additional suggestion below. Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long.
Just to clarify, the 46dB scanner would last the longest, the 30dB a shorter duration and the 21dB the shortest. Then at Advanced / Proto tier maybe instead of both duration / recharge changing just have recharge speed increase. That way you have one variable. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 17:17:00 -
[44436] - Quote
Ares 514 wrote:For active scanners i like it with the following additional suggestion below. Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long.
Not sure that I'm following. Currently, STD Scanners scan at 46dB, ADV at 36dB, PRO at 28dB and Focused at 20dB. GalLogis get at 25% bonus to precision.
Can you give me more specific numbers?
CPM Sgt Kirk - On Community
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 17:20:00 -
[44437] - Quote
Adipem Nothi wrote:Ares 514 wrote:For active scanners i like it with the following additional suggestion below. Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long. Not sure that I'm following. Currently, STD Scanners scan at 46dB, ADV at 36dB, PRO at 28dB and Focused at 20dB. GalLogis get at 25% bonus to precision. Can you give an example with specific numbers?
So i'm saying have a 46dB, a 36dB, a 28dB, and a 20dB available at Standard/Advanced/Proto tiers. So instead of scan precision increasing by tier it's available at all tiers. Then change either duration and/or recharge rates based on tiers.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 17:24:00 -
[44438] - Quote
Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.24 17:36:00 -
[44439] - Quote
My brain.....
Passive scans:
2.1 OK. Logis probably won't agree to having their scan range reduced. You probably won't be able to nerf the inner ring quite that much.
2.2 OK. Interesting. Same problem with logis though. This might be good with 20m range logis. It's quite a big shift though, which makes me worry.
Might I suggest, as an alternative, 70% precision inner ring, 30% range extenders, everything else as now. Mega scan logis would be possible, but at least they'd have to sacrifice nearly all modules. Perhaps a 10% precision penalty to range mods. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 17:38:00 -
[44440] - Quote
Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists.
To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP.
Also, would the units above have the same scan range and scan angles?
CPM Sgt Kirk - On Community
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 17:42:00 -
[44441] - Quote
Adipem Nothi wrote:Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists. To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP. Also, would the scanners above have the same scan range and scan angles?
Maybe i wasn't clear, but those were just random numbers i threw in quickly.
You're right i was framing it in the current context not your new Reserves (which i like). Basically keep what you have but allow all tiers to have each precision level variants and don't have scan precision be the variable that changes by tier. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.24 17:49:00 -
[44442] - Quote
Active scan proposal feedback:
I quite like the idea. Only problems I have are that it's quite a big change, and it's not clear exactly how much it would improve the game. I guess it would make scanning a little more hazardous, but I don't see a large difference. Would you limit to one scanner, like a cloak? I'm imagining them running out of charge quite fast to be balanced.
I like Ares' idea of having different precision at each tier, so long as it's balanced.
My idea of snapshot scans (1 sec durations) would probably be easier to implement, but might be seen as too much of a nerf.
Focussed scanners should still be nerfed to 50m imo. Perhaps they should be team - shared though. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 17:49:00 -
[44443] - Quote
Varoth Drac wrote: 2.1 OK. Logis probably won't agree to having their scan range reduced. You probably won't be able to nerf the inner ring quite that much.
2.2 OK. Interesting. Same problem with logis though. This might be good with 20m range logis. It's quite a big shift though, which makes me worry.
In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecdotal in-game observations, I presume Scout performance/efficiency has declined alongside usage. Scouts have mobility, EWAR, and not much else. If there's going to be a special EWAR snowflake, I believe it should be the Scout. The Progression Tab says so :-) Again, in my opinion, the Logi range buff was a mistake and it bleeds allover the AM Scout's role; I believe we need to fix that with Falloff 2.0.
Varoth Drac wrote: Might I suggest, as an alternative, 70% precision inner ring, 30% range extenders, everything else as now. Mega scan logis would be possible, but at least they'd have to sacrifice nearly all modules. Perhaps a 10% precision penalty to range mods.
Adding now ...
CPM Sgt Kirk - On Community
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.08.24 17:51:00 -
[44444] - Quote
About time!
I don't see why "vacation" and "forum interaction" have to be mutually exclusive. It's almost certainly the easiest of his job requirements. Just a quick "I'm not dead!" here, some light trolling there, I'm sure just walking into a thread, coughing and leaving once a fortnight would be enough to quell the tinfoil hattery.
Though to be fair, for me "vacation" means "I get to live on the internet for a while", so maybe I'm biased.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.08.24 17:54:00 -
[44445] - Quote
That's not to say the man doesn't deserve his rest, though. If I had to work on this game for more than two weeks at a time I'd probably go insane.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.24 17:59:00 -
[44446] - Quote
Adipem Nothi wrote: In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecdotal in-game observations, I presume Scout performance/efficiency has declined alongside usage. Scouts have mobility, EWAR, and not much else. If there's going to be a special EWAR snowflake, I believe it should be the Scout. The Progression Tab says so :-) Logis don't need the range buff, and range buff absolutely bleeds allover AM Scout's role.
Scouts do have superior EWAR than logis.
Assaults have average profile, precision and range.
Logis have poor profile, average precision and superior range.
Scouts have superior profile, superior precision and average range. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 18:02:00 -
[44447] - Quote
Varoth Drac wrote:Adipem Nothi wrote: In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecdotal in-game observations, I presume Scout performance/efficiency has declined alongside usage. Scouts have mobility, EWAR, and not much else. If there's going to be a special EWAR snowflake, I believe it should be the Scout. The Progression Tab says so :-) Logis don't need the range buff, and range buff absolutely bleeds allover AM Scout's role.
Scouts do have superior EWAR than logis. Assaults have average profile, precision and range. Logis have poor profile, average precision and superior range. Scouts have superior profile, superior precision and average range.
I like everyone having the same base scan range. Balances out range extenders and gives a solid foundation IMO.
Edit: I also agree with shotty they never should have had better range then scouts. Note that his suggestion nerfs scout scan range to. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.24 18:15:00 -
[44448] - Quote
Ares 514 wrote:[I like everyone having the same base scan range. Balances out range extenders and gives a solid foundation IMO.
Edit: I also agree with shotty they never should have had better range then scouts. Note that his suggestion nerfs scout scan range to. I suppose they could reduce logi's profile to equal assaults as well. I kind of like logis having good passive scans, but I can kind of see how it overlaps with scouts.
What I don't ever want to see though, is scouts sitting in a scrum of heavies, as their personal walking radar dish. Scouts should be out hunting, their passive scans alerting their squad mates of enemy positions. Scout and squad attack the scanned target in a pincer attack. Using the scout's role to dominate as part of a team, as it should be. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 18:21:00 -
[44449] - Quote
Varoth Drac wrote:Adipem Nothi wrote: In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecdotal in-game observations, I presume Scout performance/efficiency has declined alongside usage. Scouts have mobility, EWAR, and not much else. If there's going to be a special EWAR snowflake, I believe it should be the Scout. The Progression Tab says so :-) Logis don't need the range buff, and range buff absolutely bleeds allover AM Scout's role.
Scouts do have superior EWAR than logis. Assaults have average profile, precision and range. Logis have poor profile, average precision and superior range. Scouts have superior profile, superior precision and average range. The AM Scout took a big hit with Falloff 1.0, and Scout intra-class parity was lost. If we have the chance, I think we should at minimum propose fixing what was broken and make an honest effort at restoring parity. So long as multi-tasking, ass-kicking Logis are providing competent short-range passives, there will be no room or demand for the AM Scout's short-range passives. This is a clear case of role overlap. Logis really don't need the edge anymore, and the AM Scout would definitely stand to benefit from getting his role back.
If (rather) we're content to accept this instance of role bleed, perhaps we should pitch another instance to the Triage Ward: Let's restore Scout Parity by adding a 3rd EQ slot to the otherwise unpopular and role-less AM Scout. Not really.
CPM Sgt Kirk - On Community
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.24 18:34:00 -
[44450] - Quote
Adipem Nothi wrote:The AM Scout took a big hit with Falloff 1.0, and Scout intra-class parity was lost. If we have the chance, I think we should at minimum propose fixing what was broken and make an honest effort at restoring parity. So long as multi-tasking, ass-kicking Logis are providing competent short-range passives, there will be no room or demand for the AM Scout's short-range passives. This is a clear case of role overlap. If we're content to accept this instance of role bleed, perhaps we should pitch another instance to the Triage Ward: Let's restore Scout Parity by adding a 3rd EQ slot to the otherwise unpopular and role-less AM Scout. (not really) If range amps are buffed, then I accept that there will be a degree of overlap, as both will be able to provide passive scans to their squad. They do not do this in the same way though. Logi scans are more defensive, scouts should be out flanking. But yes, a degree of overlap.
I feel that you would have a case for nerfing the range on the basis that if range amps are buffed, it might be both OP, and there may be some overlap with scout's recon abilities. The fact logis would be OP at scanning in general is the main issue though. Don't make it just about scouts.
I think you are going to run into a lot of resistance if you just say, "scanning logis will replace Amarr scouts". They have a different role, even if both involve scanning. |
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 18:35:00 -
[44451] - Quote
Varoth Drac wrote: Might I suggest, as an alternative, 70% precision inner ring, 30% range extenders, everything else as now. Mega scan logis would be possible, but at least they'd have to sacrifice nearly all modules. Perhaps a 10% precision penalty to range mods.
Added ... though without the 10% precision penalty (for apple/apple purposes). Do you see anything you'd like to tweak?
CPM Sgt Kirk - On Community
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.24 18:50:00 -
[44452] - Quote
Adipem Nothi wrote:Varoth Drac wrote: Might I suggest, as an alternative, 70% precision inner ring, 30% range extenders, everything else as now. Mega scan logis would be possible, but at least they'd have to sacrifice nearly all modules. Perhaps a 10% precision penalty to range mods.
Added ... though without the 10% precision penalty (for apple/apple purposes). Do you see anything you'd like to tweak? Thanks. Seems ok at low scanning module investment.
It's just when you look at fits with multiple extenders and enhancers that things get a little crazy. This is why I suggest the precision penalty on extenders. To nerf the extreme fits, whilst maintaining the viability of fitting just one or two EWAR modules. It does somewhat reduce the Amarr scouts ability to scan other scouts though.
On the subject of drawbacks, myofibs should definitely increase jump stamina use. Get people fitting cardiacs instead of armour if they want to high jump. But that's another issue. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 18:54:00 -
[44453] - Quote
Varoth Drac wrote:Adipem Nothi wrote:The AM Scout took a big hit with Falloff 1.0, and Scout intra-class parity was lost. If we have the chance, I think we should at minimum propose fixing what was broken and make an honest effort at restoring parity. So long as multi-tasking, ass-kicking Logis are providing competent short-range passives, there will be no room or demand for the AM Scout's short-range passives. This is a clear case of role overlap. If we're content to accept this instance of role bleed, perhaps we should pitch another instance to the Triage Ward: Let's restore Scout Parity by adding a 3rd EQ slot to the otherwise unpopular and role-less AM Scout. (not really) If range amps are buffed, then I accept that there will be a degree of overlap, as both will be able to provide passive scans to their squad. They do not do this in the same way though. Logi scans are more defensive, scouts should be out flanking. But yes, a degree of overlap. I feel that you would have a case for nerfing the range on the basis that if range amps are buffed, it might be both OP, and there may be some overlap with scout's recon abilities. The fact logis would be OP at scanning in general is the main issue though. Don't make it just about scouts. I think you are going to run into a lot of resistance if you just say, "scanning logis will replace Amarr scouts". They have a different role, even if both involve scanning. Revised previous post; not trying to be an arse, and it did sounded a bit arsy on reading back over it. I believe we're close to being on the same page, Varoth. I'm not looking to revive the old Recon Scout. Overall, I'd like to see a general deescalation in the potency of passive scans in Falloff 2.0 for a few reasons:
1. First and foremost, passives are now shared up to 16x. While I'd love to see Range Amps restored and EWAR loadouts made more viable, we can't have units of any type passively illuminating large sections of battlefield at intense precision. It's bad for gameplay and it's bad for balance.
2. Active Scans are out-of-control; reigned them in would better gameplay for all units. That said, I'm of the opinion that active scans should remain the predominant form of recon. If passives are not deescalated alongside actives, we run high risk of a meta shift back toward the bored, embedded passive recon unit. No bueno.
3. The "backstab warnings" afforded by high intensity inner rings are arguably fair in a 1v1 setting, but shared 8x to 16x make for an unreasonable and unmanageable risk factor. Backstab gameplay may not be popular, but I believe it deserves its place in a shooter, and I believe it has the same claim to viability at competitive levels as any other reasonable playstyle.
4. For reasons related to Scout intra-class parity previously discussed.
5. To make EWAR modules more worthwhile for all unit types.
CPM Sgt Kirk - On Community
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.08.24 19:12:00 -
[44454] - Quote
Sounds good, though I don't think passives are too powerful at the moment, except possibly the inner rings.
By the way, I don't necessarily prefer my proposal over yours. It's just an alternative. There is so much to consider after all. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.08.24 19:14:00 -
[44455] - Quote
Varoth Drac wrote:Sounds good, though I don't think passives are too powerful at the moment, except possibly the inner rings.
By the way, I don't necessarily prefer my proposal over yours. It's just an alternative. There is so much to consider after all.
Passive EWAR isn't really a problem cause it's dead currently. They killed Range Extenders. |
Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 19:33:00 -
[44456] - Quote
Varoth Drac wrote:Sounds good, though I don't think passives are too powerful at the moment, except possibly the inner rings.
By the way, I don't necessarily prefer my proposal over yours. It's just an alternative. There is so much to consider after all. I agree, but they'd be incredibly strong if range extenders were reverted to 45%.
I'd like to see Range Extenders returned to useful with Falloff 2.0, though the former 45% is very likely out of reach. Looking at the numbers, I'm thinking our best bet at useful Range Extenders involves reducing base scan ranges across the board.
CPM Sgt Kirk - On Community
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 19:37:00 -
[44457] - Quote
Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists. To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP. Also, would the scanners above have the same scan range and scan angles? Maybe i wasn't clear, but those were just random numbers i threw in quickly. You're right i was framing it in the current context not your new Reserves (which i like). Basically keep what you have but allow all tiers to have each precision level variants and don't have scan precision be the variable that changes by tier.
Like this?
Google Doc: Beam Scanners - Ares Model
CPM Sgt Kirk - On Community
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VAHZZ
RabbitSwarm
7
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Posted - 2015.08.24 20:01:00 -
[44458] - Quote
RatMan is mad with us! He chose 4!
Co-Founder of RabbitSwarm
OG Scout with a Mouth.
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dzizur
Nos Nothi
697
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Posted - 2015.08.24 20:05:00 -
[44459] - Quote
VAHZZ wrote:RatMan is mad with us! He chose 4! nah, that's a typo
lol
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dzizur
Nos Nothi
699
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Posted - 2015.08.24 20:13:00 -
[44460] - Quote
https://www.youtube.com/watch?v=R37HeZBYa5E
a video someone posted when servers were fluxed up
now if someone will try to tell me again that lag has nothing to do with fps in dust I will run around all night with a thuker in one hand and Burst ScP in other hunting for that mofo |
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