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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 15:31:00 -
[39451] - Quote
Ares 514 wrote:Pseudogenesis wrote:This is all very exciting! Raiding is finally here. It'll be interesting to see how the game develops over the course of the next few weeks.
I guess I have to actually start playing matches when I log on so we can rack up those command points Raiding is not really here sadly. The recent change to 10 million for a clone pack made them very affordable and I wish they had it set at that rate before. All we know is clone packs will now cost CP and possibly some ISK. Personally I found the complete lack of details on The PC changes very dissapointing. No indication from CCP on CP costs, limits, or rate of earning them. Big fail in my books. There is some information here: https://forums.dust514.com/default.aspx?g=posts&m=2846896#post2846896
Shoot scout with yes. - Ripley Riley (for CPM2)
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Llast 326
An Arkhos
7
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Posted - 2015.07.06 15:45:00 -
[39452] - Quote
25,000 CP without a district. So that is the cost of a raid? or is does Raiding have a different cost? Pirates need to knowGǪ
Edit: Also this deploys while I am on a three day shift
MOAR Ladders
SpadeGǪ Remember your Warbarge
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.06 15:45:00 -
[39453] - Quote
Adipem Nothi wrote:Ares 514 wrote:Pseudogenesis wrote:This is all very exciting! Raiding is finally here. It'll be interesting to see how the game develops over the course of the next few weeks.
I guess I have to actually start playing matches when I log on so we can rack up those command points Raiding is not really here sadly. The recent change to 10 million for a clone pack made them very affordable and I wish they had it set at that rate before. All we know is clone packs will now cost CP and possibly some ISK. Personally I found the complete lack of details on The PC changes very dissapointing. No indication from CCP on CP costs, limits, or rate of earning them. Big fail in my books. There is some information here: https://forums.dust514.com/default.aspx?g=posts&m=2846896#post2846896 The only thing I didn't find was the cost for Raiding. Did I over look it?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Llast 326
An Arkhos
7
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Posted - 2015.07.06 15:46:00 -
[39454] - Quote
One Eyed King wrote:Adipem Nothi wrote:Ares 514 wrote:Pseudogenesis wrote:This is all very exciting! Raiding is finally here. It'll be interesting to see how the game develops over the course of the next few weeks.
I guess I have to actually start playing matches when I log on so we can rack up those command points Raiding is not really here sadly. The recent change to 10 million for a clone pack made them very affordable and I wish they had it set at that rate before. All we know is clone packs will now cost CP and possibly some ISK. Personally I found the complete lack of details on The PC changes very dissapointing. No indication from CCP on CP costs, limits, or rate of earning them. Big fail in my books. There is some information here: https://forums.dust514.com/default.aspx?g=posts&m=2846896#post2846896 The only thing I didn't find was the cost for Raiding. Did I over look it? You know this is getting creepy King
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.06 15:51:00 -
[39455] - Quote
They only require about 250 daily missions completed for a raid, so with a decent number of active players we should be able to raid 2-4 times a week.
I suggest we look into recruiting again, we jumped the gun a bit last time and it seems like a lot of people have left. A lot of corporations will be rushing to recruit now that PC 2.0 is here so if we don't act now we may miss out on a lot of potential applicants.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 16:03:00 -
[39456] - Quote
Pseudogenesis wrote:They only require about 250 daily missions completed for a raid, so with a decent number of active players we should be able to raid 2-4 times a week.
I suggest we look into recruiting again, we jumped the gun a bit last time and it seems like a lot of people have left. A lot of corporations will be rushing to recruit now that PC 2.0 is here so if we don't act now we may miss out on a lot of potential applicants. Maths: https://docs.google.com/spreadsheets/d/1ZNuxV-0v4LpvLPaxhyjXsOt787GuvIAMpb11EpL_Jl0/edit?usp=sharing
Shoot scout with yes. - Ripley Riley (for CPM2)
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.06 16:35:00 -
[39457] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:They only require about 250 daily missions completed for a raid, so with a decent number of active players we should be able to raid 2-4 times a week.
I suggest we look into recruiting again, we jumped the gun a bit last time and it seems like a lot of people have left. A lot of corporations will be rushing to recruit now that PC 2.0 is here so if we don't act now we may miss out on a lot of potential applicants. Maths: https://docs.google.com/spreadsheets/d/1ZNuxV-0v4LpvLPaxhyjXsOt787GuvIAMpb11EpL_Jl0/edit?usp=sharing Good thing we have some people who actually want to do math to challenge my conjecture!
Looking at this my guess is we'll get anywhere from 25-40k daily, but it's anyone's guess how much or if the number will even be consistent. Only time will tell, but at the very least it seems like we'll be able to raid pretty frequently.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Llast 326
An Arkhos
7
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Posted - 2015.07.06 16:48:00 -
[39458] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:They only require about 250 daily missions completed for a raid, so with a decent number of active players we should be able to raid 2-4 times a week.
I suggest we look into recruiting again, we jumped the gun a bit last time and it seems like a lot of people have left. A lot of corporations will be rushing to recruit now that PC 2.0 is here so if we don't act now we may miss out on a lot of potential applicants. Maths: https://docs.google.com/spreadsheets/d/1ZNuxV-0v4LpvLPaxhyjXsOt787GuvIAMpb11EpL_Jl0/edit?usp=sharing Good thing we have some people who actually want to do math to challenge my conjecture! Looking at this my guess is we'll get anywhere from 25-40k daily, but it's anyone's guess how much or if the number will even be consistent. Only time will tell, but at the very least it seems like we'll be able to raid pretty frequently. Luck of the draw on Missions will be a factor for sure. Sometimes I can accomplish 8 in one matchGǪ others i draw a bunch of Vehicle Assists
MOAR Ladders
SpadeGǪ Remember your Warbarge
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.07.06 17:22:00 -
[39459] - Quote
Adipem Nothi wrote:@ Duncan
Found fitting space to be pretty tight on most of the STD assaults I've test driven. In most cases, I'm thinking PG and/or CPU upgrades will be found in 1 to 2 of their newly created slots. Resource-wise, thinking Logis will be better positioned to see improvements at the lower tiers. Commandos and Scouts to a lesser degree (especially cloak-free Scouts). Not sure about Heavies.
Ultimately, and based primarily upon arse-pulled expectations, I anticipate that tiericide will slightly extend TTK for most classes and will make ducking scans less of an all-or-nothing commitment for Scouts.
Edit: If I'm wrong, and everyone else's performance improves but the Scout's, then Scouts will be in a good position to argue for +1 slot. Same goes for Heavies.
Edit 2: Would favor other solutions over +1 slot.
All suits will improve except those at proto-equivalent. Suits with more slots than other suits will improve more. TTK will increase for those suits whose power creeps more than others. So just because a suit improves, doesn't mean it will do better, because other suits will improve too.
Grossly over-simplified I'm sure, but predicting anything with more inputs than that will make my head explode and is mostly pointless. The fun will be in finding out how it *feels*.
[edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage.... |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 17:30:00 -
[39460] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:They only require about 250 daily missions completed for a raid, so with a decent number of active players we should be able to raid 2-4 times a week.
I suggest we look into recruiting again, we jumped the gun a bit last time and it seems like a lot of people have left. A lot of corporations will be rushing to recruit now that PC 2.0 is here so if we don't act now we may miss out on a lot of potential applicants. Maths: https://docs.google.com/spreadsheets/d/1ZNuxV-0v4LpvLPaxhyjXsOt787GuvIAMpb11EpL_Jl0/edit?usp=sharing Good thing we have some people who actually want to do math to challenge my conjecture! Looking at this my guess is we'll get anywhere from 25-40k daily, but it's anyone's guess how much or if the number will even be consistent. Only time will tell, but at the very least it seems like we'll be able to raid pretty frequently. Tough to say. At current activity levels, I'd ballpark 1x to 3x per week if raids cost 25k CP. I'm up for recruiting and training active newbros. Could be fun to use FW for training.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 17:37:00 -
[39461] - Quote
Duncan wrote: :: snip :: [edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage....
My money's on the former. As a net effect, I suspect we'll see the HP gap between STD and PRO shrink a 'bit. Suspect that damage amps are too resource intensive to stack on lower end suits. Again, pulling from arse.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Llast 326
An Arkhos
7
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Posted - 2015.07.06 17:40:00 -
[39462] - Quote
Adipem Nothi wrote:Duncan wrote: :: snip :: [edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage....
My money's on the former. As a net effect, I suspect we'll see the HP gap between STD and PRO shrink a 'bit. Suspect that damage amps are too resource intensive to stack on lower end suits. Again, pulling from arse. I expect people to use a lot more fitting mods as well.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.06 17:52:00 -
[39463] - Quote
Llast 326 wrote:Adipem Nothi wrote:Duncan wrote: :: snip :: [edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage....
My money's on the former. As a net effect, I suspect we'll see the HP gap between STD and PRO shrink a 'bit. Suspect that damage amps are too resource intensive to stack on lower end suits. Again, pulling from arse. I expect people to use a lot more fitting mods as well.
I agree. We'll see CPU/PG module usage increase a lot. Any non proto suit will probably have one of them I bet.
Overlord of Broman
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.06 18:47:00 -
[39464] - Quote
Llast 326 wrote:One Eyed King wrote:Adipem Nothi wrote:Ares 514 wrote:Pseudogenesis wrote:This is all very exciting! Raiding is finally here. It'll be interesting to see how the game develops over the course of the next few weeks.
I guess I have to actually start playing matches when I log on so we can rack up those command points Raiding is not really here sadly. The recent change to 10 million for a clone pack made them very affordable and I wish they had it set at that rate before. All we know is clone packs will now cost CP and possibly some ISK. Personally I found the complete lack of details on The PC changes very dissapointing. No indication from CCP on CP costs, limits, or rate of earning them. Big fail in my books. There is some information here: https://forums.dust514.com/default.aspx?g=posts&m=2846896#post2846896 The only thing I didn't find was the cost for Raiding. Did I over look it? You know this is getting creepy King Who have you been talking to?
I am sure it was just a misunderstanding.
>.> <. <
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Admiral James Kirk
55
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Posted - 2015.07.06 19:08:00 -
[39465] - Quote
Just finished reading this entire thread. Started back in Feb. 6/10 - Could have probably gotten better bathroom material but ocd prevents me from starting anything new before finishing something already started.
alt of sgt kirk
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 19:13:00 -
[39466] - Quote
Admiral James Kirk wrote:Just finished reading this entire thread. Started back in Feb. 6/10 - Could have probably gotten better bathroom material but ocd prevents me from starting anything new before finishing something already started. That's quite the feat! +1
Shoot scout with yes. - Ripley Riley (for CPM2)
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dzizur
Nos Nothi
419
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Posted - 2015.07.06 19:41:00 -
[39467] - Quote
Ohhkay wafflelords 1.2 concerns
warbarge level 8 = +9% dmg? (pricey as flux though) = new warbarge modules? new squad sizes vs scotty old loadouts being updated - actually, there may be one good thing about it - if people will really have some of their fits removed, the game will work better for like...1 hour? :D |
Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 19:53:00 -
[39468] - Quote
dzizur wrote:warbarge level 8 = +9% dmg? (pricey as flux though) = new warbarge modules? Completely missed that line. Haven't heard anything at all about new subsystems; guess they'll add them later.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.07.06 19:59:00 -
[39469] - Quote
dzizur wrote: warbarge level 8 = +9% dmg?
A privilege reserved for the Saudi royal family and Russian oligarchs.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.07.06 20:13:00 -
[39470] - Quote
Adipem Nothi wrote:dzizur wrote:warbarge level 8 = +9% dmg? (pricey as flux though) = new warbarge modules? Completely missed that line. Haven't heard anything at all about new subsystems; guess they'll add them later.
I missed it to... I also really don't like it. The WB damage bonus is BS IMO.
Overlord of Broman
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dzizur
Nos Nothi
420
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Posted - 2015.07.06 20:17:00 -
[39471] - Quote
Adipem Nothi wrote:dzizur wrote:warbarge level 8 = +9% dmg? (pricey as flux though) = new warbarge modules? Completely missed that line. Haven't heard anything at all about new subsystems; guess they'll add them later.
hm, I wonder if you can level those placeholder subsystems
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.06 20:26:00 -
[39472] - Quote
I just had a thought.
Will starter fits get more slots too? They don't have a Proto version (?), so I'm a little concerned.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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IAmDuncanIdaho II
Nos Nothi
2
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Posted - 2015.07.06 20:57:00 -
[39473] - Quote
Ares 514 wrote:Llast 326 wrote:Adipem Nothi wrote:Duncan wrote: :: snip :: [edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage....
My money's on the former. As a net effect, I suspect we'll see the HP gap between STD and PRO shrink a 'bit. Suspect that damage amps are too resource intensive to stack on lower end suits. Again, pulling from arse. I expect people to use a lot more fitting mods as well. I agree. We'll see CPU/PG module usage increase a lot. Any non proto suit will probably have one of them I bet.
For me that's the whole point. Use the "new" slots for more stuff, or for a fitting mod to boost current stuff. eg. I will be able to put 2 complex kincats on the STD Minja and then I should actually be able to do something else with it.
That's where the power creep comes in. |
Kaeru Nayiri
Ready to Play
1
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Posted - 2015.07.06 21:07:00 -
[39474] - Quote
And I just got my Mobile Factory to 5. Oh well, moar components !!
I refuse to touch the other subsystems until there is something worthwhile.
Know what cannot be known.
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Pseudogenesis
Nos Nothi
3
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Posted - 2015.07.06 21:14:00 -
[39475] - Quote
dzizur wrote:Ohhkay wafflelords 1.2 concerns warbarge level 8 = +9% dmg? (pricey as flux though) = new warbarge modules? Warbarge level =/= subsystem level. What you're referring to is subsystem level, which caps at 5 as far as I know. Warbarge level just determines the number of subsystems you are capable of having active. Since we already have all the subsystems in the game this could mean one of two things: 1, that new subsystems are being added in this next patch (unlikely) or 2, that they just increased the warbarge level ahead of time to pave the way for new subsystems and give people something to spend their components on (likely)
Therefore, rev up your production facilities and start saving those components boys, because we're about to get new subsystems soon(tm)
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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dzizur
Nos Nothi
422
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Posted - 2015.07.06 21:26:00 -
[39476] - Quote
so there's more levels on the warbarge, but no new subsystems new currency and market but nothing to buy new game mode which "for now" is the same as the old one
sounds like good old communism :D
I'm very happy about the slot/fitting and squad changes though, can't wait to see it tommorow :)
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.06 21:30:00 -
[39477] - Quote
IAmDuncanIdaho II wrote:Ares 514 wrote:Llast 326 wrote:Adipem Nothi wrote:Duncan wrote: :: snip :: [edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage....
My money's on the former. As a net effect, I suspect we'll see the HP gap between STD and PRO shrink a 'bit. Suspect that damage amps are too resource intensive to stack on lower end suits. Again, pulling from arse. I expect people to use a lot more fitting mods as well. I agree. We'll see CPU/PG module usage increase a lot. Any non proto suit will probably have one of them I bet. For me that's the whole point. Use the "new" slots for more stuff, or for a fitting mod to boost current stuff. eg. I will be able to put 2 complex kincats on the STD Minja and then I should actually be able to do something else with it. That's where the power creep comes in. Yeah. I am thinking there will be a point where the assualts will have to lose a slot.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.06 21:38:00 -
[39478] - Quote
dzizur wrote:so there's more levels on the warbarge, but no new subsystems new currency and market but nothing to buy new game mode which "for now" is the same as the old one
sounds like good old communism :D
I'm very happy about the slot/fitting and squad changes though, can't wait to see it tommorow :)
I really think the 'new gamemode' was just a total mistake caused by copying and pasting too much. There is no 'new gamemode'.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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One Eyed King
Nos Nothi
10
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Posted - 2015.07.06 21:41:00 -
[39479] - Quote
Dreis ShadowWeaver wrote:dzizur wrote:so there's more levels on the warbarge, but no new subsystems new currency and market but nothing to buy new game mode which "for now" is the same as the old one
sounds like good old communism :D
I'm very happy about the slot/fitting and squad changes though, can't wait to see it tommorow :)
I really think the 'new gamemode' was just a total mistake caused by copying and pasting too much. There is no 'new gamemode'. Raiding is new
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.06 21:44:00 -
[39480] - Quote
One Eyed King wrote: Yeah. I am thinking there will be a point where the assualts will have to lose a slot.
Too late for -1 slot, I think. Thinking Logis and Commandos are going to be too strong for that to fly.
/ arsepull
Shoot scout with yes. - Ripley Riley (for CPM2)
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