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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.01 14:18:00 -
[36931] - Quote
Pseudogenesis wrote: So if it costs 53,000, and the upgrade would net me 100 more components a day, it would take 530 days of collecting before I "paid off" the components spent on the upgrade... I think I'm gonna go ahead and pass on that one.
Completely agree ... +100 components per day, +200 storage isn't worth the 50,000+ wait.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.01 14:22:00 -
[36932] - Quote
MINA Longstrike wrote: Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
How 'bout making Light Grenades more tactical in nature?
Flashbangs or Miasma Grenades for disorienting enemies. Smoke Grenades for make-shift cover or for sniffing out cloak. Decoy Grenades or Jammer Grenades for screwing with TacNet.
^ Any one of these sound alot better to me than bad versions of Locus or Flux grenades.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Spademan
6
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Posted - 2015.06.01 14:28:00 -
[36933] - Quote
Speaking of grenades, I badly want sticky grenades.
Unrelated: Finally got around to playing The Bureau after having bought it a while ago. Good game, very good, but it's no Xcom. Trying to label it an XCOM game was a mistake I think, it could've, should've and to a point does stand on its own. Even the design are the aliens are great and distinct, barring the Sectoid but that's typically lil grey guy. Worth playing but ignore the XCOM.
What're you looking at me like that for? I'll shank you I will.
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Pseudogenesis
Nos Nothi
2
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Posted - 2015.06.01 14:36:00 -
[36934] - Quote
Adipem Nothi wrote:Pseudogenesis wrote: So if it costs 53,000, and the upgrade would net me 100 more components a day, it would take 530 days of collecting before I "paid off" the components spent on the upgrade... I think I'm gonna go ahead and pass on that one.
Completely agree ... +100 components per day, +200 storage isn't worth the 50,000+ wait. Yep. And the lousy thing is that upgrading the subsystems never really upgrades the capacity, it always fills up in 2 days. It would be awesome if as you upgraded it you could leave it to simmer for longer before having to collect, but unfortunately that's not the case.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Dreis Shadowweaver
0uter.Heaven
4
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Posted - 2015.06.01 15:14:00 -
[36935] - Quote
Pseudogenesis wrote:Finally managed to get level 4 in the component manufacture warbarge subsystem. The cooldown for upgrading it is 23 days. 0__0 There IS a level 5 though, and I think it's the last level. My prediction is it will cost something like 125-150k components to upgrade.
Also, does anyone know if the cost of claming experimental weapons increases as you upgrade it? I think I stopped after Level 3. After that, and it just takes way too long for it to start 'paying for itself'.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Dreis Shadowweaver
0uter.Heaven
4
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Posted - 2015.06.01 15:18:00 -
[36936] - Quote
So, I reached 100 consecutive logins two days ago.
But I didn't log in yesterday: I had to cram like a mofo lol.
So, I guess I can now take a break. How long should I stay away for?
I don't know what to do without DUST: it's part of my daily routine...
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.01 15:24:00 -
[36937] - Quote
4444 Likes!
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.01 17:25:00 -
[36938] - Quote
Dreis ShadowWeaver wrote:4444 Likes!
Lies, you don't have 4444 Likes :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.01 18:16:00 -
[36939] - Quote
So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad.
Overlord of Broman
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Spademan
6
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Posted - 2015.06.01 18:23:00 -
[36940] - Quote
Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing?
What're you looking at me like that for? I'll shank you I will.
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J0LLY R0G3R
And the ButtPirates
3
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Posted - 2015.06.01 19:05:00 -
[36941] - Quote
Think I'm going to end up poking a few people here soon. Doing a few "opinion" vids, so tossing up a couple rough layouts down in the basement of some changes I think i'd dig and why. Break them down or build them up. Many thanks ether way. I just don't want to try in put up half a building if that makes sense. It'll be a day or so of piecing stuff together before I post them up.
The ButtPirates Now Accepting Applications. XD
TheYoutube
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J0LLY R0G3R
And the ButtPirates
3
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Posted - 2015.06.01 19:15:00 -
[36942] - Quote
Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad.
I think I can see their reasoning. More HP, city socket so it's short bursts, maybe even saying screw your scans my squad has scans of our own, they seem him but he sees them too so it kinda equals out, more high slots so they could toss 3 myofibs on for tossing an uplink a little higher than the gal scout would be able to get, (i have proto min scout too just don't run it enough to compare the 2)
If I ever wanted to try out a gal assault for shotgunning, I think it'd need to be a proto and suppose pc is about the only place I'd really care to run proto. Scout has the cloak but yeah. Still think the scout would be more fun to sg with. Haven't really try out the gal assault for that though, so could totally be off.
Min assault doesn't really need to be mentioned, it can do pretty much anything you want it to. XD
The ButtPirates Now Accepting Applications. XD
TheYoutube
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Llast 326
An Arkhos
7
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Posted - 2015.06.01 19:31:00 -
[36943] - Quote
Saw an Advanced Amarr Medium Frame rocking a cloakGǪ and Militia SG last night. Strange things you see out there.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Dreis ShadowWeaver
0uter.Heaven
4
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Posted - 2015.06.01 19:56:00 -
[36944] - Quote
Spademan wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing? Assaults are 100% better than any other suit for Shotgunning. That's why it's annoying.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.01 19:59:00 -
[36945] - Quote
Dreis ShadowWeaver wrote:Spademan wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing? Assaults are 100% better than any other suit for Shotgunning. That's why it's annoying.
Because there were a ton of SG users on the other side and EVERY ONE was in an Assault suit. I'll stick with my guns and run scouts but PC does highlight some balance issues sometimes.
Overlord of Broman
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.01 20:00:00 -
[36946] - Quote
Dreis ShadowWeaver wrote:Spademan wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing? Assaults are 100% better than any other suit for Shotgunning. That's why it's annoying. Exactly.
With my NK/FL fit I have a chance against a shotgun Scout, but not against an Assault.
In fact I rarely find I can do much against Assaults now.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.01 20:44:00 -
[36947] - Quote
Adipem Nothi wrote:MINA Longstrike wrote: Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
How 'bout making Light Grenades more tactical in nature? Flashbangs or Miasma Grenades for disorienting enemies. Smoke Grenades for make-shift cover or for sniffing out cloak. Decoy Grenades or Jammer Grenades for screwing with TacNet. ^ Any one of these sound alot better to me than bad versions of Locus or Flux grenades.
Oh I still want a 'bad' flux grenade, because that thing is just incredibly useful, but I'm not sure how easy to implement other grenades would be.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.01 22:04:00 -
[36948] - Quote
MINA Longstrike wrote:Adipem Nothi wrote:MINA Longstrike wrote: Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
How 'bout making Light Grenades more tactical in nature? Flashbangs or Miasma Grenades for disorienting enemies. Smoke Grenades for make-shift cover or for sniffing out cloak. Decoy Grenades or Jammer Grenades for screwing with TacNet. ^ Any one of these sound alot better to me than bad versions of Locus or Flux grenades. Oh I still want a 'bad' flux grenade, because that thing is just incredibly useful, but I'm not sure how easy to implement other grenades would be. Her is my problem with the idea.
One, fluxes can't actually kill anyone outside of glitches, or supposedly some situation inlolving a zero hp merc and a direct hit.
Second, you are asking for low hp suits to be nerfed for no real reason other than fluxes are very effective.
Its contrary to the idea that lower hp suits should be better with high alpha weapons as an offset. It is no more or less rational than saying SR, CR, or ScR damage should be lower.
If this is because of how week shields in general are, I would prefer to balance shields and armor rather than nerf fluxes just for lighter frames.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Dreis Shadowweaver
0uter.Heaven
4
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Posted - 2015.06.01 22:05:00 -
[36949] - Quote
Just had a PC vs DMG. It was very fun, and even closer than I anticipated. Their team was good, and they had TheD1CK, Mejt0, JAKE REDBLOOD and Donald Duck 93. It was particularly enjoyable for me because I was in the outside squad, paying special attention to the bridge. I stabbed Donald twice and sprayed him another time, sprayed TheD1CK (I wanted to stab him ), stabbed JAKE and stabbed Yokal Bob. Came 9th place, going 12/7. It was definitely some of my best Scouting.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Fristname Family name
Opus Arcana Covert Intervention
194
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Posted - 2015.06.01 22:07:00 -
[36950] - Quote
MINA Longstrike wrote:Adipem Nothi wrote:MINA Longstrike wrote: Light grenades would probably be more 'support' oriented and for an example a 'light' flux grenade would have the same explosion size but half the damage. These would go to logistics and maybe commando's and would probably be oriented towards destroying equipment - not people.
How 'bout making Light Grenades more tactical in nature? Flashbangs or Miasma Grenades for disorienting enemies. Smoke Grenades for make-shift cover or for sniffing out cloak. Decoy Grenades or Jammer Grenades for screwing with TacNet. ^ Any one of these sound alot better to me than bad versions of Locus or Flux grenades. Oh I still want a 'bad' flux grenade, because that thing is just incredibly useful, but I'm not sure how easy to implement other grenades would be. how bout a proto sleek locus nade? wont be op at all im sure..
BUILD MORE FARMS!
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.01 22:20:00 -
[36951] - Quote
Come to think of it, I don't believe I've ever hit anyone with a sleek locus! Gonna have to give that a try :-)
Shoot scout with yes. - Ripley Riley (for CPM2)
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.06.01 22:51:00 -
[36952] - Quote
Adipem Nothi wrote:Come to think of it, I don't believe I've ever hit anyone with a sleek locus! Gonna have to give that a try :-)
Had a squadmate kill a guy with a sleek locus. The victim hunted him the entire match but couldn't kill him. Now i know why they say dont go for revenge kills.
P;The Logician V;Turbulent R;Analylist: Intro 98% Intu 46% Thin 23% Pros 23% Turb 32% Ex 2%
GET UP
Athletic Geek
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First Prophet
Nos Nothi
2
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Posted - 2015.06.01 23:02:00 -
[36953] - Quote
Dreis ShadowWeaver wrote: So, I guess I can now take a break. How long should I stay away for?
A year.
if you're not man enough, take a month off. But you need at least a full month off.
"The Wrath of Rust is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.01 23:38:00 -
[36954] - Quote
One Eyed King wrote: Her is my problem with the idea.
One, fluxes can't actually kill anyone outside of glitches, or supposedly some situation inlolving a zero hp merc and a direct hit.
Second, you are asking for low hp suits to be nerfed for no real reason other than fluxes are very effective.
Its contrary to the idea that lower hp suits should be better with high alpha weapons as an offset. It is no more or less rational than saying SR, CR, or ScR damage should be lower.
If this is because of how week shields in general are, I would prefer to balance shields and armor rather than nerf fluxes just for lighter frames.
Yes I want 'nerfs', because overall grenades are ridiculously effective - marginalizing gun game far too often. I'm not sure where you've come up with the idea that lower HP suits should have better alpha, but I don't really think thats true - Logi's have lower HP than assaults, should they do more damage? Commando's often have more raw HP than assaults yet do comparable damage (this is kind of a bad comparison, as assaults really can managed to get absolutely everything - damage, hp, regen, etc except in a few niche cases). Burst HMG's are the most powerful anti-infantry weapon useable by infantry, and they're packed around by sentinels.
It's got little to do with shields and more to do with differentiating suit roles. For example an assault should want a powerful 'assaulting' grenade able to damage enemies, where a logi should be content with a grenade that's more oriented towards support.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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J0LLY R0G3R
And the ButtPirates
3
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Posted - 2015.06.01 23:53:00 -
[36955] - Quote
Toss smoke grenades into the domination point. Would be oh so annoying, just flashing of shotguns going off and a constant hmg unloading XD
The ButtPirates Now Accepting Applications. XD
TheYoutube
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Spademan
6
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Posted - 2015.06.01 23:59:00 -
[36956] - Quote
Ares 514 wrote:Dreis ShadowWeaver wrote:Spademan wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing? Assaults are 100% better than any other suit for Shotgunning. That's why it's annoying. Because there were a ton of SG users on the other side and EVERY ONE was in an Assault suit. I'll stick with my guns and run scouts but PC does highlight some balance issues sometimes. Alright, fair enough. The way I interpreted it I thought it was anger at the notion of an assault with a shotgun being useful, but I can totally get it if they're dominating.
On grenades: I've always wanted a decoy grenade. You throw it and it generates an illusion of yourself.
Also, if you're headed off-shore be sure to check the books section.
What're you looking at me like that for? I'll shank you I will.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.06.02 00:20:00 -
[36957] - Quote
Spademan wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:Spademan wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing? Assaults are 100% better than any other suit for Shotgunning. That's why it's annoying. Because there were a ton of SG users on the other side and EVERY ONE was in an Assault suit. I'll stick with my guns and run scouts but PC does highlight some balance issues sometimes. Alright, fair enough. The way I interpreted it I thought it was anger at the notion of an assault with a shotgun being useful, but I can totally get it if they're dominating. On grenades: I've always wanted a decoy grenade. You throw it and it generates an illusion of yourself. Also, if you're headed off-shore be sure to check the books section.
I used to run cal assault SG fit back in the slayer logi days. Nothing wrong with it as you said but sad it's so much better.
Overlord of Broman
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.02 01:06:00 -
[36958] - Quote
MINA Longstrike wrote:
Yes I want 'nerfs', because overall grenades are ridiculously effective - marginalizing gun game far too often. I'm not sure where you've come up with the idea that lower HP suits should have better alpha, but I don't really think thats true - Logi's have lower HP than assaults, should they do more damage? Commando's often have more raw HP than assaults yet do comparable damage (this is kind of a bad comparison, as assaults really can managed to get absolutely everything - damage, hp, regen, etc except in a few niche cases). Burst HMG's are the most powerful anti-infantry weapon useable by infantry, and they're packed around by sentinels.
It's got little to do with shields and more to do with differentiating suit roles. For example an assault should want a powerful 'assaulting' grenade able to damage enemies, where a logi should be content with a grenade that's more oriented towards support.
Low HP suits, particularly non support classes like scouts, which are meant to be assassins, are meant to be best with high alpha weapons because of their innate weakness.
They get in, kill, and get out. If they miss, or take on multiple opponents, it becomes a disadvantage.
Logis are primarily a support role, with little in the way of killing power (hence having limited numbers of weapons, and more EQ).
Heavies deal in high DPS weapons for extended engagement with their higher HP.
That is the set up.
I only rarely get killed by grenades, and I often run sub 300 hp.
They are supposed to be deadly, and if they were overshadowing gun play, as opposed to complimenting it, I think you would see WAAAY more grenade kills.
I think this is a solution to a non existent problem, and will continue to believe so until I see data suggesting otherwise.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.02 01:34:00 -
[36959] - Quote
One Eyed King wrote: I think this is a solution to a non existent problem, and will continue to believe so until I see data suggesting otherwise.
That's part of the issue: You're looking at it solely in the perspective of a 'nerf' and as a 'solution to a problem', part of my proposition was that more styles of grenades would be created, commando's would get the 'light' grenades AND that heavies would get grenades that fit into their currently labeled 'heavy' grenade slot (think stuff like hand thrown spinfusor discs from tribes).
Yes I believe there are some issues with logi's and grenades currently, but overall this proposition is designed to shake things up and add a bit more depth and nuance to roles.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.02 01:37:00 -
[36960] - Quote
MINA Longstrike wrote:Yes I believe there are some issues with logi's and grenades currently, but overall this proposition is designed to shake things up and add a bit more depth and nuance to roles. I'm definitely in favor of adding depth to roles, but I don't know that it should take priority over balancing the roles. Is this a "save for later" idea or is this something you'd prefer to see done prior to our achieving inter/intra-class parity?
Shoot scout with yes. - Ripley Riley (for CPM2)
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