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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
9164
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Posted - 2015.04.24 11:53:00 -
[34261] - Quote
Cat Merc wrote:Adipem Nothi wrote:gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right? Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried. ....lol Ruined in your eyes maybe. It wasn't perfect, but it was just another perspective on how EWAR should be. But hey! Don't let me stop you from believing that in this rather subjective part of the design process you are the only one with the right answer :P
@ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
@ Gustavo - I understand that you aren't happy with the present state of Scout EWAR. I'm unhappy as well. Cloakblind and Falloff Inner Rings are arguably necessary evils, as they help to keep the shotgun's kill-spawn efficiency in line with other weapons. Working within the bounds of Falloff, what specific EWAR changes would you recommend?
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Negative-Feedback. Negative-Feedback
16140
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Posted - 2015.04.24 12:02:00 -
[34262] - Quote
Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right? Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried. ....lol Ruined in your eyes maybe. It wasn't perfect, but it was just another perspective on how EWAR should be. But hey! Don't let me stop you from believing that in this rather subjective part of the design process you are the only one with the right answer :P @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed? Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans.
I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Adipem Nothi
Nos Nothi
9165
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Posted - 2015.04.24 12:43:00 -
[34263] - Quote
Cat Merc wrote:Adipem Nothi wrote: @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans. I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle. Love the idea of a better hunter v hunted dynamic. Also love the idea of disabling shared passives. I don't believe that Rattati is 100% committed to the current model, and disabling shared passives would open up a number of interplay options for Falloff 2.0. It's been a few months now; I wonder if Rattati's resources and/or resource availability have changed since he last told us that it wouldn't be possible?
CCP Rattati wrote:Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system ...
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Negative-Feedback. Negative-Feedback
16149
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Posted - 2015.04.24 12:49:00 -
[34264] - Quote
Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote: @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans. I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle. Love the idea of a better hunter v hunted dynamic. Also love the idea of disabling shared passives. I don't believe that Rattati is 100% committed to the current model, and disabling shared passives would open up a number of interplay options for Falloff 2.0. It's been a few months now; I wonder if Rattati's resources and/or resource availability have changed since he last told us that it wouldn't be possible? CCP Rattati wrote:Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system ... I don't believe he's willing to pour so much resources into that when there are so many other things he could work on.
It's sad but that's the reality of prioritization.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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IAmDuncanIdaho II
Nos Nothi
2242
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Posted - 2015.04.24 13:00:00 -
[34265] - Quote
Cat Merc wrote:Adipem Nothi wrote:Sgt Kirk wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Why Kirk though?
Story Time! Fox picks up a post-patch (and broken) Burst HMG, notices he's wrecking face with it at minimal effort and wonders ... is this a problem? He looks around and notices that a high percentage of other mercs are also wrecking face with Burst HMGs. Fox proceeds to the Forums to note his observations and concerns, propose nerfs (if deemed necessary), and recommends that performance be watched very closely. He then sets out to engage his colleagues, 90% of whom are swearing up-and-down that the Burst HMG is working as intended and that everything is fine. Kirk picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about a Gallente gun, and begins to defend it tooth-and-nail. When it becomes clear that the Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that everything is in fact fine because reasons. What an excellent way to have complete lack of context on that situation. You're just like Fox News! Congrats! What I said in the beginning is that the weapon was fine for the most part and needed a range reduction. That or change the functionality completely and turn it into a Long range low DPS weapon similar to the Rail Rifle its supposed to mimick. Also, likely before you were even playing this game The AR ruled the battlefield and I campaigned hard for the appropriate nerfs, not the over-Nerf people wanted which resulted in Rattati trying to fix the gun. This was not the first time the Breach was OP and returning it back to useless is a tactic im tired of CCP implementing. Same with flaylocks and previous weapons. I've seen what some of the guys have said about me in some of the Caldari chats and its quite funny how you guys perceived this incredibly warped view of me as the most evil guy in this game while its the exact over exaggerated hero effect on my side. DUST 514 would make a great social study. But I digress... But please, go ahead and spread out of context information. You're such a tribute to your kind. So we're clear, I could not care less about role-play fueds or reputations, and I have no intention of tarnishing yours. Arkena asked me a simple question and I gave a simple response. When a player defends his class's broken suit or gun, I lose confidence in that player. When a player advocates for balance to the detriment of his own class, I gain confidence. I did not say I wouldn't support your candidacy. I said I wouldn't likely support it, and I've explained why. There's a chance you'll soon have opportunity to regain my confidence. MN Assaults will very likely soon be fixed, and I believe GA Assaults will replace the as the next FoTM. If and when that happens, will your response be CPM-worthy or will it be more Team Gallente? And who are you to decide what is FoTM? We now have someone who knows to look at data and looks for our help to interpret it, AKA Rattati. Community lynching is no longer needed for things to be done. This isn't the old CCP Shanghai where until everyone screamed from the top of their lungs nothing was done. Until he says something, assume the item is balanced, because otherwise he would see the data is showing its performance is a clear outlier and he will mention it to the community.
Nothing wrong with predicting based on anecdotal evidence then brainstorming some suggestions if the predictions turns out to be correct. |
IAmDuncanIdaho II
Nos Nothi
2242
|
Posted - 2015.04.24 13:01:00 -
[34266] - Quote
Cat Merc wrote:noob cavman wrote:Dreis ShadowWeaver wrote:I'm convinced that Cat Merc, Arkena, and Sgt Kirk are the same person. They are literally the same person, I'm sure of it. They're like the Three-Headed Dog of Hades Cat is... Cat from red dwarf I suddenly like you far more than I did before.
DWAYNE DIBLEY! |
Haerr
The Rainbow Effect Negative-Feedback
2826
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Posted - 2015.04.24 13:02:00 -
[34267] - Quote
Dynamic Falloff for Scan Precision, and non-sharing passives, would go a long way to letting both the guys with dampeners and the guys with precision enhancers (as well as active scanners) win within the same system.
Edit: Though as much as I would like them it isn't realistic to expect these things to be implemented soon, soonish, eventually, or at all...
Selling Officer Gear and BPOs
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Cat Merc
Negative-Feedback. Negative-Feedback
16150
|
Posted - 2015.04.24 13:04:00 -
[34268] - Quote
IAmDuncanIdaho II wrote: Nothing wrong with predicting based on anecdotal evidence then brainstorming some suggestions if the predictions turns out to be correct.
Nothing is wrong with it, but parading around it like it's an indisputable fact and insulting anyone who doesn't agree IS wrong.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
16150
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Posted - 2015.04.24 13:08:00 -
[34269] - Quote
Arkena Wyrnspire wrote:gustavo acosta wrote: I simply punctuate my posts with ad hominen
This is exactly the type of behaviour that I want to stop. As much as I agree with your viewpoint, the way in which you've gone about it here is disappointing. Skimmed the thread. Gonna go catch a train now, then we can have a nice 'civil' discussion this evening, after I've stabbed cat a few times. Can't stab me if you can't catch me [hides]
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Adipem Nothi
Nos Nothi
9168
|
Posted - 2015.04.24 13:17:00 -
[34270] - Quote
Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote: @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans. I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle. Love the idea of a better hunter v hunted dynamic. Also love the idea of disabling shared passives. I don't believe that Rattati is 100% committed to the current model, and disabling shared passives would open up a number of interplay options for Falloff 2.0. It's been a few months now; I wonder if Rattati's resources and/or resource availability have changed since he last told us that it wouldn't be possible? CCP Rattati wrote:Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system ... I don't believe he's willing to pour so much resources into that when there are so many other things he could work on. It's sad but that's the reality of prioritization. You're likely right. Perhaps later. In the mean time, can you think of any low-hanging fruit? Any easy, server-side adjustments to improve upon Falloff 1.0?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
9168
|
Posted - 2015.04.24 13:20:00 -
[34271] - Quote
Haerr wrote:Dynamic Falloff for Scan Precision, and non-sharing passives, would go a long way to letting both the guys with dampeners and the guys with precision enhancers (as well as active scanners) win within the same system.
Edit: Though as much as I would like them it isn't realistic to expect these things to be implemented soon, soonish, eventually, or at all... Any low-hanging fruit? Or clever workarounds?
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Negative-Feedback. Negative-Feedback
16156
|
Posted - 2015.04.24 13:21:00 -
[34272] - Quote
Not really no. Any change I can think of will screw over someone who doesn't really need to be screwed.
Except for the Amarr. Screw the Amarr.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Vyuru
Algintal Core Gallente Federation
146
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Posted - 2015.04.24 13:34:00 -
[34273] - Quote
Cat Merc wrote:Not really no. Any change I can think of will screw over someone who doesn't really need to be screwed.
Except for the Amarr. Screw the Amarr.
I doth protest!
Amarr have the sexiest ships, weaponry and women in the game!
Actually you know what?
You're right, screw the Amarr! |
Ghost Kaisar
Negative-Feedback
10943
|
Posted - 2015.04.24 13:35:00 -
[34274] - Quote
gustavo acosta wrote:mollerz
Employment History Minja Scouts2013-05-28 01:33 - Now (1y 331d) s1ck3r Corp2013-01-30 23:30 - 2013-05-28 01:33 (0y 118d) Osmon Surveillance2013-01-10 07:51 - 2013-01-30 23:30 (0y 20d)
Nice corp history by the way, irrelevance is great, I remember my first corp.
edit: Yeah I remember this was before matchmaking, I was carrying the team, and you were doing nothing that's what I remember at least you could be someone else.
Don't worry about this guy, Gustavo isn't even A-Team Cap Aq
Is this what you've fallen to Gustavo? Trying to act superior in the LOCKER ROOM?
Go to the war room and tell them all about how much more awesome you are then mollerz, and then look and realize that NOBODY CARES.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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Cat Merc
Negative-Feedback. Negative-Feedback
16158
|
Posted - 2015.04.24 13:39:00 -
[34275] - Quote
Ghost Kaisar wrote:gustavo acosta wrote:mollerz
Employment History Minja Scouts2013-05-28 01:33 - Now (1y 331d) s1ck3r Corp2013-01-30 23:30 - 2013-05-28 01:33 (0y 118d) Osmon Surveillance2013-01-10 07:51 - 2013-01-30 23:30 (0y 20d)
Nice corp history by the way, irrelevance is great, I remember my first corp.
edit: Yeah I remember this was before matchmaking, I was carrying the team, and you were doing nothing that's what I remember at least you could be someone else. Don't worry about this guy, Gustavo isn't even A-Team Cap Aq Is this what you've fallen to Gustavo? Trying to act superior in the LOCKER ROOM? Go to the war room and tell them all about how much more awesome you are then mollerz, and then look and realize that NOBODY CARES. Barbershop be like
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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noob cavman
Fatal Absolution Negative-Feedback
2318
|
Posted - 2015.04.24 13:48:00 -
[34276] - Quote
My history is even more comical. Employment History [-] Close History Fatal Absolution2015-01-24 22:56 - Now (0y 90d) And the ButtPirates2014-07-31 22:32 - 2015-01-24 22:56 (0y 177d) Onikanabo Brigade2014-06-20 23:17 - 2014-07-31 22:32 (0y 41d) Heaven's Lost Property2014-04-12 23:29 - 2014-06-20 23:17 (0y 69d) Heaven's Lost Property2014-04-12 23:29 - 2014-04-12 23:29 (0y 0d) Escrow Removal and Acquisition2014-03-26 22:36 - 2014-04-12 23:29 (0y 17d) Imperfects2014-03-26 00:07 - 2014-03-26 22:36 (0y 0d) Osmon Surveillance2014-03-23 00:08 - 2014-03-26 00:07 (0y 3d) cavman's barbershop2014-03-21 22:15 - 2014-03-23 00:08 (0y 2d) Kinsho Swords2014-03-21 22:12 - 2014-03-21 22:15 (0y 0d) cavemen's barbershop2014-03-21 13:23 - 2014-03-21 22:12 (0y 0d) cavemen's barbershop2014-03-21 13:23 - 2014-03-21 13:23 (0y 0d) Expert Intervention2014-03-16 22:30 - 2014-03-21 13:23 (0y 5d) The New Age Outlaws2014-02-06 23:52 - 2014-03-16 22:30 (0y 38d) Isuuaya Tactical2014-02-04 22:27 - 2014-02-06 23:52 (0y 2d) Tickle My Null-Sac2013-12-12 14:26 - 2014-02-04 22:27 (0y 54d) Intara Direct Action2013-12-11 22:45 - 2013-12-12 14:26 (0y 1d) A.N.O.N.Y.M.O.U.S.2013-08-21 01:04 - 2013-12-11 22:45 (0y 112d) Zumari Force Projection2013-08-21 01:02 - 2013-08-21 01:04 (0y 0d) unkn0wn killers2013-07-27 00:21 - 2013-08-21 01:02 (0y 25d) Kinsho Swords2013-07-26 01:46 - 2013-07-27 00:21 (0y 1d) Shadow Company HQ2013-03-01 02:07 - 2013-07-26 01:46 (0y 147d) Expert Intervention
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Cat Merc
Negative-Feedback. Negative-Feedback
16159
|
Posted - 2015.04.24 14:16:00 -
[34277] - Quote
noob cavman wrote: And the ButtPirates2014-07-31 22:32 - 2015-01-24 22:56 (0y 177d)
http://static.fjcdn.com/pictures/Run_389bc4_1273396.jpg
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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noob cavman
Fatal Absolution Negative-Feedback
2318
|
Posted - 2015.04.24 14:45:00 -
[34278] - Quote
we even have our own shanty.
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Cross Atu
OSG Planetary Operations Covert Intervention
4517
|
Posted - 2015.04.24 15:58:00 -
[34279] - Quote
Regarding eWar.
CCP Rattati has done an impressive job of taking a clumsy system and making it act more dynamic. Having said that I've got to reiterate that the current state of eWar is still in a less than ideal state.
Commandos are blind, HAVs are blind, Gal Logi are pigeon holed into one trick ponies who aren't rewarded for most of their effect (when they're effective at all), scouts are (largely) pigeon holed into "uber damped Gal" or "feral minja" styles of fit both of which can have their utility stymied by a number of contexts. The TacNet lags (and doesn't actually list ranges). The active scanner itself misbehaves in ways that give it both more and less utility than it should posses (no these don't balance out, they both make it in a poor spot in the overall game).
Falloff helped, but we still find ourselves largely in a 'yes/no' situation for many suits and roles, it's cake or death and there's only one bit of cake to go around leaving the rest of the roles with "or death" as their options and the currently 'chosen' role in a 'have your cake and eat it too' state. None of which is where things should ideally be no matter which role is the golden child and which others are fallen highlanders.
...trying to course correct from my wild decent into random movie and comic references the point is that eWar manages to simultaneously lack in utility while holding an overabundance of power, this all or nothing (mitigated but not removed by falloff) poses a problem.
In the current state of the game multiple roles are tangibly limited by eWar without many player options in the matter, you either are a scanning logi or you are not, you either are a damped scout or you are not, you either are good at playing without meaningful TacNet support (commandos really are blind) or you are not, there aren't many shades of gray for player choice or emergent behavior but worst of all one player winning this all or nothing contest can shut down whole sections of the map or play styles for the entire opposing team.
There are concepts a plenty that address this, but unfortunately things like truly dynamic scans, removing shared passive, etc. would require a ground up rebuild of the eWar code so we are faced with attempting the best work arounds we can find while trying not to invalidate any role completely (and hopefully maintain a baseline in which roles can still function well/often enough for a player to break even using them in a match).
0.02 ISK Cross
CPM 1 mail me your feedback and remember to have fun!
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
3116
|
Posted - 2015.04.24 16:07:00 -
[34280] - Quote
Cross Atu wrote:there aren't many shades of gray
There are fifty, to be precise.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Day 7/30 exclusively Minja
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noob cavman
Fatal Absolution Negative-Feedback
2319
|
Posted - 2015.04.24 16:08:00 -
[34281] - Quote
Dreis ShadowWeaver wrote:Cross Atu wrote:there aren't many shades of gray There are fifty, to be precise.
Get ouuuuuut!
I want to be a caveman!
psn: marko_blues
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Vyuru
Algintal Core Gallente Federation
150
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Posted - 2015.04.24 16:13:00 -
[34282] - Quote
Not a programmer, so just asking, how much work (and I guess manpower) would it take to rebuild the EWar codes?
Second (and third) question would be, how much work goes into trying to find a good workaround, and kind of at what point do you spend more effort into workarounds than rebuilding the code?
In other news...
Ran my feral Minja fit (renaming it to that now!) and people don't seem to like it. I thought everyone knew the customary Minmatar greeting was a slap in the face followed by flaylock fireworks to celebrate the occasion?
Went 19/2 on a Domination map, the one with the bridge in the middle. I made it to the point first, dropped an uplink and ambushed the first enemy stragglers who tried to hack the objective while the rest of my team gathered, and got their butts organized (took awhile)
I then proceeded to the enemy side of the map, and just ran a little circuit of hacking, ambushing, hacking some more, and bagged me a tank with the enemy's own railgun installation!!!
It was a good game :D
I'm finding instead of trying to hack the point first, especially when I have no backup and I'm the first there, almost 70%-80% of the time it is better to hold back and kill the first few enemies who try to hack the point while my team makes it up to the point. Otherwise there tends to be a 50%-60% chance that I get killed one or two ticks away from hacking the point. |
Vyuru
Algintal Core Gallente Federation
150
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Posted - 2015.04.24 16:15:00 -
[34283] - Quote
Dreis ShadowWeaver wrote:Cross Atu wrote:there aren't many shades of gray There are fifty, to be precise.
Don't make me show you the other 23 shades of grey |
Spademan
6368
|
Posted - 2015.04.24 16:15:00 -
[34284] - Quote
Dreis ShadowWeaver wrote:Cross Atu wrote:there aren't many shades of gray There are fifty, to be precise. If we're using the RGB scale then there's actually 254 shades of grey.
What're you looking at me like that for? I'll shank you I will.
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
3118
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Posted - 2015.04.24 16:17:00 -
[34285] - Quote
Spademan wrote:Dreis ShadowWeaver wrote:Cross Atu wrote:there aren't many shades of gray There are fifty, to be precise. If we're using the RGB scale then there's actually 254 shades of grey. Booooooo
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Day 8/30 exclusively Minja
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
3118
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Posted - 2015.04.24 16:18:00 -
[34286] - Quote
Today's gonna be a good day; I can feel it!
It can't get much worse than yesterday...
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Day 8/30 exclusively Minja
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Cat Merc
Negative-Feedback. Negative-Feedback
16168
|
Posted - 2015.04.24 16:27:00 -
[34287] - Quote
Vyuru wrote:Not a programmer, so just asking, how much work (and I guess manpower) would it take to rebuild the EWar codes?
Second (and third) question would be, how much work goes into trying to find a good workaround, and kind of at what point do you spend more effort into workarounds than rebuilding the code?
All of these questions cannot be answered by anyone who doesn't work at CCP. These all depend on how the game's various systems are built, dependencies, workarounds they used in the past, etc'. Games are just built differently from each other, and they all present different challenges for the developers.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Adipem Nothi
Nos Nothi
9172
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Posted - 2015.04.24 16:34:00 -
[34288] - Quote
Cross Atu wrote:Regarding eWar. CCP Rattati has done an impressive job of taking a clumsy system and making it act more dynamic. Having said that I've got to reiterate that the current state of eWar is still in a less than ideal state. Commandos are blind, HAVs are blind, Gal Logi are pigeon holed into one trick ponies who aren't rewarded for most of their effect (when they're effective at all), scouts are (largely) pigeon holed into "uber damped Gal" or "feral minja" styles of fit both of which can have their utility stymied by a number of contexts. The TacNet lags (and doesn't actually list ranges). The active scanner itself misbehaves in ways that give it both more and less utility than it should posses (no these don't balance out, they both make it in a poor spot in the overall game). Falloff helped, but we still find ourselves largely in a 'yes/no' situation for many suits and roles, it's cake or death and there's only one bit of cake to go around leaving the rest of the roles with "or death" as their options and the currently 'chosen' role in a 'have your cake and eat it too' state. None of which is where things should ideally be no matter which role is the golden child and which others are fallen highlanders. ...trying to course correct from my wild decent into random movie and comic references the point is that eWar manages to simultaneously lack in utility while holding an overabundance of power, this all or nothing (mitigated but not removed by falloff) poses a problem. In the current state of the game multiple roles are tangibly limited by eWar without many player options in the matter, you either are a scanning logi or you are not, you either are a damped scout or you are not, you either are good at playing without meaningful TacNet support (commandos really are blind) or you are not, there aren't many shades of gray for player choice or emergent behavior but worst of all one player winning this all or nothing contest can shut down whole sections of the map or play styles for the entire opposing team. There are concepts a plenty that address this, but unfortunately things like truly dynamic scans, removing shared passive, etc. would require a ground up rebuild of the eWar code so we are faced with attempting the best work arounds we can find while trying not to invalidate any role completely (and hopefully maintain a baseline in which roles can still function well/often enough for a player to break even using them in a match). 0.02 ISK Cross
Completely agree with your assessment and recommendations, Cross Atu.
PS: Loving my new "Golden Child" GalLogi :P ... Lol
Shoot scout with yes.
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23445
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Posted - 2015.04.24 17:01:00 -
[34289] - Quote
Ah... Going through old mails is fantastic. I need to save this gold before Rattati deletes them all.
Supreme Forum Warrior
Gallente Guide
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IAmDuncanIdaho II
Nos Nothi
2244
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Posted - 2015.04.24 17:56:00 -
[34290] - Quote
mollerz wrote:Adipem Nothi wrote::: Raises Red Jar ::
Here's to Quil! And Monk! That bastard!
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