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Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
8002
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Posted - 2015.03.20 12:44:00 -
[31891] - Quote
Maybe we're looking at this backwards ... instead of duplicating the Gal's profile bonus for each race, why not get rid of it altogether? Reinforcing a low-dB profile baseline won't motivate change to the precision baseline. If we ease up on profile, precision will have to follow suit.
Thinking ...
* Eliminate Scout profile and precision bonuses to equalize dB baseline * Improve cloak's active damp bonus to encourage use and keep EWAR interplay dynamic * Increase Active Scanner cooldown times to reign in GalLogi permascan * Remove Duvolle Focused Active Scanner until 360 spin-scanning is fixed * Set all Active Scanners to Squad Share until 360 spin-scanning is fixed
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 12:45:00 -
[31892] - Quote
Proposal v2 - Scout Racial Bonuses CA - Base Range, Cloak Efficacy (less cloakblind) GA - Base Range, Scanner Efficacy (faster cooldown) AM - Base Stamina, Biotic Efficacy MN - Base Hacks, Knife Efficacy
Thoughts?
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Nos Nothi
2554
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Posted - 2015.03.20 13:08:00 -
[31893] - Quote
Adipem Nothi wrote:Proposal v2 - Scout Racial Bonuses CA - Base Range (+10%), Cloak Efficacy (10% less cloakblind) GA - Base Range (+05%), Scanner Efficacy (10% faster cooldown) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Thoughts?
It's kind of a problem isn't it... This constant trading of roles. We had it before with CA precision going to AM. Offset somewhat with CA having the highs to still go precision, and with the rings system range=precision And AM really needed a better bonus. Range + Precision was a silly idea from the start.
This proposal would have me speccing into CA*, because I don't run an active scanner on my GA scout, as I tend to use cloak plus an UL or RE. One of the things I love about the GA is the extra precision is actually a lot more useful than people give it credit for.
I almost feel CA and GA should be swapped in your proposal.
If I'm a CA traditionalist running a RR, a little extra range is nice but I'd be flanking and using the scanner to keep and eye on targets outside of passives.
A Gal shot gunner is probably going to be in such close range that a lot of people would be on their passives anyway... unless they're cloaked.
Pre 1.8 I ran my GA scout in a traditionally CA style, making use of the longer range passives for spotting targets to flank.
Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
* I wouldn't respec, I'd just stop running scout for a long time until I had 3 or so million SP to spare.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 13:11:00 -
[31894] - Quote
Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs.
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Nos Nothi
2554
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Posted - 2015.03.20 13:16:00 -
[31895] - Quote
Adipem Nothi wrote:Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs.
But do you run the risk of AM becoming the speed suit? Or my efficacy do you mean fitting cost?
Either way... it's more sounding like a GA nerf than an overall scout buff. Though with reduced scans it might still work.
Just saying if I was a CA+RR I'd rather have the Scanner and a GA+SG I'd rather have reduced cloak blindness.
I am saying this as somebody who doesn't run SG any-more though.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 13:17:00 -
[31896] - Quote
Bayeth Mal wrote: This proposal would have me speccing into CA*, because I don't run an active scanner on my GA scout, as I tend to use cloak plus an UL or RE. One of the things I love about the GA is the extra precision is actually a lot more useful than people give it credit for.
I almost feel CA and GA should be swapped in your proposal. If I'm a CA traditionalist running a RR, a little extra range is nice but I'd be flanking and using the scanner to keep and eye on targets outside of passives. A Gal shot gunner is probably going to be in such close range that a lot of people would be on their passives anyway... unless they're cloaked.
Excellent points ...
My concern is that if the Gal keeps the profile bonus, Active Scanners won't be reigned in. Counter-recon will point to the GalScout anytime their low-precision scans are called into question. As those low-precision scans are now PC meta, GalScout usage rates will continue to be disproportionately high.
If at all possible, I'd like to see Scout utility and usage rates equalized in PC.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 13:19:00 -
[31897] - Quote
Bayeth Mal wrote:Adipem Nothi wrote:Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs. 1. But do you run the risk of AM becoming the speed suit? Or my efficacy do you mean fitting cost? 2. Either way... it's more sounding like a GA nerf than an overall scout buff. Though with reduced scans it might still work. Just saying if I was a CA+RR I'd rather have the Scanner and a GA+SG I'd rather have reduced cloak blindness. 1. Yes.
2. Totally agree. Thinking we'll push for setting Active Scanners to squad-share. A Scout class bonus can be team-shared active scans. Keeps the sand in the sandbox :-)
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Nos Nothi
2555
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Posted - 2015.03.20 13:20:00 -
[31898] - Quote
Adipem Nothi wrote:Bayeth Mal wrote: This proposal would have me speccing into CA*, because I don't run an active scanner on my GA scout, as I tend to use cloak plus an UL or RE. One of the things I love about the GA is the extra precision is actually a lot more useful than people give it credit for.
I almost feel CA and GA should be swapped in your proposal. If I'm a CA traditionalist running a RR, a little extra range is nice but I'd be flanking and using the scanner to keep and eye on targets outside of passives. A Gal shot gunner is probably going to be in such close range that a lot of people would be on their passives anyway... unless they're cloaked.
Excellent points ... My concern is that if the Gal keeps the profile bonus, Active Scanners won't be reigned in. Counter-recon will point to the GalScout anytime their low-precision scans are called into question. As those low-precision scans are now PC meta, GalScout usage rates will continue to be disproportionately high. If at all possible, I'd like to see Scout utility and usage rates equalized in PC.
I'm not against removing dampening bonuses to GA and CA. But the proposed bonuses for them I think is backwards.
We'll bang, OK?
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Bayeth Mal
Nos Nothi
2555
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Posted - 2015.03.20 13:21:00 -
[31899] - Quote
Adipem Nothi wrote:Bayeth Mal wrote:Adipem Nothi wrote:Bayeth Mal wrote: Also... AM bonus leaves a lot to be desired... unless biotic efficacy includes Myos and Kincats.
That's the plan. Biotics = MyoFibs, KinCats, CardRegs. 1. But do you run the risk of AM becoming the speed suit? Or my efficacy do you mean fitting cost? 2. Either way... it's more sounding like a GA nerf than an overall scout buff. Though with reduced scans it might still work. Just saying if I was a CA+RR I'd rather have the Scanner and a GA+SG I'd rather have reduced cloak blindness. 1. Yes. 2. Totally agree. Thinking we'll push for setting Active Scanners to squad-share. A Scout class bonus can be team-shared active scans. Keeps the sand in the sandbox :-)
Hmm... now that's interesting...
Will result in logi rage though...
We'll bang, OK?
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Bayeth Mal
Nos Nothi
2555
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Posted - 2015.03.20 13:24:00 -
[31900] - Quote
Hey where's that usage graph that was around a while back? The one showing assaults way ahead.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
8002
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Posted - 2015.03.20 13:24:00 -
[31901] - Quote
Bayeth Mal wrote: Will result in logi rage though...
Most of these are content to defend 21dB permascan in competitive play. They have no concept of balance. Let them rage.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 13:25:00 -
[31902] - Quote
Bayeth Mal wrote:Hey where's that usage graph that was around a while back? The one showing assaults way ahead.
http://dust.thang.dk/market_historycategory.php
I've been watching. Hasn't updated since Echo.
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Nos Nothi
2556
|
Posted - 2015.03.20 13:30:00 -
[31903] - Quote
Looking at that data set, I expect to see light weapon sentinels making a comeback. There's been a much starker drop in HMG usage than Sentinel suit usage.
Not that I ever really minded it in the first place. Back when the HMG was trash and AR ruled all it was legit. It just made me laugh.
Never really understood all the rage about it TBH.
Though I have to say I am surprised Sentinels are as low on the chart as they seem to be... makes me doubt the data a bit. Though that's "pieces sold" so if you're not dying you don't need to buy I guess.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 13:41:00 -
[31904] - Quote
Bayeth Mal wrote: Though I have to say I am surprised Sentinels are as low on the chart as they seem to be... makes me doubt the data a bit.
Could be artificially low. It is very possible that the figures exclude standard heavy frames.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 13:57:00 -
[31905] - Quote
Proposal v3 - Class Bonuses * Fitting Reduction to Cloak * Active Scanners = Teamshare
Proposal v3 - Scout Racial Bonuses CA - Base Range (+10%), Rail Efficacy (+3% RoF) GA - Base Range (+05%), Plasma Efficacy (+3% RoF) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Proposal v3 - Other Items * Improve Cloak Active Damp bonus (and shimmer, if possible) * Set all Active Scanners = Squad Share * Remove 15dB scanner from play until spinscanning is fixed
Assumptions: * Scout PC usage rates disproportionately favor Gal and Cal * Scout kill/spawn efficiency has declined to UP levels since Echo
Goals: * Normalize precision/profile baseline * Equalize PC usage rates among Scouts * Improve Scout kill/spawn efficiency * Reestablish missing roles * Reign in permascan
Thoughts?
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Nos Nothi
2556
|
Posted - 2015.03.20 14:12:00 -
[31906] - Quote
I'd love it, but it'd never fly.
Giving a scout anything approaching a damage bonus that's not for a niche hard to use weapon?
As much as I'd love for scouting to become a more glass cannon build the sheer level of rage will be ungodly.
Not that that's ever stopped us. Gal logis will rage hardest.
We'll bang, OK?
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Adipem Nothi
Nos Nothi
8002
|
Posted - 2015.03.20 14:17:00 -
[31907] - Quote
Bayeth Mal wrote:I'd love it, but it'd never fly.
Giving a scout anything approaching a damage bonus that's not for a niche hard to use weapon?
As much as I'd love for scouting to become a more glass cannon build the sheer level of rage will be ungodly.
Not that that's ever stopped us. Gal logis will rage hardest.
If Scout kill/spawn efficiency is trending downward, then the glass cannon concept isn't working.
We can nerf MedFrame mobility -- which won't be popular. We can nerf MedFrame awareness -- which seems unlikely. Or we can buff Scout alpha.
If the problem is declining kills-per-spawn, then speaking to "kills" speaks directly to the problem.
Shoot scout with yes.
- Ripley Riley
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Quil Evrything
Nos Nothi
1977
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Posted - 2015.03.20 14:27:00 -
[31908] - Quote
First Prophet wrote:Adipem Nothi wrote:Spademan wrote: Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA just yet. Our A-Team is still kinda Scout-heavy, and they have KB/M scannerinas. I say we attack FA day one.
Yes! with all-BPO squads.
If we take the district we win!
if they manage to defend it.. they still lose, and we're out nothing!
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Adipem Nothi
Nos Nothi
8003
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Posted - 2015.03.20 14:28:00 -
[31909] - Quote
Quil Evrything wrote: if they manage to defend it.. they still lose, and we're out nothing!
Must attack to occupy. Raids only pay booty.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
6138
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Posted - 2015.03.20 14:48:00 -
[31910] - Quote
Just noticed v3
What're you looking at me like that for? I'll shank you I will.
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J0LLY R0G3R
And the ButtPirates
2416
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Posted - 2015.03.20 15:03:00 -
[31911] - Quote
Give gallente scout a bonus to SG XD Minmatar have nks I don't wanna skill back into cloak X(
No Safety Net.
TLDR : XD
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Adipem Nothi
Nos Nothi
8003
|
Posted - 2015.03.20 15:03:00 -
[31912] - Quote
Adipem Nothi wrote:Proposal v3 - Class Bonuses * Fitting Reduction to Cloak
* Active Scanners = Teamshare
Proposal v3 - Scout Racial Bonuses CA - Base Range (+10%), Rail Efficacy (+3% RoF) GA - Base Range (+05%), Plasma Efficacy (+3% RoF) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Proposal v3 - Other Items
* Set all Active Scanners = Squad Share * Remove 15dB scanner from play until spinscanning is fixed * Remove Active Damp bonus from cloaks
Assumptions: * PC usage rates disproportionately favor Gal and Cal * Kill / Spawn efficiency has declined to UP levels since Echo * Shimmer improvements are determined to be a non-option * A mass:movement model is not presently an option
Goals: * Equalize PC usage rates * Improve kill/spawn efficiency * Clearly delineate racial strengths
* Reign in always-on active scans
* Reestablish the Scout's ability to scout * Reinforce Scout as glass-cannon Assassin * Normalize baseline EWAR interplay
Thoughts?
It's a bad practice to simultaneously buff an item and nerf its counter in the same update. Will revisit scanner changes at a later date.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8003
|
Posted - 2015.03.20 15:07:00 -
[31913] - Quote
J0LLY R0G3R wrote:Give gallente scout a bonus to SG XD Minmatar have nks I don't wanna skill back into cloak X( Yep, that's the idea.
GalScout: +3% rate-of-fire to Gallente weaponry. CalScout: +3% rate-of-fire to Caldari weaponry.
Shoot scout with yes.
- Ripley Riley
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J0LLY R0G3R
And the ButtPirates
2417
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Posted - 2015.03.20 15:13:00 -
[31914] - Quote
I'd be pretty fn happy honestly.
No Safety Net.
TLDR : XD
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Adipem Nothi
Nos Nothi
8005
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Posted - 2015.03.20 15:15:00 -
[31915] - Quote
J0LLY R0G3R wrote:I'd be pretty fn happy honestly.
In your honest estimation, would +15% RoF be broken?
Shoot scout with yes.
- Ripley Riley
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Ghost Kaisar
Negative-Feedback
10735
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Posted - 2015.03.20 15:18:00 -
[31916] - Quote
Quil Evrything wrote:First Prophet wrote:Adipem Nothi wrote:Spademan wrote: Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA just yet. Our A-Team is still kinda Scout-heavy, and they have KB/M scannerinas. I say we attack FA day one. Yes! with all-BPO squads. If we take the district we win! if they manage to defend it.. they still lose, and we're out nothing!
Free ISK. Also, I don't think you would be kicked spade.
Also: We don't have KB/M scannerinas.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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Adipem Nothi
Nos Nothi
8005
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Posted - 2015.03.20 15:20:00 -
[31917] - Quote
Ghost Kaisar of FA wrote: Also: We don't have KB/M scannerinas.
Arkena Wyrnspire of FA wrote: I have successfully set up a macro on my mouse to do four spins even in the 0.3 second time period ... I know a number of people who use this technique and I also know for certain that some pubstomp squads I've been in refuse to run without using it.
Shoot scout with yes.
- Ripley Riley
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FLAYLOCK Steve
Nos Nothi
585
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Posted - 2015.03.20 15:38:00 -
[31918] - Quote
Quil Evrything wrote:First Prophet wrote:Adipem Nothi wrote:Spademan wrote: Hmm...in this hypothetical situation I'd be curious to see how long it'd take for me to get kicked from the corp when I fight for the raiders.
I don't think we'd actually attack FA just yet. Our A-Team is still kinda Scout-heavy, and they have KB/M scannerinas. I say we attack FA day one. Yes! with all-BPO squads. If we take the district we win! if they manage to defend it.. they still lose, and we're out nothing! when trading comes I'd kindly give away some of my bpo;s since i have multiple of them. I have about 4 cal scout bpos. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1296
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Posted - 2015.03.20 15:42:00 -
[31919] - Quote
Adipem Nothi wrote:Proposal v2 - Scout Racial Bonuses CA - Base Range (+10%), Cloak Efficacy (10% less cloakblind) GA - Base Range (+05%), Scanner Efficacy (10% faster cooldown) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Thoughts?
Preferred the first set. The cloak fitting bonus to scouts has got to go. It's such a bad mechanic.
Really dislike the GA bonuses. Thinking more on it I don't want to be forced into a set piece of equipment like the gal logi was. Yes I know I suggested uplink bonuses.
Also don't love the cal bonuses.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1296
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Posted - 2015.03.20 15:44:00 -
[31920] - Quote
Bayeth Mal wrote:Looking at that data set, I expect to see light weapon sentinels making a comeback. There's been a much starker drop in HMG usage than Sentinel suit usage.
Not that I ever really minded it in the first place. Back when the HMG was trash and AR ruled all it was legit. It just made me laugh.
Never really understood all the rage about it TBH.
Though I have to say I am surprised Sentinels are as low on the chart as they seem to be... makes me doubt the data a bit. Though that's "pieces sold" so if you're not dying you don't need to buy I guess.
Exactly, purchases are far removed from usage I think. Heavies don't die as much and when they do their much more likely to get needled. Plus all the bpos out there must mess things up.
Overlord of Broman
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