RECON BY FIRE wrote:Why are most of the questions always on stuff that doesnt half matter? How bout some legit questions/concerns/feedback here.
In regards to planetary conquest (NOT FW):
It is stated these battles will be skirmishes, but the only win condition is to clone the other team out. Why not just make it an ambush since this is the case? Do you not see an easy way out to defending the district? A corporation gets attacked and lets say they even field a full team of 16. They do nothing but sit in the MCC/redline and never lose a clone. The attacking team hacks all the null cannons and destroys the defending teams MCC, but the only penalty for the defending team is that they cant produce clones for a time. But it doesnt matter because they didnt lose any clones did they?
Therefore, destroying the MCC either needs to be added as a win condition for the attacking team, or something along the lines of if the defending team loses their MCC they also lose a percent amount of their clones (with possibly that same percent being added to the winning teams clones). Furthermore on this point, why would anybody field a team to defend their district if the only win condition is by clone out? If you never lose a clone you always win, even if your district cannot create more clones.
Also needing consideration is allowing corporations the ability to set their hour timeframe when they want to be attacked. What will stop people from doing something like setting that hour before or after downtime when there arent many players on so that they run the lowest chance of being attacked. I like the concept of being able to set the timeframe, but one hour is far too short. I would personally suggest something like a four to eight hour time frame when they CAN be attacked (still would get the day to prepare also), but once an attack starts it can still only last for an hour.
Could we also get rid of the vehicle self-destruct in everything but instant battles? Particularly in the planetary conquest matches I could see people calling in militia LAVs over and over to try and boost salvage/isk rates, although Im not sure how successful that would be cause I feel like you would simply get a bunch of militia LAVs in your salvage and you already get those free, so whoopdy do. But personally I feel it is important to get rid of the self-destruct feature in corp run battles and such to give the game more depth through doing stuff like putting a mobile clone unit on an LAV and parking it in a strategic spot. It has balance cause the opposing team could hack it and use it for their own benefit.
The losing side loses a MINIMUM of 100 clones as well.