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1. What's the deal with good players from good corps staying in the MCC - in General Discussions [original thread]
Friendly fire soon, problem will be better then.
- by Jack Sharkey42 - at 2013.03.22 17:52:00
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2. Explosives - in Rookie Training Grounds [original thread]
Also there is a time delay when placing remote explosives, it will take a few seconds before you can trigger them. It seems that if you try to detonate them before that time has passed trying to detonate them just makes them disappear. Not sure wh...
- by Jack Sharkey42 - at 2013.03.21 14:08:00
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3. [Feedback Request] Kinetic Catalyzer - in Feedback/Requests [original thread]
Aeon Amadi wrote: [quote=TheArchon] So +1 because the Scout has VERY VERY little going for it in terms of survivability despite hallmarking that it's speed is the main source of it's defense. The fact that Usain Bolt remains the faster competi...
- by Jack Sharkey42 - at 2013.03.20 13:46:00
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4. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
Tony Calif wrote: [quote=Gunnut88] When Dust has friendly fire, maybe you'll be able to say something about hand holding . But I say you are having your hand held with such an easy system to spawn camp. Free kills = hand held. Dude...BUR...
- by Jack Sharkey42 - at 2013.03.20 13:41:00
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5. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
knight of 6 wrote: BursegSardaukar wrote: Jack Sharkey42 wrote: Does anyone have a feeling that this sort of invasion process is going to turn into a huge sniper fest? lol Defense: sniper fest Offense: tank spam winner: lone scout h...
- by Jack Sharkey42 - at 2013.03.14 21:13:00
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6. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Gunner Nightingale wrote: I know others have shot down the dummy corp idea for holding a district indefinitely given the isk cost but once EVE isk can come into play that can easily be overcome at current isk rates. So again there needs to be...
- by Jack Sharkey42 - at 2013.03.14 20:59:00
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7. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Does anyone have a feeling that this sort of invasion process is going to turn into a huge sniper fest?
- by Jack Sharkey42 - at 2013.03.14 20:54:00
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8. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Beren Hurin wrote: CCP FoxFour wrote: Beren Hurin wrote: Is there a max amount of clones an attacker can move? And does the amount of clones moved affect the cost of transportation or is it just distance? The maxi...
- by Jack Sharkey42 - at 2013.03.14 19:51:00
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9. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Kevall Longstride wrote: CCP FoxFour wrote: Chad2k95 wrote: Ok. So what happens when you implement this system what i am asking is do every corp start of with a district so they can attack other corps districts so that was my question. I'...
- by Jack Sharkey42 - at 2013.03.14 19:14:00
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10. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
XANDER KAG wrote: Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit. Corporations can expand into nearby unoccupied territory to claim it. Does...
- by Jack Sharkey42 - at 2013.03.14 18:48:00
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11. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Two questions; 1. Will we be able to name our own districts or change their names or anything like that? 2. Will defender or attackers have the option to withdraw or surrender to avoid continued loss of clones in a fight?
- by Jack Sharkey42 - at 2013.03.14 18:44:00
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12. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Gridboss wrote: How is initial ownership of districts decided? Is it whoever plants a flag first gets it at the beginning? First corporation to buy a pack of clones from Genolution and place them on a district get it. ...
- by Jack Sharkey42 - at 2013.03.14 18:41:00
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13. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
On the list of effects due to win or loss conditions, the victory of the attacker in destroying the defenders MCC results in the defender still retaining control of the district. What then is the purpose of destroying the MCC?
- by Jack Sharkey42 - at 2013.03.14 18:33:00
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14. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
How will this be handled in the event if a defending corporation doesn't have enough people to mount a suitable defense? Say even though their time has been set to be the most advantageous to them only 3 people can be on to defend. Could it turn i...
- by Jack Sharkey42 - at 2013.03.14 18:16:00
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15. What exactly is the thin "red line"? - in Rookie Training Grounds [original thread]
Heathen Bastard wrote: WyrmHero1945 wrote: Yeah that's the red line. The term "red lining" is when opposite team takes all objectives and your team gets stuck in the red line. When this happens most people will switch to sniping to get some ...
- by Jack Sharkey42 - at 2013.03.14 13:54:00
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16. What to skill into next as a Type-II Heavy? - in Rookie Training Grounds [original thread]
Bojo The Mighty wrote: Chad Michael Murray wrote: Bojo The Mighty wrote: Honestly go for Laser Rifle or Mass Driver (lvl 1 minimum) Also although Hyper Expensive, get that shield control up. Type II's are seven times better with Lvl 5 Sh...
- by Jack Sharkey42 - at 2013.03.14 13:53:00
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17. Imperfects Official Statement: Regarding AFK-Farming - in General Discussions [original thread]
Sloth9230 wrote: I like strawberry cheesecake. Well, now I'm off to get strawberry cheesecake.
- by Jack Sharkey42 - at 2013.03.14 03:58:00
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18. Imperfects Official Statement: Regarding AFK-Farming - in General Discussions [original thread]
ReGnUM Public Relations wrote: Greetings Eve Corps, Dust Corps, and fellow Mercs. Regarding the issue of AFK-FARMING the Imperfects stand point is neutral. We do not promote this play style. However, in no way do we reject it. As a leader of...
- by Jack Sharkey42 - at 2013.03.13 22:29:00
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19. [Request] Allow passengers of LAV to do more beside admiring vistas... - in Feedback/Requests [original thread]
Maybe a whole new section of modules that can be attached to LAVs! Nothing as basic as super machine guns, but maybe something like advanced radar, mine detection, map overview (to help navigate and such), or a system that does let them use the ac...
- by Jack Sharkey42 - at 2013.03.13 22:21:00
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20. Play to Win vs. Play for Fun - in General Discussions [original thread]
So there I was playing an ambush, just goin solo for fun and profit. We're ahead by about 8 toward the end of the game and I spawn on someone uplink and am immediately mowed down by a Heavy/Logi combo who are parked right next to it mowing people ...
- by Jack Sharkey42 - at 2013.03.13 21:05:00
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