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Thread Statistics | Show CCP posts - 189 post(s) |
Klivve Cussler
Ransoms Incorporated
57
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Posted - 2013.03.14 21:17:00 -
[1] - Quote
So we have, what, six maps that have been going into and out of circulation? three installation hubs, so that's 18 different terrain combinations, plus mood-ing to increase the variation, plus vegetation will be in by then, so that's... an ok start. Implement a water level variation and about have about double the current maps, and that's better.
Question 1: Is this the beginning of the installation system descibed in the "Seeding the Universe" talk at fanfest last year? If so, are these considered the big hubs, or are they medium or small installations and will look more appropriately-sized when we get the bigger maps?
Question 2: Given that the "you'll be able to see starships in orbit over your district in the next build" is still valid, is there any chance we'll be able to see ALL the ships on-grid above the district, so we can watch the low-sec pirates blow our orbital support ships out of space?
Proposal 1: Can our corps charge a fee for Eve PI installations in our districts? This would allow a little bit of cross-game transactions, without too badly affecting either economy. It also would promote one corporation to do PI and own the planet to avoid the fees. The corp holding the majority of districts on the planet could potentially gain control of the customs office, as well.
Proposal 2: Structure construction times. Give each structure a period of time when it is under construction. Say a week. If you have a battle during that week, the structure is rendered under construction, with cranes and scaffolding, giving more variation and immersion
Proposal 3: This is a cheap, cheap one, but it would go a long way to adding immersion: Merc Quarters in a district: All you'd need is a window. Render a specific view of that district depending on the structure present (so ever MQ would have the same window in the same district). All mercs to select what district they live in. If the district falls, make them choose another. Mercs with no districts have no window (are on a station). Have the window closed during a battle within that district. |
Klivve Cussler
Ransoms Incorporated
59
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Posted - 2013.03.14 22:42:00 -
[2] - Quote
Quote:Can our corps charge a fee for Eve PI installations in our districts? This would allow a little bit of cross-game transactions, without too badly affecting either economy. It also would promote one corporation to do PI and own the planet to avoid the fees. The corp holding the majority of districts on the planet could potentially gain control of the customs office, as well.
Here's my idea on PI, since it was buried in a TL;DR. |
Klivve Cussler
Ransoms Incorporated
62
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Posted - 2013.03.15 15:45:00 -
[3] - Quote
Reposting questions now that the devs are awake...
Klivve Cussler wrote:
Question 1: Is this the beginning of the installation system descibed in the "Seeding the Universe" talk at fanfest last year? If so, are these considered the big hubs, or are they medium or small installations and will look more appropriately-sized when we get the bigger maps? t Question 2: Given that the "you'll be able to see starships in orbit over your district in the next build" is still valid, is there any chance we'll be able to see ALL the ships on-grid above the district, so we can watch the low-sec pirates blow our orbital support ships out of space?
Proposal 1: Can our corps charge a fee for Eve PI installations in our districts? This would allow a little bit of cross-game transactions, without too badly affecting either economy. It also would promote one corporation to do PI and own the planet to avoid the fees. The corp holding the majority of districts on the planet could potentially gain control of the customs office, as well.
Proposal 2: Structure construction times. Give each structure a period of time when it is under construction. Say a week. If you have a battle during that week, the structure is rendered under construction, with cranes and scaffolding, giving more variation and immersion
Proposal 3: This is a cheap, cheap one, but it would go a long way to adding immersion: Merc Quarters in a district: All you'd need is a window. Render a specific view of that district depending on the structure present (so ever MQ would have the same window in the same district). All mercs to select what district they live in. If the district falls, make them choose another. Mercs with no districts have no window (are on a station). Have the window closed during a battle within that district.
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Klivve Cussler
Ransoms Incorporated
62
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Posted - 2013.03.15 20:13:00 -
[4] - Quote
I have been following the sub-corp ideas with great interest. They remind me of how Eve was played before the official alliance system was added to the system. There are a great many methods of organizing our little feudal kingdoms (including actual feudalism, which has worked quite well in Eve), but at the end of the day, there are only two fundamental forces affecting the politics of the game:
1. War is expensive 2. Peace is boring
If an alliance is too successful, it will crumble, if only because some CEO of a sister-corp will go "The only person I can attack is my sister-corp. Yeah, I could take them. It would be fun. Game on!" These sorts of betrayals are inevitable as soon as there aren't enough "goodfights" and people get bored of growing clones for isk.
I'm not saying this is a bad thing. In fact, I think it's a very good thing, but it's also why I'm not terribly worried about people trying to game the system by splitting into multiple corps. |
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