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Thread Statistics | Show CCP posts - 189 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
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Posted - 2013.03.14 19:23:00 -
[1] - Quote
Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day. Do the defenders choose who they want attacking if there are multiple opponents? How does this stop a corp from.making a dummy corp to attack their districts and locking them up? Did you read how expensive it is to do all this...that cannot be sustained over time is my thoughts... |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
|
Posted - 2013.03.15 15:46:00 -
[2] - Quote
This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
|
Posted - 2013.03.15 15:57:00 -
[3] - Quote
martinofski wrote:CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. Can you develop a little on the "new" skirmish match system? The one we are currently using. Some closed beta testers remember a different skirmish. Nothing will change for you. |
Maximus Stryker
Villore Sec Ops Gallente Federation
397
|
Posted - 2013.03.15 15:59:00 -
[4] - Quote
Alcare Xavier Golden wrote:CCP FoxFour wrote:Maximus Stryker wrote:This all sound very exciting, a big thank you for Fox Four for a 28 page (and counting) Q&A!
A) Do the defenders have an MCC as well or only the attackers (aka original skirmish/skirmish 1.0)? B) Is there a match timer (what if no one did anything during a match, what would happen)?
Is the following scenario accurate? Defenders have 200 clones in a district. Attackers land 250. Monday's battle: defenders lose 100 clones and attackers lose 100 clones Tuesday's battle: defenders lose 100 clones and attackers lose 100 clones Attackers have 50 remaining clones on the district so it becomes their's Wednesday, the former attackers and now district owners have 90 clones on the district The matches will use the new skirmish match system, so both sides have an MCC. There is no timer, only MCC destruction or clone depletion will end the match. After each fight the clones for the attacker are sent home. They will need to send them again. So w'e're going to have stacked attrition costs? Sounds like it |
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