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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
ChromeBreaker
SVER True Blood Unclaimed.
254
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Posted - 2013.03.14 17:19:00 -
[1] - Quote
first!!!!!!!!!!!!!!!!!!!!!!!!!!
all the loves <3 |
ChromeBreaker
SVER True Blood Unclaimed.
257
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Posted - 2013.03.15 12:43:00 -
[2] - Quote
I have corp X with 200 members.
Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total)
The sub corps sell any created clones, the mother corp slowly builds clones and "buys out" each sub. (abandoned and instantly retaken by mother corp) If attacked the sub corps pulls in the mother corp to help defend.
corp will have 10 districts in 8 days... |
ChromeBreaker
SVER True Blood Unclaimed.
257
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Posted - 2013.03.15 13:13:00 -
[3] - Quote
HowDidThatTaste wrote:Django Quik wrote:ChromeBreaker wrote:I have corp X with 200 members.
Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total)
The sub corps sell any created clones, the mother corp slowly builds clones and "buys out" each sub. (abandoned and instantly retaken by mother corp) If attacked the sub corps pulls in the mother corp to help defend.
corp will have 10 districts in 8 days...
at least i think?????? or can you only take 1 district a day? There's nothing to stop another corp jumping in on your sub-corp's land. You may be able to bring in enough people to fight the battle and win but the attacker can keep attacking every day, as long as they have the clones to do so. I predict there will be very little peace in PC. Anyone know how many corps exist right now? I imagine the mother corp would come in and dominate those that took advantage of the smaller corp so the smaller corp may loose here and the but the main force is a few districts away and now holds a grudge
This is in the first few days, people wont be able to keep up a sustained attack. By the time they can the mother corp will be in control |
ChromeBreaker
SVER True Blood Unclaimed.
257
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Posted - 2013.03.15 13:40:00 -
[4] - Quote
Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps.
There is only an hour window to attack, each day, and all those corps have to save up clones to attack too
The corps that start getting large clone numbers are going to start steam rolling the little guys |
ChromeBreaker
SVER True Blood Unclaimed.
257
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Posted - 2013.03.15 13:50:00 -
[5] - Quote
Django Quik wrote:ChromeBreaker wrote:Soozu wrote:There is some flawed logic in the splitting up a corp scenario.
For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are well over a 1000 corps and only 250 districts to start. Not only will there be a mad dash to grab land but all out war before corps can produce and stockpile clones.
Two, if a sub corp sells its clones for profit instead of saving them, anyone can swoop in and grab it on day two or three, it's easy prey.
Three, the mothercorp must bring 100 clones to battle to take the sub corp's land, meanwhile, they too are under attack and defending. Remember, they can't purchase them once they own a district, but must produce them.
Maybe someone could make it work if they stomped the field and demolished their own attackers, but I just don't see it as feasible or easy. The 100 clones max per corp (that must be lost to boot) is a great fail-safe. Allowing any number to be purchased as suggested??? Crazy talk... sways all favour to large and rich corps. There is only an hour window to attack, each day, and all those corps have to save up clones to attack too The corps that start getting large clone numbers are going to start steam rolling the little guys Anyone can buy the starter pack of 100 clones and launch an attack in 24 hours on any district. There'll be 750 corps with no districts who will want one because it will be the new thing to do. That's 3 corps wanting to attack every 1 district that's already owned. I repeat - there will be no peace. You will be lucky to be making any extra clones ever.
It wont be even, some districts will be missed, some corp will get ahead and then out produce the others.
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ChromeBreaker
SVER True Blood Unclaimed.
257
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Posted - 2013.03.15 13:55:00 -
[6] - Quote
Sentient Archon wrote:A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec?
A single lowsec region |
ChromeBreaker
SVER True Blood Unclaimed.
258
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Posted - 2013.03.15 14:03:00 -
[7] - Quote
Sentient Archon wrote:ChromeBreaker wrote:Sentient Archon wrote:A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec? A single lowsec region Thank You! Will there be any docking stations for the Eve pilots? It would be really nice to me to have a ship and a jump clone there.
Will have to be neutral space (no FW) so yes, tho you might have to tweak your standings if you want a jump clone |
ChromeBreaker
SVER True Blood Unclaimed.
258
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Posted - 2013.03.15 14:05:00 -
[8] - Quote
Bendtner92 wrote:Mr Gloo Gloo wrote:No no no...
You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us ;) !!!
It can still be attacked if it's locked. Edit: The only way for a district to not get attacked is to be under attack from someone else.
1 hr attack window per day |
ChromeBreaker
SVER True Blood Unclaimed.
259
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Posted - 2013.03.15 14:20:00 -
[9] - Quote
trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare.
Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started |
ChromeBreaker
SVER True Blood Unclaimed.
259
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Posted - 2013.03.15 14:28:00 -
[10] - Quote
Beren Hurin wrote:If anyone still reading is not an Eve player... One thing that DUST players may not know about eve is that the linkage between planets and space goes through POCOs. So even if a DUST corp manages to control a few systems worth of districts, someone will also have to protect these fairly weak (has no guns) structures. What does this mean? Well, POCOs are basically shipping stations that set tax rates on goods shipped from the surface of a planet, and if they aren't on the planet, producers on the surface can only export in very small and expensive amounts that are fairly easy to steal. So say you have 4-5 different groups battling on a planet, and 3-4 big investors harvesting off of that planet. The Customs Office has just one owner. He is setting the tax rates of anything coming off that planet. Too high, and people won't make money, if its too low, he could be missing out on profits, but will likely draw many more producers. The more productive a planet gets from Eve PI, the more attractive it gets to attack the POCO and its users. And it becomes THE place that the industrialists will be going to to pick up their goods. So what we will be looking at likely, is escorts for industrial ships picking up PI materials at these POCOs, since pilots will know where they will be and that their cargo could be very valuable (100s of millions in isk in fairly weak ships). So as stacked advantages on the EVE side of Planetary Infrastructure happens, unless they have some sort of defensive impact on POCOs, you will need a group of pilots to match the strength and ability of your ground force if you want to fully reap the benefits of your ground dominance. So to me this means it may be just as advantageous to spread yourself out a bit if you have the ability so that you can be diversified in terms of POCO owners and not beholden to the politics of a single planetary tax. So I haven't seen much talk in Eve about this, but I'm guessing that once this really starts to trickle in, and the Region is announced all temperate POCOs in those systems will be targets.
So far there hasn't been any confirmation on what or when the eve dust economic transfers will happen... no point worrying about it till then |
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ChromeBreaker
SVER True Blood Unclaimed.
259
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Posted - 2013.03.15 14:46:00 -
[11] - Quote
Beren Hurin wrote:ChromeBreaker wrote:Beren Hurin wrote:If anyone still reading is not an Eve player... One thing that DUST players may not know about eve is that the linkage between planets and space goes through POCOs. So even if a DUST corp manages to control a few systems worth of districts, someone will also have to protect these fairly weak (has no guns) structures. What does this mean? Well, POCOs are basically shipping stations that set tax rates on goods shipped from the surface of a planet, and if they aren't on the planet, producers on the surface can only export in very small and expensive amounts that are fairly easy to steal. So say you have 4-5 different groups battling on a planet, and 3-4 big investors harvesting off of that planet. The Customs Office has just one owner. He is setting the tax rates of anything coming off that planet. Too high, and people won't make money, if its too low, he could be missing out on profits, but will likely draw many more producers. The more productive a planet gets from Eve PI, the more attractive it gets to attack the POCO and its users. And it becomes THE place that the industrialists will be going to to pick up their goods. So what we will be looking at likely, is escorts for industrial ships picking up PI materials at these POCOs, since pilots will know where they will be and that their cargo could be very valuable (100s of millions in isk in fairly weak ships). So as stacked advantages on the EVE side of Planetary Infrastructure happens, unless they have some sort of defensive impact on POCOs, you will need a group of pilots to match the strength and ability of your ground force if you want to fully reap the benefits of your ground dominance. So to me this means it may be just as advantageous to spread yourself out a bit if you have the ability so that you can be diversified in terms of POCO owners and not beholden to the politics of a single planetary tax. So I haven't seen much talk in Eve about this, but I'm guessing that once this really starts to trickle in, and the Region is announced all temperate POCOs in those systems will be targets. So far there hasn't been any confirmation on what or when the eve dust economic transfers will be or will happen... no point worrying about it till then edit: that's awful English sorry, but you get the idea... You must not be an eve player...But I'm glad you are still interested in these details. My post has nothing to do with transfers. If you read the wiki it talks about bonuses that our SI will have on Eve PI. When this becomes known, hopefully it will be attractive enough to make people want to work together with us near our districts, maybe Eve players in our corps, maybe friendlies, maybe just nuetral investors. Everyone though will ship stuff through POCOs and thus there will be multiple parties interested in the happenings of who owns what districts on a planet because it will affect their bottom line. What I'm saying is that when planets could be making billions of isk in products each week after the stacked multipliers, and they are making hundreds of millions in POCO taxes, people in the air will want to continue to see those stacked multipliers. But more people will want to end that profit as well. the average FPSer could just forget about all this and remain stupidly ignorant, but I'm just saying all this so that hopefully some of you guys will start to figure out who to be talking to and make friends with.
Link?
Im a long time eve player, but until this goes global (universal?) ie not a single region, my point stands that its not worth worrying about until specifics and dates are released.
Pi is profitable as it is, suddenly pumping more materials out will crash the economy and not make it worth it. |
ChromeBreaker
SVER True Blood Unclaimed.
259
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Posted - 2013.03.15 14:53:00 -
[12] - Quote
CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts.
\o/ pff devs explain it better thanks |
ChromeBreaker
SVER True Blood Unclaimed.
259
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Posted - 2013.03.15 14:56:00 -
[13] - Quote
Beren Hurin wrote:CCP FoxFour wrote:ChromeBreaker wrote:trollsroyce wrote:Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps
GÇó results in that splitting corp ONLY expands possibilities, gives more attack chances, and speeds clone production to attack. why flip them for one corp? make a swam of corps, its even thief and disband proof.
You cant transfer clones between corps so each would be even until one produces more. 1 corp with 1 district (no upgrades) can attack once every 3 days (40Cl a day, 100Cl needed). 1 corp with 3 districts can attack everyday with spare. Its economically and tactically better to have more districts as you can attack, and enforce your own districts, more effectively. But you need to have more districts which is how this convo started It is only an advantage on day one where you can buy lots of starter packs and try and take a bunch of unowned districts. Once things get past that initial flash point it will be far better to be in one corporation and having the ability to transfer clones between districts. Wait how many starter packs can a single corp buy on day one then? I thought it was just one...?
1 pack/ corp/ day... multiple sister corps |
ChromeBreaker
SVER True Blood Unclaimed.
259
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Posted - 2013.03.15 14:57:00 -
[14] - Quote
CCP FoxFour wrote:
It is, but there is a lot of talk about corporations splitting into multiple corporations to get around that.
Bah you did it again!!!! |
ChromeBreaker
SVER True Blood Unclaimed.
259
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Posted - 2013.03.15 15:07:00 -
[15] - Quote
Garrett Blacknova wrote:In addition to my previous (already huge - sorry) post, there are also the problems with Alliances and EVE Interaction to be considered.
How long before we get Alliance tools in DUST?
And more importantly, will a Corporation with no assets in EVE, and no affiliation with any EVE-based Corp, have access to any form of Orbital Strike? I'm hoping we're going to at least be given a Precision Strike from our Warbarge. We DO get to bring a Warbarge, right?
bombardments are eve based... you would have to hire/ recruit an eve corp/members you already get precision strikes from the warbarge... |
ChromeBreaker
SVER True Blood Unclaimed.
260
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Posted - 2013.03.15 15:29:00 -
[16] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:ChromeBreaker wrote:edit: no ones said anything about warbarge logistics... This is, in fact, a completely separate question that I was working towards, but not really sure how to phrase. I'm still not entirely sure what to say about this. At present, it seems like MCCs will be free, and Warbarges will be a source of free off-map support for those without EVE-based assets. For an initial rollout, I don't have a problem with this, but I'll be expecting that setup to change eventually. For now the concept of war barges and MCC are very simple, they are there and exist. We want to get this out an working before we expand on those two concepts. There is a lot that can be done with them but this whole feature is so big already we want to focus our balancing and development efforts.
Just change EVERYTHING push the on button and hope for the best |
ChromeBreaker
SVER True Blood Unclaimed.
260
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Posted - 2013.03.15 15:46:00 -
[17] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:Thanks for answering these questions, its definitely making a lot more sense now.
I have another:
What happens if two corps in the same Alliance try to move onto each other's spaces?
IF they can fight, can the Alliance then bombard the match for either side? It would result in a fight, as for the orbital bombardment... we are still working on that. >.<
MURDER EVERYONE!!!!! |
ChromeBreaker
SVER True Blood Unclaimed.
260
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Posted - 2013.03.15 16:17:00 -
[18] - Quote
Can you buy/sell single clones? or will they be in batches of 10-100-200? |
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