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Author |
Thread Statistics | Show CCP posts - 189 post(s) |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
57
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Posted - 2013.03.14 17:56:00 -
[1] - Quote
Are EVE Tactical-OB mechanics changing from the WP system to something more time-based to better incentivize getting Capsuleers in orbit to aid in the planetary conquest?
Current mechanic serves no benefit to a losing team that can't get WP, so the EVE-Dust link looks rather meaningless in that respect. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
59
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Posted - 2013.03.14 18:54:00 -
[2] - Quote
CCP Nullarbor wrote:XANDER KAG wrote:Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
Corporations can expand into nearby unoccupied territory to claim it.
Does this mean that every corp gets one free district or do our CEO's pick a planet?I'm not asking for fairness but will small corps even have a real chance at controlling these districts for any amount of time? You pay 20 mil ISK to put your first deployment of clones down on to an empty district and then you own it. You can also deploy to an occupied district but you'll need to fight the owners for it. There should be plenty of room for everyone.
What is the timetable for moving clones? Can I buy a million clones and conquer every open district immediately? Or attack every district at once? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
59
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Posted - 2013.03.14 19:02:00 -
[3] - Quote
CCP FoxFour wrote:BursegSardaukar wrote:CCP Nullarbor wrote:XANDER KAG wrote:Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
Corporations can expand into nearby unoccupied territory to claim it.
Does this mean that every corp gets one free district or do our CEO's pick a planet?I'm not asking for fairness but will small corps even have a real chance at controlling these districts for any amount of time? You pay 20 mil ISK to put your first deployment of clones down on to an empty district and then you own it. You can also deploy to an occupied district but you'll need to fight the owners for it. There should be plenty of room for everyone. What is the timetable for moving clones? Can I buy a million clones and conquer every open district immediately? Or attack every district at once? You can only buy clones from Genolution, they sell them in packs of 100, and they only sell them to people who do not own districts. They are terrible business men.
Lol, but can I buy 10,000 packs and plop people into every single district all at once? Is there any limit on how many districts I can attack?
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
59
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Posted - 2013.03.14 19:13:00 -
[4] - Quote
Free Beers wrote:CCP Nullarbor wrote: Can I have other corporations fight my battles? You can always pull additional players in to corporation battles using squads and if they win they will paid out of the biomass rewards. However our plan is to eventually open up a contract market place where other corporations can be hired to attack or defend districts on behalf of someone else.
How ******* stupid is this? Are you just too lazy to code a contract system? You have hundreds of ******* people working on this game and you can't code a God Damned Contract System to take districts for other corps. We talked about this in irc last summer and this is the **** you come up with almost a year later. I don't want to play ******* sim dust514 null. Come on man you guys are better then this.
Whoa...
Perhaps they want to see how the core conquest system works before implementing the Merc contract system. If the system is broken as all hell at launch, they wasted the time making the merc system entirely. I'd rather they devote the guys who would be doing the contact system to making sure this conquest system is flawless before iterating on it.
As a parallel: Why introduce War Decs into EVE if the PVP mechanics aren't figured out yet? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
61
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Posted - 2013.03.14 20:03:00 -
[5] - Quote
Question about the matches themselves:
1) Are the maps going to correspond to the types of installations in that district?
2) Is the layout of the map for a district going to be identical every time that district is fought over?
3) Can the owners of a district place defenses as they see fit?
4) When the match starts, do the defenders already own all the null cannons by default?
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
62
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Posted - 2013.03.14 20:10:00 -
[6] - Quote
I asked wayyyy back in this thread about OB's being decoupled from WPs to make it more valuable for Dust mercs to have EVE friends and for EVE friends to show up and help a Dust team.
Any plans for this?
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
62
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Posted - 2013.03.14 21:07:00 -
[7] - Quote
Jack Sharkey42 wrote:Does anyone have a feeling that this sort of invasion process is going to turn into a huge sniper fest?
lol Defense: sniper fest Offense: tank spam
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
63
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Posted - 2013.03.14 22:18:00 -
[8] - Quote
Jack Sharkey42 wrote:knight of 6 wrote:BursegSardaukar wrote:Jack Sharkey42 wrote:Does anyone have a feeling that this sort of invasion process is going to turn into a huge sniper fest? lol Defense: sniper fest Offense: tank spam winner: lone scout hacking objectives. tankers don't leave their tanks snipers don't move period. Actually I think tank spam might just win that one lol
The attackers should actually avoid taking ALL the objectives - their goal (to claim the district) is to deplete all the clones on it. This means their goal should be to win by clone destruction. They need to keep the points from being hacked from the get-go, or cap 51% of the points and hold them just so they don't lose their MCC. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
64
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Posted - 2013.03.15 15:08:00 -
[9] - Quote
How often can you set your reinforcement timer?
I may be reading this incorrectly, but the wiki states that just the act of setting a timer makes your district invulnerable, whats to to stop someone from bouncing it around the clock and live permanently invulnerable? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
64
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Posted - 2013.03.15 15:40:00 -
[10] - Quote
Thanks for answering these questions, its definitely making a lot more sense now.
I have another:
What happens if two corps in the same Alliance try to move onto each other's spaces?
IF they can fight, can the Alliance then bombard the match for either side? |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
65
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Posted - 2013.03.18 13:33:00 -
[11] - Quote
CCP FoxFour wrote:I want to open this up for discussion, we are currently thinking of increasing the clone starter pack to 200 clones. This also means an increase from 20 million to 40 million ISK in cost.
There are a few reasons for this, but before I go into that I want to hear your opinions and thoughts without influencing them.
I think options in a sandbox are important. So maybe have two choices? |
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