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Thread Statistics | Show CCP posts - 14 post(s) |
Regnier Feros
Pielords
727
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Posted - 2015.09.24 11:09:00 -
[1] - Quote
Thirdly, changing all Explosive Weapons to deal full damage to HAVs, making the Breach Mass Driver a potent AV weapon in the hands of a Minmatar Commando
Why isn't there a av laser rifle for the amarr commando?
LongLiveQueenZarZar
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Regnier Feros
Pielords
741
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Posted - 2015.09.24 16:12:00 -
[2] - Quote
CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon. On the topic of av weapons, is the laser rifle ever going to be considered an av weapon in the future?
LongLiveQueenZarZar
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Regnier Feros
Pielords
744
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Posted - 2015.09.24 17:46:00 -
[3] - Quote
Bons + Gal rof bonus.............
LongLiveQueenZarZar
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Regnier Feros
Pielords
745
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Posted - 2015.09.24 17:52:00 -
[4] - Quote
XxBlazikenxX wrote:Regnier Feros wrote:Bons + Gal rof bonus............. The ROF bonus only applies to the Assault Rifles hmm
LongLiveQueenZarZar
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Regnier Feros
Pielords
750
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Posted - 2015.09.24 18:45:00 -
[5] - Quote
Fox Gaden wrote:I found myself nodding in agreement with the changes several times while reading the original post, particularly on the rifle section.
I am looking forward to trying the Magsec again. The assault scrambler pistol caught my eye
LongLiveQueenZarZar
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Regnier Feros
Pielords
757
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Posted - 2015.09.24 19:51:00 -
[6] - Quote
Aeon Amadi wrote:Bremen van Equis wrote:Soraya Xel wrote:Let me propose a far better swarm fix, Rattati.
- Increase the lockon range to 225-250m. - Reduce the tracking range to more like 250m-275m.
This is both a quality of life improvement for:
- Swarmers can now actually fire at dropships again, without having to try to position themselves directly under the target. - Dropships have a much more reasonable chance of escaping shots they are actively trying to avoid.
You still get the turning radius nerf, which is fine, but we need some operational range we just don't have to make swarms viable. Forge still maintains far superior damage, range, and accuracy. Remember, dear Soraya, with your sweet sculptural logics and werds, that the swarmer is effectively invisible (not rendering) to the DS pilot outside of the new lockon range. Now pilots will be able to see you with your buffed shields on your buffed swarm-dmg calmando around the same time they can actually engage you. Wutz the problem? Looking forward to seeing what sort of interesting fits come out of the Cal Mando =) Do they add damage mods for swarm/sniper capability? Do they add shield rechargers for hit-and-run capability? Do they add extenders for better tanking relying on the newly buffed stats? SO EXCITING :D
What about the av laser.......
LongLiveQueenZarZar
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Regnier Feros
Pielords
778
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Posted - 2015.09.25 11:49:00 -
[7] - Quote
Sequal's Back wrote:Enough as been said about grenades and I think Rattati noticed that they will be OP af if he releases those numbers.
Now I want to talk about assaults changes.
Cal and Gal are getting a great and needed buff (tho I still don't know if gal is 5% per level or total). Minmatar is also getting a huge shield buff (almost equivalent to the CalAss). But what about the Amarr Assault ? Nothing. Worse ! The ScR is getting seriously over-nerfed ! I swear, no one will ever use an Amarr assault with these changes.
The overheat increase is too much, the kick increase is re-tarded, and the "slowing you when charging" will make the amarr assault even more vulnerable to grenades (which gets a crazy over-buff).
Something I thought you'd have understand is that you dont buff something by nerfing another. The ScR just needs to deal less damage on shields and nothing else. You're simply killing the weapon with those changes. Assault scrambler <3 I want to try the new vanilla scrambler on the mando
LongLiveQueenZarZar
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Regnier Feros
Pielords
788
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Posted - 2015.09.26 14:49:00 -
[8] - Quote
Press Attache wrote:Massive vehicle nerfs, no corresponding buff in lethality, and no creation of a distinct role for tankers.
Kind of meh.
Like the AV changes, forge should have been the best AV forever, but without a clear role for tanks(transport, scanning, or even as a functioning in PC/FW cru) it just means driving around outside large sockets.
Going to have to record what will surely be ridiculous deaths when infantry come up on masse and beat a tank to death. Jumping plc's were already ridiculous, this next patch should finally kill off vehicles for any competitive use.
Strange, no av laser...............
LongLiveQueenZarZar
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Regnier Feros
Pielords
790
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Posted - 2015.09.26 16:07:00 -
[9] - Quote
4lbert Wesker wrote:Any word about a av laser rifle variant? +1
LongLiveQueenZarZar
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Regnier Feros
Dead Man's Game
853
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Posted - 2015.10.08 13:03:00 -
[10] - Quote
Breakin Stuff wrote:g li2 wrote:Where will the 3.000.000 SP that I have saved? Any advice? Amarr Scout? No seriously don't do that. >_<
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Regnier Feros
Dead Man's Game
853
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Posted - 2015.10.08 14:10:00 -
[11] - Quote
zzZaXxx wrote:So is it dropping Thursday or Friday in the U.S.? Today, Thursday
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Regnier Feros
Dead Man's Game
858
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Posted - 2015.10.08 15:19:00 -
[12] - Quote
zzZaXxx wrote:My Cal Ass is gonna beast! What are y'all lookin forward to? Non Amarr related QQ
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Regnier Feros
Dead Man's Game
962
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Posted - 2015.10.21 17:17:00 -
[13] - Quote
Varoth Drac wrote:Yes, it is possible to hide from active scans, but not all passives.
The lowest possible profile is 11, I believe (Gal scout, 4 comp damps, active proto cloak). This can be scanned by an assault or logi with 3 precision enhancers, a Gal scout with 2, or an Amarr scout with 1. What? My am scout with 2 Cpx Precs has 18 db ._.
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