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Thread Statistics | Show CCP posts - 14 post(s) |
Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 16:55:00 -
[1] - Quote
that looks like a wonderful collection of terrible ideas you has there rat
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:18:00 -
[2] - Quote
Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:29:00 -
[3] - Quote
Ydubbs81 RND wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos why nade spam? ohh because of the buff to std and adv? People will still use cores, that buff won't be game changing. no but now every grenade is going to do 600 damage and you can get 20 from adv nanos ....
the nade spam is going to get worse everyone will be doing it now not just scrubs with proto gear
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:31:00 -
[4] - Quote
XxBlazikenxX wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos If you aren't moving when a grenade or multiple grenades are being thrown at you you're an idiot. If you're a heavy that's another thing but any other suit should never stay in one place for more than 3 seconds, which is about the time it takes for a grenade to be thrown. Plus that also restricts the grenade spammer to only a few meters of space which greatly limits his usefulness to his team. grenade spamming shouldn't be a thing that was the whole point to the nanite consumption change a whole back but then they raised nanos to 6 carried and it brought it back
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:42:00 -
[5] - Quote
XxBlazikenxX wrote:Mortedeamor wrote:XxBlazikenxX wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos If you aren't moving when a grenade or multiple grenades are being thrown at you you're an idiot. If you're a heavy that's another thing but any other suit should never stay in one place for more than 3 seconds, which is about the time it takes for a grenade to be thrown. Plus that also restricts the grenade spammer to only a few meters of space which greatly limits his usefulness to his team. grenade spamming shouldn't be a thing that was the whole point to the nanite consumption change a whole back but then they raised nanos to 6 carried and it brought it back If people want to be limited to 5 meters of space only being able to chuck grenades then let them. I don't see you complaining about mass driver nanohive spamming... mass drivers dont do 600 dmg a shot lol
nade spam is far more predominant than md spam and more effective
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 18:05:00 -
[6] - Quote
last i checked i was saying nade spam is an issue i dont give a flying kitten what your opinion on mds is lol
and holding up the fact that min scout gets popped by all grenades there for nade damage buff has no negative impact is illogical you cant claim something has no impact on everything just because it doesnt impact one thing.
im calling it nade spam qq is the future of dust
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Mortedeamor
The Black Masquerade
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Posted - 2015.09.24 18:10:00 -
[7] - Quote
XxBlazikenxX wrote:Mortedeamor wrote:last i checked i was saying nade spam is an issue i dont give a flying kitten what your opinion on mds is lol
and holding up the fact that min scout gets popped by all grenades there for nade damage buff has no negative impact is illogical you cant claim something has no impact on everything just because it doesnt impact one thing.
im calling it nade spam qq is the future of dust No, I'm saying it's not an issue because I never stay in one place for more than a second so grenades are completely irrelavent to me. to you
exactly that isnt an argument of any kind nades will be op if you dont have actual counter arguments to what im saying then why are you quoting me lol
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 18:15:00 -
[8] - Quote
XxBlazikenxX wrote:Mortedeamor wrote:XxBlazikenxX wrote:Mortedeamor wrote:last i checked i was saying nade spam is an issue i dont give a flying kitten what your opinion on mds is lol
and holding up the fact that min scout gets popped by all grenades there for nade damage buff has no negative impact is illogical you cant claim something has no impact on everything just because it doesnt impact one thing.
im calling it nade spam qq is the future of dust No, I'm saying it's not an issue because I never stay in one place for more than a second so grenades are completely irrelavent to me. to you exactly that isnt an argument of any kind nades will be op if you dont have actual counter arguments to what im saying then why are you quoting me lol I'm quoting you because I can quote you. #dealwithit seem like your pointlessly derailing
my guess is despite your statement you probably are one of said people that only know how to throw grenades that tends to be the case whenever a logical statement that would result in someones toy being nerfed is put out..
looks at all the "skilled players" that defended the long range rail rifle when i made threads that it needed nerfed for months ..then guess what ccp nerfed it
i bet ur just defending your tactic
most people i know of think grenades are a problem in fact the suggestion to remove the ability to resupply them with nanos has been around for 2 years cough cough KAZE kinda like the cough cough (vehicle lock) (runs and hides dont ban me ccp i said it VEHICLE LOCK )
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.26 00:21:00 -
[9] - Quote
Soraya Xel wrote:XxBlazikenxX wrote:I have no idea how he of all people got on CPM 1. Why do you +1 all of my posts and then insult me in your posts? lol he did the same kitten to me lol
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.26 00:22:00 -
[10] - Quote
ID G4f wrote:Like i said before if av is = to vehicles, then make them cost the same & make us spawn into the driver seat with no dropsuit. If my vehicle dies, i'll go with it, no problem. But make me lose the same isk instead of millions more. you can nerf the power to equilize them as well at that point. But if proto stomping is op because of all the isk spent why is my isk & sp investment valueless. My prediction of the new hotfix is the majority of tanks will disappear. Except a few redline tanks. Tanks will only be good for losing $ with all the new av damage on the field. I plan on punching and knifing a few tanks myself yup plus 1
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.26 01:34:00 -
[11] - Quote
ID G4f wrote:Booby Tuesdays wrote:Tesfa Alem wrote:Vulpes Dolosus wrote:Welp, the ADS argument just hit full Tier 7 on the argument pyramid.Quit the name calling and address real issues: -ADS can't mitigate swarm damage through skilled flying (unlike forges) -Swarms take little player-skill to use effectively (unlike forges forges) -Rendering + small, indistinguishable targets assures swarms always get the first hit (unless taken by surprise and a lucky guess from the ADS) -Invisible swarms make retaliation in an ADS impossible and making adjustments in flying space ambiguous. -Minmando players who skilled it for the swarm bonus are getting screwed over; there's no explicit reason why the bonus changed suits other than lore (which is pretty poor if you ask me, see Min scouts and NKs) -A single swarmer will have trouble killing a properly flown and fitted ADS (aside: this is mainly due to ADS flying away, not inability to damage) -Multiple AV stacks much more effectively than multiple ADSs/ vehicles Etc. If I may, Swarms vs ADS is pretty complex web. Pull one string too hard and its easy for it all to come undone. But I prefer more rational debates than the ad hominem attacks soraya is chucking about left, right, and center. A normal rational, thought process should be demonstrating why 150m rather than 175m spells the end of swarms. The same way normal, rational players demonstrated that the gallente buff of 25% ROF might be too high, so Rattati dropped it down to 15%. Instead a good half of what looked to be a decent hotfix thread has been massively derailed by wild attacks and demands placed on Devs and players alike by one person, who is only armed with a few personal opinons, although contradictory in nature, is still based on a build replaced 12 months ago. Instead of all of this doomsday foretelling of what would happen if swarms lost 25m of lock on range, i would have expected people to revolt about swarms will now miss a hard manuevering, yank and bank dropship. Having to run 25m closer to an HAV or DS puts you 25m closer to the optimal range of RR and ScR. Infantry is the reason rational people like myself do not like the range nerf on swarms. So you think you should be able to stand in perfect safety outside of the battle? dropships aren't engaging at 175 m anyway. And we find out your there by the first swarms hitting us, meaning the second set is in the air. We could really use a lock on warning & maybe allow us to see who is locking on, that would even it up a bit. i made a lock on warning thread three years ago and ive never flown a durpship
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.26 02:48:00 -
[12] - Quote
Daddrobit wrote:KEROSIINI-TERO wrote:Daddrobit wrote:
Objections to the nades aren't about how it was handled by having progression only affect blast radius, our objection is that everyone and their mother who carries even a basic nade will now have two 600 damage thunder nuggets in their pocket. We figured, (when this idea has been asked for before) that they would normalize damage to around the advanced tier, something like 450 damage.
As it stands with the new changes, even a milita nade will do old core damage.
Which is goddamned bonkers if you ask me.
Have you tested the old packed locus nades? On paper, they are beast. In practice, they often don't even wound. Blast radius equals to practical damage, I tell you. It's all about damage projection. All having 600 damage should not be a concern. Ok, but these -don't- have the blast radius of the packed locus they have better. I religiously fit my militia bpo nades on all of my suits and can fairly consistently snag kills with them killing people around corners or on ledges even with just half the damage of the proposed values. Grenades aren't difficult to use (bar the occasional odd ricochet off of an invisible object) and everyone having access to such a devastating amount of damage for little to nothing is not a good idea. thank you well said kittens sake
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