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Thread Statistics | Show CCP posts - 14 post(s) |
CeeJ Mantis
Mantodea MC
218
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Posted - 2015.09.24 16:21:00 -
[1] - Quote
3 complaints about the changes.
1 Gallente And Amarr sentinels shield recharge rate. Shields comprise about 43% of a gal sentinel's hp, and I think that the recharge rate reduction is unnecessary. I think 15 (matched with the commando that has similar shield/armor ratios) would be better suited.
2 Commando Melee Damage. It is currently at 240, not 150. Personally, I found the commando melee damage to be a feature of the commando. If the value is going lower, I would like 200 instead of 170. Keeps good melee as a feature of the class.
3 Gallente assault bonus. I think that balanceing the assault rifle by making it better on 1 suit is the wrong way of going about it. It doesn't effect the tac or burst variants much at all, and makes shotguns already high dps more problematic. Also, as this is essentially a 20% dps increase, it marginalises the commandos bomus to damage. I would prefer is a any buffs to the assault rifle family of weapons instead be made on the weapon itself, rather than the assault drop suit, and instead find another bonus for the assault suit. and if you are going to go for a DPS increase, then might I suggest 2% per level instead of 5. Some assault rifles are going to encroach upon heavy machine gun damage territory with those high numbers.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
220
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Posted - 2015.09.24 17:21:00 -
[2] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)? If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion). I may have screwed up the commando melee damage. Can you remind me what the base was. 240
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
221
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Posted - 2015.09.24 17:32:00 -
[3] - Quote
I found 1 more thing that worres me. Grenades damage. If we are going to balance out grenades, then can we also tone the damage down a notch? Perhaps 500? The 600 damage of the core locus grenade is already really high. Especially against armor. Lower damage makes it more of a tool to use wisely, than a ln instakill on suits with less than 600 hp.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
222
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Posted - 2015.09.24 17:40:00 -
[4] - Quote
Magsecs are already mechanically good. I wreck face with mine. I am a bit worried that this might be a bit too much. They only do slightly less DPS than SMGs, but have notably more range. I fear that this might bring one of my favorite guns into overpowered territory.
Longest plasma cannon kill: 236.45m
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