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Thread Statistics | Show CCP posts - 14 post(s) |
IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.09.24 12:59:00 -
[1] - Quote
Thank you for keeping an AV role for the Minmando. Please may I have my Swarm Launcher tree SP back? :-o
Also think the spreadsheet is showing the new value for Breach Shotgun clip as the old value too - shouldn't that be old:2, new:4 ?
ADV locus nades are looking worringly close to Core performance - would like to see the damage reduced overall but hey, let's see.
Looking forward to this!! :)
Needs an event - you should always launch hotfixes with an event ;-)
1 point for every point of shield HP you regen per game, (capped at a sensible threshold, self- and fall-damage does not count) 1 point for every point of HP damage you inflict to vehicles 1 point for every two mercs OHK'ed with ADV locus nades ;-)
[edit]
Meant to add - you can distribute those point bonuses you earn as either SP, ISK or AUR, at an appropriate multiplier for each
This post has been liked by XxBlazikenxX
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.09.25 07:43:00 -
[2] - Quote
Bremen van Equis wrote:IAmDuncanIdaho II wrote:Thank you for keeping an AV role for the Minmando. Please may I have my Swarm Launcher tree SP back? :-o
You can have all your swarm launcher SP back after you deduct the SP you got using it to farm WP. Deal? ;)
lol - farm WP? With a schwarma launcher? Nah I use my amarr logi for that ;-)
XxBlazikenxX wrote:Mortedeamor wrote:last i checked i was saying nade spam is an issue i dont give a flying kitten what your opinion on mds is lol
and holding up the fact that min scout gets popped by all grenades there for nade damage buff has no negative impact is illogical you cant claim something has no impact on everything just because it doesnt impact one thing.
im calling it nade spam qq is the future of dust No, I'm saying it's not an issue because I never stay in one place for more than a second so grenades are completely irrelavent to me.
Blaze, core nades being OP is a fairly common opinion I think. I don't see how it doesn't affect you - how are you not caught in its blast radius at random, even if you are always moving?
I run scout a lot, and I die to nades plenty, regardless of whether I've stayed in one place or not.
Even if it's a non-issue for you, you must be one of the few. If that's the case, why do you care about what happens to them? You're spending a lot of time arguing the toss about something that is irrelevant to you.
I'm with Morte on this one - Nade 514 coming up ;-)
[edit] And as others have said - progressing the nades around the ADV variants might've been prudent
This post has been liked by XxBlazikenxX
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.10.11 08:58:00 -
[3] - Quote
Dreis ShadowWeaver wrote:DAAAA BEAST wrote:Dreis ShadowWeaver wrote:What was the reasoning behind making depleted shield regen delay lower than regular shield regen delay? Was this actually intended? Don't even ask questions. I am sure we are not worth CCP's wiseness to go through our brains ... I am sure it also makes perfect sense in their heads that a grenade does 900 damage. To be fair the packed grenade is rather useless because of the pitiful splash radius.
nade spammer.
M8 is now a finesse tool :-p
This post has been liked by XxBlazikenxX
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.10.12 07:22:00 -
[4] - Quote
CCP Rattati wrote:
It is also possible to do one missile per swarm, if that's something interesting.
Oooh. Swarm cannon. Though...it's not really "swarming" any more....RPG launcher lol. Dumbfire, massive damage.
[edit] But I guess that's the PLC currently. Could be an armour variant
This post has been liked by XxBlazikenxX
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