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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 20:38:00 -
[1] - Quote
I don't agree with this ideal that speed and HP need to be inversely proportion especially if it takes precedence over the logical attributes of suit roles.
As a Logi I don't need to be faster than Assaults. I don't want to out run the guys I am supporting. If anything I want to be as fast as them.
As an assault I choose to fit my suit for speed so I can constantly be pressuring my opponents. Having less speed only serves to punish the lower end of the assault speed spectrum. The Amarr Assault was never fast in the first place, why is it being penalised again?
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 20:54:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Pokey Dravon wrote:KAGEHOSHI Horned Wolf wrote: I get your point, but even if all of the racial assault bonuses actually made a difference (only 2 really do), that still doesn't trump the multitude of equipment slots. Its really about fearing logis being better at slaying, but about logis just simply being better than assaults in a general sense because of disadvantages vs benefits being in favor of the logis.
See that's where it gets really tricky because you're then dealing with a qualitative analysis of relative worth between Assault Bonuses (and you're right only 2 are really worth it) and having more equipment. I personally feel that people seem to put more worth in the equipment than they should, mostly due to leftover fear from when Logistics were stupidly broken, but again that's just a personal assessment. I think what Rattati is really going for here is "How can we make all suits feel roughly equally survivable?" and I feel that's a good direction to go with it. And as you have stated, the tradeoff of speed vs defense makes the suits 'equal' which I also think is a good thing. At which point my main question is "How can we make the Assault Bonuses feel like they're a fair tradeoff from the Logistics equipment?" Sadly I fear the answer is probably "Well if only the Commandos and Assaults were combined into one suit....." but that gets really tricky because it would basically mean the removal of Commandos from the game, which would likely be a nightmare on many fronts. Plus I have some pretty strong personal bias in that I love my Commando Q_Q So I guess for me I would say to all of the Assault players out there: "Assuming this speed/hp ratio goes through, what sort of changes to Assaults would you want to see in order to make the tradeoff between Assault and Logistics worth it, and solidify the Assault as the better slayer suit?" I guess we'll have to agree to disagree on the qualitative value. I do think the assaults' bonuses are canceled out by the logitics' bonuses, so I don't count it as a point for the worth of assaults vs logistics and their equipment. Anyway, I'm still not convinced the assaults need a speed nerf. I would be alright if it was something small, but the proposal is far too drastic, and undermines the assault's role of being a mobile frontline fighter that rushes objectives. Furthermore, I think the logis would be in a good place with the speed buff without having to nerf assaults. I meant to say " Its NOT really about fearing logis being better at slaying, but about logis just simply being better than assaults in a general sense because of disadvantages vs benefits being in favor of the logis," but I didn't edit the post fast enough. Seems like you know what I meant, but felt I should clarify.
This is what I mean.
Assaults are as Kage put it "Mobile Frontline Fighters that rush objectives". This is their fundamental role. Ensuring that their are always players on the frontlines pushing for the objective. Speed nerfs directly and rather significantly hinder this role. Only one suit at this time to my knowledge is "bleeding over" into the Scout Class the others seem relatively balanced in terms of their movement speeds without modifying them via modules.
Logistics I can understand want to have some bonuses but in being one I realise I don't need to be faster than an Assault to do my job well, if anything I want to roughly be the same speed as them as there is no point in out running the team I am supposed to be supporting, if I am with multiple forms of equipment then I am directly bleeding into the Scout Class.
Were my Assault's Speed nerfed and the Logi buffed significantly I would just tank my Amarr Logi better and use that as an Assault suit for its speed and being able to carry equipment. If the speed values were standardised or the Logi buffed to Assault Speeds the suits would still in their current forms retain enough unique traits to merit the use of the Assault.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:07:00 -
[3] - Quote
One Eyed King wrote:True Adamance wrote:I don't agree with this ideal that speed and HP need to be inversely proportion especially if it takes precedence over the logical attributes of suit roles.
As a Logi I don't need to be faster than Assaults. I don't want to out run the guys I am supporting. If anything I want to be as fast as them.
As an assault I choose to fit my suit for speed so I can constantly be pressuring my opponents. Having less speed only serves to punish the lower end of the assault speed spectrum. The Amarr Assault was never fast in the first place, why is it being penalised again? Its about roles. Assaults shouldn't be faster than their lower HP counterparts because then it dimishes the point in playing those roles. With HP as it is, with EWAR and speed components as they are, Assaults are over performing. My Std Min Assault is way too fast and effective. Logis need to be a bit faster because they are squishy. They can alternate between sprinting and walking to catch up to sentinels while being able to recharge enough to be evasive if needs be. This makes loads of sense to me.
In a conflict do your advance your supply lies faster than your main combat troops? Nope? I didn't think so.
The value of the Logisitcs role is in its capacity to support the efforts of other suit not its own combat potential. You are force multiplying by establishing uplinks, nanohives, repairs, revives etc.
You should be staying with your squad or the main body of your team to support them not running off to establish equipment is remote positions. That bleeds into the role of scouting. As such there is no need to be able to move faster than your front line combat troops.
If we are talking about roles then we should do so logically. As a role the Logistics essentially fills the "Support/Healer" role. This typically is denoted by lesser health, a wide variety of support units, and certainly is NOT characterised by excessive speed more so than say the "DPS" role (AKA the Assault).
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:35:00 -
[4] - Quote
Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units.
I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused.
Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time.
Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:44:00 -
[5] - Quote
One Eyed King wrote:[ While I woild love for Scouts to be more involved in the role of laying EQ it is clear from the BW changes that that is a minor role for scouts at best.
As a result that needs to be taken into consideration as well.
And if you look at Assault speeds vs the other combat oriented roles of Sentinel and Commando, they are still faster. Not to mention they have all those fitting slots with which to fit KinCats and Cardiac Regs.
My biggest concern as stated above somewhere is speed penalties to plates not being significant enough on Scouts and Logis. We don't need either to be better at slaying than Assaults.
This to me suggests an issue with scouts and their EWAR capacity rather than assault needing to change the "fast and aggressive" combat role of Assaults.
However you have yet to provide sound reason that I can accept for Logisitics "needing" to be faster than Assaults.
You Logisitics are faster than Sentinels and Commandos thus will easily catch up to them in combat, no logi needs Scout like speed in case it results in role bleed, however the Logi could use the ability to keep apace with Assaults.
Why not simply set that as the benchmark and see how it goes.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:46:00 -
[6] - Quote
Adipem Nothi wrote:One Eyed King wrote: My biggest concern as stated above somewhere is speed penalties to plates not being significant enough on Scouts and Logis. We don't need either to be better at slaying than Assaults.
Agreed. Sometime back (HF Delta?) Rattati implemented an armor-plate strafe penalty specifically targeting Scouts. If this is possible, then it stands to reason that greater/lesser penalties could be assigned by frame type. LIkely the lighter the frame the uses the plate the harsher the penalty. EVE does something like this called "Mass Penalty".
Amarr Ships weigh a lot. Min Ships weight less. Put a plate on an Amarr Ship and the speed penalties are lesser on the Amarr ship than the Minmatar ship.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:51:00 -
[7] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:I mean something to consider... The old slayer logis were problematic because they had so much HP from bonuses. It stands to reason that Rattati wanted to avoid this issue by buffing speed instead of HP in order to bring up survivability while avoiding huge buffer like we used to have.
While I agree with that statement it seems illogical to have logistics players advancing faster than your assault units. I don't see a need to differentiate their speeds. Asssault dropsuits are primarily aggression and weapons focused while logistics are support and equipment focused. Logi players shouldn't want to be outrunning their team mates, on the other hand, assaults should want to be in the enemy teams face all the time. Why not instead buff Logistics speed up to that of Assaults so that they get what they want however do not drag down another class to do it. Well the idea is to have a HP to speed curve, so equal speed would mean Logis would have equal HP too, which I don't think people want. If not equal, then one needs to be superior one way or another. Logis would have either more HP and less speed, or more speed and less HP.
Or equivalent speed, less HP, and more equipment slots. The logistics class could use more speed to function in their role however this does not necessary mean they need more speed than frontline aggressive combat suits only and equivalent amount. You also do not need more HP to function in a support role.
Better EWAR could serve the Logi well if they don't already have it, etc.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 21:56:00 -
[8] - Quote
Scheneighnay McBob wrote:Pokey Dravon wrote:Scheneighnay McBob wrote:Wouldn't it make more sense just to buff logi eHP and nerf assault eHP? If it fits the HP/speed curve, sure. That's what I mean: logis are too squishy for their role
Placing equipment, staying out of lines of fire, and repairing other suits....requires large quantities of HP? I don't think so.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 22:16:00 -
[9] - Quote
Pokey Dravon wrote:Well personally I was more a fan of more HP, less speed, better stamina for logi vs assault. But that's just me
All I am saying is that I fundamentally disagree with the premise of the Speed vs HP curve.
One one end of the spectrum you have your Fast, Low Hp Scouts, on the other your have the Commando and Sentinels Slow and with high HP values.
In the middle I am convinced it would be better to have the standardised Medium Frames of the Assault and Logi with similar speeds one having more HP, the other having lower HP in exchange for 3x Equipment Slots and better EWAR.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 22:27:00 -
[10] - Quote
Songs of Seraphim wrote:
In addition to keeping the Logistics and Assaults similar, with similar slot layouts, but differentiate between the roles: The Logi should have better eWar capabilities and better regen than the Assault counterpart. As well as a tad lower CPU/PG on the Logi but higher fitting capability on the suit itself. This way it would be an intermediate between Scout eWar and Assault offensive capabilities.
I see what you are saying.
On the most basic level I can...... I suggest that.....
Logistics and Assaults have the same movement values.
Assaults - + HP, + stamina regen, MAYBE + native regen.
Logistics = - HP, +EWAR , + equipment slots.
I think these to be fair trades for the differences that reinforce the two roles. One fast, agressive, weapons focused while the other is able to keep apace with frontline units, support, and equipment focused.
Does that really seem so unfair?
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 22:32:00 -
[11] - Quote
Cross Atu wrote:Booby Tuesdays wrote:KAGEHOSHI Horned Wolf wrote: I get your point, but even if all of the racial assault bonuses actually made a difference (only 2 really do), that still doesn't trump the multitude of equipment slots. Its really about fearing logis being better at slaying, but about logis just simply being better than assaults in a general sense because of disadvantages vs benefits being in favor of the logis.
And we totally get that. If you will check the 100+ pages between the Logi threads Cross started, you would know that the intention is not to make Logis more appealing than Assaults to slayers. That is why Cross and Pokey and many others are saying, nerf Logi CPU/PG, increase Equipment fitting cost, and give Logis a better fitting bonus to equipment. This will leave TryHard slayer logi fits gimp in comparison to a good Assault fit. Also reworking the 2 crappy Assault bonuses will go a long ways. ^Yes, all of this.
It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault to do this. Why can it not achieve the above while being buffed to the same speed?
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 22:40:00 -
[12] - Quote
Thaddeus Reynolds wrote:True Adamance wrote:Cross Atu wrote:Booby Tuesdays wrote:KAGEHOSHI Horned Wolf wrote: I get your point, but even if all of the racial assault bonuses actually made a difference (only 2 really do), that still doesn't trump the multitude of equipment slots. Its really about fearing logis being better at slaying, but about logis just simply being better than assaults in a general sense because of disadvantages vs benefits being in favor of the logis.
And we totally get that. If you will check the 100+ pages between the Logi threads Cross started, you would know that the intention is not to make Logis more appealing than Assaults to slayers. That is why Cross and Pokey and many others are saying, nerf Logi CPU/PG, increase Equipment fitting cost, and give Logis a better fitting bonus to equipment. This will leave TryHard slayer logi fits gimp in comparison to a good Assault fit. Also reworking the 2 crappy Assault bonuses will go a long ways. ^Yes, all of this. It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault to do this. Why can it not achieve the above while being buffed to the same speed? To Run up quickly to stab people with a Magic Nanite Needle to get them back in the fight, then fade back behind the advancing lines to shield them from fire because of their low HP.
Have I ever let you down Thaddeus using the slowest logi in the game? That being said you could still do this more efficiently if your suit was AS FAST as an assault. (I run Needle on my Assault all the time BTW).
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 22:55:00 -
[13] - Quote
Thaddeus Reynolds wrote:
The extra speed would be nice fulfill the support role and keep me alive while doing it XD. I can see your point that if the Logis get the same fitting slot layout and relative fitting power, while still gaining bonuses, I can see them getting the same Speed levels despite the HP despair. The Amarr Logi's Bonus in particular would benefit from a higher movement speed than assaults in order to be able to catch up after placing a good link a bit away from the battle so it won't be found...but that's more of an issue with an infiltrator's equipment on a medic suit
And I am not saying they can't or shouldn't have it. Just asking why it requires the Assault suit role to take a hit and why the Logisitcs Class a supporting role needs speed that is above that of your frontline suits.
I just don't understand why Logistics cannot achieve all of those other lofty goals that Cross talked about while having an equivalent speed value which is a direct speed buff to Logi while not fundamentally impacting on the Asssault Role.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:11:00 -
[14] - Quote
Varoth Drac wrote:Speed is definately very important for a logi to perform the support role. So I totally disagree with all the "logi's don't need to be faster than their squad mates" people.
I think I have been phasing it incorrectly.
What I should have been saying is "Why do assaults need to be slower than you in order for you to Logi properly?".
E.G- The difference between the sprinting speed of the Amarr Assault and the Amarr Logi is 0.35 m/s. [Amarr Logi = 6.37 , Amarr Assault = 6.72 meters per second unmodified by skills].
Where is the harm of standardising their mobility values so that both move apace.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:35:00 -
[15] - Quote
Cross Atu wrote:True Adamance wrote:Scheneighnay McBob wrote:Pokey Dravon wrote:Scheneighnay McBob wrote:Wouldn't it make more sense just to buff logi eHP and nerf assault eHP? If it fits the HP/speed curve, sure. That's what I mean: logis are too squishy for their role Placing equipment, staying out of lines of fire, and repairing other suits....requires large quantities of HP? I don't think so. Staying out of the line of fire requires speed, and if that "line of fire" is defined by someone wielding a weapon, say an assault with a CR, AR, RR, or SCR, then that "line of fire" can advance on you, meaning your relative speed becomes very relevant indeed. Furthermore placing equipment (in a combat zone), staying out of the lines of fire (while saying directly in the thick of combat to rep and revive) et al most certainly do require some level of HP, what level of HP is directly proportional (inversely) to level of speed in many cases as you need enough speed to GTFO when under fire and enough HP to have sufficient time to employ your allotted amount of speed. Without the minimal levels of combined speed and HP needed to at least flee effectively then any role is in a very poor state indeed. (Sententials can't flee very well, but they still highlight this point as they have enough HP to tank incoming fire and kill the hostile forces, that however is clearly not what we want a support role to do so agility makes sense).
That initial statement is debatable. Rather than speed it requires positioning. Behind a crate, a wall, another player, etc. However that is not on topic.
Perhaps I should just wait and see. I find there nothing to complain about while running Logistics over Assault. I accept I am playing the support healer role and that typically results in less HP than tank or DPS counterparts.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 23:55:00 -
[16] - Quote
Booby Tuesdays wrote:True Adamance wrote:Varoth Drac wrote:Speed is definately very important for a logi to perform the support role. So I totally disagree with all the "logi's don't need to be faster than their squad mates" people. I think I have been phasing it incorrectly. What I should have been saying is "Why do assaults need to be slower than you in order for you to Logi properly?". E.G- The difference between the sprinting speed of the Amarr Assault and the Amarr Logi is 0.35 m/s. [Amarr Logi = 6.37 , Amarr Assault = 6.72 meters per second unmodified by skills]. Where is the harm of standardising their mobility values so that both move apace. I don't see why the Logis can't be faster so they can live to fight another day, or at least get to cover (a pipe dream for current low HP, low speed Logis). Being faster also helps a Logi set up a nest that is waiting for the assault to take place from. The Assaults will still have more stamina, and better stamina regen. They will still have more HP, and be better suited for combat. They will still be able to run down a lone survivor Logi. The proposed "numbers" may be a tad too much, but I'm fairly certain the actual gap between Assaults and Logis is up for debate, hence this thread.
Again NOT SAYING I DON'T WANT LOGISTICS TO BE FASTER just not gain a significant speed boost at the cost of the Assault suit. Both have a claim to want speed, neither one is more deserving than the other.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 00:07:00 -
[17] - Quote
Booby Tuesdays wrote:True Adamance wrote: Perhaps I should just wait and see. I find there nothing to complain about while running Logistics over Assault. I accept I am playing the support healer role and that typically results in less HP than tank or DPS counterparts.
Have you played any of the other Logis? Or are you speaking from the view of using the only actual combat focused Logi?
The term combat focused logi is ridiculous. I don't active attack things using the Amarr Logi as if I were some Assault. Hell I fit for less total eHP than the other racial logis.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 02:14:00 -
[18] - Quote
What's up on the curve with the Basic Medium and the Assault differences in speed? Aren't they functionally the same suit?
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 03:33:00 -
[19] - Quote
CCP Rattati wrote:
Making Assault sprint faster is a very smart idea. Maybe reducing Logi stamina as well.
This I can get behind. Though you'd have to be careful so that it doesn't "bleed over", as Adipem puts it, into the scout role.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 03:55:00 -
[20] - Quote
CCP Rattati wrote: Logis need to be able to get out of danger, and follow their friends even if the logi is brick tanked for the occasion. A non tanked Logi can barely keep up with a brick assault right now.
Indeed but with all due respect Lord Deathstare [your new Imperial nickname] their speed increase does not need to come at such a significant cost to the Assault role whose fundamental purpose is to provide a mobile frontline.
Aeon Amadi wrote: 'because Minmatar too stronk'
Catmerc has been rubbing off on you. "Maikelele is too stronk!"
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
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Posted - 2015.05.28 04:23:00 -
[21] - Quote
Adipem Nothi wrote:I'll start taking your advice on shotgun loadouts the moment you kill me with a shotgun loadout :-) PS: You missed the point. Assaults other than Minmatar can cross into Scout mobility territory.
Well that's a rather overly literal and silly statement to make, I certainly see your point though, when you are compromising the fittings effectiveness.
I created a 3x Kinetic Catalyzer Ak.0 with Assault/Logi Speed just as I can created a scout with Commando tier HP values.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.28 20:39:00 -
[22] - Quote
el OPERATOR wrote:
You prefer speed over hp. Go get a Scout. ^Read THAT.
NEXT PLEASE!
Stopped using regular armour plates months ago.
Speed > Armour
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
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Posted - 2015.05.28 22:17:00 -
[23] - Quote
CeeJ Mantis wrote:Mini-rant here:
2. This assault pity about how the class with the highest kills/spawn is going to be hit so hard by this small adjustment because their assault wont be the second fastest, and have more hp than a commando, hits similarly hard as a commando, and gets a bonus to weapon performance (cal is a notable exception), and has more slots than most suits in the game so you can make it do whatever you want is so hard. Seriously, the suit is not so bad if yoi are all using it, and performing well with it.
To me its not about how effective the suit is but why an unintuitive and frankly in my mind illogical change is going to affect the Assault role. People like it because it is fast and aggressive without relegating them to Scout use.
I want to remain a fast sustained DPS themed player. If I wanted heavy assault I would re-skill into Commando. I simply do not see the need to completely undermine this aspect of assault suits because another class needs a buff.
Typical buff one while nerfing another balancing we've all seen in the past that rarely ever worked.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
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Posted - 2015.05.29 01:13:00 -
[24] - Quote
Heimdallr69 wrote:I ran scouts until mordu's then I ran nothing but assaults except the time I broke gal logi...call me a tryhard all you want I've been a loyal assault for like 2 years..yeah it's time for me to have some fun and break these suits...I've dealt with assaults being UP and I refuse to go through it again =ƒÿê
You are a tryhard......but you have the gun game to back up your assertions....so pretty much anyone who claims you are a bad player has to remember that you ran Carthums on a Caldari Assault back when both really sucked.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
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Posted - 2015.05.29 01:41:00 -
[25] - Quote
Heimdallr69 wrote:True Adamance wrote:Heimdallr69 wrote:I ran scouts until mordu's then I ran nothing but assaults except the time I broke gal logi...call me a tryhard all you want I've been a loyal assault for like 2 years..yeah it's time for me to have some fun and break these suits...I've dealt with assaults being UP and I refuse to go through it again =ƒÿê You are a tryhard......but you have the gun game to back up your assertions....so pretty much anyone who claims you are a bad player has to remember that you ran Carthums on a Caldari Assault back when both really sucked. You remember that? =ƒÿâ
Of course.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
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Posted - 2015.05.29 10:38:00 -
[26] - Quote
CCP Rattati wrote: Nono, it just means, I have the means to always have assault and scouts have the highest strafe speed, regardless of walking/running speeds.
Why do you think the Assault needs greater walking or strafe speed? As Breaking said standing in the open and wiggling around is not a viable strategy, nor should it ever be encouraged.
Faster sprint speed is significantly more suitable for the Assault Class. Since Assaults need to be on the front lines as often as possible and Logistics simply cannot use their equipment while sprinting.
"Crush all who complain!"
- Arkena Wyrnspire
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