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Thread Statistics | Show CCP posts - 31 post(s) |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 12:33:00 -
[1] - Quote
Cross Atu wrote:Where as the faction fit ck.0 wielding a RR certainly can kill an ak.0 or gk.0 outside of their racial weapons optimal range, which is not a very defense oriented action all things considered
Four. Meter. Difference. Between ARR & ASCR/SCR.
Amarr assaults beat the snot out of cal assaults more often than not.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 12:46:00 -
[2] - Quote
Kain Spero wrote:Now that's an interesting find.
That minmatar were double dipping on speed? Not really, that was something we knew way, way back when we were screaming at CCP to please un**** the initial iteration of the amarr scout, where it got to a place dead last by considerable amounts compared to any other scout (and even the min assault). IIRC initial amscout vs minscout the amscout ended up getting to places ~20-40% slower if it was fit with anything remotely approaching a 'normal' fit.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 15:30:00 -
[3] - Quote
Aeon Amadi wrote:Would make a hell of a lot more sense to just switch Logi/Assault HP values instead of their speed values.
And that right there is how you truly get slayer logi's. Please just stop talking Aeon, I dont think you've said something smart or on point in a while.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 21:55:00 -
[4] - Quote
CeeJ Mantis wrote:Mini-rant here: 1. Nobody seems to like commandos, but give the assault the commando's bonuses and weapon selection, and people seem all on board 2. This assault pity about how the class with the highest kills/spawn is going to be hit so hard by this small adjustment because their assault wont be the second fastest, and have more hp than a commando, hits similarly hard as a commando, and gets a bonus to weapon performance (cal is a notable exception), and has more slots than most suits in the game so you can make it do whatever you want is so hard. Seriously, the suit is not so bad if yoi are all using it, and performing well with it. 3. all this talk of compact nanohives on their new "slayer-logi" proposal fits, and nobody wants to fit a nanite injector? Compacts use the same fitting as srandard hives now. 3 nanohives on a fit, and noboy wants to fit an injector when you have 4 slots?! Does it need a buff? Can everyone carry a basic one for free? Can we use it to siphon health/ammo from our enemies? /Rant
Aeon has gone on a 20 page rant because his crutch with 100 000 purchases every day is going to be altered slightly so it's not as strong as it currently is! If he's not arbitrarily the best because reasons things are bullshit and need to not change ever. I mean assaults are always supposed to be the best option for everything ever, and how dare the commando have a damage bonus and weapon versatility.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.29 09:57:00 -
[5] - Quote
CCP Rattati wrote:When assault is worrying about it's speed, let's be honest. Is it about the run-strafe speed. Because I see assault players saying
"I will trade run for sprint any day of the week" even though fast sprinting should get you in and out of combat situations and be better.
We can have dynamic strafe speeds as well, so assault can be slower than logi, sprint faster, and still have superior strafe speed.
Please nerf wigglewiggle. Please nerf it hard I want to swim in a saline ocean of tears.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.30 02:01:00 -
[6] - Quote
Just want to chime in: I haven't actually looked at your numbers adipem, but I'd really be in favor of logi's having (comparatively) lower sprint speeds, in exchange for faster walk speeds. While using an active piece of equipment like a rep tool, logi's can have major issues trying to keep up with a sentinel they're repping if the sentinel decides to sprint at all.
I also do think that assault walk speeds should be lowered, in exchange for (slightly) faster sprint speeds, as this helps address issues with wigglewiggle destroying hit detection.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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