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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Jadd Hatchen
KILL-EM-QUICK
646
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Posted - 2014.11.19 17:08:00 -
[241] - Quote
CCP Rattati wrote:This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant to be a king of deployables, the additional slot was added for the Cloak Field.
First good on you guys for finally coming up with a solution that actually fixes a problem correctly!!! Yay!
But my main point is: Ok so you finally admit it! You f'ed up when you left scouts OP with the currently layout!!!!
Honesltly scouts are able to do TOO MUCH. I can understand versatility, but the more versatility should come at a COST! As they are now, a scout can fit to be a decent logi, a decent assault, a more than decent scout, etc. They have too many role-specific slots!!! Hell you removed the sidearm from some logi's to represent the COST of being a logi! But for scouts you ADDED a slot instead? How dumb is that?
So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only get one weapon instead of two.
Or better yet! Let the players decide which they prefer! On two of the races, (let's say Minmatar and Caldari) you get to have two equipment slots and no sidearm slot. But on the other two races (Amarr and Galente) you get to have the sidearm slot as well as the light weapon slot, but only one equipment slot. The specific races don't matter, but the point is that there is one too many slots on the scout suits as they are now. Please fix it!
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3951
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Posted - 2014.11.19 17:10:00 -
[242] - Quote
Might make sense to swap the Commando and Scout BW.
For Sentinels in particular, maybe give them a fixed 4 BW that doesn't rise with tier. That'd allow at most one placement to carry over for them (single droplink, single hive). Though I can relate to the sentiment of a "zero" just the force the role, I still think the fact that other roles won't have this sort of enforcement is an issue.
Dren&Templar Tragedy.
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Fox Gaden
Immortal Guides
4930
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Posted - 2014.11.19 17:13:00 -
[243] - Quote
Vrain Matari wrote:P.S. Was thinking about how to explain this. It's actually a 'stack' in computing lingo. Another way to remember how equipment destruction works in Rattati's proposal is FILO: First In, Last Out(i.e. the first piece of equipment you lay down will be the last one destroyed as you lay down more equipment or change suits). You got it backwards. It is not a 'stack'. Bandwidth is First in First out.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dubya Guy
Abandoned Privilege Top Men.
21
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Posted - 2014.11.19 17:24:00 -
[244] - Quote
Zeylon Rho wrote:Fox Gaden wrote:
What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role.
I can see how it might be problematic in that sticking to roles ultimately requires people to be grouped and communicating to be an effective team. The fact that heavies don't have a slot has always suggested to me that they're meant to have logistics backup for full efficacy. That people don't always play as a team and vets can one-man-army using multiple roles is sort of a separate issue. The only real issue to me is that the role exclusion is ultimately a logi-specific thing here. Going from logi to blank - you're punished with equipment lost. Go from heavy to scout, scout to assault, etc. it doesn't matter because the only real role restriction is equipment-based.
I agree Zeylon Rho. If you want to buff Logi's, buff Logi's. If you want to discourage role-tourism, there are more straightforward ways that involve applying the "cost" to the player at the supply depot, rather than a "cost" to the team when some blueberry switches and randomly pops that well-placed uplink you thought your squad could use. There is little accountability in the role-switching aspect of this, and it really only encourages Logi's to persist and not other roles.
There are numerous threads about problems with the supply depot. I think adding a 30 second delay to suit switching at depots, or possibly even costing a clone, would be role-neutral, player-costing alternatives that don't require a whole new game mechanic.
Please, buff Logi's. But don't pretend this equipment-popping, bandwidth idea is a good way to address role-switching.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4598
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Posted - 2014.11.19 17:27:00 -
[245] - Quote
Dubya Guy wrote:Zeylon Rho wrote:Fox Gaden wrote:
What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role.
I can see how it might be problematic in that sticking to roles ultimately requires people to be grouped and communicating to be an effective team. The fact that heavies don't have a slot has always suggested to me that they're meant to have logistics backup for full efficacy. That people don't always play as a team and vets can one-man-army using multiple roles is sort of a separate issue. The only real issue to me is that the role exclusion is ultimately a logi-specific thing here. Going from logi to blank - you're punished with equipment lost. Go from heavy to scout, scout to assault, etc. it doesn't matter because the only real role restriction is equipment-based. I agree Zeylon Rho. If you want to buff Logi's, buff Logi's. If you want to discourage role-tourism, there are more straightforward ways that involve applying the "cost" to the player at the supply depot, rather than a "cost" to the team when some blueberry switches and randomly pops that well-placed uplink you thought your squad could use. There is little accountability in the role-switching aspect of this, and it really only encourages Logi's to persist and not other roles. There are numerous threads about problems with the supply depot. I think adding a 30 second delay to suit switching at depots, or possibly even costing a clone, would be role-neutral, player-costing alternatives that don't require a whole new game mechanic. Please, buff Logi's. But don't pretend this equipment-popping, bandwidth idea is a good way to address role-switching. There's plenty of logi-buffing discussion in Cross' thread, this is a separate but related issue. This should be seen as a 'fix' to EQ spam, particularly by non-logis, not a specific nerf to scouts or the only or even primary means by which to buff logi's.
(The godfather of tactical logistics)
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lee corwood
Knights Of Ender RISE of LEGION
1056
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Posted - 2014.11.19 17:31:00 -
[246] - Quote
John Demonsbane wrote:Dubya Guy wrote:Zeylon Rho wrote:Fox Gaden wrote:
What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role.
I can see how it might be problematic in that sticking to roles ultimately requires people to be grouped and communicating to be an effective team. The fact that heavies don't have a slot has always suggested to me that they're meant to have logistics backup for full efficacy. That people don't always play as a team and vets can one-man-army using multiple roles is sort of a separate issue. The only real issue to me is that the role exclusion is ultimately a logi-specific thing here. Going from logi to blank - you're punished with equipment lost. Go from heavy to scout, scout to assault, etc. it doesn't matter because the only real role restriction is equipment-based. I agree Zeylon Rho. If you want to buff Logi's, buff Logi's. If you want to discourage role-tourism, there are more straightforward ways that involve applying the "cost" to the player at the supply depot, rather than a "cost" to the team when some blueberry switches and randomly pops that well-placed uplink you thought your squad could use. There is little accountability in the role-switching aspect of this, and it really only encourages Logi's to persist and not other roles. There are numerous threads about problems with the supply depot. I think adding a 30 second delay to suit switching at depots, or possibly even costing a clone, would be role-neutral, player-costing alternatives that don't require a whole new game mechanic. Please, buff Logi's. But don't pretend this equipment-popping, bandwidth idea is a good way to address role-switching. There's plenty of logi-buffing discussion in Cross' thread, this is a separate but related issue. This should be seen as a 'fix' to EQ spam, particularly by non-logis, not a specific nerf to scouts or the only or even primary means by which to buff logi's.
I agree. Keeping this thread on task for reducing EQ spam should be the center point. I've seen every suit/role imaginable spamming EQ and that's what we hope to stop. If I could team kill every bb I saw throwing down 12 nanohives around a supply depot...
Knights of Ender Director
Logi 4 Life | Youtube Vids
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Dubya Guy
Abandoned Privilege Top Men.
21
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Posted - 2014.11.19 17:47:00 -
[247] - Quote
lee corwood wrote:John Demonsbane wrote:
There's plenty of logi-buffing discussion in Cross' thread, this is a separate but related issue. This should be seen as a 'fix' to EQ spam, particularly by non-logis, not a specific nerf to scouts or the only or even primary means by which to buff logi's.
I agree. Keeping this thread on task for reducing EQ spam should be the center point. I've seen every suit/role imaginable spamming EQ and that's what we hope to stop. If I could team kill every bb I saw throwing down 12 nanohives around a supply depot...
My apologies. I had no intention of moving off task. I was only responding to Cross's pointer to this thread in the referenced Logi-buff thread, and him indicating they were intricately tied together.
Forget I said "Buff Logi's".
Forget I suggested this is an unfair solution to "role-switching".
Yes, it will limit equipment spam. Yea!! I think it carries a lot of baggage in order to do so. Boo!! I think there are better ways to limit equipment spam, but this thread is about this one idea which seems to be a done deal, so since I can't seem to get on board with it enough to debate the specific numbers, and discussing its overall shortcomings is off-task, I'll leave off.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4599
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Posted - 2014.11.19 17:54:00 -
[248] - Quote
Dubya Guy wrote:lee corwood wrote:John Demonsbane wrote:
There's plenty of logi-buffing discussion in Cross' thread, this is a separate but related issue. This should be seen as a 'fix' to EQ spam, particularly by non-logis, not a specific nerf to scouts or the only or even primary means by which to buff logi's.
I agree. Keeping this thread on task for reducing EQ spam should be the center point. I've seen every suit/role imaginable spamming EQ and that's what we hope to stop. If I could team kill every bb I saw throwing down 12 nanohives around a supply depot... My apologies. I had no intention of moving off task. I was only responding to Cross's pointer to this thread in the referenced Logi-buff thread, and him indicating they were intricately tied together. Forget I said "Buff Logi's". Forget I suggested this is an unfair solution to "role-switching". Yes, it will limit equipment spam. Yea!! I think it carries a lot of baggage in order to do so. Boo!! I think there are better ways to limit equipment spam, but this thread is about this one idea which seems to be a done deal, so since I can't seem to get on board with it enough to debate the specific numbers, and discussing its overall shortcomings is off-task, I'll leave off.
You hardly need to to that, there are plenty of things to discuss, but specifically to your statement of "If you want to buff logi's, butf logi's", implying that is the primary goal, or that we should be doing that instead of this red herring of EQ spam is not completely on topic. Nor would discussing other ways to buff logis be, not that you did that.
Ultimately, IMO, if you try to buff logis without addressing other things (such as EQ spam), the inherent irrational backlash against logi's on the forums, whether it be outdated concerns about slayer logis or misplaced blame for EQ spam, is going to hamper those efforts.
(The godfather of tactical logistics)
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RedPencil
Abandoned Privilege Top Men.
131
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Posted - 2014.11.19 17:56:00 -
[249] - Quote
Jadd Hatchen wrote:CCP Rattati wrote:This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant to be a king of deployables, the additional slot was added for the Cloak Field. First good on you guys for finally coming up with a solution that actually fixes a problem correctly!!! Yay! But my main point is: Ok so you finally admit it! You f'ed up when you left scouts OP with the currently layout!!!! Honesltly scouts are able to do TOO MUCH. I can understand versatility, but the more versatility should come at a COST! As they are now, a scout can fit to be a decent logi, a decent assault, a more than decent scout, etc. They have too many role-specific slots!!! Hell you removed the sidearm from some logi's to represent the COST of being a logi! But for scouts you ADDED a slot instead? How dumb is that? So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only get one weapon instead of two. Or better yet! Let the players decide which they prefer! On two of the races, (let's say Minmatar and Caldari) you get to have two equipment slots and no sidearm slot. But on the other two races (Amarr and Galente) you get to have the sidearm slot as well as the light weapon slot, but only one equipment slot. The specific races don't matter, but the point is that there is one too many slots on the scout suits as they are now. Please fix it!
Once upon a time, I told CCP Rattati to remove scout's sidearm slot. He reply me with only one word " NO ".
Beware Paper cut M[;..;]M
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John Demonsbane
Unorganized Ninja Infantry Tactics
4601
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Posted - 2014.11.19 18:00:00 -
[250] - Quote
RedPencil wrote:Jadd Hatchen wrote:CCP Rattati wrote:This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant to be a king of deployables, the additional slot was added for the Cloak Field. First good on you guys for finally coming up with a solution that actually fixes a problem correctly!!! Yay! But my main point is: Ok so you finally admit it! You f'ed up when you left scouts OP with the currently layout!!!! Honesltly scouts are able to do TOO MUCH. I can understand versatility, but the more versatility should come at a COST! As they are now, a scout can fit to be a decent logi, a decent assault, a more than decent scout, etc. They have too many role-specific slots!!! Hell you removed the sidearm from some logi's to represent the COST of being a logi! But for scouts you ADDED a slot instead? How dumb is that? So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only get one weapon instead of two. Or better yet! Let the players decide which they prefer! On two of the races, (let's say Minmatar and Caldari) you get to have two equipment slots and no sidearm slot. But on the other two races (Amarr and Galente) you get to have the sidearm slot as well as the light weapon slot, but only one equipment slot. The specific races don't matter, but the point is that there is one too many slots on the scout suits as they are now. Please fix it! Once upon a time, I told CCP Rattati to remove scout's sidearm slot. He reply me with only one word " NO ".
Because that's not a good solution.
Rather than take away the 2nd EQ slot entirely, this sorta "forces" it to be used for a cloak, as was intended. You won't be able to deploy 2 full slots worth of ADV or PRO EQ so it's not as useful for deployables.
(The godfather of tactical logistics)
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Fox Gaden
Immortal Guides
4938
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Posted - 2014.11.19 18:03:00 -
[251] - Quote
Nothing Certain wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
This is what this change is designed to prevent. I had originally thought that it was to prevent a team from having 30 Drop Uplinks deployed, rather than to prevent a team from having 3 uplinks deployed.
I had thought that Logi were the cause of the Uplink Spam. However, I have learned from reading this thread that those Logi who cause Equipment Spam all switch to HMG Sentinels after they have deployed 2 or 3 Logi suits worth of equipment, which explains where all the extra HMG Sentinels came from.
As a dedicated Sentinel since 1.3 I always looked at it as a sacrifice to have to spawn in a different fit to help the team when no one was placing Uplinks. Instead I learn that many people do this as an exploit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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lee corwood
Knights Of Ender RISE of LEGION
1057
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Posted - 2014.11.19 18:04:00 -
[252] - Quote
Dubya Guy wrote:lee corwood wrote:John Demonsbane wrote:
There's plenty of logi-buffing discussion in Cross' thread, this is a separate but related issue. This should be seen as a 'fix' to EQ spam, particularly by non-logis, not a specific nerf to scouts or the only or even primary means by which to buff logi's.
I agree. Keeping this thread on task for reducing EQ spam should be the center point. I've seen every suit/role imaginable spamming EQ and that's what we hope to stop. If I could team kill every bb I saw throwing down 12 nanohives around a supply depot... My apologies. I had no intention of moving off task. I was only responding to Cross's pointer to this thread in the referenced Logi-buff thread, and him indicating they were intricately tied together. Forget I said "Buff Logi's". Forget I suggested this is an unfair solution to "role-switching". Yes, it will limit equipment spam. Yea!! I think it carries a lot of baggage in order to do so. Boo!! I think there are better ways to limit equipment spam, but this thread is about this one idea which seems to be a done deal, so since I can't seem to get on board with it enough to debate the specific numbers, and discussing its overall shortcomings is off-task, I'll leave off.
No worries, Dubya. I also think this needs a good bit of review. As a logi 98% of the time, I don't see this affecting my role as much. But a buff isn't going to help. We take this casual conversations (not you specifically, just the forum in general) of how it would 'devastate' a role and 'at least' give role A a buff to this or that or that role will be 'destroyed'. This kind of meddling before it can be actually implemented is what causes such sway to begin with.
I think its been stated that logi should excel as the EQ of all the roles, so that's already great. My understanding that the BW we have dictates what we can lay down, not tied down to suit or numbers. This is also great. I start every match as a scout laying down 3 uplinks and then switch to logi support with nanohives. I only drop a nanohive when my squad asks for one. Therefore, the impact here isn't keeping me specifically from doing my support role.
-However, I do see that having a great impact on the Scout role (no more fast logis). -I see this impacting my AV Sentinel suit depending on how limited the BW is -I definitely see this impacting my Proxie suit given how many I need to deal with a tank
And in general, I disagree with someone's statement on not increasing BW benefits to prototype tiers. I think that would actually encourage more people to run them and boost the economy. We claim its unfair to newer players, and as a long time advocate for newer players, I don't think you should penalized veteran specialization either. Protostomping already exists. EQ Spamming already exists. The proposed changes would actually limit what they do already today. There are many other areas where NPE could be improved.
And if this BW does get implemented, a BW meter should be mandatory. Doing that math midst combat would not be fun. I realize I run a logistics class but we don't have slots for calculators.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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RedPencil
Abandoned Privilege Top Men.
132
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Posted - 2014.11.19 18:08:00 -
[253] - Quote
Meee One wrote:"REs should have lower BW to accomidate scouts". -No,scouts aren't supposed to be the equipment king,logistics is. -And it should be assaults not scouts doing AV.
Prove me wrong
- reduce RE bw isn't equal increase scout bw. Scout still has the lowest ability to deploy equipment. - AV is for every suit. AV RE is suit scout because it require low profile and ability to run fast. - I dare you run assault to stack 3 RE on a proper tank without him notice and run away.
Beware Paper cut M[;..;]M
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John Demonsbane
Unorganized Ninja Infantry Tactics
4601
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Posted - 2014.11.19 18:11:00 -
[254] - Quote
Fox Gaden wrote:Nothing Certain wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
This is what this change is designed to prevent. I had thought that Logi were the cause of the Uplink Spam. However, I have learned from reading this thread that those "Logi"* who cause Equipment Spam all switch to HMG Sentinels after they have deployed 2 or 3 Logi suits worth of equipment, which explains where all the extra HMG Sentinels came from. As a dedicated Sentinel since 1.3 I always looked at it as a sacrifice to have to spawn in a different fit to help the team when no one was placing Uplinks. Instead I learn that many people do this as an exploit.
Oh Fox, you poor idealist. Always trying to find the best in people. That is a tall order in New Eden. Probably illegal in some sectors as well.
(*Also, FTFY)
(The godfather of tactical logistics)
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RedPencil
Abandoned Privilege Top Men.
133
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Posted - 2014.11.19 18:25:00 -
[255] - Quote
John Demonsbane wrote:RedPencil wrote:Jadd Hatchen wrote: So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only get one weapon instead of two.
Or better yet! Let the players decide which they prefer! On two of the races, (let's say Minmatar and Caldari) you get to have two equipment slots and no sidearm slot. But on the other two races (Amarr and Galente) you get to have the sidearm slot as well as the light weapon slot, but only one equipment slot. The specific races don't matter, but the point is that there is one too many slots on the scout suits as they are now. Please fix it!
Once upon a time, I told CCP Rattati to remove scout's sidearm slot. He reply me with only one word " NO ". Because that's not a good solution. Rather than take away the 2nd EQ slot entirely, this sorta "forces" it to be used for a cloak, as was intended. You won't be able to deploy 2 full slots worth of ADV or PRO EQ so it's not as useful for deployables.
Why did you say "not a good solution" when you are the one who brought up "Scouts should either have one less equipment slot or have no sidearm slot." ?
I don't object against low bw on scout, but I urge CCP to reconsider RE and Prox bw. The ability to stick 3 - 4 RE on a tank should be fare on every suit.
Beware Paper cut M[;..;]M
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Fox Gaden
Immortal Guides
4943
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Posted - 2014.11.19 18:30:00 -
[256] - Quote
Meee One wrote:"REs should have lower BW to accomidate scouts". -No,scouts aren't supposed to be the equipment king,logistics is. -And it should be assaults not scouts doing AV. Medium frame suits don't run fast enough to get in close to Tanks without being slaughtered. They can do it sometimes, but not as reliably as Scouts can. Placing REs on Tanks is really not an Assault or Logi role.
Meee One wrote: Regardless of any excuses,only equipment spammers will try to find ways to wriggle free of this new idea. If you want to run equipment,you're going to have to run logistics i'm afraid. By saying this you are simply dismissing every concern about Bandwidth as just Spammer QQ. If we assume out of hand that there are no problems at all with the Bandwidth proposal, and it requires no critical examination or discussion, then what was the point of Rattati posting it on the Forums in the first place?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Tesfa Alem
Death by Disassociation
417
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Posted - 2014.11.19 18:32:00 -
[257] - Quote
I made this vid to clarify what i mean by heavily restricting players to one suit. These are all the fits i have unlocked and i'll use several combinations of suit types as the match goes on.
Using one role and only role IMO, is being one - dimensional. There's nothing wrong in specializing, as long as your happy doing one thing day in day out who am I to judge? Run the same fit over and over again if thats your thing bro.
Being required to run only one type of suit fit to use your own equipment that you invested your own SP and isk into once this goes live, anyway you cut it, it sucks.
Having to convince someone to only run links or else, sucks.
The idea of relying on blueberries to not change suits and kill links, man if all i ever ran was heavy that would suck. Your gonna have a lot of fun slow jogging in from the redline, because I will quite happily destroy any red CRU I see on the field.
Since my ADS is an uplink killer you had better glitch them into a wall or something.
Redline for Thee, but no Redline for Me.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4602
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Posted - 2014.11.19 18:36:00 -
[258] - Quote
RedPencil wrote:John Demonsbane wrote:RedPencil wrote:Jadd Hatchen wrote: So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only get one weapon instead of two.
Or better yet! Let the players decide which they prefer! On two of the races, (let's say Minmatar and Caldari) you get to have two equipment slots and no sidearm slot. But on the other two races (Amarr and Galente) you get to have the sidearm slot as well as the light weapon slot, but only one equipment slot. The specific races don't matter, but the point is that there is one too many slots on the scout suits as they are now. Please fix it!
Once upon a time, I told CCP Rattati to remove scout's sidearm slot. He reply me with only one word " NO ". Because that's not a good solution. Rather than take away the 2nd EQ slot entirely, this sorta "forces" it to be used for a cloak, as was intended. You won't be able to deploy 2 full slots worth of ADV or PRO EQ so it's not as useful for deployables. Why did you say "not a good solution" when you are the one who brought up "Scouts should either have one less equipment slot or have no sidearm slot." ? I don't object against low bw on scout, but I urge CCP to reconsider RE and Prox bw. The ability to stick 3 - 4 RE on a tank should be fare on every suit.
I can assure you I never brought the sidearm idea up as a preferred solution or in a serious manner.
Also: It would be easy to miss given all the replies but I already mentioned I am down with reducing the BW cost of RE's.
(The godfather of tactical logistics)
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Fox Gaden
Immortal Guides
4943
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Posted - 2014.11.19 18:47:00 -
[259] - Quote
shaman oga wrote:I initially thought that it was a good idea, but now i realize this will create more problems than opportunities.
With current design you can't: Place a hive for the ammo and swap to heavy. Attach 3 RE (minimun required to destroy a tank) without a PRO scout. Place a decent proxy mine field and change suit, even if it only takes 2 BW, you have to place at least 8-10 mines to create a DECENT mine field, but then even if you swap to another logi, you can't drop nothing or it will make disappear your mine field.
This thing of BW can be good for EVE drones in a point and click game, but it should not be in a FPS where you need to take fast decision in a short time, it will add a stress element to a game which is already stressful by nature.
[1] Place a hive for the ammo and swap to heavy.
Apparently that is part of the intent. It makes Sentinel's more dependent on Logi. It also kills the solo Sniper Sentinel, which I do not think is a bad thing. (That is a Commando role.) Sniper Sentinels and Forge Gun Sentinels will need a Logi friend to set them up with Nano Hive and Uplink, which encourages cooperative game play.
[2] Attach 3 RE (minimun required to destroy a tank) without a PRO scout.
I fully agree that a Standard Scout needs to be able to place 3 Remote Explosives. I favor giving the same BW to Standard, Advanced, and Proto suits. Logit should have BW increase tied to their Logi suit skill, not the suit tier.
[3] Place a decent proxy mine field and change suit, even if it only takes 2 BW, you have to place at least 8-10 mines to create a DECENT mine field, but then even if you swap to another logi, you can't drop nothing or it will make disappear your mine field.
Proxy mines need to be buffed so that one type of Proxy mine is enough to kill something, without having to lay out multiple types. They said that Proxy mines would be looked at.
[4] This thing of BW can be good for EVE drones in a point and click game, but it should not be in a FPS where you need to take fast decision in a short time, it will add a stress element to a game which is already stressful by nature.
A proper UI that gives you the information you need will allow it to work fine in an FPS. Cat Merc explains how it should work here.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DarK KNigHT007
Ostrakon Agency Gallente Federation
0
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Posted - 2014.11.19 18:54:00 -
[260] - Quote
Well........It takes out the flexibility u have been offered in this game.Now this makes heavies rely almost 90% on team members as they cant place an uplink on a desired place . So if u have a team of noobs then the match is dead.
Now all u can do is either play a slayer logi(difficult to) or dont use logi suits at all....bcoz if u use once in a game then to make advantage of it u shud wear it throught the game irrespective of circumstances.. |
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dreth longbow
Bank of DUST 514
55
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Posted - 2014.11.19 18:54:00 -
[261] - Quote
I did not read all the responses, so forgive me if this was talked about.
This may be and issue, but not as much as other stuff that should be fixed first. The list is to long for this area but you know what I mean.
OP why wast time and resources on this? It is not that big of a problem, it has its up and downs and yes the more noobs that come in cause the issues, but as past history has shown it resolves itself. Remember this went away and has just now come back as an irritant.
The proposal is flawed. Basically the op wants to punish those who use links/nano especially if the switch suits, but does not do the same for all other classes. Keeping the theme lets prevent those start with proto and then when the team is losing want to switch to basic from doing that or in other words prevent other classes from switching up or down in suits or even between clases like scout then logi then assualt.
No one wants that, but some want to limit what equipment I can run or how much I can drop? What about how many times I can call in a lav or tank?
Instead of the op's proposal their should be a more elegant solution or one that is not as restrictive.
1) teak software and pay more for band width and problem goes away (this has been discussed in great detail in the past and has the community support by CCP does not want to spend money on buying band width)
2) allow equipment to stay even when switch to other suit and allow oh say (3 eqpmnt slots x2 units each x2 different logi suits =) 12 combo's of links/nanos to be deployed and stay in game through switching suits.
3) do not allow drops to be put within x meters of another drop (average room size/4) 4) nano's should be 1/4 distance because fighters need to resupply
Just some thoughts |
RedPencil
Abandoned Privilege Top Men.
134
|
Posted - 2014.11.19 19:00:00 -
[262] - Quote
John Demonsbane wrote:I can assure you I never brought the sidearm idea up as a preferred solution or in a serious manner.
Also: It would be easy to miss given all the replies but I already mentioned I am down with reducing the BW cost of RE's.
Forgive me, I already cross the sentient out.
Beware Paper cut M[;..;]M
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Fox Gaden
Immortal Guides
4943
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Posted - 2014.11.19 19:08:00 -
[263] - Quote
Doshneil Antaro wrote:Fox Gaden wrote:Cross Atu wrote:With respect Fox being stuck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. With respect Cross, when I made my earlier posts I was working off the assumption that the sole purpose of this change was to reduce Equipment Spam by not allowing Logi to drop more than one suitGÇÖs worth of equipment, and to prevent Logi from switching to other classes while maintaining a full Logi load out of deployed equipment. What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role. It was not clear initially in RattatiGÇÖs post that discouraging Role Switching was an intended consequence of the introduction of Bandwidth. In a way this will help new players who only have the skill points to specialize in one role, as it will be easier for them to compete against Vets who have mastered multiple roles if the game discourages role switching during matches. It will be an adjustment, but I can accept the Sentinel not having any Bandwidth. What I still have a concern with: I am concerned about the Bandwidth nerf to Scouts. First, I think that Scouts are out of Balance because they can be made to be too robust without major drawbacks, and because the Assault suit, which is supposed to act as the Counter to Scouts, does not have the tools to counter Scouts. Second, I fell these Bandwidth changes are trying to nerf some of the ScoutGÇÖs Core Role, which is operating and insertion behind enemy lines, and CQC AV work. Placing Drop Uplinks behind enemy lines is part of the ScoutGÇÖs Core Role! Placing Remote Explosives on tanks is one of the ScoutGÇÖs Core Roles. (Before sticky Remotes, the Remotes were placed on the road and the Scout hid and activated the Remotes when the tank rolled past, to begin their ambush.)Scouts also have to operate independently. While an Assault suit can rely on equipment provided by other members of their squad, a Scout operates independently much of the time. Having two slots gives a Scout more resources to work with, having the Bandwidth of a suit with only one equipment slot would give a Scout the equipment abilities of one half of two Assault suits. (2/1=1) I think that is reasonable. Having the Band width of a suit with only one equipment slot would also define the difference between the Scout and the Logi. A logi can deploy all their equipment at the same time, while a Scout would have to choose between one type at full deployment capacity, or two different types of equipment at half deployment capacity. Nerfing the Scout to have less than a single equipment slot suit is unwarranted. It is not an appropriate way to nerf Scouts. The difference between Scouts and Logi, besides Logi being able to deploy more equipment, is that Scouts are supposed to be more fragile than Logi and not appropriate for use on the front line in head to head combat situations. The fact is that Scouts are not as Fragile as they are supposed to be. Or more accurately, Armour Plate stacking Scouts have more survivability than Logi, and have therefore supplanted Logi in the Logi role on the front lines. Having Armour Plate reduce strafe speed is the type of nerf we need to balance Scouts, not limiting their Bandwidth! And to be clear, I donGÇÖt play Scout. (I would like to, but I suck at it for many reasons.) So I am looking at this from a wider game perspective. First off scouts "ScoutGÇÖs Core Role" is not nor ever intended to be AV. This was just a mere side effect of them getting the extra equipment slot. They got this slot so they could fit a cloak, place an uplink, or whip out the scanner to light up the area for the squad. Then they also got all the ewar as well and their passive scans made the active scanner pointless for a scout to carry. *edit* with the recent/soon cloak fixes will see less desirability of the cloak. I do agree with everything else you posted and really agree with plates reducing strafe speed is needed as a small step to unf*****g the battlefield balance. Strafing across the field needs serious work period. Scout speed tanking should be viable but this matrix bullet dodging and hopping above a grenade/MD rounds needs to be brought down some. When I last ran a Tank Hunting Scout with RE, AV Grenade, and Swarm Launcher the Scout only had 1 equipment slot. So no, Scout AV did not start with the introduction of the second Equipment Slot.
I still think that low HP scouts should be able to speed tank effectively, as if they make a mistake they die instantly. That is why I like having a Strafe penalty attached to Armor Plate modules rather than the Scout suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dusters Blog
Galactic News Network
764
|
Posted - 2014.11.19 19:09:00 -
[264] - Quote
anything that reduces equip spam (specifically drop uplinks) will only increase the quality of the game. that it helps framerate as well is just a cherry on top.
The PS2 Whiteboard Project https://docs.google.com/document/d/14yCg0oUUyqJUTCSzIRx4z_dhS1aXHbubI0Hb3H6x5Is/edit
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Dubya Guy
Abandoned Privilege Top Men.
21
|
Posted - 2014.11.19 19:12:00 -
[265] - Quote
dreth longbow wrote:I did not read all the responses, so forgive me if this was talked about.
This may be and issue, but not as much as other stuff that should be fixed first. The list is to long for this area but you know what I mean.
OP why wast time and resources on this? It is not that big of a problem, it has its up and downs and yes the more noobs that come in cause the issues, but as past history has shown it resolves itself. Remember this went away and has just now come back as an irritant.
The proposal is flawed. Basically the op wants to punish those who use links/nano especially if the switch suits, but does not do the same for all other classes. Keeping the theme lets prevent those start with proto and then when the team is losing want to switch to basic from doing that or in other words prevent other classes from switching up or down in suits or even between clases like scout then logi then assualt.
No one wants that, but some want to limit what equipment I can run or how much I can drop? What about how many times I can call in a lav or tank?
Instead of the op's proposal their should be a more elegant solution or one that is not as restrictive.
1) teak software and pay more for band width and problem goes away (this has been discussed in great detail in the past and has the community support by CCP does not want to spend money on buying band width)
2) allow equipment to stay even when switch to other suit and allow oh say (3 eqpmnt slots x2 units each x2 different logi suits =) 12 combo's of links/nanos to be deployed and stay in game through switching suits.
3) do not allow drops to be put within x meters of another drop (average room size/4) 4) nano's should be 1/4 distance because fighters need to resupply
Just some thoughts
I like most of your thoughts, particularly #3. Unfortunately, John Demonsbane says that the Devs told him that it was not easy to do. https://forums.dust514.com/default.aspx?g=posts&m=2438711#post2438711
I know, it seems like it could be combined with code from flux grenades, but...
Anyway this thread is not about alternatives to Equipment Bandwidth as a means to solve problems. It is about the specifics of Equipment Bandwidth. Equipment Bandwidth is going to happen. It has been determined to be an ingenious idea. We should stay on task and only talk about how much bandwidth different suits will get.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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I-Shayz-I
I----------I
5116
|
Posted - 2014.11.19 19:21:00 -
[266] - Quote
https://docs.google.com/spreadsheets/d/1_ytb13XWe3th0KUWFdNJD5NS_0Pqv5U8acUmhPxh6Ss/edit?usp=sharing
I'll just leave this here. I propose a few extra changes to equipment and isk prices for equipment.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Fox Gaden
Immortal Guides
4944
|
Posted - 2014.11.19 19:43:00 -
[267] - Quote
lee corwood wrote:And in general, I disagree with someone's statement on not increasing BW benefits to prototype tiers. I think that would actually encourage more people to run them and boost the economy. We claim its unfair to newer players, and as a long time advocate for newer players, I don't think you should penalized veteran specialization either. Protostomping already exists. EQ Spamming already exists. The proposed changes would actually limit what they do already today. There are many other areas where NPE could be improved. I have played DUST since Closed Beta and I have only used Proto suits in about 6 matches in all that time. Why? Because I canGÇÖt afford to. Thankfully I donGÇÖt normally play Logi, because if BW is tied to suit tier, then only rich players will be affective at playing logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4945
|
Posted - 2014.11.19 19:49:00 -
[268] - Quote
John Demonsbane wrote:Fox Gaden wrote:Nothing Certain wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
This is what this change is designed to prevent. I had thought that Logi were the cause of the Uplink Spam. However, I have learned from reading this thread that those "Logi"* who cause Equipment Spam all switch to HMG Sentinels after they have deployed 2 or 3 Logi suits worth of equipment, which explains where all the extra HMG Sentinels came from. As a dedicated Sentinel since 1.3 I always looked at it as a sacrifice to have to spawn in a different fit to help the team when no one was placing Uplinks. Instead I learn that many people do this as an exploit. Oh Fox, you poor idealist. Always trying to find the best in people. That is a tall order in New Eden. Probably illegal in some sectors as well. (*Also, FTFY) I know... I shouldnGÇÖt base my assumptions about other people on my own motivations.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Xocoyol Zaraoul
Superior Genetics
2756
|
Posted - 2014.11.19 20:05:00 -
[269] - Quote
I have to say I'm unhappy with this, as I regularly deposit the maxmimum of all 15 Proximity Explosives, and your spreadsheet says the max deployed under proto logi is 8....
Just... Really unhappy with this eliminating minefields.
It seems like because everyone is abusing nanos and uplinks, I'm having my proximity REs being hit with a nerf bat. I need to spam them, and they don't reduce framerate like nano/links do as the bloody things are both silent and static.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1010
|
Posted - 2014.11.19 20:15:00 -
[270] - Quote
Fox Gaden wrote:Doshneil Antaro wrote:Fox Gaden wrote:Cross Atu wrote:With respect Fox being stuck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. With respect Cross, when I made my earlier posts I was working off the assumption that the sole purpose of this change was to reduce Equipment Spam by not allowing Logi to drop more than one suitGÇÖs worth of equipment, and to prevent Logi from switching to other classes while maintaining a full Logi load out of deployed equipment. What was not made clear in the original post is that this change is intended to deal with multiple issues: 1)Decrease Equipment Spam 2)Discourage Role Switching. Increase the commitment to the role you spawn into. 3)Nerf Scouts who act as fast Logi. 4)Nerf Sentinels who try to get around their lack of an equipment slot. 5)Buff Caldari/Amarr Logi, provided they stick to their role. It was not clear initially in RattatiGÇÖs post that discouraging Role Switching was an intended consequence of the introduction of Bandwidth. In a way this will help new players who only have the skill points to specialize in one role, as it will be easier for them to compete against Vets who have mastered multiple roles if the game discourages role switching during matches. It will be an adjustment, but I can accept the Sentinel not having any Bandwidth. What I still have a concern with: I am concerned about the Bandwidth nerf to Scouts. First, I think that Scouts are out of Balance because they can be made to be too robust without major drawbacks, and because the Assault suit, which is supposed to act as the Counter to Scouts, does not have the tools to counter Scouts. Second, I fell these Bandwidth changes are trying to nerf some of the ScoutGÇÖs Core Role, which is operating and insertion behind enemy lines, and CQC AV work. Placing Drop Uplinks behind enemy lines is part of the ScoutGÇÖs Core Role! Placing Remote Explosives on tanks is one of the ScoutGÇÖs Core Roles. (Before sticky Remotes, the Remotes were placed on the road and the Scout hid and activated the Remotes when the tank rolled past, to begin their ambush.)Scouts also have to operate independently. While an Assault suit can rely on equipment provided by other members of their squad, a Scout operates independently much of the time. Having two slots gives a Scout more resources to work with, having the Bandwidth of a suit with only one equipment slot would give a Scout the equipment abilities of one half of two Assault suits. (2/1=1) I think that is reasonable. Having the Band width of a suit with only one equipment slot would also define the difference between the Scout and the Logi. A logi can deploy all their equipment at the same time, while a Scout would have to choose between one type at full deployment capacity, or two different types of equipment at half deployment capacity. Nerfing the Scout to have less than a single equipment slot suit is unwarranted. It is not an appropriate way to nerf Scouts. The difference between Scouts and Logi, besides Logi being able to deploy more equipment, is that Scouts are supposed to be more fragile than Logi and not appropriate for use on the front line in head to head combat situations. The fact is that Scouts are not as Fragile as they are supposed to be. Or more accurately, Armour Plate stacking Scouts have more survivability than Logi, and have therefore supplanted Logi in the Logi role on the front lines. Having Armour Plate reduce strafe speed is the type of nerf we need to balance Scouts, not limiting their Bandwidth! And to be clear, I donGÇÖt play Scout. (I would like to, but I suck at it for many reasons.) So I am looking at this from a wider game perspective. First off scouts "ScoutGÇÖs Core Role" is not nor ever intended to be AV. This was just a mere side effect of them getting the extra equipment slot. They got this slot so they could fit a cloak, place an uplink, or whip out the scanner to light up the area for the squad. Then they also got all the ewar as well and their passive scans made the active scanner pointless for a scout to carry. *edit* with the recent/soon cloak fixes will see less desirability of the cloak. I do agree with everything else you posted and really agree with plates reducing strafe speed is needed as a small step to unf*****g the battlefield balance. Strafing across the field needs serious work period. Scout speed tanking should be viable but this matrix bullet dodging and hopping above a grenade/MD rounds needs to be brought down some. When I last ran a Tank Hunting Scout with RE, AV Grenade, and Swarm Launcher the Scout only had 1 equipment slot. So no, Scout AV did not start with the introduction of the second Equipment Slot. I still think that low HP scouts should be able to speed tank effectively, as if they make a mistake they die instantly. That is why I like having a Strafe penalty attached to Armor Plate modules rather than the Scout suit.
Back when AV was broken beyond imagining and the only thing that could destroy a tank we're RE's I made a standard suit with a RR (to stop infantry from murdering me from far away before i reached the tank - pre cloak) and RE's and some AV grenades. I still lost a LOT of these fits (hence the standard suit usage). You definitely need to ensure a scout of any level can deploy 3 RE's in order to break a tank. I think i support all levels of suits having the same BW.
Regarding the amount of BW on each type of suit, I think it should be the same for the Scout/Assault/Commando with only Logi's having more.
I believe limiting by equipment type instead of BW would have been a simpler fix, but whatever. i.e. max 3 uplinks deployed at once regardless of type.
Overlord of Broman
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