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Thread Statistics | Show CCP posts - 9 post(s) |
RedPencil
Abandoned Privilege Top Men.
125
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Posted - 2014.11.18 22:23:00 -
[1] - Quote
I gonna miss my scout jihad jeep......
Since you are going to fix equip spam, why don't you add repair overheat to fix WP farm at the same time?
Beware Paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
125
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Posted - 2014.11.19 02:34:00 -
[2] - Quote
RE and Prox BW are too high.
- Low down the RE BW to 2 - Low down Prox BW to 1
Beware Paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
128
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Posted - 2014.11.19 08:34:00 -
[3] - Quote
Doshneil Antaro wrote:RedPencil wrote:RE and Prox BW are too high.
- Low down the RE BW to 2 - Low down Prox BW to 1
I agree with proxis to 1, but reducing REs is a bad idea. The point to BW is to reduce equipment spam and RE's is a persistent isue vs infantry players and is part of the spam issue. I still say (like I have since REs were introduced ) that the RE and proxy damage profiles need to be flipped. Proxis are anti-vehicle so need to hit harder than the triggered counter parts that target infantry more often than not.
Like Juno Tristan said " RE frisbee technique is throw then detonate, rinse and repeat. ", also the current RE already need 4 second to detonate, so I don't think RE spam is a big issue.
But the 4bw for each RE will limit the AV potential, and forget about jihad. Even with 2bw, no one has enough bw to stack 7 RE except logi.
Beware Paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
131
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Posted - 2014.11.19 17:56:00 -
[4] - Quote
Jadd Hatchen wrote:CCP Rattati wrote:This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant to be a king of deployables, the additional slot was added for the Cloak Field. First good on you guys for finally coming up with a solution that actually fixes a problem correctly!!! Yay! But my main point is: Ok so you finally admit it! You f'ed up when you left scouts OP with the currently layout!!!! Honesltly scouts are able to do TOO MUCH. I can understand versatility, but the more versatility should come at a COST! As they are now, a scout can fit to be a decent logi, a decent assault, a more than decent scout, etc. They have too many role-specific slots!!! Hell you removed the sidearm from some logi's to represent the COST of being a logi! But for scouts you ADDED a slot instead? How dumb is that? So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only get one weapon instead of two. Or better yet! Let the players decide which they prefer! On two of the races, (let's say Minmatar and Caldari) you get to have two equipment slots and no sidearm slot. But on the other two races (Amarr and Galente) you get to have the sidearm slot as well as the light weapon slot, but only one equipment slot. The specific races don't matter, but the point is that there is one too many slots on the scout suits as they are now. Please fix it!
Once upon a time, I told CCP Rattati to remove scout's sidearm slot. He reply me with only one word " NO ".
Beware Paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
132
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Posted - 2014.11.19 18:08:00 -
[5] - Quote
Meee One wrote:"REs should have lower BW to accomidate scouts". -No,scouts aren't supposed to be the equipment king,logistics is. -And it should be assaults not scouts doing AV.
Prove me wrong
- reduce RE bw isn't equal increase scout bw. Scout still has the lowest ability to deploy equipment. - AV is for every suit. AV RE is suit scout because it require low profile and ability to run fast. - I dare you run assault to stack 3 RE on a proper tank without him notice and run away.
Beware Paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
133
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Posted - 2014.11.19 18:25:00 -
[6] - Quote
John Demonsbane wrote:RedPencil wrote:Jadd Hatchen wrote: So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only get one weapon instead of two.
Or better yet! Let the players decide which they prefer! On two of the races, (let's say Minmatar and Caldari) you get to have two equipment slots and no sidearm slot. But on the other two races (Amarr and Galente) you get to have the sidearm slot as well as the light weapon slot, but only one equipment slot. The specific races don't matter, but the point is that there is one too many slots on the scout suits as they are now. Please fix it!
Once upon a time, I told CCP Rattati to remove scout's sidearm slot. He reply me with only one word " NO ". Because that's not a good solution. Rather than take away the 2nd EQ slot entirely, this sorta "forces" it to be used for a cloak, as was intended. You won't be able to deploy 2 full slots worth of ADV or PRO EQ so it's not as useful for deployables.
Why did you say "not a good solution" when you are the one who brought up "Scouts should either have one less equipment slot or have no sidearm slot." ?
I don't object against low bw on scout, but I urge CCP to reconsider RE and Prox bw. The ability to stick 3 - 4 RE on a tank should be fare on every suit.
Beware Paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
134
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Posted - 2014.11.19 19:00:00 -
[7] - Quote
John Demonsbane wrote:I can assure you I never brought the sidearm idea up as a preferred solution or in a serious manner.
Also: It would be easy to miss given all the replies but I already mentioned I am down with reducing the BW cost of RE's.
Forgive me, I already cross the sentient out.
Beware Paper cut M[;..;]M
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RedPencil
Abandoned Privilege Top Men.
150
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Posted - 2014.12.01 10:14:00 -
[8] - Quote
Thank you for special change for RE, but..... new equipment precision is going to kill RE trap anyway.
Beware Paper cut M[;..;]M
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