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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Rattati
C C P C C P Alliance
11606
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Posted - 2014.11.18 12:48:00 -
[1] - Quote
Dear Players
Based on a lot of feedback, both from CPM, Community and previous CCP designs, one of the things we are able to conjure up is the much wanted Equipment Bandwidth feature.
* We want to fix Equipment spam to increase framerate * We want Quality over Quantity Equipment gameplay * We want a solid Logistics progression at using Equipment * We want Logistics to excel at using Equipment, and other roles less so * We want Equipment diversity
Now, we want to get your feedback as early as possible, so chime in. But here are some clarifications of intent.
Equipment Limit The main design is primarily based off of Drones in EVE.
Every dropsuit has a built-in Equipment Controller, which has a certain Bandwidth Capacity (in MHz). That Controller Bandwidth is used to manage deployed Equipment through constant signaling.
Each piece of deployed Equipment has a different Bandwidth Cost (or Usage). Note that all Equipment still has the same current limitations of GÇPdeployed per typeGÇ£.
Obviously Logistics are made for this purpose, and some Logistics more than others.
In the case of deployed Equipment Bandwidth exceeding the Players current Bandwidth, deployed Equipment self-destructs instantly, in the sequence it was deployed. In the attached spreadsheet, we show an example of such a scenario.
This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant to be a king of deployables, the additional slot was added for the Cloak Field.
Quality over Quantity We want players to use the best Equipment they have at their disposal. ThatGÇÖs why Bandwidth will not increase with item tiers. We also have the capability and intent to reduce Scan Profile with tiers, so Advanced and Complex gear is not as easy to scan. However, this also allows us to increase the carried amount, for rapid redeployment. Spawn first Nanohive and Drop Uplink at point A, redeploy to Objective B, spawn second Nanohive and Drop Uplink, and so on. Stay out of trouble and you wonGÇÖt need to switch or restock for quite some time.
Progression Logistics will have the, by far, the highest Bandwidth, with Caldari and Amarr the highest. We may need to reword or change some of their role bonuses. Bandwith progression will follow the Equipment slot progression so a Logistics player can almost always use their full allotment of deployable Equipment.
Logistics vs other Dropsuits One of the key aspects of this proposal is that all Equipment is tied to the active Dropsuit of the Player. Switch from a suit with a high Bandwidth to another suit with lower Bandwidth, and the signal is lost. This means that starting as a Logistics dropsuit, throw down as much cheap Equipment as possible, then switch into another Logistics dropsuit at a Supply Depot, repeat and then finally switch into another role, Sentinel, Scout, Assault or Commando, will not be possible anymore.
Diversity We can now influence players to use more Proximity Mines for example, as Scan Profile will allow them to be hidden from low Precision Vehicle Players, as well as having a lower Bandwidth Cost, allowing more at the same time, without allowing more Uplinks and Nanohives. Extra damage wouldnGÇÖt hurt either.
Now, to the numbers found in this spreadsheet. Please remember that these numbers are placeholders, and are definitely up for debate so form your arguments for changes into clear and concise statements.
Please read the Example as well, it should explain the whole design clearly.
Again, your feedback and input is appreciated.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Derrith Erador
Fatal Absolution
3018
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Posted - 2014.11.18 12:55:00 -
[2] - Quote
reserved.
R&B gets more kinky with every album Still rocking ADS
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BL4CKST4R
La Muerte Eterna Dark Taboo
3354
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Posted - 2014.11.18 12:56:00 -
[3] - Quote
2nd
supercalifragilisticexpialidocious
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
52
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Posted - 2014.11.18 12:56:00 -
[4] - Quote
Dont like this idea much, waay better to have max radius between uplinks Most of the times im the only logi, and AV on the team |
Haerr
Dead Man's Game RUST415
1931
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Posted - 2014.11.18 12:59:00 -
[5] - Quote
So I read about as far as to the mentioning of drones...
I don't suppose we're going to be allowed to deploy our TK-70 personal drones with these changes? ;) |
Haerr
Dead Man's Game RUST415
1931
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Posted - 2014.11.18 13:02:00 -
[6] - Quote
Equipment bandwidth - looks really good, goodbye and good riddance to spam. |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
668
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Posted - 2014.11.18 13:11:00 -
[7] - Quote
about time this happened.
i feel a change in the winds of Dust 514. feels good |
Jebus McKing
Tronhadar Free Guard
1005
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Posted - 2014.11.18 13:16:00 -
[8] - Quote
I like this a lot.
---
The only thing I am not so sure about is the tiered progression.
With this system if I dropped 3x gauged hives and 3x gauged links with an ADV suit I will already have hit the limit and I could not use any remotes or proxies without destroying the rest of my equipment.
But I guess slightly buffing those numbers isn't too much of a problem if it becomes necessary.
---
About the bandwidth bonuses.
Instead of giving Amarr + Caldari flat bonuses to bandwidth could we give them bonuses that reduce the BW requirement of certain equipments? Lets say the Amarr bonus allows them to drop more uplinks but they can not use that additional BW to also drop more nanohives than other logis?
So, maybe we could have something like this:
- Amarr gets bonus to uplink BW.
- Caldari gets bonus to nanohive BW.
- Minmatar gets bonus to remotes BW.
- Gallente is ****** and I don't care because I hate scans. Screw Gal Logis!
Assault / Logi / Scout / Sentinel // @JebusMcKing
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jhon hartigan
Dead Man's Game RUST415
399
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Posted - 2014.11.18 13:16:00 -
[9] - Quote
CCP Rattati wrote:
* We want to fix Equipment spam to increase framerate
Thank God |
Varoth Drac
Vengeance Unbound RISE of LEGION
365
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Posted - 2014.11.18 13:28:00 -
[10] - Quote
Only problem I have is the scout restrictions.
Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak.
Now, I am ok with a nerf where I can't run around covering loads of objectives with remotes with my uplinks still up. But I think it is too much of a nerf not being able to use remotes at all with a couple of uplinks running.
Give scouts the same bandwidth as assaults and there will be no problems as far I'm concerned.
Scouts shouldn't be the kings of deployables, I agree, but they are a central part of our battlefield role. 2 uplinks and a remote isn't spam or game breaking in my opinion. |
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Spectral Clone
Abandoned Privilege Top Men.
3148
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Posted - 2014.11.18 13:29:00 -
[11] - Quote
This is awesome. Keep the stuff coming Rattati!
Will this mean that equipment dont use CPU/PG anymore, or is BW another parameter?
If you think about it, its kind of silly that a deployable equipment module (probably fusion reactor driven) use power from your dropsuit. ;)
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Vell0cet
Vengeance Unbound RISE of LEGION
2572
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Posted - 2014.11.18 13:46:00 -
[12] - Quote
10/10 This is an awesome and much-needed change. I wonder how it will transform PC tactics? Possibly a greater emphasis on mobile CRU's?
Best PvE idea ever!
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1019
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Posted - 2014.11.18 13:50:00 -
[13] - Quote
It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN.
Please support fair play!
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Tesfa Alem
Death by Disassociation
398
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Posted - 2014.11.18 13:51:00 -
[14] - Quote
A couple points about some of this.
Scouts with two slots aka the scout logi: This is rarely used to deploy equipment at logistic levels. They will still use a rep tool and needles just as well as any non minmatar logi, or the same with uplinks with any non amarr logi. I don't see any change here. The only deployable they spam are R.Es, which has its own major issues.
Quality: Then there must be a decrease in high tier equipment prices. Proto equiment, especially nano hives are tremendously expensive both in terms of PG/CPU and isk.
Logis vs other suits/ bandwidth: Be carefull of shoehorning players specced into logis into one single role. If i say deploy with my amarr logi and put down links, get killed, and my buddy's crying for backup. If i choose anything other than an amarr logi, I lose all of the equipment i spent a good deal of time and isk to deploy and put down, and now we look at at redeploying from the redline. Heaven forbid you switch out to a heavy, all the equipment brought dissapears.
Equipment spam isn't cheap equippment being thrown down, its about lots of high tier equipment and suits being switched out at a supply depot.
Diversity and proximity mines Proximity mines are already electronically invisible to vehicles unless the vehicle equip an active scanner. There are no high or low precision vehicle players because active scanners to not increase in precision by tier, they only increase in duration. The scanner is a direct defensive counter to proximities, i don't understand the need to kill the counter, unless pilots and tankers are goin to get higher precision for our scanners with tiers, its an unessecary AV buff.
MUST List bandwidth in fittings screen No point in fitting something i cannot deploy.
Possible unintendned side efffects One of the last remaining tasks for a ADS is clear out enemy links placed on roofs tops. Making these invisible to pasive scans (by extension vehicles) is going to make it a lot tougher to kill hem, and strafing attack run i use vs uplinks is dead. Currently I use first person view, line up with the uplink icon from as far away a possibly make a diving pass adjusting for the uplink/hive icon, hit what i can and flee the AV. Switching to Fly over roof, stop hover, look around the roof for glow, launch a couple missiles afterburn away. I think Breaking Stuff can accurately explain what happens to dropships who stop and hover over spawn points.
tl.dr Having a diverse range in suits will mostly likey be killed with this patch, the benifits for investing in an amarr or caldari logi is outweighed by the idea that changing suits after death means not only do you lose your deployment bonus, isk, but anything you used the suit for. Scout logi still the same. RE Scouts + Equipment or cloak still the same, AV buff, Amarr and caldari logi more useless than before, diversit nerf, and having more equipment deployable means situations like the gallente research facillity will be much worse off as long as the spam logi remains alive.
I think its an interesting shakeup, but the more i read about it, the worse it gets.
Redline for Thee, but no Redline for Me.
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Joseph Ridgeson
WarRavens Capital Punishment.
2622
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Posted - 2014.11.18 13:53:00 -
[15] - Quote
It is a good idea... at face value.
I don't know how I feel about BW increasing as your suit gets better. It puts an increased value of going Prototype with suits. Lower SP players would normally be able to get the best equipment and use it on a crap suit but still help their team. I have Prototype Uplinks for that reason but not a single point in ANY Logistics suit. Making BW increase so much on the better suit will push Logistics in the same way that a Scout's currently are: "If you want to be a Logistics, you need to have it be maxed." (Scouts have this with Cloaks because it is impossible to fit all standard gear with a standard Cloak with only 1 level in Scout)
I like that this MAY be another way to make the Amarr and Caldari Logistics more appealing. "I can have 2 Equipment at Standard and 3 at Proto or I can have 3 at Standard and 4 at Proto" is a very easy decision. If the dynamic of "I can throw down more equipment than the other guy" is added, it might make the Caldari or Amarr a more reasonable choice. Of course, the Caldari bonus still sucks but... *shrug*
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Spectral Clone
Abandoned Privilege Top Men.
3148
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Posted - 2014.11.18 13:53:00 -
[16] - Quote
I think it is very important to somehow show the bandwidth of current deployed equiment in the "spawn in" screen UI, and also to show "current selected dropsuit bandwidth" in order to be able to compare these two and make the right decision on the battlefield.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Fox Gaden
Immortal Guides
4876
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Posted - 2014.11.18 13:54:00 -
[17] - Quote
Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
Vengeance Unbound RISE of LEGION
2573
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Posted - 2014.11.18 13:56:00 -
[18] - Quote
John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So you want players to spam equipment and then go hide in the redline? That's what would happen.
Best PvE idea ever!
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Tesfa Alem
Death by Disassociation
398
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Posted - 2014.11.18 14:05:00 -
[19] - Quote
Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
Exactly. The idea that if you want uplinks or ammo around "not only you must be a amarr or caldari Logi, you must only be these logis and anytime you are not one of these logis all of your stuff will die"
Why would i want to restrict myself to just these suits every match? The example given only works out in the Gal facility, otherwise i do want my friend who threw down some uplinks to change suits to fight at the point because we need him there.
I do want to be flexible enough to say "right, we formed a good battle line with hives and links but the red are pushing, i'll repawn as a heavy to hold tight, or an assualt/commando to hit em from range, or a scout to flank" without having to choose between perma running one suit to have any sort of equipment available to the team.
Redline for Thee, but no Redline for Me.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1019
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Posted - 2014.11.18 14:06:00 -
[20] - Quote
Vell0cet wrote:John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So you want players to spam equipment and then go hide in the redline? That's what would happen.
What we do on the battlefield - assumes responsibility. Fighter who launched equipment, should feel responsible as large as his equipment helps his team.
Otherwise, it will look as if I could die, but my rifle continued to fire at the enemy. Launched equipment - is also means of combating, like a rifle.
Please support fair play!
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Fox Gaden
Immortal Guides
4876
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Posted - 2014.11.18 14:07:00 -
[21] - Quote
Varoth Drac wrote:Only problem I have is the scout restrictions.
Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak.
Now, I am ok with a nerf where I can't run around covering loads of objectives with remotes with my uplinks still up. But I think it is too much of a nerf not being able to use remotes at all with a couple of uplinks running.
Give scouts the same bandwidth as assaults and there will be no problems as far I'm concerned.
Scouts shouldn't be the kings of deployables, I agree, but they are a central part of our battlefield role. 2 uplinks and a remote isn't spam or game breaking in my opinion. I agree, 2 uplinks and a remote should be viable for Scout, Assault, Commando and Sentinel (if set with a previous fit). All combat fits should have the same Bandwidth. It will make it less complicated to keep track of when switching fits to adapt to a changing battlefield.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Tesfa Alem
Death by Disassociation
398
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Posted - 2014.11.18 14:24:00 -
[22] - Quote
Another point that came to mind, it will be very hard to deploy rooftop uplinks, because once the campers repawn, there links go as well. No more roof top uplink/nano hive support.
Redline for Thee, but no Redline for Me.
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Fox Gaden
Immortal Guides
4877
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Posted - 2014.11.18 14:30:00 -
[23] - Quote
John Psi wrote:It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should be to cower in a corner once all their equipment is deployed?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7257
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Posted - 2014.11.18 14:31:00 -
[24] - Quote
Varoth Drac wrote:Only problem I have is the scout restrictions.
Generally spawn in an advanced scout with cloak and drop 2 flux uplinks. Then on next spawn I spawn with an adv scout with remotes and cloak.
Now, I am ok with a nerf where I can't run around covering loads of objectives with remotes with my uplinks still up. But I think it is too much of a nerf not being able to use remotes at all with a couple of uplinks running.
Give scouts the same bandwidth as assaults and there will be no problems as far I'm concerned.
Scouts shouldn't be the kings of deployables, I agree, but they are a central part of our battlefield role. 2 uplinks and a remote isn't spam or game breaking in my opinion.
Meh, I personally disagree. I could understand having two low profile uplinks deployed behind enemy lines to give your team an advantage but having the ability to remote an objective (or god forbid start blowing up entire squads) on top of that, as well as all the inherent bonuses that a Scout gets to general combat as it is... Doesn't seem very fair. Personally, I think Scouts need to have more of a hard-chosen fitting scheme where they have to consider their options -before- spawning and I think having reduced equipment slots would be a good way of doing that.
I advocated, back in 1.8, that Scouts have two equipment just to try it out. I even said, "They've been under powered for so long, let them be OP for a month". It's been over a year now, so I think it's time we try looking at other avenues to bring them back down in balance.
Long-Term Roadmap
This Player is Against Proto BPOs
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Soraya Xel
Abandoned Privilege Top Men.
4751
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Posted - 2014.11.18 14:37:00 -
[25] - Quote
Very happy this is now a thing. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Kevall Longstride
DUST University Ivy League
2024
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Posted - 2014.11.18 14:47:00 -
[26] - Quote
Soraya Xel wrote:Very happy this is now a thing. :)
Ditto
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Cat Merc
Onslaught Inc RISE of LEGION
13272
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Posted - 2014.11.18 14:47:00 -
[27] - Quote
Dat feeling when two ideas you had months ago are finding their way into the game (scan falloff and equipment bandwidth).
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13272
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Posted - 2014.11.18 14:52:00 -
[28] - Quote
So with this idea in place, could you please increase STD and ADV logistics to their full PRO equipment count?
There would still be a reason to skill up to PRO, but STD and ADV logis wouldn't be so limited in their equipment choice.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Fox Gaden
Immortal Guides
4878
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Posted - 2014.11.18 14:53:00 -
[29] - Quote
Tesfa Alem wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
Exactly. The idea that if you want uplinks or ammo around "not only you must be a amarr or caldari Logi, you must only be these logis and anytime you are not one of these logis all of your stuff will die" Why would i want to restrict myself to just these suits every match? The example given only works out in the Gal facility, otherwise i do want my friend who threw down some uplinks to change suits to fight at the point because we need him there. I do want to be flexible enough to say "right, we formed a good battle line with hives and links but the red are pushing, i'll repawn as a heavy to hold tight, or an assualt/commando to hit em from range, or a scout to flank" without having to choose between perma running one suit to have any sort of equipment available to the team. I donGÇÖt mind so much having Bandwidth difference for Logi. Bandwidth will be GÇ£their thingGÇ¥. Someone who wants to play the Logi role will be fine with playing a Logi the whole match. They can still add their gun to the fight.
What it will discourage is people who play other roles having a Logi Uplink fit that they use to seed an area and then switch to their main suit. I do this, and I will miss it, but as long as all suits have the bandwidth for a couple of pieces of equipment you can still deploy a few critical pieces of equipment, if you are not a Logi specialist.
Which leads me back to a point I have been making. All non-logi suits (including Sentinel) should have the same Bandwidth, because Bandwidth is a Logi thing, and it should be kept simple for us non-logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cat Merc
Onslaught Inc RISE of LEGION
13272
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Posted - 2014.11.18 14:53:00 -
[30] - Quote
Another idea on top: A module that increases equipment bandwidth, sacrificing a bit of your suit to increase your support powah.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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