Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Xatha De'Agelle
Subdreddit Test Alliance Please Ignore
33
|
Posted - 2014.11.20 09:43:00 -
[331] - Quote
I love what you do Rattati!
I like this with one addendum based on !!!the complaint about tank fighting further below!!!; if you do this where RE's are that difficult to deploy by scouts: Options: 1a) Set RE's at a BW of 2. It'll interrupt uplinks, but allow the allotment of RE's to be available. 1b) Make RE's tap shields and armor at the same time. 2) Make anti-tank RE's, so that one or two are devastation, but poor against infantry. 3) Provide some version of alpha damage against tanks. (Point blank anti-tank that isn't suicide-knifing with nova's)
I understand that changes have a lot of other considerations, like proxies, Uplinks, and making equipment more scalable on radar...
One complaint as a scout: RE's costing 4 per a unit And STD scouts being 4 BW. I thought these changes with BW were to stop equipment spam? Well, Uplinks are the spam, not RE's.
I'm a hateful Anti-vehicle scout with RE's. Please don't make it this difficult for STD to take out a tank like this. Few but a cloaked scout can get close enough to tanks to RE them.
It takes at least 2 Basic RE's and a flux grenade to significantly wound(read: almost destroy) a milita/basic fit tank. That entails sneaking up inside of a constantly shifting target window, throwing the RE's, fluxing the shields off and detonating. One RE is going to tickle and then they drive off(Or backup and kill you.)
Taking out careless tanks with RE's will be very hard unless you are running a protoscout, which sets the curve very high against STD scouts in turn because Proto-scouts have fitting room for proto-RE's anyway of which their 12 BW can deploy them all too. They would just gun it forward or back up and gun you down if you're caught. |
Juno Tristan
Obscure Reference
174
|
Posted - 2014.11.20 12:29:00 -
[332] - Quote
I've now had chance to look at the spreadsheet and Rattati!!! These figures are way too low!
Can we halve the bw requirement or double the suit capacity and see how it goes?
This seems like a massive swing in the other direction ala team scans and I think a gradual implementation might be better
alternatively I would suggest a bw based on per equipment type, 2 links, 2 hives etc.
I think there should also be a blueberry "here's how you drop uplinks" educational video added to the EULA agreement screen |
John Demonsbane
Unorganized Ninja Infantry Tactics
4642
|
Posted - 2014.11.20 12:32:00 -
[333] - Quote
LAVALLOIS Nash wrote:Almost all the gameplayI do is logi. And I think this change will impact me negatively. Please hear me out:
I understand that there are concerns about "equipment spam". By this, im sure they mean when people put down 50 nanohives around a supply depot. But thats not where I get any WP from because I dont do that.
Here is what I do when im playing Dust:
I spawn in, I have to get out and get my uplinks out fast. If its Line Harvest, I got to go and place uplinks on the roofs so that if my team suffers a bunch of setbacks, we have a place outside of the redline that is safe to regroup and relaunch from. It allows a outmatched team to keep trying instead of being redlined and waiting out the clock. If its Fracture Road then I prefer to have one on the pipes, as well as at locations I-7 and C-7. This creates a "flexible front line" and allows a team to reground and encircle an enemy who has the objective in Domination.
I need more that just 1 uplink, and I always place a Remote Mine on my uplink after I plant it as a trap to any shotgun eager scouts. Heck, sometimes when I know my team is about to be driven from an area, ill plant some nanohives with Remote Mines on top as we retreat, knowing that victorious squads get careless sometimes. Ive taken out entire squads with this kind of trickery. Im a player who plays 99% solo, i been playing for almost a year........this is going to curtail my creativity. So far ive been doing well because Ive had the flexibility to. Even LAVs, every time I use one, place some REs on the seat beside me, so if it gets captured I can get revenge on whoever killed me and stole it. Which brings me to my next point:
Proximity mines: Yeah, I use them. I should mention i have mines Lv5. I can slow down, scare, or destroy heavy or light vehicles. This is part of my job. I supply the frontline. In order for me to do that, its preferable if I can prevent an enemy vehicle assault on my teams rear or flank. I cant have the same suit with 3 sets of mines that I have for my 2 sets of uplinks and 1 set of RE. I need two different suits.
Its not "throwing down cheap equipment either". My proto proxymine fit costs something like 70,000SIK. And I dont always get to get away with it either. Sometimes an enemy tank or a scout with an early start catches me.
Plus after all the equipment is down, then what do I do? I no longer have a role. Right now I can take a dropship, land in a hotzone, throw down some triage nanohvives, and then blast off. For player who play in squads, its more feasible to follow someone with a repair tool or revive team mates. I cant always do that. Im always a solo player. When my job is to supply, I need to be able to deliver all these resources on time without compromising the rest of my supply chain. There have been times when im the only logi on a 16 man team. Imagine how much worse it would be with limits. If you want to say that "if you deploy stuff in a logi suit you cant use anything else except a "logistics" suit," then I would accept.
How about before everything gets changed, try a few small hotfixes:
-Prevent equipment from being deployed within a certain radius of a supply depot. A large enough one because the supply depot provides nanites so there is no need for equipment near it. -Increase the range and radius of flux grenades so that they can be thrown into high places -Increase the hitbox vertically to 0.3M on equipment so it can be targeted easier (exception: proxy mines) -Introduce a mass driver that fires flux rounds (ok maybe thats not a hotfix)
Thankyou for considering my concerns.
Those types of radii would be great, but from what Rattati has told me, not something they are able to do... although that was pre-1.9, so maybe the new code allows it. If it did, yes, that would be great, too.
The complaints about RE's and proxies make a lot of sense, so I would propose the folllowing change Rattati:
1) Proxy BW = 1, RE BW =2
or
2) Give scouts a 50% reduction to RE/prox BW so they get the above values (For those who hate the frisbee scout RE's, this doesn't affect it either way, that only takes 1. )
(The godfather of tactical logistics)
|
Happy Violentime
OMFGZOMBIESRUN
896
|
Posted - 2014.11.20 13:34:00 -
[334] - Quote
Just want to add, from the perspective of someone who uses re's on a scout to take out vehicles, I generally find most HAV's need 4 re's to make certain they pop. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2237
|
Posted - 2014.11.20 13:58:00 -
[335] - Quote
Happy Violentime wrote:Just want to add, from the perspective of someone who uses re's on a scout to take out vehicles, I generally find most HAV's need 4 re's to make certain they pop. I too have found this, though that problem is mitigated by AV/Flux grenades as well as patience ("snipe" the HAV if you will by detonating after he's been engaged by someone else whether another HAV or an AVer)
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
|
Buwaro Draemon
WarRavens Capital Punishment.
443
|
Posted - 2014.11.20 14:06:00 -
[336] - Quote
All I see and hear from the whiners is that they won't be able to be in the front lines anymore because they will have to keep their equipment in tact.
If that's what you are thinking then simple. Do not RUN Logi
Their mentally serves to prove the only reason they specced into logi was to spam equipment and then switch to scout/sentinel/assault and slay.
A dedicated a logi is a dedicated logi. He will know his place in the battlefield and he knows his place isn't in the frontlines.
So it is nice to see all these fake logi's cry
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4644
|
Posted - 2014.11.20 14:31:00 -
[337] - Quote
Juno Tristan wrote: I think there should also be a blueberry "here's how you drop uplinks" educational video added to the EULA agreement screen
I don't have a recording card (might get one, we'll see) but they could always start here.
(The godfather of tactical logistics)
|
Jadd Hatchen
KILL-EM-QUICK
654
|
Posted - 2014.11.20 15:20:00 -
[338] - Quote
Llast 326 wrote:Imp Smash wrote:One Eyed King wrote:So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works.
REs are set at 4, with a standard scout at 4.
If I lay out one RE, does that equal 4 and laying out another would negate the first?
Or, because they are both the same piece of EQ, would I be able to lay out the rest?
I am fine for not letting scouts infringe on Logi territory, but if I can't lay out 3 std REs on a Std or Adv scout, that is going to be a problem. Every RE you place counts as 4 BW. So if you place 2 REs you have 8 spent. Say you have 16 BW. You can spend 8 more. Any spent after that will cause the first RE placed (I think) to go pop. Although come to think of it, if you could throw REs REALLy fast, you could throw 5 REs, into a crowd causing the first RE you threw to pop before the 4 second timer on REs has expired and blow them early! o.O MUAHAHAHHAHA All joking aside, why would it be a problem if scouts can only lay 1 or 2 REs? Because it takes Three to take out a HAVGǪ And it is not an easy task to do. If a scout can only lay one or two, then it is only encouraging their use as an anti Infantry weapon.
Just work in pairs then... job done.
Seriously, how in the world is it reasonable for a freaking SOLO puny scout to take out a freaking super-powered tanks with high tech nanites and shields anyways? Instead having an assault or logi distract the tank with some swarms/plasma while a scout sneaks in to place an RE or two would be the perfect teamwork/gameplay goal IMO.
|
Jadd Hatchen
KILL-EM-QUICK
654
|
Posted - 2014.11.20 15:23:00 -
[339] - Quote
One Eyed King wrote:Imp Smash wrote:One Eyed King wrote:So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works.
REs are set at 4, with a standard scout at 4.
If I lay out one RE, does that equal 4 and laying out another would negate the first?
Or, because they are both the same piece of EQ, would I be able to lay out the rest?
I am fine for not letting scouts infringe on Logi territory, but if I can't lay out 3 std REs on a Std or Adv scout, that is going to be a problem. Every RE you place counts as 4 BW. So if you place 2 REs you have 8 spent. Say you have 16 BW. You can spend 8 more. Any spent after that will cause the first RE placed (I think) to go pop. Although come to think of it, if you could throw REs REALLy fast, you could throw 5 REs, into a crowd causing the first RE you threw to pop before the 4 second timer on REs has expired and blow them early! o.O MUAHAHAHHAHA All joking aside, why would it be a problem if scouts can only lay 1 or 2 REs? Yes. 1) Tanks don't explode with 1 RE. Neither does an LAV. 2) We use them for point defense. Often cover multiple objectives with them. The catch being if I detonate upon seeing an objective hacked, I blow ALL the REs. Even if that objective were fluxed first. Its a reasonable trade off. 3) This still doesn't fix the problem of Frisbee REs. Most complaints arise from this tactic. I don't see how nerfing people who use multiple REs as intended, while not fixing the Frisbee RE thrower complaints, and reducing the AV capacity of scouts effectively nerfs Slayer Scouts. In the end, that mentality only increases the viability of that play style vs more legitimate scout roles.
I totally agree thet FRISBEE REMOTE EXPLOSIVES is a BROKEN F*#CKING MECHANIC that CCP needs to fix ASAP!!!!!!
However a tank should never be killable by one scout either IMO. It should be a pair of scouts or a scout working in conjunction with a heavy or other AV type to do it.
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4646
|
Posted - 2014.11.20 15:32:00 -
[340] - Quote
IDK, I mean, if the HAV pilot is dumb enough to let a scout come up and drop 4 RE's right on his a$$, he probably should get blowed up.
That sh*t is not easy to do!
(The godfather of tactical logistics)
|
|
Jadd Hatchen
KILL-EM-QUICK
655
|
Posted - 2014.11.20 15:36:00 -
[341] - Quote
Xatha De'Agelle wrote:I love what you do Rattati!
I like this with one addendum based on !!!the complaint about tank fighting further below!!!; if you do this where RE's are that difficult to deploy by scouts: Options: 1a) Set RE's at a BW of 2. It'll interrupt uplinks, but allow the allotment of RE's to be available. 1b) Make RE's tap shields and armor at the same time. 2) Make anti-tank RE's, so that one or two are devastation, but poor against infantry. 3) Provide some version of alpha damage against tanks. (Point blank anti-tank that isn't suicide-knifing with nova's)
I understand that changes have a lot of other considerations, like proxies, Uplinks, and making equipment more scalable on radar...
One complaint as a scout: RE's costing 4 per a unit And STD scouts being 4 BW. I thought these changes with BW were to stop equipment spam? Well, Uplinks are the spam, not RE's.
I'm a hateful Anti-vehicle scout with RE's. Please don't make it this difficult for STD to take out a tank like this. Few but a cloaked scout can get close enough to tanks to RE them.
It takes at least 2 Basic RE's and a flux grenade to significantly wound(read: almost destroy) a milita/basic fit tank. That entails sneaking up inside of a constantly shifting target window, throwing the RE's, fluxing the shields off and detonating. One RE is going to tickle and then they drive off(Or backup and kill you.)
Taking out careless tanks with RE's will be very hard unless you are running a protoscout, which sets the curve very high against STD scouts in turn because Proto-scouts have fitting room for proto-RE's anyway of which their 12 BW can deploy them all too. They would just gun it forward or back up and gun you down if you're caught.
Stop this... Stop saying that scouts main role in life is to be anti-vehicle... it takes taht role away from the heavies and the assaults and the logis who are supposed to be doing this stuff.
Second no tank should be a solo-able thing!!! Why do you all insist that the lightest dropsuit class in the game should be able to destroy the most heavy vehicle inthe game, BY ITSELF? This makes no logical sense whatsoever. That's like trying to claim that a frigate should have enough guns and firepower to solo kill a dreadnaught in EVE... It's not gonna happen.
Third, you don't just have freaking REs as a scout!!! If you truly wanna go tank hunting in a scout, then ONE RE + proto-AV nades + skilled up PLASMA CANNON or SWARM LAUNCHER still gets you a very decen chance to kill a tank!!! Whining about the RE thing is just plain dumb as you have so many other tools to use in the toolbox!!!!
|
Jadd Hatchen
KILL-EM-QUICK
655
|
Posted - 2014.11.20 15:41:00 -
[342] - Quote
John Demonsbane wrote:LAVALLOIS Nash wrote:Almost all the gameplayI do is logi. And I think this change will impact me negatively. Please hear me out:
I understand that there are concerns about "equipment spam". By this, im sure they mean when people put down 50 nanohives around a supply depot. But thats not where I get any WP from because I dont do that.
Here is what I do when im playing Dust:
I spawn in, I have to get out and get my uplinks out fast. If its Line Harvest, I got to go and place uplinks on the roofs so that if my team suffers a bunch of setbacks, we have a place outside of the redline that is safe to regroup and relaunch from. It allows a outmatched team to keep trying instead of being redlined and waiting out the clock. If its Fracture Road then I prefer to have one on the pipes, as well as at locations I-7 and C-7. This creates a "flexible front line" and allows a team to reground and encircle an enemy who has the objective in Domination.
I need more that just 1 uplink, and I always place a Remote Mine on my uplink after I plant it as a trap to any shotgun eager scouts. Heck, sometimes when I know my team is about to be driven from an area, ill plant some nanohives with Remote Mines on top as we retreat, knowing that victorious squads get careless sometimes. Ive taken out entire squads with this kind of trickery. Im a player who plays 99% solo, i been playing for almost a year........this is going to curtail my creativity. So far ive been doing well because Ive had the flexibility to. Even LAVs, every time I use one, place some REs on the seat beside me, so if it gets captured I can get revenge on whoever killed me and stole it. Which brings me to my next point:
Proximity mines: Yeah, I use them. I should mention i have mines Lv5. I can slow down, scare, or destroy heavy or light vehicles. This is part of my job. I supply the frontline. In order for me to do that, its preferable if I can prevent an enemy vehicle assault on my teams rear or flank. I cant have the same suit with 3 sets of mines that I have for my 2 sets of uplinks and 1 set of RE. I need two different suits.
Its not "throwing down cheap equipment either". My proto proxymine fit costs something like 70,000SIK. And I dont always get to get away with it either. Sometimes an enemy tank or a scout with an early start catches me.
Plus after all the equipment is down, then what do I do? I no longer have a role. Right now I can take a dropship, land in a hotzone, throw down some triage nanohvives, and then blast off. For player who play in squads, its more feasible to follow someone with a repair tool or revive team mates. I cant always do that. Im always a solo player. When my job is to supply, I need to be able to deliver all these resources on time without compromising the rest of my supply chain. There have been times when im the only logi on a 16 man team. Imagine how much worse it would be with limits. If you want to say that "if you deploy stuff in a logi suit you cant use anything else except a "logistics" suit," then I would accept.
How about before everything gets changed, try a few small hotfixes:
-Prevent equipment from being deployed within a certain radius of a supply depot. A large enough one because the supply depot provides nanites so there is no need for equipment near it. -Increase the range and radius of flux grenades so that they can be thrown into high places -Increase the hitbox vertically to 0.3M on equipment so it can be targeted easier (exception: proxy mines) -Introduce a mass driver that fires flux rounds (ok maybe thats not a hotfix)
Thankyou for considering my concerns.
Those types of radii would be great, but from what Rattati has told me, not something they are able to do... although that was pre-1.9, so maybe the new code allows it. If it did, yes, that would be great, too. The complaints about RE's and proxies make a lot of sense, so I would propose the folllowing change Rattati: 1) Proxy BW = 1, RE BW =2 or 2) Give scouts a 50% reduction to RE/prox BW so they get the above values (For those who hate the frisbee scout RE's, this doesn't affect it either way, that only takes 1. )
Again, why does everyone keep insisting that a scout must have the ability to kill a tank with RE's ONLY? You can use an RE, AV nades, and a swarm launcher...
Oh wait that would cut into you ability to face shotgun people and otherwise kill infantry as a scout? Guess what you can't and shouldn't be able to do EVERYTHING in one suit like that. That's why there are so many scouts and scouts are so OP right now. They can do everything in one setup if skilled up right and that is counter to encouraging teamwork in the game. Seriously, if you want to take out a tank, then you should be doing that, but if you want to kill infantry, then you should have a DIFFERENT setup for that, not the same one.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5177
|
Posted - 2014.11.20 15:52:00 -
[343] - Quote
Most scouts fail to understand the joy of PLC in the back of the head.
They are too afraid of missing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Sylwester Dziewiecki
Interregnum.
431
|
Posted - 2014.11.20 16:36:00 -
[344] - Quote
CCP Rattati wrote:Diversity We can now influence players to use more Proximity Mines for example, as Scan Profile will allow them to be hidden from low Precision Vehicle Players, as well as having a lower Bandwidth Cost, allowing more at the same time, without allowing more Uplinks and Nanohives. Extra damage wouldnGÇÖt hurt either.
(Sorry, but your proposed numbers do not even scratch the problem.. )
I use Proximity Mines for a while, and I don't want be able to use more Proximity Mines - I want to be able to use them less with better or much better results.
Placing mins is painful and it's not paying back(not because it's signature but because you are force by mechanic to place them a lot, and when you do so they are visual for everyone, they also maybe kill something). When you nerfed FF so that Proximity Mines blast radius no longer activate Remote Explosive, usefulness of PM drop dramatically.
I want for example: Anti-HAV PM that cost a lot CPU/PG, and you are limited to carry 1, but it do 10x~ dmg or something like that.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
Mister Goo
Abandoned Privilege Top Men.
68
|
Posted - 2014.11.20 17:25:00 -
[345] - Quote
After reading this thread I have determined 2 things.
1. Scouts think they should have the capability to do everything with the same suit SOLO. They are not OP and should not be forced to change how they play, everybody else should have to.
2. The players who truly play a logi are going to suffer from this, because the tourists who insist on vomiting equipment just for WP.
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
It is very seldom when running with a squad that I need more than what my suit can put out at one time. But a player should not be punished for using multiple suits to change with the situation. The problem is not that one player uses multiple types of equipment it is that currently they are allowed to put large amounts of the same type of equipment in one place, mostly around supply depots. The fix to this is to put a non deployable radius around equipment of the same types. Granted one problem is repair hives with nano hives needing to be close for repair and resupply not a bad thing.
Uplinks are the exceptions if you want good fall back points you need to put out some well placed uplinks. Not 5 in a line out in the open on the way to the objectives. WP whores know what I am talking about.
There should not be any need to put hives anywhere near a supply depot. For that matter no equipment should be allowed within a determined radius of said depot. Drop links included, your better off putting them in a better location so your team can spawn in and retake the depot.
My last is RE Spam:
RE's are equipment, they are not grenades, as such they should not be resupplied by nano hives. It is a broken mechanic that you need to fix. RE's are a valuable resource that are overly abused, and the proposed BW is not going to fix them. RE frisbee throwers, yes I am pointing directly at you mister scout, only use one at a time. Throw, detonate, resupply, rinse and repeat until hive is extinguished. If you can not breach the area with 3 RE's then it is time to try another tactic, or use both your EQ slots for RE's and have six, but no cloak or hive.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
|
Dubya Guy
Abandoned Privilege Top Men.
27
|
Posted - 2014.11.20 17:30:00 -
[346] - Quote
Mister Goo wrote:After reading this thread I have determined 2 things.
1. Scouts think they should have the capability to do everything with the same suit SOLO. They are not OP and should not be forced to change how they play, everybody else should have to.
2. The players who truly play a logi are going to suffer from this, because the tourists who insist on vomiting equipment just for WP.
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
It is very seldom when running with a squad that I need more than what my suit can put out at one time. But a player should not be punished for using multiple suits to change with the situation. The problem is not that one player uses multiple types of equipment it is that currently they are allowed to put large amounts of the same type of equipment in one place, mostly around supply depots. The fix to this is to put a non deployable radius around equipment of the same types. Granted one problem is repair hives with nano hives needing to be close for repair and resupply not a bad thing.
Uplinks are the exceptions if you want good fall back points you need to put out some well placed uplinks. Not 5 in a line out in the open on the way to the objectives. WP whores know what I am talking about.
There should not be any need to put hives anywhere near a supply depot. For that matter no equipment should be allowed within a determined radius of said depot. Drop links included, your better off putting them in a better location so your team can spawn in and retake the depot.
My last is RE Spam:
RE's are equipment, they are not grenades, as such they should not be resupplied by nano hives. It is a broken mechanic that you need to fix. RE's are a valuable resource that are overly abused, and the proposed BW is not going to fix them. RE frisbee throwers, yes I am pointing directly at you mister scout, only use one at a time. Throw, detonate, resupply, rinse and repeat until hive is extinguished. If you can not breach the area with 3 RE's then it is time to try another tactic, or use both your EQ slots for RE's and have six, but no cloak or hive.
^ This. All of this. Spot-on Goo. But too late. Bandwidth is going to happen. Devs don't put something out like this unless their going to do it. Am afraid all they will listen to is how to tweak the numbers on Bandwidth.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
|
Mister Goo
Abandoned Privilege Top Men.
69
|
Posted - 2014.11.20 17:33:00 -
[347] - Quote
Dubya Guy wrote:
^ This. All of this. Spot-on Goo. But too late. Bandwidth is going to happen. Devs don't put something out like this unless their going to do it. Am afraid all they will listen to is how to tweak the numbers on Bandwidth.
I have seen them change things based on discussion threads before it was implemented, but alas I think your right. I, being the optimist that I am hope that maybe they will see the light.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4648
|
Posted - 2014.11.20 17:34:00 -
[348] - Quote
Mister Goo wrote:After reading this thread I have determined 2 things.
1. Scouts think they should have the capability to do everything with the same suit SOLO. They are not OP and should not be forced to change how they play, everybody else should have to.
2. The players who truly play a logi are going to suffer from this, because the tourists who insist on vomiting equipment just for WP.
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
It is very seldom when running with a squad that I need more than what my suit can put out at one time. But a player should not be punished for using multiple suits to change with the situation. The problem is not that one player uses multiple types of equipment it is that currently they are allowed to put large amounts of the same type of equipment in one place, mostly around supply depots. The fix to this is to put a non deployable radius around equipment of the same types. Granted one problem is repair hives with nano hives needing to be close for repair and resupply not a bad thing.
Uplinks are the exceptions if you want good fall back points you need to put out some well placed uplinks. Not 5 in a line out in the open on the way to the objectives. WP whores know what I am talking about.
There should not be any need to put hives anywhere near a supply depot. For that matter no equipment should be allowed within a determined radius of said depot. Drop links included, your better off putting them in a better location so your team can spawn in and retake the depot. . The "inactive radius" thing has already been suggested (by me at least 15 times, by others at least as many). Per Rattati it is not something they can do with the game's code. Great idea, but not technically feasible, unfortunately.
(The godfather of tactical logistics)
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
|
Posted - 2014.11.20 17:36:00 -
[349] - Quote
Mister Goo wrote:
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
OMG, YES! I totally forgot about Cross's equipment revamp yesterday! THAT idea works without unduly penalizing tactical play! wtf, Rat? Why the push for BW, but not even a COMMENT about the other?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
|
Posted - 2014.11.20 17:38:00 -
[350] - Quote
John Demonsbane wrote:Mister Goo wrote:After reading this thread I have determined 2 things.
1. Scouts think they should have the capability to do everything with the same suit SOLO. They are not OP and should not be forced to change how they play, everybody else should have to.
2. The players who truly play a logi are going to suffer from this, because the tourists who insist on vomiting equipment just for WP.
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
It is very seldom when running with a squad that I need more than what my suit can put out at one time. But a player should not be punished for using multiple suits to change with the situation. The problem is not that one player uses multiple types of equipment it is that currently they are allowed to put large amounts of the same type of equipment in one place, mostly around supply depots. The fix to this is to put a non deployable radius around equipment of the same types. Granted one problem is repair hives with nano hives needing to be close for repair and resupply not a bad thing.
Uplinks are the exceptions if you want good fall back points you need to put out some well placed uplinks. Not 5 in a line out in the open on the way to the objectives. WP whores know what I am talking about.
There should not be any need to put hives anywhere near a supply depot. For that matter no equipment should be allowed within a determined radius of said depot. Drop links included, your better off putting them in a better location so your team can spawn in and retake the depot. . The "inactive radius" thing has already been suggested (by me at least 15 times, by others at least as many). Per Rattati it is not something they can do with the game's code. Great idea, but not technically feasible, unfortunately.
BS. If they can code in the inability to deploy a vehicle into an open area of a city socket, they can code in the inability to deploy equipment around a supply depot. Period.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
dreth longbow
Bank of DUST 514
57
|
Posted - 2014.11.20 17:43:00 -
[351] - Quote
Dubya Guy wrote:dreth longbow wrote:I did not read all the responses, so forgive me if this was talked about.
This may be and issue, but not as much as other stuff that should be fixed first. The list is to long for this area but you know what I mean.
OP why wast time and resources on this? It is not that big of a problem, it has its up and downs and yes the more noobs that come in cause the issues, but as past history has shown it resolves itself. Remember this went away and has just now come back as an irritant.
The proposal is flawed. Basically the op wants to punish those who use links/nano especially if the switch suits, but does not do the same for all other classes. Keeping the theme lets prevent those start with proto and then when the team is losing want to switch to basic from doing that or in other words prevent other classes from switching up or down in suits or even between clases like scout then logi then assualt.
No one wants that, but some want to limit what equipment I can run or how much I can drop? What about how many times I can call in a lav or tank?
Instead of the op's proposal their should be a more elegant solution or one that is not as restrictive.
1) teak software and pay more for band width and problem goes away (this has been discussed in great detail in the past and has the community support by CCP does not want to spend money on buying band width)
2) allow equipment to stay even when switch to other suit and allow oh say (3 eqpmnt slots x2 units each x2 different logi suits =) 12 combo's of links/nanos to be deployed and stay in game through switching suits.
3) do not allow drops to be put within x meters of another drop (average room size/4) 4) nano's should be 1/4 distance because fighters need to resupply
Just some thoughts I like most of your thoughts, particularly #3. Unfortunately, John Demonsbane says that the Devs told him that it was not easy to do. https://forums.dust514.com/default.aspx?g=posts&m=2438711#post2438711I know, it seems like it could be combined with code from flux grenades, but... Anyway this thread is not about alternatives to Equipment Bandwidth as a means to solve problems. It is about the specifics of Equipment Bandwidth. Equipment Bandwidth is going to happen. It has been determined to be an ingenious idea. We should stay on task and only talk about how much bandwidth different suits will get.
I did not know that bandwidth was guaranteed to happen since I rarely look here, I just saw a post about it and was interested in what it was.
Just for the record bandwidth as explained in OP seems like a bad and ineloquent "fix" for a small problem when their are so many other issues that would make the game so much better. CCP should prioritize issues based on severity not whims and OP should play more to be able to rate them better!
I do not know why this has gotten traction but think about all the other things that ccp should be fixing instead that are easy.
|
dreth longbow
Bank of DUST 514
57
|
Posted - 2014.11.20 17:51:00 -
[352] - Quote
el OPERATOR wrote:John Demonsbane wrote:Mister Goo wrote:After reading this thread I have determined 2 things.
1. Scouts think they should have the capability to do everything with the same suit SOLO. They are not OP and should not be forced to change how they play, everybody else should have to.
2. The players who truly play a logi are going to suffer from this, because the tourists who insist on vomiting equipment just for WP.
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
It is very seldom when running with a squad that I need more than what my suit can put out at one time. But a player should not be punished for using multiple suits to change with the situation. The problem is not that one player uses multiple types of equipment it is that currently they are allowed to put large amounts of the same type of equipment in one place, mostly around supply depots. The fix to this is to put a non deployable radius around equipment of the same types. Granted one problem is repair hives with nano hives needing to be close for repair and resupply not a bad thing.
Uplinks are the exceptions if you want good fall back points you need to put out some well placed uplinks. Not 5 in a line out in the open on the way to the objectives. WP whores know what I am talking about.
There should not be any need to put hives anywhere near a supply depot. For that matter no equipment should be allowed within a determined radius of said depot. Drop links included, your better off putting them in a better location so your team can spawn in and retake the depot. . The "inactive radius" thing has already been suggested (by me at least 15 times, by others at least as many). Per Rattati it is not something they can do with the game's code. Great idea, but not technically feasible, unfortunately. BS. If they can code in the inability to deploy a vehicle into an open area of a city socket, they can code in the inability to deploy equipment around a supply depot. Period.
agreed
Lets just look at a simply solution, each nano has a field of light that pulses, this is already coded. So use that as a limiter to other nano's. simple.
As a programmer/designer of software years ago I know that development is talking out of their Xss, anything can be coded if they understand the issue and have someone who knows what they are doing plan it and submit to programmers to code it. The problem is ccp has very bad, yes very bad development/coders/testers and has since I started playing this game.
The game could be so much better if they would get people in management who know how to handle development/coders. The time it takes to implement the current solution is more time than it would take to implement a simpler more reasonable solution not fix. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
|
Posted - 2014.11.20 18:00:00 -
[353] - Quote
dreth longbow wrote:Dubya Guy wrote:dreth longbow wrote:I did not read all the responses, so forgive me if this was talked about.
This may be and issue, but not as much as other stuff that should be fixed first. The list is to long for this area but you know what I mean.
OP why wast time and resources on this? It is not that big of a problem, it has its up and downs and yes the more noobs that come in cause the issues, but as past history has shown it resolves itself. Remember this went away and has just now come back as an irritant.
The proposal is flawed. Basically the op wants to punish those who use links/nano especially if the switch suits, but does not do the same for all other classes. Keeping the theme lets prevent those start with proto and then when the team is losing want to switch to basic from doing that or in other words prevent other classes from switching up or down in suits or even between clases like scout then logi then assualt.
No one wants that, but some want to limit what equipment I can run or how much I can drop? What about how many times I can call in a lav or tank?
Instead of the op's proposal their should be a more elegant solution or one that is not as restrictive.
1) teak software and pay more for band width and problem goes away (this has been discussed in great detail in the past and has the community support by CCP does not want to spend money on buying band width)
2) allow equipment to stay even when switch to other suit and allow oh say (3 eqpmnt slots x2 units each x2 different logi suits =) 12 combo's of links/nanos to be deployed and stay in game through switching suits.
3) do not allow drops to be put within x meters of another drop (average room size/4) 4) nano's should be 1/4 distance because fighters need to resupply
Just some thoughts I like most of your thoughts, particularly #3. Unfortunately, John Demonsbane says that the Devs told him that it was not easy to do. https://forums.dust514.com/default.aspx?g=posts&m=2438711#post2438711I know, it seems like it could be combined with code from flux grenades, but... Anyway this thread is not about alternatives to Equipment Bandwidth as a means to solve problems. It is about the specifics of Equipment Bandwidth. Equipment Bandwidth is going to happen. It has been determined to be an ingenious idea. We should stay on task and only talk about how much bandwidth different suits will get. I did not know that bandwidth was guaranteed to happen since I rarely look here, I just saw a post about it and was interested in what it was. Just for the record bandwidth as explained in OP seems like a bad and ineloquent "fix" for a small problem when their are so many other issues that would make the game so much better. CCP should prioritize issues based on severity not whims and OP should play more to be able to rate them better! I do not know why this has gotten traction but think about all the other things that ccp should be fixing instead that are easy.
The idea has traction because noone except the WP whores and intentional lag inducers like spam AND because the impact of this on Logistics overall is being ignored in favor of input from minority Logis and NON-Logis.
There are MANY other options to mitigate or solve the issue and MANY far greater issues needing attention priority but those are being rescheduled to ram this one through instead.
Just read the commentary from the scout community (the brokenest suit in the game for what? 10 months running now?) worried about not being able to RE solo tanks and adamantly tweaking the numbers to keep that ability. What part of Recon/Speed Hacks/Assassination= Solo Tank Artist? But they're A-OK with this otherwise because it nerfs everyone else and afterwards keeps them in place, broken and OP.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5183
|
Posted - 2014.11.20 18:04:00 -
[354] - Quote
el OPERATOR wrote:Mister Goo wrote:
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
OMG, YES! I totally forgot about Cross's equipment revamp yesterday! THAT idea works without unduly penalizing tactical play! wtf, Rat? Why the push for BW, but not even a COMMENT about the other?
Because Cross' logi revamps are compatible with BW changes and BW can be adjusted up or down to allow logis greater play and flexibility without indirectly buffing other suits since BW is a suit-specific stat.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
|
Posted - 2014.11.20 18:13:00 -
[355] - Quote
dreth longbow wrote:
The time it takes to implement the current solution is more time than it would take to implement a simpler more reasonable solution not fix.
90% of my issue with this.
I PC'd last night (Rings, 3 in 2 out) and we had a scout dash in on us at the southern terminal in the city (below the rings themselves) and drop an OB in the street from just behind the null cannon. I know he was there because I could SEE him. The OB wiped me (thats fine, I was in the street) wiped my heavy (he was in cover behind a southmost wall) but the scout did the OB strafe-dance, STRAFED THROUGH THE OB AND LIVED. And then speed-hacked the point. This has been like this for MONTHS, first time I saw it done was easily 6 months ago, in PC, when my group dropped an OB atop a sandcrawler structure and I watched a scout do the OB dance on my passives (I was under the crawler) and LIVE. For MONTHS this has been like this.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
|
Posted - 2014.11.20 18:14:00 -
[356] - Quote
Breakin Stuff wrote:el OPERATOR wrote:Mister Goo wrote:
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
OMG, YES! I totally forgot about Cross's equipment revamp yesterday! THAT idea works without unduly penalizing tactical play! wtf, Rat? Why the push for BW, but not even a COMMENT about the other? Because Cross' logi revamps are compatible with BW changes and BW can be adjusted up or down to allow logis greater play and flexibility without indirectly buffing other suits since BW is a suit-specific stat.
With appropriate dialing of the numbers in Cross' idea, BW and its inherent limitations to gameplay outside of equipment are not neccessary.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Syeven Reed
T.H.I.R.D R.O.C.K
998
|
Posted - 2014.11.20 18:19:00 -
[357] - Quote
Breakin Stuff wrote:el OPERATOR wrote:Mister Goo wrote:
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
OMG, YES! I totally forgot about Cross's equipment revamp yesterday! THAT idea works without unduly penalizing tactical play! wtf, Rat? Why the push for BW, but not even a COMMENT about the other? Because Cross' logi revamps are compatible with BW changes and BW can be adjusted up or down to allow logis greater play and flexibility without indirectly buffing other suits since BW is a suit-specific stat. Exactly, BW is less binary than "let's stop stuff being placed here".
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
515
|
Posted - 2014.11.20 18:30:00 -
[358] - Quote
Syeven Reed wrote:Breakin Stuff wrote:el OPERATOR wrote:Mister Goo wrote:
Equipment spam is the problem that BW is supposed to fix. I think BW is NOT the answer, there are much better ways to do this and the ideas in Cross's Logistics thread are the most solid I have seen. I know that there are no comments by a dev there, but I also know that you have been reading it.
OMG, YES! I totally forgot about Cross's equipment revamp yesterday! THAT idea works without unduly penalizing tactical play! wtf, Rat? Why the push for BW, but not even a COMMENT about the other? Because Cross' logi revamps are compatible with BW changes and BW can be adjusted up or down to allow logis greater play and flexibility without indirectly buffing other suits since BW is a suit-specific stat. Exactly, BW is less binary than "let's stop stuff being placed here".
wtf does " binary" have to do with it? Except that BW WON'T stop or limit bitches from dropping equipment all over supply depots to initiate lag?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Mad Syringe
ReDust Inc.
336
|
Posted - 2014.11.20 18:57:00 -
[359] - Quote
Since bandwith seems to be already the way things are going, please
DO NOT DESTROY EQUIPMENT below the switched in suits bandwith, but
DEACTIVATE IT
Making it possible to
REACTIVATE IT when switching to a Logi suit again.
This would be the only way to give the logi a chance to switch to a different role when needed without destroying all efforts before that. If the deployed equipment is lost, it would be a severe punishment for the flexibility of a single role. Nobody else is tied to stayin one role for the whole match, so should the logis!
Even with this bandwith change, you will still have equipment spam. The spammers just need to stay in their logi suit, which they usually do anyway, to keep their farming pile of crap running.
I propose again, a hardcap for every player of 10 pieces of gear on the ground, after which the first will be destroyed. Remotes/proxies count as 1/3rd piece.
Only Logi suits would keep everything active
Logi 10
all others less
Assault 4 Commando 3 Scout 2 Heavy 1 or 0
This would be much simpler and much fairer than what you plan right now.
Also no hives around depots (max 2 uplinks) and no equipment whatsoever around CRU's.
Done
you may thank me later for saving you time to code all this chaos.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
|
XxGhazbaranxX
Endless Hatred
1882
|
Posted - 2014.11.20 21:22:00 -
[360] - Quote
CCP Rattati wrote:Dear Players
Based on a lot of feedback, both from CPM, Community and previous CCP designs, one of the things we are able to conjure up is the much wanted Equipment Bandwidth feature.
Quality over Quantity We want players to use the best Equipment they have at their disposal. ThatGÇÖs why Bandwidth will not increase with item tiers.
LOGISTICS SHOULD BE THE ONLY ONES CAPABLE OF WIELDING SPECIALIZED EQUIPMENT
I have been playing eve for 5 years and am currently retired. In eve, The bandwidth of the drones increased based on their size. Ships specialized in drones had bigger drone bays and more bandwidth.
Now I see you have done this part by giving logistics suits more bandwith to play with but; we also have to understand that there are at least 4 types of proto equipment for each equipment type. The specialized equipment, like the wyrkomi triage and and the allotek nanohive should cost more bandwidth snce these come with extra abilities, hence the increase in fitting requirements they currently.
This will make logistics suits more desireable for being able to use specialized equipment like core focused and six kin repair tools, allotek and wyrkomi triage hives and all the other "specialized" equipment types because of their roles as support.
This will also promote the usage of logistics suits and we will see less scouts wielding or other suits wielding these powerful variants of equipment. Stting the true and dedicated logi aside from the rest.
Plasma Cannon Advocate
[SUPPORT BREACH SHTGUN CHANGES][2]
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 :: one page |
First page | Previous page | Next page | Last page |